feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -0,0 +1,290 @@
use crate::dynamics::RawRigidBodySet;
use crate::geometry::{RawBroadPhase, RawColliderSet, RawNarrowPhase};
use crate::math::RawVector;
use crate::utils::{self, FlatHandle};
use na::{Isometry, Unit};
use rapier::control::{
CharacterAutostep, CharacterCollision, CharacterLength, EffectiveCharacterMovement,
KinematicCharacterController,
};
use rapier::geometry::{ColliderHandle, ShapeCastHit};
use rapier::math::{Point, Real, Vector};
use rapier::parry::query::ShapeCastStatus;
use rapier::pipeline::{QueryFilter, QueryFilterFlags};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub struct RawKinematicCharacterController {
controller: KinematicCharacterController,
result: EffectiveCharacterMovement,
events: Vec<CharacterCollision>,
}
fn length_value(length: CharacterLength) -> Real {
match length {
CharacterLength::Absolute(val) => val,
CharacterLength::Relative(val) => val,
}
}
#[wasm_bindgen]
impl RawKinematicCharacterController {
#[wasm_bindgen(constructor)]
pub fn new(offset: Real) -> Self {
let controller = KinematicCharacterController {
offset: CharacterLength::Absolute(offset),
autostep: None,
snap_to_ground: None,
..KinematicCharacterController::default()
};
Self {
controller,
result: EffectiveCharacterMovement {
translation: Vector::zeros(),
grounded: false,
is_sliding_down_slope: false,
},
events: vec![],
}
}
pub fn up(&self) -> RawVector {
self.controller.up.into_inner().into()
}
pub fn setUp(&mut self, vector: &RawVector) {
self.controller.up = Unit::new_normalize(vector.0);
}
pub fn normalNudgeFactor(&self) -> Real {
self.controller.normal_nudge_factor
}
pub fn setNormalNudgeFactor(&mut self, value: Real) {
self.controller.normal_nudge_factor = value;
}
pub fn offset(&self) -> Real {
length_value(self.controller.offset)
}
pub fn setOffset(&mut self, value: Real) {
self.controller.offset = CharacterLength::Absolute(value);
}
pub fn slideEnabled(&self) -> bool {
self.controller.slide
}
pub fn setSlideEnabled(&mut self, enabled: bool) {
self.controller.slide = enabled
}
pub fn autostepMaxHeight(&self) -> Option<Real> {
self.controller.autostep.map(|e| length_value(e.max_height))
}
pub fn autostepMinWidth(&self) -> Option<Real> {
self.controller.autostep.map(|e| length_value(e.min_width))
}
pub fn autostepIncludesDynamicBodies(&self) -> Option<bool> {
self.controller.autostep.map(|e| e.include_dynamic_bodies)
}
pub fn autostepEnabled(&self) -> bool {
self.controller.autostep.is_some()
}
pub fn enableAutostep(&mut self, maxHeight: Real, minWidth: Real, includeDynamicBodies: bool) {
self.controller.autostep = Some(CharacterAutostep {
min_width: CharacterLength::Absolute(minWidth),
max_height: CharacterLength::Absolute(maxHeight),
include_dynamic_bodies: includeDynamicBodies,
})
}
pub fn disableAutostep(&mut self) {
self.controller.autostep = None;
}
pub fn maxSlopeClimbAngle(&self) -> Real {
self.controller.max_slope_climb_angle
}
pub fn setMaxSlopeClimbAngle(&mut self, angle: Real) {
self.controller.max_slope_climb_angle = angle;
}
pub fn minSlopeSlideAngle(&self) -> Real {
self.controller.min_slope_slide_angle
}
pub fn setMinSlopeSlideAngle(&mut self, angle: Real) {
self.controller.min_slope_slide_angle = angle
}
pub fn snapToGroundDistance(&self) -> Option<Real> {
self.controller.snap_to_ground.map(length_value)
}
pub fn enableSnapToGround(&mut self, distance: Real) {
self.controller.snap_to_ground = Some(CharacterLength::Absolute(distance));
