feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
43
packages/ui/module.json
Normal file
43
packages/ui/module.json
Normal file
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"id": "ui",
|
||||
"name": "@esengine/ui",
|
||||
"displayName": "UI System",
|
||||
"description": "User interface components and layout | 用户界面组件和布局",
|
||||
"version": "1.0.0",
|
||||
"category": "Rendering",
|
||||
"icon": "Layout",
|
||||
"tags": [
|
||||
"ui",
|
||||
"interface",
|
||||
"layout"
|
||||
],
|
||||
"isCore": false,
|
||||
"defaultEnabled": false,
|
||||
"isEngineModule": true,
|
||||
"canContainContent": true,
|
||||
"platforms": [
|
||||
"web",
|
||||
"desktop",
|
||||
"mobile"
|
||||
],
|
||||
"dependencies": [
|
||||
"core",
|
||||
"math"
|
||||
],
|
||||
"exports": {
|
||||
"components": [
|
||||
"UICanvasComponent",
|
||||
"UITextComponent",
|
||||
"UIImageComponent",
|
||||
"UIButtonComponent"
|
||||
],
|
||||
"systems": [
|
||||
"UIRenderSystem",
|
||||
"UIEventSystem"
|
||||
]
|
||||
},
|
||||
"editorPackage": "@esengine/ui-editor",
|
||||
"requiresWasm": false,
|
||||
"outputPath": "dist/index.js",
|
||||
"pluginExport": "UIPlugin"
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
import type { IScene } from '@esengine/ecs-framework';
|
||||
import { ComponentRegistry } from '@esengine/ecs-framework';
|
||||
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
|
||||
import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
|
||||
|
||||
import {
|
||||
UITransformComponent,
|
||||
@@ -95,18 +95,25 @@ class UIRuntimeModule implements IRuntimeModule {
|
||||
}
|
||||
}
|
||||
|
||||
const descriptor: PluginDescriptor = {
|
||||
id: '@esengine/ui',
|
||||
name: 'UI',
|
||||
const manifest: ModuleManifest = {
|
||||
id: 'ui',
|
||||
name: '@esengine/ui',
|
||||
displayName: 'UI System',
|
||||
version: '1.0.0',
|
||||
description: 'ECS-based UI system',
|
||||
category: 'ui',
|
||||
enabledByDefault: true,
|
||||
isEnginePlugin: true
|
||||
category: 'Rendering',
|
||||
icon: 'Layout',
|
||||
isCore: false,
|
||||
defaultEnabled: false,
|
||||
isEngineModule: true,
|
||||
canContainContent: true,
|
||||
dependencies: ['core', 'math'],
|
||||
exports: { components: ['UICanvasComponent'] },
|
||||
editorPackage: '@esengine/ui-editor'
|
||||
};
|
||||
|
||||
export const UIPlugin: IPlugin = {
|
||||
descriptor,
|
||||
manifest,
|
||||
runtimeModule: new UIRuntimeModule()
|
||||
};
|
||||
|
||||
|
||||
357
packages/ui/src/components/UICanvasScalerComponent.ts
Normal file
357
packages/ui/src/components/UICanvasScalerComponent.ts
Normal file
@@ -0,0 +1,357 @@
|
||||
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
|
||||
|
||||
/**
|
||||
* 缩放模式
|
||||
* Scale mode for canvas
|
||||
*/
|
||||
export enum UIScaleMode {
|
||||
/**
|
||||
* 固定像素大小,不缩放
|
||||
* Constant pixel size, no scaling
|
||||
*/
|
||||
ConstantPixelSize = 'constant-pixel-size',
|
||||
|
||||
/**
|
||||
* 根据屏幕尺寸缩放(最常用)
|
||||
* Scale with screen size (most common)
|
||||
*/
|
||||
ScaleWithScreenSize = 'scale-with-screen-size',
|
||||
|
||||
/**
|
||||
* 根据物理尺寸缩放(基于 DPI)
|
||||
* Scale with physical size (DPI-based)
|
||||
*/
|
||||
ConstantPhysicalSize = 'constant-physical-size'
|
||||
}
|
||||
|
||||
/**
|
||||
* 屏幕匹配模式
|
||||
* Screen match mode for scaling calculation
|
||||
*/
|
||||
export enum UIScreenMatchMode {
|
||||
/**
|
||||
* 宽度优先 - 保持设计宽度,高度自适应
|
||||
* Match width - maintain design width, height adapts
|
||||
* 适合横屏游戏
|
||||
*/
|
||||
MatchWidth = 'match-width',
|
||||
|
||||
/**
|
||||
* 高度优先 - 保持设计高度,宽度自适应
|
||||
* Match height - maintain design height, width adapts
|
||||
* 适合竖屏游戏
|
||||
*/
|
||||
MatchHeight = 'match-height',
|
||||
|
||||
/**
|
||||
* 宽高混合 - 根据权重混合宽高缩放
|
||||
* Match width or height - blend between width and height scaling
|
||||
*/
|
||||
MatchWidthOrHeight = 'match-width-or-height',
|
||||
|
||||
/**
|
||||
* 扩展模式 - 保证设计分辨率内容完全显示,可能有黑边
|
||||
