feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -0,0 +1,70 @@
export class Coarena<T> {
fconv: Float64Array;
uconv: Uint32Array;
data: Array<T>;
size: number;
public constructor() {
this.fconv = new Float64Array(1);
this.uconv = new Uint32Array(this.fconv.buffer);
this.data = new Array<T>();
this.size = 0;
}
public set(handle: number, data: T) {
let i = this.index(handle);
while (this.data.length <= i) {
this.data.push(null);
}
if (this.data[i] == null) this.size += 1;
this.data[i] = data;
}
public len(): number {
return this.size;
}
public delete(handle: number) {
let i = this.index(handle);
if (i < this.data.length) {
if (this.data[i] != null) this.size -= 1;
this.data[i] = null;
}
}
public clear() {
this.data = new Array<T>();
}
public get(handle: number): T | null {
let i = this.index(handle);
if (i < this.data.length) {
return this.data[i];
} else {
return null;
}
}
public forEach(f: (elt: T) => void) {
for (const elt of this.data) {
if (elt != null) f(elt);
}
}
public getAll(): Array<T> {
return this.data.filter((elt) => elt != null);
}
private index(handle: number): number {
/// Extracts the index part of a handle (the lower 32 bits).
/// This is done by first injecting the handle into an Float64Array
/// which is itself injected into an Uint32Array (at construction time).
/// The 0-th value of the Uint32Array will become the `number` integer
/// representation of the lower 32 bits.
/// Also `this.uconv[1]` then contains the generation number as a `number`,
/// which we dont really need.
this.fconv[0] = handle;
return this.uconv[0];
}
}