}
pub fn disableSnapToGround(&mut self) {
self.controller.snap_to_ground = None;
}
pub fn snapToGroundEnabled(&self) -> bool {
self.controller.snap_to_ground.is_some()
}
pub fn computeColliderMovement(
&mut self,
dt: Real,
broad_phase: &RawBroadPhase,
narrow_phase: &RawNarrowPhase,
bodies: &mut RawRigidBodySet,
colliders: &mut RawColliderSet,
collider_handle: FlatHandle,
desired_translation_delta: &RawVector,
apply_impulses_to_dynamic_bodies: bool,
character_mass: Option<Real>,
filter_flags: u32,
filter_groups: Option<u32>,
filter_predicate: &js_sys::Function,
) {
let handle = crate::utils::collider_handle(collider_handle);
if let Some(collider) = colliders.0.get(handle) {
let collider_pose = *collider.position();
let collider_shape = collider.shared_shape().clone();
let collider_parent = collider.parent();
crate::utils::with_filter(filter_predicate, |predicate| {
let query_filter = QueryFilter {
flags: QueryFilterFlags::from_bits(filter_flags)
.unwrap_or(QueryFilterFlags::empty()),
groups: filter_groups.map(crate::geometry::unpack_interaction_groups),
exclude_collider: Some(handle),
exclude_rigid_body: collider_parent,
predicate,
};
let character_mass = character_mass
.or_else(|| {
collider_parent
.and_then(|h| bodies.0.get(h))
.map(|b| b.mass())
})
.unwrap_or(0.0);
let mut query_pipeline = broad_phase.0.as_query_pipeline_mut(
narrow_phase.0.query_dispatcher(),
&mut bodies.0,
&mut colliders.0,
query_filter,
);
self.events.clear();
let events = &mut self.events;
self.result = self.controller.move_shape(
dt,
&query_pipeline.as_ref(),
&*collider_shape,
&collider_pose,
desired_translation_delta.0,
|event| events.push(event),
);
if apply_impulses_to_dynamic_bodies {
self.controller.solve_character_collision_impulses(
dt,
&mut query_pipeline,
&*collider_shape,
character_mass,
self.events.iter(),
);
}
});
} else {
self.result.translation.fill(0.0);
}
}
pub fn computedMovement(&self) -> RawVector {
self.result.translation.into()
}
pub fn computedGrounded(&self) -> bool {
self.result.grounded
}
pub fn numComputedCollisions(&self) -> usize {
self.events.len()
}
pub fn computedCollision(&self, i: usize, collision: &mut RawCharacterCollision) -> bool {
if let Some(coll) = self.events.get(i) {
collision.0 = *coll;
}
i < self.events.len()
}
}
#[wasm_bindgen]
pub struct RawCharacterCollision(CharacterCollision);
#[wasm_bindgen]
impl RawCharacterCollision {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
Self(CharacterCollision {
handle: ColliderHandle::invalid(),
character_pos: Isometry::identity(),
translation_applied: Vector::zeros(),
translation_remaining: Vector::zeros(),
hit: ShapeCastHit {
time_of_impact: 0.0,
witness1: Point::origin(),
witness2: Point::origin(),
normal1: Vector::y_axis(),
normal2: Vector::y_axis(),
status: ShapeCastStatus::Failed,
},
})
}
pub fn handle(&self) -> FlatHandle {
utils::flat_handle(self.0.handle.0)
}
pub fn translationDeltaApplied(&self) -> RawVector {
self.0.translation_applied.into()
}
pub fn translationDeltaRemaining(&self) -> RawVector {
self.0.translation_remaining.into()
}
pub fn toi(&self) -> Real {
self.0.hit.time_of_impact
}
pub fn worldWitness1(&self) -> RawVector {
self.0.hit.witness1.coords.into() // Already in world-space.
}
pub fn worldWitness2(&self) -> RawVector {
(self.0.character_pos * self.0.hit.witness2).coords.into()
}
pub fn worldNormal1(&self) -> RawVector {
self.0.hit.normal1.into_inner().into() // Already in world-space.