* Expand - ensure design resolution content is fully visible, may have letterbox
|
||||
*/
|
||||
Expand = 'expand',
|
||||
|
||||
/**
|
||||
* 收缩模式 - 填满屏幕,设计分辨率外的内容可能被裁剪
|
||||
* Shrink - fill screen, content outside design resolution may be cropped
|
||||
*/
|
||||
Shrink = 'shrink'
|
||||
}
|
||||
|
||||
/**
|
||||
* UI 画布缩放组件
|
||||
* UI Canvas Scaler Component - Handles UI scaling for different screen sizes
|
||||
*
|
||||
* 用于适配不同分辨率和屏幕方向的 UI 系统
|
||||
* Used to adapt UI system for different resolutions and screen orientations
|
||||
*/
|
||||
@ECSComponent('UICanvasScaler')
|
||||
@Serializable({ version: 1, typeId: 'UICanvasScaler' })
|
||||
export class UICanvasScalerComponent extends Component {
|
||||
// ===== 缩放模式 Scale Mode =====
|
||||
|
||||
/**
|
||||
* 缩放模式
|
||||
* Scale mode
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({
|
||||
type: 'enum',
|
||||
label: 'Scale Mode',
|
||||
options: [
|
||||
{ value: 'constant-pixel-size', label: 'Constant Pixel Size' },
|
||||
{ value: 'scale-with-screen-size', label: 'Scale With Screen Size' },
|
||||
{ value: 'constant-physical-size', label: 'Constant Physical Size' }
|
||||
]
|
||||
})
|
||||
public scaleMode: UIScaleMode = UIScaleMode.ScaleWithScreenSize;
|
||||
|
||||
// ===== 设计分辨率 Reference Resolution =====
|
||||
|
||||
/**
|
||||
* 设计分辨率宽度
|
||||
* Reference resolution width
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Reference Width', min: 1 })
|
||||
public referenceWidth: number = 1920;
|
||||
|
||||
/**
|
||||
* 设计分辨率高度
|
||||
* Reference resolution height
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Reference Height', min: 1 })
|
||||
public referenceHeight: number = 1080;
|
||||
|
||||
// ===== 屏幕匹配 Screen Match =====
|
||||
|
||||
/**
|
||||
* 屏幕匹配模式
|
||||
* Screen match mode
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({
|
||||
type: 'enum',
|
||||
label: 'Screen Match Mode',
|
||||
options: [
|
||||
{ value: 'match-width', label: 'Match Width' },
|
||||
{ value: 'match-height', label: 'Match Height' },
|
||||
{ value: 'match-width-or-height', label: 'Match Width Or Height' },
|
||||
{ value: 'expand', label: 'Expand' },
|
||||
{ value: 'shrink', label: 'Shrink' }
|
||||
]
|
||||
})
|
||||
public screenMatchMode: UIScreenMatchMode = UIScreenMatchMode.MatchWidthOrHeight;
|
||||
|
||||
/**
|
||||
* 宽高匹配权重 (0=完全宽度, 1=完全高度)
|
||||
* Match weight between width and height (0=full width, 1=full height)
|
||||
* 仅在 MatchWidthOrHeight 模式下生效
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Match', min: 0, max: 1, step: 0.01 })
|
||||
public match: number = 0.5;
|
||||
|
||||
// ===== 像素密度 Pixel Density =====
|
||||
|
||||
/**
|
||||
* 缩放因子(ConstantPixelSize 模式)
|
||||
* Scale factor for ConstantPixelSize mode
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Scale Factor', min: 0.1, step: 0.1 })
|
||||
public scaleFactor: number = 1;
|
||||
|
||||
/**
|
||||
* 参考 DPI(ConstantPhysicalSize 模式)
|
||||
* Reference DPI for ConstantPhysicalSize mode
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Reference DPI', min: 1 })
|
||||
public referenceDPI: number = 96;
|
||||
|
||||
// ===== 计算结果 Computed Results =====
|
||||
|
||||
/**
|
||||
* 计算后的缩放比例
|
||||
* Computed scale ratio
|
||||
*/
|
||||
public computedScale: number = 1;
|
||||
|
||||
/**
|
||||
* 计算后的画布宽度
|
||||
* Computed canvas width (in design units)
|
||||
*/
|
||||
public computedCanvasWidth: number = 1920;
|
||||
|
||||
/**
|
||||
* 计算后的画布高度
|
||||
* Computed canvas height (in design units)
|
||||
*/
|
||||
public computedCanvasHeight: number = 1080;
|
||||
|
||||
/**
|
||||
* 当前屏幕宽度
|
||||
* Current screen width
|
||||
*/
|
||||
public screenWidth: number = 1920;
|
||||
|
||||
/**
|
||||
* 当前屏幕高度
|
||||
* Current screen height
|
||||
*/
|
||||
public screenHeight: number = 1080;
|
||||
|
||||
/**
|
||||
* 当前设备 DPI
|
||||
* Current device DPI
|
||||
*/
|
||||
public currentDPI: number = 96;
|
||||
|
||||
/**
|
||||
* 是否需要重新计算
|
||||
