feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -4,6 +4,7 @@
import React, { useRef, useEffect, useState, useCallback } from 'react';
import { useTilemapEditorStore, type TileSelection } from '../stores/TilemapEditorStore';
import type { ITilesetData, ITileAnimation } from '@esengine/tilemap';
interface TilesetPreviewProps {
imageUrl: string;
@@ -11,7 +12,10 @@ interface TilesetPreviewProps {
tileHeight: number;
columns: number;
rows: number;
tileset?: ITilesetData;
animatedTileIds?: Set<number>;
onSelectionChange?: (selection: TileSelection) => void;
onEditAnimation?: (tileId: number) => void;
}
export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
@@ -20,7 +24,10 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
tileHeight,
columns,
rows,
tileset,
animatedTileIds,
onSelectionChange,
onEditAnimation,
}) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
@@ -29,6 +36,7 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
const [selectionStart, setSelectionStart] = useState<{ x: number; y: number } | null>(null);
const [selectionEnd, setSelectionEnd] = useState<{ x: number; y: number } | null>(null);
const [zoom, setZoom] = useState(1);
const [contextMenu, setContextMenu] = useState<{ x: number; y: number; tileId: number } | null>(null);
const selectedTiles = useTilemapEditorStore(state => state.selectedTiles);
const setSelectedTiles = useTilemapEditorStore(state => state.setSelectedTiles);
@@ -101,7 +109,24 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
selectedTiles.height * tileHeight - 2
);
}
}, [image, columns, rows, tileWidth, tileHeight, selectedTiles, isSelecting, selectionStart, selectionEnd]);
// Draw animation indicators
if (animatedTileIds && animatedTileIds.size > 0) {
for (const tileId of animatedTileIds) {
const x = (tileId % columns) * tileWidth;
const y = Math.floor(tileId / columns) * tileHeight;
// Draw small play icon in bottom-right corner
ctx.fillStyle = 'rgba(0, 180, 0, 0.9)';
ctx.beginPath();
ctx.moveTo(x + tileWidth - 12, y + tileHeight - 10);
ctx.lineTo(x + tileWidth - 12, y + tileHeight - 2);
ctx.lineTo(x + tileWidth - 4, y + tileHeight - 6);
ctx.closePath();
ctx.fill();
}
}
}, [image, columns, rows, tileWidth, tileHeight, selectedTiles, isSelecting, selectionStart, selectionEnd, animatedTileIds]);
useEffect(() => {
draw();
@@ -184,12 +209,47 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
setSelectionEnd(null);
};
const handleContextMenu = (e: React.MouseEvent) => {
e.preventDefault();
if (!onEditAnimation) return;
const coords = getTileCoords(e);
const tileId = coords.y * columns + coords.x;
setContextMenu({
x: e.clientX,
y: e.clientY,
tileId
});
};
const _handleCloseContextMenu = () => {
setContextMenu(null);
};
const handleEditAnimation = () => {
if (contextMenu && onEditAnimation) {
onEditAnimation(contextMenu.tileId);
}
setContextMenu(null);
};
// Close context menu when clicking outside
useEffect(() => {
const handleClick = () => setContextMenu(null);
if (contextMenu) {
document.addEventListener('click', handleClick);
return () => document.removeEventListener('click', handleClick);
}
}, [contextMenu]);
return (
<div
ref={containerRef}
style={{
width: '100%',
height: '100%',
position: 'relative',
}}
onWheel={handleWheel}
>
@@ -204,7 +264,43 @@ export const TilesetPreview: React.FC<TilesetPreviewProps> = ({
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onMouseLeave={handleMouseUp}
onContextMenu={handleContextMenu}
/>
{contextMenu && (
<div
className="tileset-context-menu"
style={{
position: 'fixed',
left: contextMenu.x,
top: contextMenu.y,
background: '#252526',
border: '1px solid #3c3c3c',
borderRadius: '4px',
padding: '4px 0',
boxShadow: '0 4px 12px rgba(0,0,0,0.3)',
zIndex: 1000,
}}
>
<button
style={{
display: 'block',
width: '100%',
padding: '6px 16px',
background: 'none',
border: 'none',
color: '#e0e0e0',
fontSize: '12px',
textAlign: 'left',
cursor: 'pointer',
}}
onMouseEnter={(e) => e.currentTarget.style.background = '#094771'}
onMouseLeave={(e) => e.currentTarget.style.background = 'none'}
onClick={handleEditAnimation}
>
... ( #{contextMenu.tileId})
</button>
</div>
)}
</div>
);
};