}
pub fn worldNormal2(&self) -> RawVector {
(self.0.character_pos * self.0.hit.normal2.into_inner()).into()
}
}

11
thirdparty/rapier.js/src/control/mod.rs vendored Normal file
View File

@@ -0,0 +1,11 @@
pub use self::character_controller::RawKinematicCharacterController;
pub use self::pid_controller::RawPidController;
#[cfg(feature = "dim3")]
pub use self::ray_cast_vehicle_controller::RawDynamicRayCastVehicleController;
mod character_controller;
mod pid_controller;
#[cfg(feature = "dim3")]
mod ray_cast_vehicle_controller;

View File

@@ -0,0 +1,264 @@
use crate::dynamics::RawRigidBodySet;
use crate::math::RawVector;
use crate::utils::{self, FlatHandle};
use rapier::control::PidController;
use rapier::dynamics::AxesMask;
use rapier::math::Vector;
use wasm_bindgen::prelude::*;
#[cfg(feature = "dim3")]
use crate::math::RawRotation;
#[cfg(feature = "dim2")]
use rapier::math::Rotation;
#[wasm_bindgen]
pub struct RawPidController {
controller: PidController,
}
#[wasm_bindgen]
impl RawPidController {
#[wasm_bindgen(constructor)]
pub fn new(kp: f32, ki: f32, kd: f32, axes_mask: u8) -> Self {
let controller = PidController::new(
kp,
ki,
kd,
AxesMask::from_bits(axes_mask).unwrap_or(AxesMask::all()),
);
Self { controller }
}
pub fn set_kp(&mut self, kp: f32, axes: u8) {
let axes = AxesMask::from_bits(axes).unwrap_or(AxesMask::all());
if axes.contains(AxesMask::LIN_X) {
self.controller.pd.lin_kp.x = kp;
}
if axes.contains(AxesMask::LIN_Y) {
self.controller.pd.lin_kp.y = kp;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::LIN_Z) {
self.controller.pd.lin_kp.z = kp;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_X) {
self.controller.pd.ang_kp.x = kp;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_Y) {
self.controller.pd.ang_kp.y = kp;
}
if axes.contains(AxesMask::ANG_Z) {
#[cfg(feature = "dim2")]
{
self.controller.pd.ang_kp = kp;
}
#[cfg(feature = "dim3")]
{
self.controller.pd.ang_kp.z = kp;
}
}
}
pub fn set_ki(&mut self, ki: f32, axes: u8) {
let axes = AxesMask::from_bits(axes).unwrap_or(AxesMask::all());
if axes.contains(AxesMask::LIN_X) {
self.controller.lin_ki.x = ki;
}
if axes.contains(AxesMask::LIN_Y) {
self.controller.lin_ki.y = ki;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::LIN_Z) {
self.controller.lin_ki.z = ki;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_X) {
self.controller.ang_ki.x = ki;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_Y) {
self.controller.ang_ki.y = ki;
}
if axes.contains(AxesMask::ANG_Z) {
#[cfg(feature = "dim2")]
{
self.controller.ang_ki = ki;
}
#[cfg(feature = "dim3")]
{
self.controller.ang_ki.z = ki;
}
}
}
pub fn set_kd(&mut self, kd: f32, axes: u8) {
let axes = AxesMask::from_bits(axes).unwrap_or(AxesMask::all());
if axes.contains(AxesMask::LIN_X) {
self.controller.pd.lin_kd.x = kd;
}
if axes.contains(AxesMask::LIN_Y) {
self.controller.pd.lin_kd.x = kd;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::LIN_Z) {
self.controller.pd.lin_kd.x = kd;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_X) {
self.controller.pd.ang_kd.x = kd;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_Y) {
self.controller.pd.ang_kd.y = kd;
}
if axes.contains(AxesMask::ANG_Z) {
#[cfg(feature = "dim2")]
{
self.controller.pd.ang_kd = kd;
}
#[cfg(feature = "dim3")]
{
self.controller.pd.ang_kd.z = kd;
}
}
}
pub fn set_axes_mask(&mut self, axes_mask: u8) {
if let Some(mask) = AxesMask::from_bits(axes_mask) {
self.controller.pd.axes = mask;
}
}
pub fn reset_integrals(&mut self) {
self.controller.reset_integrals();
}
pub fn apply_linear_correction(
&mut self,
dt: f32,
bodies: &mut RawRigidBodySet,
rb_handle: FlatHandle,
target_translation: &RawVector,
target_linvel: &RawVector,
) {
let rb_handle = utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get_mut(rb_handle) else {
return;
};
let correction = self.controller.linear_rigid_body_correction(
dt,
rb,
target_translation.0.into(),
target_linvel.0,
);
rb.set_linvel(*rb.linvel() + correction, true);
}
#[cfg(feature = "dim2")]
pub fn apply_angular_correction(
&mut self,
dt: f32,
bodies: &mut RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: f32,
target_angvel: f32,
) {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get_mut(rb_handle) else {