* Flag indicating recalculation needed
|
||||
*/
|
||||
public dirty: boolean = true;
|
||||
|
||||
/**
|
||||
* 计算缩放比例
|
||||
* Calculate scale ratio based on current screen size
|
||||
*/
|
||||
public calculateScale(screenWidth: number, screenHeight: number, dpi: number = 96): void {
|
||||
this.screenWidth = screenWidth;
|
||||
this.screenHeight = screenHeight;
|
||||
this.currentDPI = dpi;
|
||||
|
||||
switch (this.scaleMode) {
|
||||
case UIScaleMode.ConstantPixelSize:
|
||||
this.computedScale = this.scaleFactor;
|
||||
break;
|
||||
|
||||
case UIScaleMode.ConstantPhysicalSize:
|
||||
this.computedScale = dpi / this.referenceDPI;
|
||||
break;
|
||||
|
||||
case UIScaleMode.ScaleWithScreenSize:
|
||||
this.computedScale = this.calculateScreenScale(screenWidth, screenHeight);
|
||||
break;
|
||||
}
|
||||
|
||||
// 计算画布逻辑尺寸 | Calculate logical canvas size
|
||||
this.computedCanvasWidth = screenWidth / this.computedScale;
|
||||
this.computedCanvasHeight = screenHeight / this.computedScale;
|
||||
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算屏幕缩放比例
|
||||
* Calculate screen scale based on match mode
|
||||
*/
|
||||
private calculateScreenScale(screenWidth: number, screenHeight: number): number {
|
||||
const widthScale = screenWidth / this.referenceWidth;
|
||||
const heightScale = screenHeight / this.referenceHeight;
|
||||
|
||||
switch (this.screenMatchMode) {
|
||||
case UIScreenMatchMode.MatchWidth:
|
||||
return widthScale;
|
||||
|
||||
case UIScreenMatchMode.MatchHeight:
|
||||
return heightScale;
|
||||
|
||||
case UIScreenMatchMode.MatchWidthOrHeight:
|
||||
// 对数插值,提供更平滑的过渡
|
||||
// Logarithmic interpolation for smoother transition
|
||||
const logWidth = Math.log2(widthScale);
|
||||
const logHeight = Math.log2(heightScale);
|
||||
const logScale = logWidth + (logHeight - logWidth) * this.match;
|
||||
return Math.pow(2, logScale);
|
||||
|
||||
case UIScreenMatchMode.Expand:
|
||||
// 取较小值,保证内容完全显示
|
||||
// Take smaller value to ensure content is fully visible
|
||||
return Math.min(widthScale, heightScale);
|
||||
|
||||
case UIScreenMatchMode.Shrink:
|
||||
// 取较大值,填满屏幕
|
||||
// Take larger value to fill screen
|
||||
return Math.max(widthScale, heightScale);
|
||||
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置设计分辨率
|
||||
* Set reference resolution
|
||||
*/
|
||||
public setReferenceResolution(width: number, height: number): this {
|
||||
this.referenceWidth = width;
|
||||
this.referenceHeight = height;
|
||||
this.dirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置缩放模式
|
||||
* Set scale mode
|
||||
*/
|
||||
public setScaleMode(mode: UIScaleMode): this {
|
||||
this.scaleMode = mode;
|
||||
this.dirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置屏幕匹配模式
|
||||
* Set screen match mode
|
||||
*/
|
||||
public setScreenMatchMode(mode: UIScreenMatchMode, match?: number): this {
|
||||
this.screenMatchMode = mode;
|
||||
if (match !== undefined) {
|
||||
this.match = match;
|
||||
}
|
||||
this.dirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取设计分辨率的宽高比
|
||||
* Get reference resolution aspect ratio
|
||||
*/
|
||||
public getReferenceAspectRatio(): number {
|
||||
return this.referenceWidth / this.referenceHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前屏幕宽高比
|
||||
* Get current screen aspect ratio
|
||||
*/
|
||||
public getScreenAspectRatio(): number {
|
||||
return this.screenWidth / this.screenHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断当前是否为横屏
|
||||
* Check if current orientation is landscape
|
||||
*/
|
||||
public isLandscape(): boolean {
|
||||
return this.screenWidth > this.screenHeight;
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断当前是否为竖屏
|
||||
* Check if current orientation is portrait
|
||||
*/
|
||||
public isPortrait(): boolean {
|
||||
return this.screenHeight > this.screenWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将屏幕坐标转换为画布坐标
|
||||
* Convert screen coordinates to canvas coordinates
