feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -9,27 +9,43 @@ import type { Entity, ServiceContainer } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import type {
IEditorModuleLoader,
EntityCreationTemplate
EntityCreationTemplate,
IPlugin,
ModuleManifest
} from '@esengine/editor-core';
import {
EntityStoreService,
MessageHub,
ComponentRegistry
ComponentRegistry,
ComponentInspectorRegistry
} from '@esengine/editor-core';
import { TransformComponent } from '@esengine/engine-core';
// Runtime imports from @esengine/sprite
import {
SpriteComponent,
SpriteAnimatorComponent
SpriteAnimatorComponent,
SpriteRuntimeModule
} from '@esengine/sprite';
// Inspector
import { SpriteComponentInspector } from './SpriteComponentInspector';
// Export inspector
export { SpriteComponentInspector } from './SpriteComponentInspector';
/**
* 精灵编辑器模块
* Sprite Editor Module
*/
export class SpriteEditorModule implements IEditorModuleLoader {
async install(services: ServiceContainer): Promise<void> {
// 注册组件检查器 | Register component inspectors
const componentInspectorRegistry = services.tryResolve(ComponentInspectorRegistry);
if (componentInspectorRegistry) {
componentInspectorRegistry.register(new SpriteComponentInspector());
}
// 注册 Sprite 组件到编辑器组件注册表 | Register Sprite components to editor component registry
const componentRegistry = services.resolve(ComponentRegistry);
if (componentRegistry) {
@@ -144,4 +160,35 @@ export class SpriteEditorModule implements IEditorModuleLoader {
export const spriteEditorModule = new SpriteEditorModule();
/**
* Sprite 插件清单
* Sprite Plugin Manifest
*/
const manifest: ModuleManifest = {
id: '@esengine/sprite',
name: '@esengine/sprite',
displayName: 'Sprite',
version: '1.0.0',
description: 'Sprite and animation components for 2D rendering',
category: 'Rendering',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
dependencies: ['engine-core'],
exports: {
components: ['SpriteComponent', 'SpriteAnimatorComponent'],
systems: ['SpriteRenderSystem']
}
};
/**
* 完整的 Sprite 插件(运行时 + 编辑器)
* Complete Sprite Plugin (runtime + editor)
*/
export const SpritePlugin: IPlugin = {
manifest,
runtimeModule: new SpriteRuntimeModule(),
editorModule: spriteEditorModule
};
export default spriteEditorModule;