feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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packages/shader-editor/src/index.ts
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110
packages/shader-editor/src/index.ts
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/**
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* @esengine/shader-editor
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*
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* Shader editor with code editing, analysis, and preview.
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* 着色器编辑器,支持代码编辑、分析和预览。
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*/
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import type { ServiceContainer } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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IPlugin,
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ModuleManifest,
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IFileSystem
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} from '@esengine/editor-core';
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import {
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InspectorRegistry,
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IInspectorRegistry,
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IFileSystemService
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} from '@esengine/editor-core';
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// Components
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import { useShaderEditorStore } from './stores/ShaderEditorStore';
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import { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
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// Import styles
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import './styles/ShaderInspector.css';
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// Re-exports
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export { useShaderEditorStore, createDefaultShaderData } from './stores/ShaderEditorStore';
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export type { ShaderData, ShaderEditorState } from './stores/ShaderEditorStore';
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export { ShaderAnalyzer, shaderAnalyzer } from './analysis/ShaderAnalyzer';
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export type {
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ShaderAnalysis,
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ShaderComplexity,
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UniformInfo,
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AttributeInfo,
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VaryingInfo
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} from './analysis/ShaderAnalyzer';
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export { ShaderAssetInspectorProvider } from './providers/ShaderAssetInspectorProvider';
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/**
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* Shader Editor Module.
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* 着色器编辑器模块。
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*/
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export class ShaderEditorModule implements IEditorModuleLoader {
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private unsubscribers: Array<() => void> = [];
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private inspectorProvider?: ShaderAssetInspectorProvider;
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async install(services: ServiceContainer): Promise<void> {
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// Register Shader Asset Inspector Provider.
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// 注册着色器资产检视器提供者。
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const inspectorRegistry = services.resolve<InspectorRegistry>(IInspectorRegistry);
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if (inspectorRegistry) {
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this.inspectorProvider = new ShaderAssetInspectorProvider();
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// Set up save handler.
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// 设置保存处理器。
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const fileSystem = services.tryResolve<IFileSystem>(IFileSystemService);
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if (fileSystem) {
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this.inspectorProvider.setSaveHandler(async (path, content) => {
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await fileSystem.writeFile(path, content);
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});
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}
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inspectorRegistry.register(this.inspectorProvider);
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}
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}
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async uninstall(): Promise<void> {
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// Clean up subscriptions.
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this.unsubscribers.forEach(unsub => unsub());
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this.unsubscribers = [];
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// Reset store.
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useShaderEditorStore.getState().reset();
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}
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}
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export const shaderEditorModule = new ShaderEditorModule();
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/**
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* Shader Editor Plugin Manifest.
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* 着色器编辑器插件清单。
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/shader-editor',
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name: '@esengine/shader-editor',
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displayName: 'Shader Editor',
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version: '1.0.0',
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description: 'Shader code editing with analysis and preview',
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category: 'Rendering',
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isCore: true,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['material-system'],
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exports: {
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other: ['ShaderAnalyzer']
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}
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};
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/**
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* Shader Editor Plugin (editor only, no runtime).
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* 着色器编辑器插件(仅编辑器,无运行时)。
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*/
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export const ShaderEditorPlugin: IPlugin = {
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manifest,
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editorModule: shaderEditorModule
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};
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export default shaderEditorModule;
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