|
||||
*/
|
||||
public screenToCanvas(screenX: number, screenY: number): { x: number; y: number } {
|
||||
return {
|
||||
x: screenX / this.computedScale,
|
||||
y: screenY / this.computedScale
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 将画布坐标转换为屏幕坐标
|
||||
* Convert canvas coordinates to screen coordinates
|
||||
*/
|
||||
public canvasToScreen(canvasX: number, canvasY: number): { x: number; y: number } {
|
||||
return {
|
||||
x: canvasX * this.computedScale,
|
||||
y: canvasY * this.computedScale
|
||||
};
|
||||
}
|
||||
}
|
||||
305
packages/ui/src/components/UISafeAreaComponent.ts
Normal file
305
packages/ui/src/components/UISafeAreaComponent.ts
Normal file
@@ -0,0 +1,305 @@
|
||||
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
|
||||
|
||||
/**
|
||||
* 安全区域边缘
|
||||
* Safe area edges configuration
|
||||
*/
|
||||
export interface SafeAreaInsets {
|
||||
top: number;
|
||||
right: number;
|
||||
bottom: number;
|
||||
left: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* 安全区域适配模式
|
||||
* Safe area adaptation mode
|
||||
*/
|
||||
export enum SafeAreaMode {
|
||||
/**
|
||||
* 不适配安全区域
|
||||
* No safe area adaptation
|
||||
*/
|
||||
None = 'none',
|
||||
|
||||
/**
|
||||
* 仅适配顶部(刘海屏)
|
||||
* Adapt top only (notch)
|
||||
*/
|
||||
Top = 'top',
|
||||
|
||||
/**
|
||||
* 仅适配底部(Home 指示器)
|
||||
* Adapt bottom only (home indicator)
|
||||
*/
|
||||
Bottom = 'bottom',
|
||||
|
||||
/**
|
||||
* 适配顶部和底部
|
||||
* Adapt top and bottom
|
||||
*/
|
||||
Vertical = 'vertical',
|
||||
|
||||
/**
|
||||
* 适配左右(横屏刘海)
|
||||
* Adapt left and right (landscape notch)
|
||||
*/
|
||||
Horizontal = 'horizontal',
|
||||
|
||||
/**
|
||||
* 适配所有边缘
|
||||
* Adapt all edges
|
||||
*/
|
||||
All = 'all'
|
||||
}
|
||||
|
||||
/**
|
||||
* UI 安全区域组件
|
||||
* UI Safe Area Component - Handles safe area insets for notched/rounded screens
|
||||
*
|
||||
* 用于处理刘海屏、圆角屏、Home 指示器等设备特性
|
||||
* Used to handle device features like notch, rounded corners, home indicator
|
||||
*/
|
||||
@ECSComponent('UISafeArea')
|
||||
@Serializable({ version: 1, typeId: 'UISafeArea' })
|
||||
export class UISafeAreaComponent extends Component {
|
||||
/**
|
||||
* 安全区域适配模式
|
||||
* Safe area adaptation mode
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({
|
||||
type: 'enum',
|
||||
label: 'Mode',
|
||||
options: [
|
||||
{ value: 'none', label: 'None' },
|
||||
{ value: 'top', label: 'Top Only' },
|
||||
{ value: 'bottom', label: 'Bottom Only' },
|
||||
{ value: 'vertical', label: 'Vertical' },
|
||||
{ value: 'horizontal', label: 'Horizontal' },
|
||||
{ value: 'all', label: 'All' }
|
||||
]
|
||||
})
|
||||
public mode: SafeAreaMode = SafeAreaMode.All;
|
||||
|
||||
/**
|
||||
* 是否自动检测安全区域
|
||||
* Whether to auto-detect safe area from device
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'boolean', label: 'Auto Detect' })
|
||||
public autoDetect: boolean = true;
|
||||
|
||||
/**
|
||||
* 手动设置的安全区域内边距
|
||||
* Manually set safe area insets
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Manual Top', min: 0 })
|
||||
public manualTop: number = 0;
|
||||
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Manual Right', min: 0 })
|
||||
public manualRight: number = 0;
|
||||
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Manual Bottom', min: 0 })
|
||||
public manualBottom: number = 0;
|
||||
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Manual Left', min: 0 })
|
||||
public manualLeft: number = 0;
|
||||
|
||||
/**
|
||||
* 额外的内边距(在安全区域基础上增加)
|
||||
* Extra padding (added on top of safe area)
|
||||
*/
|
||||
@Serialize()
|
||||
@Property({ type: 'number', label: 'Extra Padding', min: 0 })
|
||||
public extraPadding: number = 0;
|
||||
|
||||
// ===== 计算结果 Computed Results =====
|
||||
|
||||
/**
|
||||
* 检测到的设备安全区域
|
||||
* Detected device safe area insets
|
||||
*/
|
||||
public detectedInsets: SafeAreaInsets = { top: 0, right: 0, bottom: 0, left: 0 };
