feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
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packages/material-editor/src/index.ts
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268
packages/material-editor/src/index.ts
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/**
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* @esengine/material-editor
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*
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* Editor support for @esengine/material-system - file creation templates and material asset management
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*
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* 材质编辑器模块 - 提供材质文件创建功能
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* 注意:材质不是独立组件,而是作为渲染组件(如 SpriteComponent)的属性使用
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* 材质文件 (.mat) 的预览和编辑在 Inspector 中完成
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*/
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import type { ServiceContainer } from '@esengine/ecs-framework';
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import { Core } from '@esengine/ecs-framework';
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import type {
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IEditorModuleLoader,
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FileCreationTemplate,
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IPlugin,
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ModuleManifest
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} from '@esengine/editor-core';
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import {
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MessageHub,
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FileActionRegistry,
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InspectorRegistry,
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IInspectorRegistry,
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IFileSystemService
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} from '@esengine/editor-core';
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// Inspector provider
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import { MaterialAssetInspectorProvider } from './providers/MaterialAssetInspectorProvider';
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// Runtime imports from @esengine/material-system
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import {
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MaterialRuntimeModule,
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BlendMode,
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BuiltInShaders
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} from '@esengine/material-system';
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// Editor components - for re-export only
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import { MaterialEditorPanel } from './components/MaterialEditorPanel';
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import { useMaterialEditorStore } from './stores/MaterialEditorStore';
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// Import styles
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import './styles/MaterialEditorPanel.css';
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const DEFAULT_MATERIAL_TEMPLATE = {
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name: 'New Material',
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shader: BuiltInShaders.DefaultSprite,
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blendMode: BlendMode.Alpha,
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uniforms: {}
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};
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/**
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* Material Editor Module
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*
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* 提供:
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* - 材质文件 (.mat) 创建模板
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* - 着色器文件 (.shader) 创建模板
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* - 材质资产创建消息处理(用于 PropertyInspector 中的创建按钮)
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*
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* 注意:.mat 文件的预览和编辑在 Inspector 中完成,不需要单独的编辑器面板
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*/
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export class MaterialEditorModule implements IEditorModuleLoader {
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private inspectorProvider?: MaterialAssetInspectorProvider;
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async install(services: ServiceContainer): Promise<void> {
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// Register file creation templates
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const fileActionRegistry = services.resolve(FileActionRegistry);
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if (fileActionRegistry) {
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for (const template of this.getFileCreationTemplates()) {
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fileActionRegistry.registerCreationTemplate(template);
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}
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// Register asset creation mapping for .mat files
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fileActionRegistry.registerAssetCreationMapping({
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extension: '.mat',
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createMessage: 'material:create',
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canCreate: true
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});
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}
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// Register Material Asset Inspector Provider
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const inspectorRegistry = services.resolve<InspectorRegistry>(IInspectorRegistry);
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if (inspectorRegistry) {
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this.inspectorProvider = new MaterialAssetInspectorProvider();
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// Set up save handler using file system service
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const fileSystem = services.tryResolve(IFileSystemService) as { writeFile(path: string, content: string): Promise<void> } | null;
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if (fileSystem) {
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this.inspectorProvider.setSaveHandler(async (path, content) => {
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await fileSystem.writeFile(path, content);
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});
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}
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inspectorRegistry.register(this.inspectorProvider);
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}
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// Subscribe to material:create message
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const messageHub = services.resolve(MessageHub);
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if (messageHub) {
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messageHub.subscribe('material:create', async (payload: {
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entityId?: string;
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onChange?: (value: string | null) => void;
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}) => {
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await this.handleCreateMaterialAsset(payload);
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});
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}
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}
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async uninstall(): Promise<void> {
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// Reset store state
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useMaterialEditorStore.getState().reset();
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}
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getFileCreationTemplates(): FileCreationTemplate[] {
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return [
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{
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id: 'create-material',
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label: 'Material',
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extension: 'mat',
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icon: 'Palette',
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category: 'Rendering',
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getContent: (fileName: string): string => {
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const materialName = fileName.replace(/\.mat$/i, '');
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return JSON.stringify(
