feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
189
packages/rapier2d/src/geometry/ray.ts
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189
packages/rapier2d/src/geometry/ray.ts
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import {Vector, VectorOps} from "../math";
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import {
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RawFeatureType,
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RawRayColliderIntersection,
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RawRayColliderHit,
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RawRayIntersection,
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} from "../raw";
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import {Collider} from "./collider";
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import {FeatureType} from "./feature";
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import {ColliderSet} from "./collider_set";
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/**
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* A ray. This is a directed half-line.
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*/
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export class Ray {
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/**
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* The starting point of the ray.
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*/
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public origin: Vector;
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/**
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* The direction of propagation of the ray.
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*/
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public dir: Vector;
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/**
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* Builds a ray from its origin and direction.
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*
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* @param origin - The ray's starting point.
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* @param dir - The ray's direction of propagation.
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*/
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constructor(origin: Vector, dir: Vector) {
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this.origin = origin;
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this.dir = dir;
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}
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public pointAt(t: number): Vector {
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return {
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x: this.origin.x + this.dir.x * t,
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y: this.origin.y + this.dir.y * t,
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};
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}
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}
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/**
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* The intersection between a ray and a collider.
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*/
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export class RayIntersection {
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/**
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* The time-of-impact of the ray with the collider.
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*
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* The hit point is obtained from the ray's origin and direction: `origin + dir * timeOfImpact`.
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*/
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timeOfImpact: number;
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/**
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* The normal of the collider at the hit point.
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*/
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normal: Vector;
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/**
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* The type of the geometric feature the point was projected on.
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*/
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featureType = FeatureType.Unknown;
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/**
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* The id of the geometric feature the point was projected on.
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*/
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featureId: number | undefined = undefined;
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constructor(
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timeOfImpact: number,
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normal: Vector,
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featureType?: FeatureType,
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featureId?: number,
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) {
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this.timeOfImpact = timeOfImpact;
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this.normal = normal;
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if (featureId !== undefined) this.featureId = featureId;
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if (featureType !== undefined) this.featureType = featureType;
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}
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public static fromRaw(raw: RawRayIntersection): RayIntersection {
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if (!raw) return null;
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const result = new RayIntersection(
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raw.time_of_impact(),
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VectorOps.fromRaw(raw.normal()),
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raw.featureType() as number as FeatureType,
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raw.featureId(),
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);
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raw.free();
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return result;
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}
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}
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/**
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* The intersection between a ray and a collider (includes the collider handle).
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*/
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export class RayColliderIntersection {
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/**
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* The collider hit by the ray.
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*/
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collider: Collider;
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/**
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* The time-of-impact of the ray with the collider.
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*
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* The hit point is obtained from the ray's origin and direction: `origin + dir * timeOfImpact`.
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*/
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timeOfImpact: number;
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/**
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* The normal of the collider at the hit point.
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*/
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normal: Vector;
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/**
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* The type of the geometric feature the point was projected on.
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*/
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featureType = FeatureType.Unknown;
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/**
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* The id of the geometric feature the point was projected on.
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*/
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featureId: number | undefined = undefined;
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constructor(
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collider: Collider,
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timeOfImpact: number,
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normal: Vector,
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featureType?: FeatureType,
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featureId?: number,
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) {
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this.collider = collider;
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this.timeOfImpact = timeOfImpact;
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this.normal = normal;
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if (featureId !== undefined) this.featureId = featureId;
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if (featureType !== undefined) this.featureType = featureType;
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}
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public static fromRaw(
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colliderSet: ColliderSet,
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raw: RawRayColliderIntersection,
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): RayColliderIntersection {
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if (!raw) return null;
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const result = new RayColliderIntersection(
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colliderSet.get(raw.colliderHandle()),
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raw.time_of_impact(),
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VectorOps.fromRaw(raw.normal()),
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raw.featureType() as number as FeatureType,
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raw.featureId(),
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);
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raw.free();
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return result;
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}
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}
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/**
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* The time of impact between a ray and a collider.
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*/
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export class RayColliderHit {
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/**
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* The handle of the collider hit by the ray.
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*/
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collider: Collider;
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/**
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* The time-of-impact of the ray with the collider.
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*
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* The hit point is obtained from the ray's origin and direction: `origin + dir * timeOfImpact`.
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*/
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timeOfImpact: number;
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constructor(collider: Collider, timeOfImpact: number) {
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this.collider = collider;
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this.timeOfImpact = timeOfImpact;
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}
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public static fromRaw(
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colliderSet: ColliderSet,
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raw: RawRayColliderHit,
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): RayColliderHit {
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if (!raw) return null;
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const result = new RayColliderHit(
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colliderSet.get(raw.colliderHandle()),
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raw.timeOfImpact(),
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);
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raw.free();
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return result;
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}
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}
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