|
||||
|
||||
/**
|
||||
* 最终应用的安全区域
|
||||
* Final applied safe area insets
|
||||
*/
|
||||
public appliedInsets: SafeAreaInsets = { top: 0, right: 0, bottom: 0, left: 0 };
|
||||
|
||||
/**
|
||||
* 是否需要重新计算
|
||||
* Flag indicating recalculation needed
|
||||
*/
|
||||
public dirty: boolean = true;
|
||||
|
||||
/**
|
||||
* 检测设备安全区域
|
||||
* Detect device safe area insets
|
||||
*/
|
||||
public detectSafeArea(): void {
|
||||
if (typeof window === 'undefined' || typeof document === 'undefined') {
|
||||
this.detectedInsets = { top: 0, right: 0, bottom: 0, left: 0 };
|
||||
return;
|
||||
}
|
||||
|
||||
// 使用 CSS 环境变量获取安全区域
|
||||
// Use CSS environment variables to get safe area
|
||||
const computedStyle = getComputedStyle(document.documentElement);
|
||||
|
||||
this.detectedInsets = {
|
||||
top: this.parseSafeAreaValue(computedStyle.getPropertyValue('env(safe-area-inset-top)')),
|
||||
right: this.parseSafeAreaValue(computedStyle.getPropertyValue('env(safe-area-inset-right)')),
|
||||
bottom: this.parseSafeAreaValue(computedStyle.getPropertyValue('env(safe-area-inset-bottom)')),
|
||||
left: this.parseSafeAreaValue(computedStyle.getPropertyValue('env(safe-area-inset-left)'))
|
||||
};
|
||||
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 解析安全区域值
|
||||
* Parse safe area value from CSS
|
||||
*/
|
||||
private parseSafeAreaValue(value: string): number {
|
||||
if (!value || value === '') return 0;
|
||||
const parsed = parseFloat(value);
|
||||
return isNaN(parsed) ? 0 : parsed;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算应用的安全区域
|
||||
* Calculate applied safe area based on mode and settings
|
||||
*/
|
||||
public calculateAppliedInsets(): void {
|
||||
const baseInsets = this.autoDetect ? this.detectedInsets : {
|
||||
top: this.manualTop,
|
||||
right: this.manualRight,
|
||||
bottom: this.manualBottom,
|
||||
left: this.manualLeft
|
||||
};
|
||||
|
||||
// 根据模式过滤边缘
|
||||
// Filter edges based on mode
|
||||
switch (this.mode) {
|
||||
case SafeAreaMode.None:
|
||||
this.appliedInsets = { top: 0, right: 0, bottom: 0, left: 0 };
|
||||
break;
|
||||
|
||||
case SafeAreaMode.Top:
|
||||
this.appliedInsets = {
|
||||
top: baseInsets.top + this.extraPadding,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
left: 0
|
||||
};
|
||||
break;
|
||||
|
||||
case SafeAreaMode.Bottom:
|
||||
this.appliedInsets = {
|
||||
top: 0,
|
||||
right: 0,
|
||||
bottom: baseInsets.bottom + this.extraPadding,
|
||||
left: 0
|
||||
};
|
||||
break;
|
||||
|
||||
case SafeAreaMode.Vertical:
|
||||
this.appliedInsets = {
|
||||
top: baseInsets.top + this.extraPadding,
|
||||
right: 0,
|
||||
bottom: baseInsets.bottom + this.extraPadding,
|
||||
left: 0
|
||||
};
|
||||
break;
|
||||
|
||||
case SafeAreaMode.Horizontal:
|
||||
this.appliedInsets = {
|
||||
top: 0,
|
||||
right: baseInsets.right + this.extraPadding,
|
||||
bottom: 0,
|
||||
left: baseInsets.left + this.extraPadding
|
||||
};
|
||||
break;
|
||||
|
||||
case SafeAreaMode.All:
|
||||
this.appliedInsets = {
|
||||
top: baseInsets.top + this.extraPadding,
|
||||
right: baseInsets.right + this.extraPadding,
|
||||
bottom: baseInsets.bottom + this.extraPadding,
|
||||
left: baseInsets.left + this.extraPadding
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新安全区域(检测 + 计算)
|
||||
* Update safe area (detect + calculate)
|
||||
*/
|
||||
public update(): void {
|
||||
if (this.autoDetect) {
|
||||
this.detectSafeArea();
|
||||
}
|
||||
this.calculateAppliedInsets();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置模式
|
||||
* Set mode
|
||||
*/
|
||||
public setMode(mode: SafeAreaMode): this {
|
||||
this.mode = mode;
|
||||
this.dirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置手动内边距
|
||||
* Set manual insets
|
||||
*/
|
||||
public setManualInsets(insets: Partial<SafeAreaInsets>): this {
|
||||
if (insets.top !== undefined) this.manualTop = insets.top;
|
||||
if (insets.right !== undefined) this.manualRight = insets.right;
