feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -13,8 +13,8 @@ import { GizmoPlugin } from '../../plugins/builtin/GizmoPlugin';
import { SceneInspectorPlugin } from '../../plugins/builtin/SceneInspectorPlugin';
import { ProfilerPlugin } from '../../plugins/builtin/ProfilerPlugin';
import { EditorAppearancePlugin } from '../../plugins/builtin/EditorAppearancePlugin';
import { PluginConfigPlugin } from '../../plugins/builtin/PluginConfigPlugin';
import { ProjectSettingsPlugin } from '../../plugins/builtin/ProjectSettingsPlugin';
// Note: PluginConfigPlugin removed - module management is now unified in ProjectSettingsPlugin
// 统一模块插件(从编辑器包导入完整插件,包含 runtime + editor
import { BehaviorTreePlugin } from '@esengine/behavior-tree-editor';
@@ -22,6 +22,9 @@ import { Physics2DPlugin } from '@esengine/physics-rapier2d-editor';
import { TilemapPlugin } from '@esengine/tilemap-editor';
import { UIPlugin } from '@esengine/ui-editor';
import { BlueprintPlugin } from '@esengine/blueprint-editor';
import { MaterialPlugin } from '@esengine/material-editor';
import { SpritePlugin } from '@esengine/sprite-editor';
import { ShaderEditorPlugin } from '@esengine/shader-editor';
export class PluginInstaller {
/**
@@ -34,13 +37,12 @@ export class PluginInstaller {
{ name: 'SceneInspectorPlugin', plugin: SceneInspectorPlugin },
{ name: 'ProfilerPlugin', plugin: ProfilerPlugin },
{ name: 'EditorAppearancePlugin', plugin: EditorAppearancePlugin },
{ name: 'PluginConfigPlugin', plugin: PluginConfigPlugin },
{ name: 'ProjectSettingsPlugin', plugin: ProjectSettingsPlugin },
];
for (const { name, plugin } of builtinPlugins) {
if (!plugin || !plugin.descriptor) {
console.error(`[PluginInstaller] ${name} is invalid: missing descriptor`, plugin);
if (!plugin || !plugin.manifest) {
console.error(`[PluginInstaller] ${name} is invalid: missing manifest`, plugin);
continue;
}
try {
@@ -52,20 +54,23 @@ export class PluginInstaller {
// 统一模块插件runtime + editor
const modulePlugins = [
{ name: 'SpritePlugin', plugin: SpritePlugin },
{ name: 'TilemapPlugin', plugin: TilemapPlugin },
{ name: 'UIPlugin', plugin: UIPlugin },
{ name: 'BehaviorTreePlugin', plugin: BehaviorTreePlugin },
{ name: 'Physics2DPlugin', plugin: Physics2DPlugin },
{ name: 'BlueprintPlugin', plugin: BlueprintPlugin },
{ name: 'MaterialPlugin', plugin: MaterialPlugin },
{ name: 'ShaderEditorPlugin', plugin: ShaderEditorPlugin },
];
for (const { name, plugin } of modulePlugins) {
if (!plugin || !plugin.descriptor) {
console.error(`[PluginInstaller] ${name} is invalid: missing descriptor`, plugin);
if (!plugin || !plugin.manifest) {
console.error(`[PluginInstaller] ${name} is invalid: missing manifest`, plugin);
continue;
}
// 详细日志,检查 editorModule 是否存在
console.log(`[PluginInstaller] ${name}: descriptor.id=${plugin.descriptor.id}, hasRuntimeModule=${!!plugin.runtimeModule}, hasEditorModule=${!!plugin.editorModule}`);
console.log(`[PluginInstaller] ${name}: manifest.id=${plugin.manifest.id}, hasRuntimeModule=${!!plugin.runtimeModule}, hasEditorModule=${!!plugin.editorModule}`);
try {
pluginManager.register(plugin);
} catch (error) {