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{
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...DEFAULT_MATERIAL_TEMPLATE,
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name: materialName
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},
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null,
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2
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);
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}
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},
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{
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id: 'create-shader',
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label: 'Shader',
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extension: 'shader',
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icon: 'Code',
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category: 'Rendering',
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getContent: (fileName: string): string => {
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const shaderName = fileName.replace(/\.shader$/i, '');
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return JSON.stringify(
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{
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version: 1,
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shader: {
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name: shaderName,
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vertexSource: `#version 300 es
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precision highp float;
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in vec2 a_position;
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in vec2 a_texCoord;
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in vec4 a_color;
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uniform mat4 u_projection;
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uniform mat4 u_view;
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out vec2 v_texCoord;
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out vec4 v_color;
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void main() {
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gl_Position = u_projection * u_view * vec4(a_position, 0.0, 1.0);
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v_texCoord = a_texCoord;
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v_color = a_color;
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}`,
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fragmentSource: `#version 300 es
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precision highp float;
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in vec2 v_texCoord;
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in vec4 v_color;
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uniform sampler2D u_texture;
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out vec4 fragColor;
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void main() {
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vec4 texColor = texture(u_texture, v_texCoord);
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fragColor = texColor * v_color;
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}`
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}
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},
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null,
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2
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);
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}
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}
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];
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}
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/**
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* Handle create material asset request
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*/
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private async handleCreateMaterialAsset(
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payload: { entityId?: string; onChange?: (value: string | null) => void }
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): Promise<void> {
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// Import dialog and file system services dynamically
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const { IDialogService, IFileSystemService } = await import('@esengine/editor-core');
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type IDialog = { saveDialog(options: any): Promise<string | null> };
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type IFileSystem = { writeFile(path: string, content: string): Promise<void> };
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const dialog = Core.services.tryResolve(IDialogService) as IDialog | null;
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const fileSystem = Core.services.tryResolve(IFileSystemService) as IFileSystem | null;
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if (!dialog || !fileSystem) {
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console.error('[MaterialEditorModule] Dialog or FileSystem service not available');
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return;
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}
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const filePath = await dialog.saveDialog({
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title: 'Create Material Asset',
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filters: [{ name: 'Material', extensions: ['mat'] }],
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defaultPath: 'new-material.mat'
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});
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if (!filePath) {
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return;
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}
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const materialName = filePath.split(/[\\/]/).pop()?.replace(/\.mat$/i, '') || 'New Material';
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const materialData = {
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...DEFAULT_MATERIAL_TEMPLATE,
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name: materialName
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};
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await fileSystem.writeFile(filePath, JSON.stringify(materialData, null, 2));
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if (payload.onChange) {
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payload.onChange(filePath);
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}
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}
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}
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export const materialEditorModule = new MaterialEditorModule();
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// Re-exports
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export { MaterialEditorPanel } from './components/MaterialEditorPanel';
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export { useMaterialEditorStore, createDefaultMaterialData } from './stores/MaterialEditorStore';
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export type { MaterialEditorState } from './stores/MaterialEditorStore';
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/**
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* Material Plugin Manifest
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/material-system',
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name: '@esengine/material-system',
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displayName: 'Material System',
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version: '1.0.0',
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description: 'Material and shader system for custom rendering effects',
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category: 'Rendering',
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isCore: true,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['MaterialComponent'],
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other: ['Material', 'Shader', 'BlendMode']
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}
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};
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/**
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* Complete Material Plugin (runtime + editor)
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*/
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export const MaterialPlugin: IPlugin = {
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manifest,
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runtimeModule: new MaterialRuntimeModule(),
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editorModule: materialEditorModule
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};
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export default materialEditorModule;
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