|
||||
if (insets.bottom !== undefined) this.manualBottom = insets.bottom;
|
||||
if (insets.left !== undefined) this.manualLeft = insets.left;
|
||||
this.dirty = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取内容区域(排除安全区域后的可用区域)
|
||||
* Get content rect (available area after excluding safe area)
|
||||
*/
|
||||
public getContentRect(screenWidth: number, screenHeight: number): {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
} {
|
||||
return {
|
||||
x: this.appliedInsets.left,
|
||||
y: this.appliedInsets.top,
|
||||
width: screenWidth - this.appliedInsets.left - this.appliedInsets.right,
|
||||
height: screenHeight - this.appliedInsets.top - this.appliedInsets.bottom
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查点是否在安全区域内
|
||||
* Check if point is within safe area
|
||||
*/
|
||||
public isPointInSafeArea(x: number, y: number, screenWidth: number, screenHeight: number): boolean {
|
||||
return x >= this.appliedInsets.left &&
|
||||
x <= screenWidth - this.appliedInsets.right &&
|
||||
y >= this.appliedInsets.top &&
|
||||
y <= screenHeight - this.appliedInsets.bottom;
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,8 @@ export * from './UIRenderComponent';
|
||||
export * from './UIInteractableComponent';
|
||||
export * from './UITextComponent';
|
||||
export * from './UILayoutComponent';
|
||||
export * from './UICanvasScalerComponent';
|
||||
export * from './UISafeAreaComponent';
|
||||
|
||||
// Widget components
|
||||
export * from './widgets';
|
||||
|
||||
331
packages/ui/src/systems/UICanvasScalerSystem.ts
Normal file
331
packages/ui/src/systems/UICanvasScalerSystem.ts
Normal file
@@ -0,0 +1,331 @@
|
||||
import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/ecs-framework';
|
||||
import { UICanvasScalerComponent } from '../components/UICanvasScalerComponent';
|
||||
import { UISafeAreaComponent } from '../components/UISafeAreaComponent';
|
||||
import { UILayoutSystem } from './UILayoutSystem';
|
||||
|
||||
/**
|
||||
* 屏幕信息接口
|
||||
* Screen info interface
|
||||
*/
|
||||
export interface ScreenInfo {
|
||||
width: number;
|
||||
height: number;
|
||||
dpi: number;
|
||||
devicePixelRatio: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* UI 画布缩放系统
|
||||
* UI Canvas Scaler System - Manages canvas scaling and safe area adaptation
|
||||
*
|
||||
* 此系统应该在 UILayoutSystem 之前执行,以便在布局计算前更新画布尺寸
|
||||
* This system should execute before UILayoutSystem to update canvas size before layout calculation
|
||||
*/
|
||||
@ECSSystem('UICanvasScaler')
|
||||
export class UICanvasScalerSystem extends EntitySystem {
|
||||
/**
|
||||
* 当前屏幕信息
|
||||
* Current screen info
|
||||
*/
|
||||
private screenInfo: ScreenInfo = {
|
||||
width: 1920,
|
||||
height: 1080,
|
||||
dpi: 96,
|
||||
devicePixelRatio: 1
|
||||
};
|
||||
|
||||
/**
|
||||
* UILayoutSystem 引用(用于更新画布尺寸)
|
||||
* Reference to UILayoutSystem (for updating canvas size)
|
||||
*/
|
||||
private layoutSystem: UILayoutSystem | null = null;
|
||||
|
||||
/**
|
||||
* 是否需要更新
|
||||
* Flag indicating update needed
|
||||
*/
|
||||
private needsUpdate: boolean = true;
|
||||
|
||||
/**
|
||||
* 上一次的屏幕尺寸(用于检测变化)
|
||||
* Previous screen size (for detecting changes)
|
||||
*/
|
||||
private lastScreenWidth: number = 0;
|
||||
private lastScreenHeight: number = 0;
|
||||
|
||||
constructor() {
|
||||
super(Matcher.empty().any(UICanvasScalerComponent, UISafeAreaComponent));
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置 UILayoutSystem 引用
|
||||
* Set UILayoutSystem reference
|
||||
*/
|
||||
public setLayoutSystem(layoutSystem: UILayoutSystem): void {
|
||||
this.layoutSystem = layoutSystem;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新屏幕信息
|
||||
* Update screen info
|
||||
*/
|
||||
public updateScreenInfo(info: Partial<ScreenInfo>): void {
|
||||
if (info.width !== undefined) this.screenInfo.width = info.width;
|
||||
