feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
@@ -35,17 +35,36 @@ export interface PluginSettings {
|
||||
enabledPlugins: string[];
|
||||
}
|
||||
|
||||
/**
|
||||
* 模块配置
|
||||
* Module Configuration
|
||||
*/
|
||||
export interface ModuleSettings {
|
||||
/**
|
||||
* 禁用的模块 ID 列表(黑名单方式)
|
||||
* Disabled module IDs (blacklist approach)
|
||||
* Modules NOT in this list are enabled.
|
||||
* 不在此列表中的模块为启用状态。
|
||||
*/
|
||||
disabledModules: string[];
|
||||
}
|
||||
|
||||
export interface ProjectConfig {
|
||||
projectType?: ProjectType;
|
||||
componentsPath?: string;
|
||||
componentPattern?: string;
|
||||
/** User scripts directory (default: 'scripts') | 用户脚本目录(默认:'scripts') */
|
||||
scriptsPath?: string;
|
||||
/** Build output directory | 构建输出目录 */
|
||||
buildOutput?: string;
|
||||
/** Scenes directory | 场景目录 */
|
||||
scenesPath?: string;
|
||||
/** Default scene file | 默认场景文件 */
|
||||
defaultScene?: string;
|
||||
/** UI 设计分辨率 / UI design resolution */
|
||||
/** UI design resolution | UI 设计分辨率 */
|
||||
uiDesignResolution?: UIDesignResolution;
|
||||
/** 插件配置 / Plugin settings */
|
||||
/** Plugin settings | 插件配置 */
|
||||
plugins?: PluginSettings;
|
||||
/** Module settings | 模块配置 */
|
||||
modules?: ModuleSettings;
|
||||
}
|
||||
|
||||
@Injectable()
|
||||
@@ -72,9 +91,8 @@ export class ProjectService implements IService {
|
||||
|
||||
const config: ProjectConfig = {
|
||||
projectType: 'esengine',
|
||||
componentsPath: 'components',
|
||||
componentPattern: '**/*.ts',
|
||||
buildOutput: 'temp/editor-components',
|
||||
scriptsPath: 'scripts',
|
||||
buildOutput: '.esengine/compiled',
|
||||
scenesPath: 'scenes',
|
||||
defaultScene: 'main.ecs'
|
||||
};
|
||||
@@ -153,15 +171,34 @@ export class ProjectService implements IService {
|
||||
return this.currentProject !== null;
|
||||
}
|
||||
|
||||
public getComponentsPath(): string | null {
|
||||
/**
|
||||
* Get user scripts directory path.
|
||||
* 获取用户脚本目录路径。
|
||||
*
|
||||
* @returns Scripts directory path | 脚本目录路径
|
||||
*/
|
||||
public getScriptsPath(): string | null {
|
||||
if (!this.currentProject) {
|
||||
return null;
|
||||
}
|
||||
if (!this.projectConfig?.componentsPath) {
|
||||
return this.currentProject.path;
|
||||
}
|
||||
const scriptsPath = this.projectConfig?.scriptsPath || 'scripts';
|
||||
const sep = this.currentProject.path.includes('\\') ? '\\' : '/';
|
||||
return `${this.currentProject.path}${sep}${this.projectConfig.componentsPath}`;
|
||||
return `${this.currentProject.path}${sep}${scriptsPath}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get editor scripts directory path (scripts/editor).
