update
This commit is contained in:
26
source/bin/framework.d.ts
vendored
26
source/bin/framework.d.ts
vendored
@@ -167,7 +167,8 @@ declare module es {
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resolutionScale = 8,
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resolutionOffset = 9,
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createRenderTarget = 10,
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createCamera = 11
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createCamera = 11,
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rendererSizeChanged = 12
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}
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}
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declare module es {
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@@ -568,7 +569,8 @@ declare module es {
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readonly _sceneComponents: SceneComponent[];
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_renderers: IRenderer[];
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readonly _afterPostProcessorRenderers: IRenderer[];
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_didSceneBegin: boolean;
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private _didSceneBegin;
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private currentRenderId;
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/**
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* 设置新场景将使用的默认设计尺寸和分辨率策略,水平/垂直Bleed仅与BestFit相关
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* @param width
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@@ -713,7 +715,7 @@ declare module es {
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clean = 0,
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positionDirty = 1,
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scaleDirty = 2,
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rotationDirty = 3
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rotationDirty = 4
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}
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class Transform {
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/** 与此转换关联的实体 */
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@@ -1376,18 +1378,19 @@ declare module es {
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* 非常重要!子类必须覆盖width/height或bounds! 子类必须覆盖width/height或bounds!
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*/
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abstract class RenderableComponent extends Component implements IRenderable, IComparer<RenderableComponent> {
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static renderIdGenerator: number;
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/**
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* 不重写bounds属性的子类必须实现这个!RenderableComponent的宽度。
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*/
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readonly width: number;
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abstract readonly width: any;
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/**
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* 不重写bounds属性的子类必须实现这个!
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*/
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readonly height: number;
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abstract readonly height: any;
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/**
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* 包裹此对象的AABB。用来进行相机筛选。
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*/
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readonly bounds: Rectangle;
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abstract readonly bounds: any;
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/**
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* 标准的Batcher图层深度,0为前面,1为后面。
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* 改变这个值会触发场景中可渲染组件列表的排序。
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@@ -1398,6 +1401,10 @@ declare module es {
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* 请注意,这意味着更高的renderLayers首先被发送到Batcher。
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*/
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renderLayer: number;
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/**
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* 渲染时传递给批处理程序的颜色
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*/
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color: number;
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/**
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* 由渲染器使用,用于指定该精灵的渲染方式
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*/
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@@ -1411,6 +1418,7 @@ declare module es {
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* 状态的改变最终会调用onBecameVisible/onBecameInvisible方法
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*/
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isVisible: boolean;
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constructor();
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debugRenderEnabled: boolean;
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protected _localOffset: Vector2;
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protected _layerDepth: number;
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@@ -1794,6 +1802,7 @@ declare module es {
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private _unsortedRenderLayers;
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private _componentsNeedSort;
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readonly count: number;
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readonly buffer: IRenderable[];
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get(index: number): IRenderable;
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add(component: IRenderable): void;
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remove(component: IRenderable): void;
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@@ -2003,7 +2012,7 @@ declare module es {
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*/
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shouldRoundDestinations: boolean;
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disposed(): any;
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begin(effect: any, transformationMatrix?: Matrix, disableBatching?: boolean): any;
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begin(id: Ref<number>, effect: any, transformationMatrix?: Matrix, disableBatching?: boolean): any;
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end(): any;
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prepRenderState(): any;
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/**
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@@ -2013,10 +2022,7 @@ declare module es {
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drawHollowRect(rect: Rectangle, color: number, thickness?: number): any;
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drawHollowBounds(x: number, y: number, width: number, height: number, color: number, thickness: number): any;
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drawLine(start: Vector2, end: Vector2, color: number, thickness: any): any;
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drawLineAngle(start: Vector2, radians: number, length: number, color: number, thickness: number): any;
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draw(texture: any, position: Vector2, color?: number, rotation?: number, origin?: Vector2, scale?: Vector2, effects?: any): any;
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flushBatch(): any;
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drawPrimitives(texture: any, baseSprite: number, batchSize: number): any;
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drawPixel(position: Vector2, color: number, size?: number): any;
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drawPolygon(position: Vector2, points: Vector2[], color: number, closePoly?: boolean, thickness?: number): any;
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drawCircle(position: Vector2, radius: number, color: number, thickness?: number, resolution?: number): any;