if (info.height !== undefined) this.screenInfo.height = info.height;
|
||||
if (info.dpi !== undefined) this.screenInfo.dpi = info.dpi;
|
||||
if (info.devicePixelRatio !== undefined) this.screenInfo.devicePixelRatio = info.devicePixelRatio;
|
||||
this.needsUpdate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 从浏览器自动检测屏幕信息
|
||||
* Auto-detect screen info from browser
|
||||
*/
|
||||
public detectScreenInfo(): void {
|
||||
if (typeof window === 'undefined') return;
|
||||
|
||||
this.screenInfo = {
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
dpi: this.detectDPI(),
|
||||
devicePixelRatio: window.devicePixelRatio || 1
|
||||
};
|
||||
this.needsUpdate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测屏幕 DPI
|
||||
* Detect screen DPI using multiple methods
|
||||
*
|
||||
* 方法优先级:
|
||||
* 1. 使用 CSS 媒体查询检测(最准确)
|
||||
* 2. 通过 devicePixelRatio 估算
|
||||
* 3. 回退到标准 96 DPI
|
||||
*/
|
||||
private detectDPI(): number {
|
||||
if (typeof window === 'undefined') return 96;
|
||||
|
||||
// 方法1:使用 CSS 媒体查询二分查找实际 DPI
|
||||
// Method 1: Binary search using CSS media queries
|
||||
const dpiFromMediaQuery = this.detectDPIFromMediaQuery();
|
||||
if (dpiFromMediaQuery > 0) {
|
||||
return dpiFromMediaQuery;
|
||||
}
|
||||
|
||||
// 方法2:通过创建临时元素测量
|
||||
// Method 2: Measure using temporary element
|
||||
const dpiFromElement = this.detectDPIFromElement();
|
||||
if (dpiFromElement > 0) {
|
||||
return dpiFromElement;
|
||||
}
|
||||
|
||||
// 方法3:使用 devicePixelRatio 估算(假设基准 96 DPI)
|
||||
// Method 3: Estimate from devicePixelRatio (assuming 96 DPI baseline)
|
||||
const dpr = window.devicePixelRatio || 1;
|
||||
return Math.round(96 * dpr);
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用 CSS 媒体查询检测 DPI
|
||||
* Detect DPI using CSS media queries with binary search
|
||||
*/
|
||||
private detectDPIFromMediaQuery(): number {
|
||||
if (typeof window.matchMedia !== 'function') return 0;
|
||||
|
||||
// 常见 DPI 值快速检测
|
||||
// Quick check for common DPI values
|
||||
const commonDPIs = [72, 96, 120, 144, 160, 192, 216, 240, 288, 300, 326, 400, 458];
|
||||
for (const dpi of commonDPIs) {
|
||||
if (window.matchMedia(`(resolution: ${dpi}dpi)`).matches) {
|
||||
return dpi;
|
||||
}
|
||||
}
|
||||
|
||||
// 二分查找精确 DPI
|
||||
// Binary search for exact DPI
|
||||
let low = 50;
|
||||
let high = 500;
|
||||
|
||||
while (high - low > 1) {
|
||||
const mid = Math.floor((low + high) / 2);
|
||||
if (window.matchMedia(`(min-resolution: ${mid}dpi)`).matches) {
|
||||
low = mid;
|
||||
} else {
|
||||
high = mid;
|
||||
}
|
||||
}
|
||||
|
||||
return low;
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用临时元素测量 DPI
|
||||
* Detect DPI by measuring a temporary element
|
||||
*/
|
||||
private detectDPIFromElement(): number {
|
||||
if (typeof document === 'undefined') return 0;
|
||||
|
||||
try {
|
||||
// 创建一个 1 英寸的元素
|
||||
// Create a 1-inch element
|
||||
const div = document.createElement('div');
|
||||
div.style.cssText = 'position:absolute;left:-9999px;width:1in;height:1in;';
|
||||
document.body.appendChild(div);
|
||||
|
||||
const dpi = div.offsetWidth;
|
||||
document.body.removeChild(div);
|
||||
|
||||
// 验证结果合理性
|
||||
// Validate result is reasonable
|
||||
if (dpi >= 50 && dpi <= 600) {
|
||||
return dpi;
|
||||
}
|
||||
} catch {
|
||||
// 忽略错误
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前屏幕信息
|
||||
* Get current screen info
|
||||
*/
|
||||
public getScreenInfo(): Readonly<ScreenInfo> {
|
||||
return this.screenInfo;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前缩放比例(从第一个 CanvasScaler 组件)
|
||||
* Get current scale (from first CanvasScaler component)
|
||||
*/
|
||||
public getCurrentScale(): number {
|
||||
for (const entity of this.entities) {
|
||||
const scaler = entity.getComponent(UICanvasScalerComponent);
|
||||
if (scaler) {
|
||||
return scaler.computedScale;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前安全区域内边距(从第一个 SafeArea 组件)
|
||||
