feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -0,0 +1,126 @@
import {RawIntegrationParameters} from "../raw";
export class IntegrationParameters {
raw: RawIntegrationParameters;
constructor(raw?: RawIntegrationParameters) {
this.raw = raw || new RawIntegrationParameters();
}
/**
* Free the WASM memory used by these integration parameters.
*/
public free() {
if (!!this.raw) {
this.raw.free();
}
this.raw = undefined;
}
/**
* The timestep length (default: `1.0 / 60.0`)
*/
get dt(): number {
return this.raw.dt;
}
/**
* The Error Reduction Parameter in `[0, 1]` is the proportion of
* the positional error to be corrected at each time step (default: `0.2`).
*/
get contact_erp(): number {
return this.raw.contact_erp;
}
get lengthUnit(): number {
return this.raw.lengthUnit;
}
/**
* Normalized amount of penetration the engine wont attempt to correct (default: `0.001m`).
*
* This threshold considered by the physics engine is this value multiplied by the `lengthUnit`.
*/
get normalizedAllowedLinearError(): number {
return this.raw.normalizedAllowedLinearError;
}
/**
* The maximal normalized distance separating two objects that will generate predictive contacts (default: `0.002`).
*
* This threshold considered by the physics engine is this value multiplied by the `lengthUnit`.
*/
get normalizedPredictionDistance(): number {
return this.raw.normalizedPredictionDistance;
}
/**
* The number of solver iterations run by the constraints solver for calculating forces (default: `4`).
*/
get numSolverIterations(): number {
return this.raw.numSolverIterations;
}
/**
* Number of internal Project Gauss Seidel (PGS) iterations run at each solver iteration (default: `1`).
*/
get numInternalPgsIterations(): number {
return this.raw.numInternalPgsIterations;
}
/**
* Minimum number of dynamic bodies in each active island (default: `128`).
*/
get minIslandSize(): number {
return this.raw.minIslandSize;
}
/**
* Maximum number of substeps performed by the solver (default: `1`).
*/
get maxCcdSubsteps(): number {
return this.raw.maxCcdSubsteps;
}
set dt(value: number) {
this.raw.dt = value;
}
set contact_natural_frequency(value: number) {
this.raw.contact_natural_frequency = value;
}
set lengthUnit(value: number) {
this.raw.lengthUnit = value;
}
set normalizedAllowedLinearError(value: number) {
this.raw.normalizedAllowedLinearError = value;
}
set normalizedPredictionDistance(value: number) {
this.raw.normalizedPredictionDistance = value;
}
/**
* Sets the number of solver iterations run by the constraints solver for calculating forces (default: `4`).
*/
set numSolverIterations(value: number) {
this.raw.numSolverIterations = value;
}
/**
* Sets the number of internal Project Gauss Seidel (PGS) iterations run at each solver iteration (default: `1`).
*/
set numInternalPgsIterations(value: number) {
this.raw.numInternalPgsIterations = value;
}
set minIslandSize(value: number) {
this.raw.minIslandSize = value;
}
set maxCcdSubsteps(value: number) {
this.raw.maxCcdSubsteps = value;
}
}