feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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thirdparty/rapier.js/testbed2d/src/demos/revoluteJoints.ts
vendored
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59
thirdparty/rapier.js/testbed2d/src/demos/revoluteJoints.ts
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import type {Testbed} from "../Testbed";
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type RAPIER_API = typeof import("@dimforge/rapier2d");
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export function initWorld(RAPIER: RAPIER_API, testbed: Testbed) {
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let gravity = new RAPIER.Vector2(0.0, -9.81);
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let world = new RAPIER.World(gravity);
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let bodies = [];
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let rad = 0.4;
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let numi = 30; // Num vertical nodes.
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let numk = 30; // Num horizontal nodes.
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let shift = 1.0;
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let i, k;
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for (k = 0; k < numk; ++k) {
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for (i = 0; i < numi; ++i) {
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let status =
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k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0
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? RAPIER.RigidBodyType.Fixed
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: RAPIER.RigidBodyType.Dynamic;
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let bodyDesc = new RAPIER.RigidBodyDesc(status).setTranslation(
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k * shift,
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-i * shift,
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);
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let child = world.createRigidBody(bodyDesc);
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let colliderDesc = RAPIER.ColliderDesc.ball(rad);
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world.createCollider(colliderDesc, child);
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// Vertical joint.
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if (i > 0) {
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let parent = bodies[bodies.length - 1];
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let anchor1 = new RAPIER.Vector2(0.0, 0.0);
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let anchor2 = new RAPIER.Vector2(0.0, shift);
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let JointData = RAPIER.JointData.revolute(anchor1, anchor2);
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world.createImpulseJoint(JointData, parent, child, true);
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}
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// Horizontal joint.
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if (k > 0) {
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let parentIndex = bodies.length - numi;
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let parent = bodies[parentIndex];
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let anchor1 = new RAPIER.Vector2(0.0, 0.0);
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let anchor2 = new RAPIER.Vector2(-shift, 0.0);
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let JointData = RAPIER.JointData.revolute(anchor1, anchor2);
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world.createImpulseJoint(JointData, parent, child, true);
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}
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bodies.push(child);
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}
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}
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testbed.setWorld(world);
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testbed.lookAt({
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target: {x: 30.0, y: 30.0},
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zoom: 10.0,
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});
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}
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