This commit is contained in:
yhh
2021-01-05 09:41:40 +08:00
parent cadaeda3bf
commit 6699c32f73
10 changed files with 100 additions and 85 deletions

View File

@@ -4,32 +4,21 @@ module es {
* 非常重要子类必须覆盖width/height或bounds! 子类必须覆盖width/height或bounds!
*/
export abstract class RenderableComponent extends Component implements IRenderable, IComparer<RenderableComponent> {
public static renderIdGenerator: number = 0;
/**
* 不重写bounds属性的子类必须实现这个RenderableComponent的宽度。
*/
public get width() {
return this.bounds.width;
}
public abstract get width();
/**
* 不重写bounds属性的子类必须实现这个!
*/
public get height() {
return this.bounds.height;
}
public abstract get height();
/**
* 包裹此对象的AABB。用来进行相机筛选。
*/
public get bounds(): Rectangle {
if (this._areBoundsDirty) {
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, Vector2.zero,
this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
this._areBoundsDirty = false;
}
return this._bounds;
}
public abstract get bounds();
/**
* 标准的Batcher图层深度0为前面1为后面。
@@ -53,6 +42,11 @@ module es {
this.setRenderLayer(value);
}
/**
* 渲染时传递给批处理程序的颜色
*/
public color: number = 0xffffff;
/**
* 由渲染器使用,用于指定该精灵的渲染方式
*/
@@ -84,12 +78,16 @@ module es {
}
}
constructor() {
super();
}
public debugRenderEnabled: boolean = true;
protected _localOffset: Vector2;
protected _localOffset: Vector2 = Vector2.zero;
protected _layerDepth: number;
protected _renderLayer: number;
protected _bounds: Rectangle;
protected _bounds: Rectangle = Rectangle.empty;
protected _isVisble: boolean;
protected _areBoundsDirty: boolean = true;

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@@ -24,5 +24,6 @@ module es {
resolutionOffset,
createRenderTarget,
createCamera,
rendererSizeChanged,
}
}

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@@ -80,7 +80,9 @@ module es {
public readonly _sceneComponents: SceneComponent[] = [];
public _renderers: IRenderer[] = [];
public readonly _afterPostProcessorRenderers: IRenderer[] = [];
public _didSceneBegin: boolean;
private _didSceneBegin: boolean;
private currentRenderId: Ref<number> = new Ref(null);
/**
* 设置新场景将使用的默认设计尺寸和分辨率策略,水平/垂直Bleed仅与BestFit相关
@@ -369,8 +371,8 @@ module es {
Framework.emitter.emit(CoreEvents.setRenderTarget, finalRenderTarget);
Framework.emitter.emit(CoreEvents.clearGraphics);
Framework.batcher.begin(null);
Framework.batcher.draw(currentRenderTarget,
Framework.batcher.begin(this.currentRenderId, null);
Framework.batcher.draw(currentRenderTarget.value,
new Vector2(this._finalRenderDestinationRect.x, this._finalRenderDestinationRect.y),
0xffffff,
0,
@@ -451,6 +453,9 @@ module es {
renderer.onAddedToScene(this);
if (this._didSceneBegin)
Framework.emitter.emit(CoreEvents.rendererSizeChanged, this._sceneRenderTarget.value);
return renderer;
}
@@ -477,13 +482,15 @@ module es {
* @param renderer
*/
public removeRenderer(renderer: IRenderer) {
Insist.isTrue(new linq.List(this._renderers).contains(renderer) ||
new linq.List(this._afterPostProcessorRenderers).contains(renderer));
let afterProcessLinqList = new linq.List(this._afterPostProcessorRenderers);
let rendererLinqList = new linq.List(this._renderers);
Insist.isTrue(rendererLinqList.contains(renderer) ||
afterProcessLinqList.contains(renderer));
if (renderer.wantsToRenderAfterPostProcessors)
new linq.List(this._afterPostProcessorRenderers).remove(renderer);
afterProcessLinqList.remove(renderer);
else
new linq.List(this._renderers).remove(renderer);
rendererLinqList.remove(renderer);
renderer.unload();
}

View File

@@ -82,6 +82,9 @@ module es {
for (let component of this._components) {
if (!component) continue;
if (component instanceof RenderableComponent)
new linq.List(this._entity.scene.renderableComponents.buffer).remove(component);
// 处理IUpdatable
if (isIUpdatable(component))
new linq.List(this._updatableComponents).remove(component);
@@ -93,6 +96,9 @@ module es {
public registerAllComponents() {
for (let component of this._components) {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.buffer.push(component);
if (isIUpdatable(component))
this._updatableComponents.push(component);
@@ -118,6 +124,9 @@ module es {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.buffer.push(component);
if (isIUpdatable(component))
this._updatableComponents.push(component);
@@ -153,7 +162,8 @@ module es {
}
public handleRemove(component: Component) {
if (!component) return;
if (component instanceof RenderableComponent)
new linq.List(this._entity.scene.renderableComponents.buffer).remove(component);
if (isIUpdatable(component))
new linq.List(this._updatableComponents).remove(component);

View File

@@ -19,6 +19,10 @@ module es {
return this._components.length;
}
public get buffer(){
return this._components;
}
public get(index: number): IRenderable {
return this._components[index];
}

View File

@@ -9,7 +9,7 @@ module es {
*/
shouldRoundDestinations: boolean;
disposed();
begin(effect, transformationMatrix?: Matrix, disableBatching?: boolean);
begin(id: Ref<number>, effect, transformationMatrix?: Matrix, disableBatching?: boolean);
end();
prepRenderState();
/**
@@ -19,10 +19,7 @@ module es {
drawHollowRect(rect: Rectangle, color: number, thickness?: number);
drawHollowBounds(x: number, y: number, width: number, height: number, color: number, thickness: number);
drawLine(start: Vector2, end: Vector2, color: number, thickness);
drawLineAngle(start: Vector2, radians: number, length: number, color: number, thickness: number);
draw(texture, position: Vector2, color?: number, rotation?: number, origin?: Vector2, scale?: Vector2, effects?);
flushBatch();
drawPrimitives(texture, baseSprite: number, batchSize: number);
drawPixel(position: Vector2, color: number, size?: number);
drawPolygon(position: Vector2, points: Vector2[], color: number, closePoly?: boolean, thickness?: number);
drawCircle(position: Vector2, radius: number, color: number, thickness?: number, resolution?: number);