@@ -1,11 +1,11 @@
|
||||
import {Entity} from '../Entity';
|
||||
import {ComponentType} from './ComponentStorage';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import {BitMask64Data, ComponentTypeManager} from "../Utils";
|
||||
|
||||
/**
|
||||
* 原型标识符
|
||||
*/
|
||||
export type ArchetypeId = string;
|
||||
export type ArchetypeId = BitMask64Data;
|
||||
|
||||
/**
|
||||
* 原型数据结构
|
||||
@@ -36,7 +36,7 @@ export interface ArchetypeQueryResult {
|
||||
*/
|
||||
export class ArchetypeSystem {
|
||||
/** 所有原型的映射表 */
|
||||
private _archetypes = new Map<ArchetypeId, Archetype>();
|
||||
private _archetypes = new Map<number, Map<number, Archetype>>();
|
||||
|
||||
/** 实体到原型的映射 */
|
||||
private _entityToArchetype = new Map<Entity, Archetype>();
|
||||
@@ -47,8 +47,8 @@ export class ArchetypeSystem {
|
||||
/** 实体组件类型缓存 */
|
||||
private _entityComponentTypesCache = new Map<Entity, ComponentType[]>();
|
||||
|
||||
/** 原型ID缓存 */
|
||||
private _archetypeIdCache = new Map<string, ArchetypeId>();
|
||||
/** 所有原型 */
|
||||
private _allArchetypes: Archetype[] = [];
|
||||
|
||||
/**
|
||||
* 添加实体到原型系统
|
||||
@@ -57,7 +57,7 @@ export class ArchetypeSystem {
|
||||
const componentTypes = this.getEntityComponentTypes(entity);
|
||||
const archetypeId = this.generateArchetypeId(componentTypes);
|
||||
|
||||
let archetype = this._archetypes.get(archetypeId);
|
||||
let archetype = this.getArchetype(archetypeId);
|
||||
if (!archetype) {
|
||||
archetype = this.createArchetype(componentTypes);
|
||||
}
|
||||
@@ -103,16 +103,13 @@ export class ArchetypeSystem {
|
||||
return;
|
||||
}
|
||||
|
||||
const affectedComponentTypes = new Set<ComponentType>();
|
||||
|
||||
// 从旧原型中移除实体
|
||||
if (currentArchetype) {
|
||||
currentArchetype.entities.delete(entity);
|
||||
currentArchetype.componentTypes.forEach(type => affectedComponentTypes.add(type));
|
||||
}
|
||||
|
||||
// 获取或创建新原型
|
||||
let newArchetype = this._archetypes.get(newArchetypeId);
|
||||
let newArchetype = this.getArchetype(newArchetypeId);
|
||||
if (!newArchetype) {
|
||||
newArchetype = this.createArchetype(newComponentTypes);
|
||||
}
|
||||
@@ -120,7 +117,6 @@ export class ArchetypeSystem {
|
||||
// 将实体添加到新原型
|
||||
newArchetype.entities.add(entity);
|
||||
this._entityToArchetype.set(entity, newArchetype);
|
||||
newComponentTypes.forEach(type => affectedComponentTypes.add(type));
|
||||
|
||||
// 更新组件索引
|
||||
if (currentArchetype) {
|
||||
@@ -139,7 +135,7 @@ export class ArchetypeSystem {
|
||||
let totalEntities = 0;
|
||||
|
||||
if (operation === 'AND') {
|
||||
for (const archetype of this._archetypes.values()) {
|
||||
for (const archetype of this._allArchetypes) {
|
||||
if (this.archetypeContainsAllComponents(archetype, componentTypes)) {
|
||||
matchingArchetypes.push(archetype);
|
||||
totalEntities += archetype.entities.size;
|
||||
@@ -180,7 +176,7 @@ export class ArchetypeSystem {
|
||||
* 获取所有原型
|
||||
*/
|
||||
public getAllArchetypes(): Archetype[] {
|
||||
return Array.from(this._archetypes.values());
|
||||
return this._allArchetypes.slice();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -191,7 +187,28 @@ export class ArchetypeSystem {
|
||||
this._entityToArchetype.clear();
|
||||
this._componentToArchetypes.clear();
|
||||
this._entityComponentTypesCache.clear();
|
||||
this._archetypeIdCache.clear();
|
||||
this._allArchetypes = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据原型ID获取原型
|
||||
* @param archetypeId
|
||||
* @private
|
||||
*/
|
||||
private getArchetype(archetypeId: ArchetypeId): Archetype | undefined {
|
||||
return this._archetypes.get(archetypeId.hi)?.get(archetypeId.lo);
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新所有原型数组
|
||||
*/
|
||||
private updateAllArchetypeArrays(): void {
|
||||
this._allArchetypes = [];
|
||||
for (const [, innerMap] of this._archetypes) {
|
||||
for (const [, archetype] of innerMap) {
|
||||