return;
};
let correction = self.controller.angular_rigid_body_correction(
dt,
rb,
Rotation::new(target_rotation),
target_angvel,
);
rb.set_angvel(rb.angvel() + correction, true);
}
#[cfg(feature = "dim3")]
pub fn apply_angular_correction(
&mut self,
dt: f32,
bodies: &mut RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: &RawRotation,
target_angvel: &RawVector,
) {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get_mut(rb_handle) else {
return;
};
let correction = self.controller.angular_rigid_body_correction(
dt,
rb,
target_rotation.0,
target_angvel.0,
);
rb.set_angvel(rb.angvel() + correction, true);
}
pub fn linear_correction(
&mut self,
dt: f32,
bodies: &RawRigidBodySet,
rb_handle: FlatHandle,
target_translation: &RawVector,
target_linvel: &RawVector,
) -> RawVector {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get(rb_handle) else {
return RawVector(Vector::zeros());
};
self.controller
.linear_rigid_body_correction(dt, rb, target_translation.0.into(), target_linvel.0)
.into()
}
#[cfg(feature = "dim2")]
pub fn angular_correction(
&mut self,
dt: f32,
bodies: &RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: f32,
target_angvel: f32,
) -> f32 {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get(rb_handle) else {
return 0.0;
};
self.controller.angular_rigid_body_correction(
dt,
rb,
Rotation::new(target_rotation),
target_angvel,
)
}
#[cfg(feature = "dim3")]
pub fn angular_correction(
&mut self,
dt: f32,
bodies: &RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: &RawRotation,
target_angvel: &RawVector,
) -> RawVector {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get(rb_handle) else {
return RawVector(Vector::zeros());
};
self.controller
.angular_rigid_body_correction(dt, rb, target_rotation.0, target_angvel.0)
.into()
}
}

View File

@@ -0,0 +1,336 @@
use crate::dynamics::RawRigidBodySet;
use crate::geometry::{RawBroadPhase, RawColliderSet, RawNarrowPhase};
use crate::math::RawVector;
use crate::utils::{self, FlatHandle};
use rapier::control::{DynamicRayCastVehicleController, WheelTuning};
use rapier::math::Real;
use rapier::pipeline::{QueryFilter, QueryFilterFlags};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub struct RawDynamicRayCastVehicleController {
controller: DynamicRayCastVehicleController,
}
#[wasm_bindgen]
impl RawDynamicRayCastVehicleController {
#[wasm_bindgen(constructor)]
pub fn new(chassis: FlatHandle) -> Self {
Self {
controller: DynamicRayCastVehicleController::new(utils::body_handle(chassis)),
}
}
pub fn current_vehicle_speed(&self) -> Real {
self.controller.current_vehicle_speed
}
pub fn chassis(&self) -> FlatHandle {
utils::flat_handle(self.controller.chassis.0)
}
pub fn index_up_axis(&self) -> usize {
self.controller.index_up_axis
}
pub fn set_index_up_axis(&mut self, axis: usize) {
self.controller.index_up_axis = axis;
}
pub fn index_forward_axis(&self) -> usize {
self.controller.index_forward_axis
}
pub fn set_index_forward_axis(&mut self, axis: usize) {
self.controller.index_forward_axis = axis;
}
pub fn add_wheel(
&mut self,
chassis_connection_cs: &RawVector,
direction_cs: &RawVector,
axle_cs: &RawVector,
suspension_rest_length: Real,
radius: Real,
) {
self.controller.add_wheel(
chassis_connection_cs.0.into(),
direction_cs.0,
axle_cs.0,
suspension_rest_length,
radius,
&WheelTuning::default(),
);
}
pub fn num_wheels(&self) -> usize {
self.controller.wheels().len()
}
pub fn update_vehicle(
&mut self,
dt: Real,
broad_phase: &RawBroadPhase,
narrow_phase: &RawNarrowPhase,
bodies: &mut RawRigidBodySet,
colliders: &mut RawColliderSet,
filter_flags: u32,
filter_groups: Option<u32>,
filter_predicate: &js_sys::Function,
) {
crate::utils::with_filter(filter_predicate, |predicate| {
let query_filter = QueryFilter {
flags: QueryFilterFlags::from_bits(filter_flags)
.unwrap_or(QueryFilterFlags::empty()),
groups: filter_groups.map(crate::geometry::unpack_interaction_groups),
predicate,
exclude_rigid_body: Some(self.controller.chassis),
exclude_collider: None,
};
let query_pipeline = broad_phase.0.as_query_pipeline_mut(
narrow_phase.0.query_dispatcher(),
&mut bodies.0,
&mut colliders.0,
query_filter,
);
self.controller.update_vehicle(dt, query_pipeline);
});
}
/*
*
* Access to wheel properties.
