feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

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import type {Testbed} from "../Testbed";
type RAPIER_API = typeof import("@dimforge/rapier2d");
export function initWorld(RAPIER: RAPIER_API, testbed: Testbed) {
let gravity = new RAPIER.Vector2(0.0, -9.81);
let world = new RAPIER.World(gravity);
/*
* The ground
*/
let ground_size = 1.8;
let ground_height = 1.0;
let bodyDesc = RAPIER.RigidBodyDesc.fixed().setTranslation(
0.0,
-ground_height,
);
let body = world.createRigidBody(bodyDesc);
let colliderDesc = RAPIER.ColliderDesc.cuboid(ground_size, ground_height);
world.createCollider(colliderDesc, body);
/*
* A rectangle that only rotates along the `x` axis.
*/
bodyDesc = RAPIER.RigidBodyDesc.dynamic()
.setTranslation(0.0, 3.0)
.lockTranslations();
body = world.createRigidBody(bodyDesc);
colliderDesc = RAPIER.ColliderDesc.cuboid(2.0, 0.6);
world.createCollider(colliderDesc, body);
/*
* A cuboid that cannot rotate.
*/
bodyDesc = RAPIER.RigidBodyDesc.dynamic()
.setTranslation(0.4, 5.0)
.lockRotations();
body = world.createRigidBody(bodyDesc);
colliderDesc = RAPIER.ColliderDesc.cuboid(0.4, 0.6);
world.createCollider(colliderDesc, body);
/*
* Setup the testbed.
*/
testbed.setWorld(world);
testbed.lookAt({
target: {x: 0.0, y: -2.0},
zoom: 50.0,
});
}