* Get current safe area insets (from first SafeArea component)
|
||||
*/
|
||||
public getCurrentSafeAreaInsets(): { top: number; right: number; bottom: number; left: number } {
|
||||
for (const entity of this.entities) {
|
||||
const safeArea = entity.getComponent(UISafeAreaComponent);
|
||||
if (safeArea) {
|
||||
return { ...safeArea.appliedInsets };
|
||||
}
|
||||
}
|
||||
return { top: 0, right: 0, bottom: 0, left: 0 };
|
||||
}
|
||||
|
||||
protected process(entities: readonly Entity[]): void {
|
||||
// 检测屏幕尺寸变化
|
||||
// Detect screen size changes
|
||||
if (this.screenInfo.width !== this.lastScreenWidth ||
|
||||
this.screenInfo.height !== this.lastScreenHeight) {
|
||||
this.needsUpdate = true;
|
||||
this.lastScreenWidth = this.screenInfo.width;
|
||||
this.lastScreenHeight = this.screenInfo.height;
|
||||
}
|
||||
|
||||
if (!this.needsUpdate) return;
|
||||
|
||||
let finalCanvasWidth = this.screenInfo.width;
|
||||
let finalCanvasHeight = this.screenInfo.height;
|
||||
|
||||
// 处理 CanvasScaler 组件
|
||||
// Process CanvasScaler components
|
||||
for (const entity of entities) {
|
||||
const scaler = entity.getComponent(UICanvasScalerComponent);
|
||||
if (scaler) {
|
||||
scaler.calculateScale(
|
||||
this.screenInfo.width,
|
||||
this.screenInfo.height,
|
||||
this.screenInfo.dpi
|
||||
);
|
||||
|
||||
finalCanvasWidth = scaler.computedCanvasWidth;
|
||||
finalCanvasHeight = scaler.computedCanvasHeight;
|
||||
// scaler.computedScale is stored in the component for other uses
|
||||
break; // 只使用第一个 CanvasScaler | Only use the first CanvasScaler
|
||||
}
|
||||
}
|
||||
|
||||
// 处理 SafeArea 组件
|
||||
// Process SafeArea components
|
||||
for (const entity of entities) {
|
||||
const safeArea = entity.getComponent(UISafeAreaComponent);
|
||||
if (safeArea) {
|
||||
safeArea.update();
|
||||
// 安全区域已更新,UI 元素通过锚点适配
|
||||
// Safe area updated, UI elements adapt via anchors
|
||||
}
|
||||
}
|
||||
|
||||
// 更新 UILayoutSystem 的画布尺寸
|
||||
// Update UILayoutSystem canvas size
|
||||
if (this.layoutSystem) {
|
||||
this.layoutSystem.setCanvasSize(finalCanvasWidth, finalCanvasHeight);
|
||||
}
|
||||
|
||||
this.needsUpdate = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 将屏幕坐标转换为画布坐标
|
||||
* Convert screen coordinates to canvas coordinates
|
||||
*/
|
||||
public screenToCanvas(screenX: number, screenY: number): { x: number; y: number } {
|
||||
const scale = this.getCurrentScale();
|
||||
return {
|
||||
x: screenX / scale,
|
||||
y: screenY / scale
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 将画布坐标转换为屏幕坐标
|
||||
* Convert canvas coordinates to screen coordinates
|
||||
*/
|
||||
public canvasToScreen(canvasX: number, canvasY: number): { x: number; y: number } {
|
||||
const scale = this.getCurrentScale();
|
||||
return {
|
||||
x: canvasX * scale,
|
||||
y: canvasY * scale
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 强制更新
|
||||
* Force update
|
||||
*/
|
||||
public forceUpdate(): void {
|
||||
this.needsUpdate = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加窗口大小变化监听器
|
||||
* Add window resize listener
|
||||
*/
|
||||
public addResizeListener(): () => void {
|
||||
if (typeof window === 'undefined') return () => {};
|
||||
|
||||
const handler = () => {
|
||||
this.detectScreenInfo();
|
||||
};
|
||||
|
||||
window.addEventListener('resize', handler);
|
||||
window.addEventListener('orientationchange', handler);
|
||||
|
||||
// 返回清理函数
|
||||
return () => {
|
||||
window.removeEventListener('resize', handler);
|
||||
window.removeEventListener('orientationchange', handler);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ export * from './UILayoutSystem';
|
||||
export * from './UIInputSystem';
|
||||
export * from './UIAnimationSystem';
|
||||
export * from './UIRenderDataProvider';
|
||||
export * from './UICanvasScalerSystem';
|
||||
|
||||
// Render systems
|
||||
export * from './render';
|
||||
|
||||
Reference in New Issue
Block a user