*
*/
/*
* Getters + setters
*/
pub fn wheel_chassis_connection_point_cs(&self, i: usize) -> Option<RawVector> {
self.controller
.wheels()
.get(i)
.map(|w| w.chassis_connection_point_cs.into())
}
pub fn set_wheel_chassis_connection_point_cs(&mut self, i: usize, value: &RawVector) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.chassis_connection_point_cs = value.0.into();
}
}
pub fn wheel_suspension_rest_length(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.suspension_rest_length)
}
pub fn set_wheel_suspension_rest_length(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.suspension_rest_length = value;
}
}
pub fn wheel_max_suspension_travel(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.max_suspension_travel)
}
pub fn set_wheel_max_suspension_travel(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.max_suspension_travel = value;
}
}
pub fn wheel_radius(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.radius)
}
pub fn set_wheel_radius(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.radius = value;
}
}
pub fn wheel_suspension_stiffness(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.suspension_stiffness)
}
pub fn set_wheel_suspension_stiffness(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.suspension_stiffness = value;
}
}
pub fn wheel_suspension_compression(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.damping_compression)
}
pub fn set_wheel_suspension_compression(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.damping_compression = value;
}
}
pub fn wheel_suspension_relaxation(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.damping_relaxation)
}
pub fn set_wheel_suspension_relaxation(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.damping_relaxation = value;
}
}
pub fn wheel_max_suspension_force(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.max_suspension_force)
}
pub fn set_wheel_max_suspension_force(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.max_suspension_force = value;
}
}
pub fn wheel_brake(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.brake)
}
pub fn set_wheel_brake(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.brake = value;
}
}
pub fn wheel_steering(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.steering)
}
pub fn set_wheel_steering(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.steering = value;
}
}
pub fn wheel_engine_force(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.engine_force)
}
pub fn set_wheel_engine_force(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.engine_force = value;
}
}
pub fn wheel_direction_cs(&self, i: usize) -> Option<RawVector> {
self.controller
.wheels()
.get(i)
.map(|w| w.direction_cs.into())
}
pub fn set_wheel_direction_cs(&mut self, i: usize, value: &RawVector) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.direction_cs = value.0;
}
}
pub fn wheel_axle_cs(&self, i: usize) -> Option<RawVector> {
self.controller.wheels().get(i).map(|w| w.axle_cs.into())
}
pub fn set_wheel_axle_cs(&mut self, i: usize, value: &RawVector) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.axle_cs = value.0;
}
}
pub fn wheel_friction_slip(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.friction_slip)
}
pub fn set_wheel_friction_slip(&mut self, i: usize, value: Real) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.friction_slip = value;
}
}
pub fn wheel_side_friction_stiffness(&self, i: usize) -> Option<f32> {
self.controller
.wheels()
.get(i)
.map(|w| w.side_friction_stiffness)
}
pub fn set_wheel_side_friction_stiffness(&mut self, i: usize, stiffness: f32) {
if let Some(wheel) = self.controller.wheels_mut().get_mut(i) {
wheel.side_friction_stiffness = stiffness;
}
}
/*
* Getters only.
*/
pub fn wheel_rotation(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.rotation)
}
pub fn wheel_forward_impulse(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.forward_impulse)
}
pub fn wheel_side_impulse(&self, i: usize) -> Option<Real> {
self.controller.wheels().get(i).map(|w| w.side_impulse)
}
pub fn wheel_suspension_force(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.wheel_suspension_force)
}
pub fn wheel_contact_normal_ws(&self, i: usize) -> Option<RawVector> {
self.controller
.wheels()
.get(i)
.map(|w| w.raycast_info().contact_normal_ws.into())
}
pub fn wheel_contact_point_ws(&self, i: usize) -> Option<RawVector> {
self.controller
.wheels()
.get(i)
.map(|w| w.raycast_info().contact_point_ws.into())
}
pub fn wheel_suspension_length(&self, i: usize) -> Option<Real> {
self.controller
.wheels()
.get(i)
.map(|w| w.raycast_info().suspension_length)
}
pub fn wheel_hard_point_ws(&self, i: usize) -> Option<RawVector> {
self.controller
.wheels()
.get(i)
.map(|w| w.raycast_info().hard_point_ws.into())
}
pub fn wheel_is_in_contact(&self, i: usize) -> bool {
self.controller
.wheels()
.get(i)
.map(|w| w.raycast_info().is_in_contact)
.unwrap_or(false)
}
pub fn wheel_ground_object(&self, i: usize) -> Option<FlatHandle> {
self.controller
.wheels()
.get(i)
.and_then(|w| w.raycast_info().ground_object)
.map(|h| utils::flat_handle(h.0))
}
}