|
||||
* 获取编辑器脚本目录路径(scripts/editor)。
|
||||
*
|
||||
* @returns Editor scripts directory path | 编辑器脚本目录路径
|
||||
*/
|
||||
public getEditorScriptsPath(): string | null {
|
||||
const scriptsPath = this.getScriptsPath();
|
||||
if (!scriptsPath) {
|
||||
return null;
|
||||
}
|
||||
const sep = scriptsPath.includes('\\') ? '\\' : '/';
|
||||
return `${scriptsPath}${sep}editor`;
|
||||
}
|
||||
|
||||
public getScenesPath(): string | null {
|
||||
@@ -214,15 +251,15 @@ export class ProjectService implements IService {
|
||||
logger.debug('Raw config content:', content);
|
||||
const config = JSON.parse(content) as ProjectConfig;
|
||||
logger.debug('Parsed config plugins:', config.plugins);
|
||||
const result = {
|
||||
const result: ProjectConfig = {
|
||||
projectType: config.projectType || 'esengine',
|
||||
componentsPath: config.componentsPath || '',
|
||||
componentPattern: config.componentPattern || '**/*.ts',
|
||||
buildOutput: config.buildOutput || 'temp/editor-components',
|
||||
scriptsPath: config.scriptsPath || 'scripts',
|
||||
buildOutput: config.buildOutput || '.esengine/compiled',
|
||||
scenesPath: config.scenesPath || 'scenes',
|
||||
defaultScene: config.defaultScene || 'main.ecs',
|
||||
uiDesignResolution: config.uiDesignResolution,
|
||||
plugins: config.plugins
|
||||
plugins: config.plugins,
|
||||
modules: config.modules
|
||||
};
|
||||
logger.debug('Loaded config result:', result);
|
||||
return result;
|
||||
@@ -230,9 +267,8 @@ export class ProjectService implements IService {
|
||||
logger.warn('Failed to load config, using defaults', error);
|
||||
return {
|
||||
projectType: 'esengine',
|
||||
componentsPath: '',
|
||||
componentPattern: '**/*.ts',
|
||||
buildOutput: 'temp/editor-components',
|
||||
scriptsPath: 'scripts',
|
||||
buildOutput: '.esengine/compiled',
|
||||
scenesPath: 'scenes',
|
||||
defaultScene: 'main.ecs'
|
||||
};
|
||||
@@ -350,6 +386,70 @@ export class ProjectService implements IService {
|
||||
await this.setEnabledPlugins(current.filter(id => id !== pluginId));
|
||||
}
|
||||
|
||||
// ==================== Module Settings ====================
|
||||
|
||||
/**
|
||||
* 获取禁用的模块列表(黑名单)
|
||||
* Get disabled modules list (blacklist)
|
||||
* @returns Array of disabled module IDs
|
||||
*/
|
||||
public getDisabledModules(): string[] {
|
||||
return this.projectConfig?.modules?.disabledModules || [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取模块配置
|
||||
* Get module settings
|
||||
*/
|
||||
public getModuleSettings(): ModuleSettings | null {
|
||||
return this.projectConfig?.modules || null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置禁用的模块列表
|
||||
* Set disabled modules list
|
||||
*
|
||||
* @param disabledModules - Array of disabled module IDs
|
||||
*/
|
||||
public async setDisabledModules(disabledModules: string[]): Promise<void> {
|
||||
await this.updateConfig({
|
||||
modules: {
|
||||
disabledModules
|
||||
}
|
||||
});
|
||||
await this.messageHub.publish('project:modulesChanged', { disabledModules });
|
||||
logger.info('Module settings saved', { disabledCount: disabledModules.length });
|
||||
}
|
||||
|
||||
/**
|
||||
* 禁用模块
|
||||
* Disable a module
|
||||
*/
|
||||
public async disableModule(moduleId: string): Promise<void> {
|
||||
const current = this.getDisabledModules();
|
||||
if (!current.includes(moduleId)) {
|
||||
await this.setDisabledModules([...current, moduleId]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 启用模块
|
||||
* Enable a module
|
||||
*/
|
||||
public async enableModule(moduleId: string): Promise<void> {
|
||||
const current = this.getDisabledModules();
|
||||
await this.setDisabledModules(current.filter(id => id !== moduleId));
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查模块是否启用
|
||||
* Check if a module is enabled
|
||||
*/
|
||||
public isModuleEnabled(moduleId: string): boolean {
|
||||
const disabled = this.getDisabledModules();
|
||||
return !disabled.includes(moduleId);
|
||||
}
|
||||
|
||||
public dispose(): void {
|
||||
this.currentProject = null;
|
||||
this.projectConfig = null;
|
||||
|
||||
Reference in New Issue
Block a user