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@@ -381,6 +381,7 @@ var es;
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CoreEvents[CoreEvents["resolutionOffset"] = 9] = "resolutionOffset";
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CoreEvents[CoreEvents["createRenderTarget"] = 10] = "createRenderTarget";
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CoreEvents[CoreEvents["createCamera"] = 11] = "createCamera";
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CoreEvents[CoreEvents["rendererSizeChanged"] = 12] = "rendererSizeChanged";
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})(CoreEvents = es.CoreEvents || (es.CoreEvents = {}));
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})(es || (es = {}));
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var es;
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@@ -1139,6 +1140,7 @@ var es;
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this._sceneComponents = [];
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this._renderers = [];
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this._afterPostProcessorRenderers = [];
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this.currentRenderId = new es.Ref(null);
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this.entities = new es.EntityList(this);
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this.renderableComponents = new es.RenderableComponentList();
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this.entityProcessors = new es.EntityProcessorList();
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@@ -1385,8 +1387,8 @@ var es;
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var currentRenderTarget = es.MathHelper.isEven(enabledCounter) ? this._sceneRenderTarget : this._destinationRenderTarget;
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es.Framework.emitter.emit(es.CoreEvents.setRenderTarget, finalRenderTarget);
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es.Framework.emitter.emit(es.CoreEvents.clearGraphics);
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es.Framework.batcher.begin(null);
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es.Framework.batcher.draw(currentRenderTarget, new es.Vector2(this._finalRenderDestinationRect.x, this._finalRenderDestinationRect.y), 0xffffff, 0, es.Vector2.zero, new es.Vector2(this._finalRenderDestinationRect.width, this._finalRenderDestinationRect.height));
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es.Framework.batcher.begin(this.currentRenderId, null);
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es.Framework.batcher.draw(currentRenderTarget.value, new es.Vector2(this._finalRenderDestinationRect.x, this._finalRenderDestinationRect.y), 0xffffff, 0, es.Vector2.zero, new es.Vector2(this._finalRenderDestinationRect.width, this._finalRenderDestinationRect.height));
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es.Framework.batcher.end();
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}
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};
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@@ -1453,6 +1455,8 @@ var es;
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});
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}
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renderer.onAddedToScene(this);
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if (this._didSceneBegin)
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es.Framework.emitter.emit(es.CoreEvents.rendererSizeChanged, this._sceneRenderTarget.value);
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return renderer;
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};
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/**
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@@ -1475,12 +1479,14 @@ var es;
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* @param renderer
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*/
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Scene.prototype.removeRenderer = function (renderer) {
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es.Insist.isTrue(new linq.List(this._renderers).contains(renderer) ||
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new linq.List(this._afterPostProcessorRenderers).contains(renderer));
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var afterProcessLinqList = new linq.List(this._afterPostProcessorRenderers);
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var rendererLinqList = new linq.List(this._renderers);
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es.Insist.isTrue(rendererLinqList.contains(renderer) ||
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afterProcessLinqList.contains(renderer));
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if (renderer.wantsToRenderAfterPostProcessors)
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new linq.List(this._afterPostProcessorRenderers).remove(renderer);
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afterProcessLinqList.remove(renderer);
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else
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new linq.List(this._renderers).remove(renderer);
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rendererLinqList.remove(renderer);
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renderer.unload();
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};
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/**
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@@ -1597,7 +1603,7 @@ var es;
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DirtyType[DirtyType["clean"] = 0] = "clean";
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DirtyType[DirtyType["positionDirty"] = 1] = "positionDirty";
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DirtyType[DirtyType["scaleDirty"] = 2] = "scaleDirty";
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DirtyType[DirtyType["rotationDirty"] = 3] = "rotationDirty";
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DirtyType[DirtyType["rotationDirty"] = 4] = "rotationDirty";
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})(DirtyType = es.DirtyType || (es.DirtyType = {}));
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var Transform = /** @class */ (function () {
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function Transform(entity) {
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@@ -3077,45 +3083,17 @@ var es;
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var RenderableComponent = /** @class */ (function (_super) {
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__extends(RenderableComponent, _super);
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function RenderableComponent() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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var _this = _super.call(this) || this;
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/**
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* 渲染时传递给批处理程序的颜色
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*/
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_this.color = 0xffffff;
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_this.debugRenderEnabled = true;
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_this._localOffset = es.Vector2.zero;
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_this._bounds = es.Rectangle.empty;
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_this._areBoundsDirty = true;
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return _this;
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}
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Object.defineProperty(RenderableComponent.prototype, "width", {
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/**
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* 不重写bounds属性的子类必须实现这个!RenderableComponent的宽度。
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*/
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get: function () {
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return this.bounds.width;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(RenderableComponent.prototype, "height", {
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/**
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* 不重写bounds属性的子类必须实现这个!
