feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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@@ -404,15 +404,23 @@ export const uiEditorModule = new UIEditorModule();
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// 从 @esengine/ui 导入运行时模块
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import { UIRuntimeModule } from '@esengine/ui';
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import type { IPlugin, PluginDescriptor } from '@esengine/editor-core';
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import type { IPlugin, ModuleManifest } from '@esengine/editor-core';
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const descriptor: PluginDescriptor = {
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const manifest: ModuleManifest = {
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id: '@esengine/ui',
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name: 'UI',
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name: '@esengine/ui',
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displayName: 'UI',
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version: '1.0.0',
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description: 'ECS-based UI system with editor support',
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category: 'ui',
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enabledByDefault: true
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category: 'Rendering',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['UITransformComponent', 'UIRenderComponent', 'UITextComponent', 'UIButtonComponent'],
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systems: ['UIRenderSystem', 'UILayoutSystem', 'UIInteractionSystem']
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}
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};
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/**
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@@ -420,7 +428,7 @@ const descriptor: PluginDescriptor = {
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* Complete UI Plugin (runtime + editor)
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*/
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export const UIPlugin: IPlugin = {
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descriptor,
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manifest,
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runtimeModule: new UIRuntimeModule(),
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editorModule: uiEditorModule
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};
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