feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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@@ -1,29 +1,69 @@
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/**
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* @esengine/platform-web
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*
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* Web/H5 平台适配器 - 仅包含平台差异代码
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* 通用运行时逻辑在 @esengine/runtime-core
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* Web/H5 Platform Adapter
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* Web/H5 平台适配器
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*
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* Provides browser-specific implementations:
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* - BrowserRuntime: Main entry point for game builds
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* - BrowserAssetReader: Asset loading via fetch API
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* - Web subsystems: Canvas, Input, Storage, WASM
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*
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* @packageDocumentation
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*/
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// Web 平台子系统
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// ============================================
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// Runtime (main entry for game builds)
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// ============================================
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export {
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BrowserRuntime,
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create,
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type RuntimeConfig
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} from './BrowserRuntime';
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// Default export for convenient usage in game builds
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export { default } from './BrowserRuntime';
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// Asset reader
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export { BrowserAssetReader } from './BrowserAssetReader';
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// ============================================
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// Web Platform Subsystems
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// ============================================
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export { WebCanvasSubsystem } from './subsystems/WebCanvasSubsystem';
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export { WebInputSubsystem } from './subsystems/WebInputSubsystem';
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export { WebStorageSubsystem } from './subsystems/WebStorageSubsystem';
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export { WebWASMSubsystem } from './subsystems/WebWASMSubsystem';
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// Web 特定系统
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// ============================================
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// Web-specific Systems
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// ============================================
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export { Canvas2DRenderSystem } from './systems/Canvas2DRenderSystem';
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// ============================================
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// Platform Detection Utilities
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// ============================================
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/**
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* Check if running in web browser
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* 检查是否在浏览器中运行
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*/
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export function isWebPlatform(): boolean {
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return typeof window !== 'undefined' && typeof document !== 'undefined';
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}
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/**
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* Get canvas element by ID
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* 根据 ID 获取 canvas 元素
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*/
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export function getWebCanvas(canvasId: string): HTMLCanvasElement | null {
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return document.getElementById(canvasId) as HTMLCanvasElement | null;
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}
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/**
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* Create a new canvas element
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* 创建新的 canvas 元素
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*/
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export function createWebCanvas(width: number, height: number): HTMLCanvasElement {
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const canvas = document.createElement('canvas');
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canvas.width = width;
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