this._allArchetypes.push(archetype);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -210,18 +227,8 @@ export class ArchetypeSystem {
|
||||
* 生成原型ID
|
||||
*/
|
||||
private generateArchetypeId(componentTypes: ComponentType[]): ArchetypeId {
|
||||
// 创建缓存键
|
||||
const cacheKey = componentTypes
|
||||
.map(type => getComponentTypeName(type))
|
||||
.sort()
|
||||
.join('|');
|
||||
|
||||
let archetypeId = this._archetypeIdCache.get(cacheKey);
|
||||
if (!archetypeId) {
|
||||
archetypeId = cacheKey;
|
||||
this._archetypeIdCache.set(cacheKey, archetypeId);
|
||||
}
|
||||
return archetypeId;
|
||||
let entityBits = ComponentTypeManager.instance.getEntityBits(componentTypes);
|
||||
return entityBits.getValue();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -235,8 +242,15 @@ export class ArchetypeSystem {
|
||||
componentTypes: [...componentTypes],
|
||||
entities: new Set<Entity>()
|
||||
};
|
||||
|
||||
this._archetypes.set(id, archetype);
|
||||
// 存储原型ID - 原型
|
||||
let archetypeGroup = this._archetypes.get(id.hi);
|
||||
if (!archetypeGroup) {
|
||||
archetypeGroup = new Map<number, Archetype>();
|
||||
this._archetypes.set(id.hi, archetypeGroup);
|
||||
}
|
||||
archetypeGroup.set(id.lo, archetype);
|
||||
// 更新数组
|
||||
this.updateAllArchetypeArrays();
|
||||
return archetype;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import type {Component} from '../Component';
|
||||
import type { EntitySystem } from '../Systems/EntitySystem';
|
||||
import type {EntitySystem} from '../Systems';
|
||||
import {ComponentType} from "../../Types";
|
||||
|
||||
/**
|
||||
* 存储组件类型名称的Symbol键
|
||||
@@ -72,8 +73,8 @@ export function ECSSystem(typeName: string) {
|
||||
* @param componentType 组件构造函数
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
export function getComponentTypeName<T extends Component>(
|
||||
componentType: new (...args: any[]) => T
|
||||
export function getComponentTypeName(
|
||||
componentType: ComponentType
|
||||
): string {
|
||||
// 优先使用装饰器指定的名称
|
||||
const decoratorName = (componentType as any)[COMPONENT_TYPE_NAME];
|
||||
@@ -111,7 +112,7 @@ export function getSystemTypeName<T extends EntitySystem>(
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
export function getComponentInstanceTypeName(component: Component): string {
|
||||
return getComponentTypeName(component.constructor as new (...args: any[]) => Component);
|
||||
return getComponentTypeName(component.constructor as ComponentType);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Component } from '../Component';
|
||||
import { Bits } from './Bits';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { ComponentType } from "../../Types";
|
||||
|
||||
/**
|
||||
* 组件类型管理器
|
||||
@@ -29,7 +29,7 @@ export class ComponentTypeManager {
|
||||
* @param componentType 组件类型构造函数
|
||||
* @returns 组件类型ID
|
||||
*/
|
||||
public getTypeId<T extends Component>(componentType: new (...args: unknown[]) => T): number {
|
||||
public getTypeId(componentType: ComponentType): number {
|
||||
let typeId = this._componentTypes.get(componentType);
|
||||
|
||||
if (typeId === undefined) {
|
||||
@@ -55,7 +55,7 @@ export class ComponentTypeManager {
|
||||
* @param componentTypes 组件类型构造函数数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public createBits(...componentTypes: (new (...args: unknown[]) => Component)[]): Bits {
|
||||
public createBits(...componentTypes: ComponentType[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
@@ -71,11 +71,11 @@ export class ComponentTypeManager {
|
||||
* @param components 组件数组
|
||||
* @returns Bits对象
|
||||
*/
|
||||
public getEntityBits(components: Component[]): Bits {
|
||||
public getEntityBits(components: ComponentType[]): Bits {
|
||||
const bits = new Bits();
|
||||
|
||||
for (const component of components) {
|
||||
const typeId = this.getTypeId(component.constructor as new (...args: unknown[]) => Component);
|
||||
const typeId = this.getTypeId(component);
|
||||
bits.set(typeId);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user