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*/
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get: function () {
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return this.bounds.height;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(RenderableComponent.prototype, "bounds", {
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/**
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* 包裹此对象的AABB。用来进行相机筛选。
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*/
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get: function () {
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if (this._areBoundsDirty) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, es.Vector2.zero, this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(RenderableComponent.prototype, "layerDepth", {
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/**
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* 标准的Batcher图层深度,0为前面,1为后面。
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@@ -3282,6 +3260,7 @@ var es;
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}
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}
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};
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RenderableComponent.renderIdGenerator = 0;
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return RenderableComponent;
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}(es.Component));
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es.RenderableComponent = RenderableComponent;
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@@ -3622,6 +3601,8 @@ var es;
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var component = _c.value;
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if (!component)
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continue;
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if (component instanceof es.RenderableComponent)
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new linq.List(this._entity.scene.renderableComponents.buffer).remove(component);
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// 处理IUpdatable
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if (es.isIUpdatable(component))
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new linq.List(this._updatableComponents).remove(component);
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@@ -3642,6 +3623,8 @@ var es;
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try {
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for (var _b = __values(this._components), _c = _b.next(); !_c.done; _c = _b.next()) {
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var component = _c.value;
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if (component instanceof es.RenderableComponent)
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this._entity.scene.renderableComponents.buffer.push(component);
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if (es.isIUpdatable(component))
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this._updatableComponents.push(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(es.TypeUtils.getType(component)));
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@@ -3670,6 +3653,8 @@ var es;
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if (this._componentsToAdd.length > 0) {
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for (var i = 0, count = this._componentsToAdd.length; i < count; i++) {
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var component = this._componentsToAdd[i];
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if (component instanceof es.RenderableComponent)
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this._entity.scene.renderableComponents.buffer.push(component);
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if (es.isIUpdatable(component))
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this._updatableComponents.push(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(es.TypeUtils.getType(component)));
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@@ -3697,8 +3682,8 @@ var es;
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}
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};
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ComponentList.prototype.handleRemove = function (component) {
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if (!component)
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return;
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if (component instanceof es.RenderableComponent)
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new linq.List(this._entity.scene.renderableComponents.buffer).remove(component);
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if (es.isIUpdatable(component))
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new linq.List(this._updatableComponents).remove(component);
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this._entity.componentBits.set(es.ComponentTypeManager.getIndexFor(es.TypeUtils.getType(component)), false);
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@@ -4357,6 +4342,13 @@ var es;
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(RenderableComponentList.prototype, "buffer", {
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get: function () {
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return this._components;
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},
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enumerable: true,
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configurable: true
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});
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RenderableComponentList.prototype.get = function (index) {
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return this._components[index];
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};
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -4,32 +4,21 @@ module es {
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* 非常重要!子类必须覆盖width/height或bounds! 子类必须覆盖width/height或bounds!
