feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

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import {RawSerializationPipeline} from "../raw";
import {Vector, VectorOps} from "../math";
import {
IntegrationParameters,
IslandManager,
ImpulseJointSet,
MultibodyJointSet,
RigidBodySet,
} from "../dynamics";
import {BroadPhase, ColliderSet, NarrowPhase} from "../geometry";
import {World} from "./world";
/**
* A pipeline for serializing the physics scene.
*
* To avoid leaking WASM resources, this MUST be freed manually with `serializationPipeline.free()`
* once you are done using it (and all the rigid-bodies it created).
*/
export class SerializationPipeline {
raw: RawSerializationPipeline;
/**
* Release the WASM memory occupied by this serialization pipeline.
*/
free() {
if (!!this.raw) {
this.raw.free();
}
this.raw = undefined;
}
constructor(raw?: RawSerializationPipeline) {
this.raw = raw || new RawSerializationPipeline();
}
/**
* Serialize a complete physics state into a single byte array.
* @param gravity - The current gravity affecting the simulation.
* @param integrationParameters - The integration parameters of the simulation.
* @param broadPhase - The broad-phase of the simulation.
* @param narrowPhase - The narrow-phase of the simulation.
* @param bodies - The rigid-bodies taking part into the simulation.
* @param colliders - The colliders taking part into the simulation.
* @param impulseJoints - The impulse joints taking part into the simulation.
* @param multibodyJoints - The multibody joints taking part into the simulation.
*/
public serializeAll(
gravity: Vector,
integrationParameters: IntegrationParameters,
islands: IslandManager,
broadPhase: BroadPhase,
narrowPhase: NarrowPhase,
bodies: RigidBodySet,
colliders: ColliderSet,
impulseJoints: ImpulseJointSet,
multibodyJoints: MultibodyJointSet,
): Uint8Array {
let rawGra = VectorOps.intoRaw(gravity);
const res = this.raw.serializeAll(
rawGra,
integrationParameters.raw,
islands.raw,
broadPhase.raw,
narrowPhase.raw,
bodies.raw,
colliders.raw,
impulseJoints.raw,
multibodyJoints.raw,
);
rawGra.free();
return res;
}
/**
* Deserialize the complete physics state from a single byte array.
*
* @param data - The byte array to deserialize.
*/
public deserializeAll(data: Uint8Array): World {
return World.fromRaw(this.raw.deserializeAll(data));
}
}