feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -3,27 +3,31 @@
* 完整的 2D 物理插件(运行时 + 编辑器)
*/
import type { IPlugin, PluginDescriptor } from '@esengine/editor-core';
import type { IPlugin, ModuleManifest } from '@esengine/editor-core';
import { PhysicsRuntimeModule } from '@esengine/physics-rapier2d/runtime';
import { physics2DEditorModule } from './Physics2DEditorModule';
/**
* Physics 2D 插件描述符
* Physics 2D Plugin Descriptor
* Physics 2D 插件清单
* Physics 2D Plugin Manifest
*/
const descriptor: PluginDescriptor = {
const manifest: ModuleManifest = {
id: '@esengine/physics-rapier2d',
name: 'Physics 2D',
name: '@esengine/physics-rapier2d',
displayName: 'Physics 2D',
version: '1.0.0',
description: 'Deterministic 2D physics with Rapier2D',
category: 'physics',
enabledByDefault: true,
isEnginePlugin: true,
category: 'Physics',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
canContainContent: false,
modules: [
{ name: 'Runtime', type: 'runtime', loadingPhase: 'default' },
{ name: 'Editor', type: 'editor', loadingPhase: 'postDefault' }
]
requiresWasm: true,
dependencies: ['engine-core'],
exports: {
components: ['Rigidbody2DComponent', 'BoxCollider2DComponent', 'CircleCollider2DComponent'],
systems: ['PhysicsSystem']
}
};
/**
@@ -31,7 +35,7 @@ const descriptor: PluginDescriptor = {
* Complete Physics 2D Plugin (runtime + editor)
*/
export const Physics2DPlugin: IPlugin = {
descriptor,
manifest,
runtimeModule: new PhysicsRuntimeModule(),
editorModule: physics2DEditorModule
};