feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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packages/material-system/src/MaterialSystemPlugin.ts
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packages/material-system/src/MaterialSystemPlugin.ts
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/**
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* MaterialSystemPlugin for ES Engine.
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* ES引擎的材质系统插件。
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*
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* 注意:材质系统不注册独立组件,材质作为渲染组件(如 SpriteComponent)的属性使用
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*/
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import { MaterialManager, getMaterialManager } from './MaterialManager';
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import { createLogger } from '@esengine/ecs-framework';
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import type { IPlugin, ModuleManifest, IRuntimeModule } from '@esengine/engine-core';
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/** Logger instance for MaterialRuntimeModule. | MaterialRuntimeModule的日志实例。 */
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const logger = createLogger('MaterialRuntimeModule');
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/**
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* Runtime module interface for Material system.
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* 材质系统的运行时模块接口。
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*/
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export interface IMaterialRuntimeModule {
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onInitialize?(): Promise<void>;
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onDestroy?(): void;
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getMaterialManager(): MaterialManager;
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}
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/**
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* Runtime module that provides material and shader functionality.
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* 提供材质和着色器功能的运行时模块。
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*
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* 该模块提供:
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* - MaterialManager: 材质资产管理
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* - 材质文件加载和缓存
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* - 与 Rust 引擎的材质/着色器桥接
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*/
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export class MaterialRuntimeModule implements IMaterialRuntimeModule {
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private materialManager: MaterialManager;
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constructor() {
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this.materialManager = getMaterialManager();
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}
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/**
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* Initialize the material system.
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* 初始化材质系统。
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*/
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async onInitialize(): Promise<void> {
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logger.info('Initialized');
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}
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/**
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* Cleanup the material system.
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* 清理材质系统。
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*/
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onDestroy(): void {
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logger.info('Destroyed');
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}
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/**
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* Get the material manager.
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* 获取材质管理器。
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*/
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getMaterialManager(): MaterialManager {
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return this.materialManager;
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}
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}
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// Export singleton instance
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export const materialRuntimeModule = new MaterialRuntimeModule();
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/**
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* Plugin manifest for Material System.
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* 材质系统的插件清单。
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*/
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const manifest: ModuleManifest = {
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id: 'material-system',
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name: '@esengine/material-system',
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displayName: 'Material System',
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version: '1.0.0',
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description: '材质和着色器系统',
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category: 'Rendering',
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icon: 'Palette',
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isCore: true,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['core', 'asset-system'],
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exports: { other: ['Material', 'Shader', 'MaterialManager'] },
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requiresWasm: false
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};
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/**
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* Material System Plugin.
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* 材质系统插件。
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*/
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export const MaterialSystemPlugin: IPlugin = {
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manifest,
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runtimeModule: materialRuntimeModule as IRuntimeModule
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};
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