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*/
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export abstract class RenderableComponent extends Component implements IRenderable, IComparer<RenderableComponent> {
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public static renderIdGenerator: number = 0;
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/**
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* 不重写bounds属性的子类必须实现这个!RenderableComponent的宽度。
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*/
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public get width() {
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return this.bounds.width;
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}
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public abstract get width();
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/**
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* 不重写bounds属性的子类必须实现这个!
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*/
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public get height() {
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return this.bounds.height;
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}
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public abstract get height();
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/**
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* 包裹此对象的AABB。用来进行相机筛选。
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*/
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public get bounds(): Rectangle {
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if (this._areBoundsDirty) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, Vector2.zero,
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this.entity.transform.scale, this.entity.transform.rotation, this.width, this.height);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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}
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public abstract get bounds();
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/**
|
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* 标准的Batcher图层深度,0为前面,1为后面。
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@@ -53,6 +42,11 @@ module es {
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this.setRenderLayer(value);
|
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}
|
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|
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/**
|
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* 渲染时传递给批处理程序的颜色
|
||||
*/
|
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public color: number = 0xffffff;
|
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|
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/**
|
||||
* 由渲染器使用,用于指定该精灵的渲染方式
|
||||
*/
|
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@@ -84,12 +78,16 @@ module es {
|
||||
}
|
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}
|
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constructor() {
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super();
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}
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public debugRenderEnabled: boolean = true;
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protected _localOffset: Vector2;
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protected _localOffset: Vector2 = Vector2.zero;
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protected _layerDepth: number;
|
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protected _renderLayer: number;
|
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protected _bounds: Rectangle;
|
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protected _bounds: Rectangle = Rectangle.empty;
|
||||
protected _isVisble: boolean;
|
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|
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protected _areBoundsDirty: boolean = true;
|
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|
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@@ -24,5 +24,6 @@ module es {
|
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resolutionOffset,
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createRenderTarget,
|
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createCamera,
|
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rendererSizeChanged,
|
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}
|
||||
}
|
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|
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@@ -80,7 +80,9 @@ module es {
|
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public readonly _sceneComponents: SceneComponent[] = [];
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public _renderers: IRenderer[] = [];
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public readonly _afterPostProcessorRenderers: IRenderer[] = [];
|
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public _didSceneBegin: boolean;
|
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private _didSceneBegin: boolean;
|
||||
|
||||
private currentRenderId: Ref<number> = new Ref(null);
|
||||
|
||||
/**
|
||||
* 设置新场景将使用的默认设计尺寸和分辨率策略,水平/垂直Bleed仅与BestFit相关
|
||||
