feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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62
thirdparty/rapier.js/src.ts/geometry/contact.ts
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62
thirdparty/rapier.js/src.ts/geometry/contact.ts
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import {Vector, VectorOps} from "../math";
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import {RawShapeContact} from "../raw";
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/**
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* The contact info between two shapes.
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*/
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export class ShapeContact {
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/**
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* Distance between the two contact points.
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* If this is negative, this contact represents a penetration.
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*/
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distance: number;
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/**
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* Position of the contact on the first shape.
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*/
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point1: Vector;
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/**
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* Position of the contact on the second shape.
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*/
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point2: Vector;
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/**
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* Contact normal, pointing towards the exterior of the first shape.
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*/
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normal1: Vector;
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/**
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* Contact normal, pointing towards the exterior of the second shape.
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* If these contact data are expressed in world-space, this normal is equal to -normal1.
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*/
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normal2: Vector;
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constructor(
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dist: number,
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point1: Vector,
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point2: Vector,
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normal1: Vector,
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normal2: Vector,
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) {
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this.distance = dist;
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this.point1 = point1;
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this.point2 = point2;
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this.normal1 = normal1;
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this.normal2 = normal2;
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}
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public static fromRaw(raw: RawShapeContact): ShapeContact {
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if (!raw) return null;
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const result = new ShapeContact(
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raw.distance(),
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VectorOps.fromRaw(raw.point1()),
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VectorOps.fromRaw(raw.point2()),
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VectorOps.fromRaw(raw.normal1()),
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VectorOps.fromRaw(raw.normal2()),
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);
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raw.free();
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return result;
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}
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}
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