feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

79
thirdparty/rapier.js/src/utils.rs vendored Normal file
View File

@@ -0,0 +1,79 @@
use rapier::data::Index;
use rapier::dynamics::{ImpulseJointHandle, MultibodyJointHandle, RigidBodyHandle};
use rapier::geometry::{Collider, ColliderHandle};
use wasm_bindgen::JsValue;
pub type FlatHandle = f64;
#[inline(always)]
pub fn collider_handle(id: FlatHandle) -> ColliderHandle {
ColliderHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
}
#[inline(always)]
pub fn body_handle(id: FlatHandle) -> RigidBodyHandle {
RigidBodyHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
}
#[inline(always)]
pub fn impulse_joint_handle(id: FlatHandle) -> ImpulseJointHandle {
ImpulseJointHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
}
#[inline(always)]
pub fn multibody_joint_handle(id: FlatHandle) -> MultibodyJointHandle {
MultibodyJointHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
}
#[inline(always)]
pub fn flat_handle(id: Index) -> FlatHandle {
let (i, g) = id.into_raw_parts();
FlatHandle::from_bits(i as u64 | ((g as u64) << 32))
}
// pub type FlatHandle = u32;
//
// #[inline(always)]
// pub fn collider_handle(id: FlatHandle) -> ColliderHandle {
// ColliderHandle::from_raw_parts(id as u32, (id >> 16) as u32)
// }
//
// #[inline(always)]
// pub fn body_handle(id: FlatHandle) -> RigidBodyHandle {
// RigidBodyHandle::from_raw_parts(id as u32, (id >> 16) as u32)
// }
//
// #[inline(always)]
// pub fn impulse_joint_handle(id: FlatHandle) -> ImpulseJointHandle {
// ImpulseJointHandle::from_raw_parts(id as u32, (id >> 16) as u32)
// }
//
// #[inline(always)]
// pub fn multibody_joint_handle(id: FlatHandle) -> MultibodyJointHandle {
// MultibodyJointHandle::from_raw_parts(id as u32, (id >> 16) as u32)
// }
//
// #[inline(always)]
// pub fn flat_handle(id: Index) -> FlatHandle {
// let (i, g) = id.into_raw_parts();
// i as u32 | ((g as u32) << 16)
// }
#[inline(always)]
pub fn with_filter<T>(
filter: &js_sys::Function,
f: impl FnOnce(Option<&dyn Fn(ColliderHandle, &Collider) -> bool>) -> T,
) -> T {
if filter.is_function() {
let filtercb = move |handle: ColliderHandle, _: &Collider| match filter
.call1(&JsValue::null(), &JsValue::from(flat_handle(handle.0)))
{
Err(_) => true,
Ok(val) => val.as_bool().unwrap_or(true),
};
f(Some(&filtercb))
} else {
f(None)
}
}