@@ -369,8 +371,8 @@ module es {
|
||||
Framework.emitter.emit(CoreEvents.setRenderTarget, finalRenderTarget);
|
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Framework.emitter.emit(CoreEvents.clearGraphics);
|
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|
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Framework.batcher.begin(null);
|
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Framework.batcher.draw(currentRenderTarget,
|
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Framework.batcher.begin(this.currentRenderId, null);
|
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Framework.batcher.draw(currentRenderTarget.value,
|
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new Vector2(this._finalRenderDestinationRect.x, this._finalRenderDestinationRect.y),
|
||||
0xffffff,
|
||||
0,
|
||||
@@ -451,6 +453,9 @@ module es {
|
||||
|
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renderer.onAddedToScene(this);
|
||||
|
||||
if (this._didSceneBegin)
|
||||
Framework.emitter.emit(CoreEvents.rendererSizeChanged, this._sceneRenderTarget.value);
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
@@ -477,13 +482,15 @@ module es {
|
||||
* @param renderer
|
||||
*/
|
||||
public removeRenderer(renderer: IRenderer) {
|
||||
Insist.isTrue(new linq.List(this._renderers).contains(renderer) ||
|
||||
new linq.List(this._afterPostProcessorRenderers).contains(renderer));
|
||||
let afterProcessLinqList = new linq.List(this._afterPostProcessorRenderers);
|
||||
let rendererLinqList = new linq.List(this._renderers);
|
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Insist.isTrue(rendererLinqList.contains(renderer) ||
|
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afterProcessLinqList.contains(renderer));
|
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|
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if (renderer.wantsToRenderAfterPostProcessors)
|
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new linq.List(this._afterPostProcessorRenderers).remove(renderer);
|
||||
afterProcessLinqList.remove(renderer);
|
||||
else
|
||||
new linq.List(this._renderers).remove(renderer);
|
||||
rendererLinqList.remove(renderer);
|
||||
|
||||
renderer.unload();
|
||||
}
|
||||
|
||||
@@ -82,6 +82,9 @@ module es {
|
||||
for (let component of this._components) {
|
||||
if (!component) continue;
|
||||
|
||||
if (component instanceof RenderableComponent)
|
||||
new linq.List(this._entity.scene.renderableComponents.buffer).remove(component);
|
||||
|
||||
// 处理IUpdatable
|
||||
if (isIUpdatable(component))
|
||||
new linq.List(this._updatableComponents).remove(component);
|
||||
@@ -93,6 +96,9 @@ module es {
|
||||
|
||||
public registerAllComponents() {
|
||||
for (let component of this._components) {
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.buffer.push(component);
|
||||
|
||||
if (isIUpdatable(component))
|
||||
this._updatableComponents.push(component);
|
||||
|
||||
@@ -118,6 +124,9 @@ module es {
|
||||
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
|
||||
let component = this._componentsToAdd[i];
|
||||
|
||||
if (component instanceof RenderableComponent)
|
||||
this._entity.scene.renderableComponents.buffer.push(component);
|
||||
|
||||
if (isIUpdatable(component))
|
||||
this._updatableComponents.push(component);
|
||||
|
||||
@@ -153,7 +162,8 @@ module es {
|
||||
}
|
||||
|
||||
public handleRemove(component: Component) {
|
||||
if (!component) return;
|
||||
if (component instanceof RenderableComponent)
|
||||
new linq.List(this._entity.scene.renderableComponents.buffer).remove(component);
|
||||
|
||||
if (isIUpdatable(component))
|
||||
new linq.List(this._updatableComponents).remove(component);
|
||||
|
||||
@@ -19,6 +19,10 @@ module es {
|
||||
return this._components.length;
|
||||
}
|
||||
|
||||
public get buffer(){
|
||||
return this._components;
|
||||
}
|
||||
|
||||
public get(index: number): IRenderable {
|
||||
return this._components[index];
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ module es {
|
||||
*/
|
||||
shouldRoundDestinations: boolean;
|
||||
disposed();
|
||||
begin(effect, transformationMatrix?: Matrix, disableBatching?: boolean);
|
||||
begin(id: Ref<number>, effect, transformationMatrix?: Matrix, disableBatching?: boolean);
|
||||
end();
|
||||
prepRenderState();
|
||||
/**
|
||||
@@ -19,10 +19,7 @@ module es {
|
||||
drawHollowRect(rect: Rectangle, color: number, thickness?: number);
|
||||
drawHollowBounds(x: number, y: number, width: number, height: number, color: number, thickness: number);
|
||||
drawLine(start: Vector2, end: Vector2, color: number, thickness);
|
||||
drawLineAngle(start: Vector2, radians: number, length: number, color: number, thickness: number);
|
||||
draw(texture, position: Vector2, color?: number, rotation?: number, origin?: Vector2, scale?: Vector2, effects?);
|
||||
flushBatch();
|
||||
drawPrimitives(texture, baseSprite: number, batchSize: number);
|
||||
drawPixel(position: Vector2, color: number, size?: number);
|
||||
drawPolygon(position: Vector2, points: Vector2[], color: number, closePoly?: boolean, thickness?: number);
|
||||
drawCircle(position: Vector2, radius: number, color: number, thickness?: number, resolution?: number);
|
||||
|
||||
Reference in New Issue
Block a user