feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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@@ -9,27 +9,43 @@ import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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EntityCreationTemplate
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EntityCreationTemplate,
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IPlugin,
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ModuleManifest
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} from '@esengine/editor-core';
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import {
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EntityStoreService,
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MessageHub,
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ComponentRegistry
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ComponentRegistry,
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ComponentInspectorRegistry
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} from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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// Runtime imports from @esengine/sprite
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import {
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SpriteComponent,
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SpriteAnimatorComponent
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SpriteAnimatorComponent,
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SpriteRuntimeModule
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} from '@esengine/sprite';
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// Inspector
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import { SpriteComponentInspector } from './SpriteComponentInspector';
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// Export inspector
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export { SpriteComponentInspector } from './SpriteComponentInspector';
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/**
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* 精灵编辑器模块
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* Sprite Editor Module
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*/
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export class SpriteEditorModule implements IEditorModuleLoader {
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async install(services: ServiceContainer): Promise<void> {
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// 注册组件检查器 | Register component inspectors
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const componentInspectorRegistry = services.tryResolve(ComponentInspectorRegistry);
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if (componentInspectorRegistry) {
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componentInspectorRegistry.register(new SpriteComponentInspector());
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}
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// 注册 Sprite 组件到编辑器组件注册表 | Register Sprite components to editor component registry
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const componentRegistry = services.resolve(ComponentRegistry);
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if (componentRegistry) {
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@@ -144,4 +160,35 @@ export class SpriteEditorModule implements IEditorModuleLoader {
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export const spriteEditorModule = new SpriteEditorModule();
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/**
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* Sprite 插件清单
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* Sprite Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/sprite',
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name: '@esengine/sprite',
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displayName: 'Sprite',
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version: '1.0.0',
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description: 'Sprite and animation components for 2D rendering',
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category: 'Rendering',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['SpriteComponent', 'SpriteAnimatorComponent'],
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systems: ['SpriteRenderSystem']
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}
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};
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/**
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* 完整的 Sprite 插件(运行时 + 编辑器)
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* Complete Sprite Plugin (runtime + editor)
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*/
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export const SpritePlugin: IPlugin = {
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manifest,
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runtimeModule: new SpriteRuntimeModule(),
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editorModule: spriteEditorModule
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};
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export default spriteEditorModule;
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