feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
@@ -13,8 +13,8 @@ import { GizmoPlugin } from '../../plugins/builtin/GizmoPlugin';
|
||||
import { SceneInspectorPlugin } from '../../plugins/builtin/SceneInspectorPlugin';
|
||||
import { ProfilerPlugin } from '../../plugins/builtin/ProfilerPlugin';
|
||||
import { EditorAppearancePlugin } from '../../plugins/builtin/EditorAppearancePlugin';
|
||||
import { PluginConfigPlugin } from '../../plugins/builtin/PluginConfigPlugin';
|
||||
import { ProjectSettingsPlugin } from '../../plugins/builtin/ProjectSettingsPlugin';
|
||||
// Note: PluginConfigPlugin removed - module management is now unified in ProjectSettingsPlugin
|
||||
|
||||
// 统一模块插件(从编辑器包导入完整插件,包含 runtime + editor)
|
||||
import { BehaviorTreePlugin } from '@esengine/behavior-tree-editor';
|
||||
@@ -22,6 +22,9 @@ import { Physics2DPlugin } from '@esengine/physics-rapier2d-editor';
|
||||
import { TilemapPlugin } from '@esengine/tilemap-editor';
|
||||
import { UIPlugin } from '@esengine/ui-editor';
|
||||
import { BlueprintPlugin } from '@esengine/blueprint-editor';
|
||||
import { MaterialPlugin } from '@esengine/material-editor';
|
||||
import { SpritePlugin } from '@esengine/sprite-editor';
|
||||
import { ShaderEditorPlugin } from '@esengine/shader-editor';
|
||||
|
||||
export class PluginInstaller {
|
||||
/**
|
||||
@@ -34,13 +37,12 @@ export class PluginInstaller {
|
||||
{ name: 'SceneInspectorPlugin', plugin: SceneInspectorPlugin },
|
||||
{ name: 'ProfilerPlugin', plugin: ProfilerPlugin },
|
||||
{ name: 'EditorAppearancePlugin', plugin: EditorAppearancePlugin },
|
||||
{ name: 'PluginConfigPlugin', plugin: PluginConfigPlugin },
|
||||
{ name: 'ProjectSettingsPlugin', plugin: ProjectSettingsPlugin },
|
||||
];
|
||||
|
||||
for (const { name, plugin } of builtinPlugins) {
|
||||
if (!plugin || !plugin.descriptor) {
|
||||
console.error(`[PluginInstaller] ${name} is invalid: missing descriptor`, plugin);
|
||||
if (!plugin || !plugin.manifest) {
|
||||
console.error(`[PluginInstaller] ${name} is invalid: missing manifest`, plugin);
|
||||
continue;
|
||||
}
|
||||
try {
|
||||
@@ -52,20 +54,23 @@ export class PluginInstaller {
|
||||
|
||||
// 统一模块插件(runtime + editor)
|
||||
const modulePlugins = [
|
||||
{ name: 'SpritePlugin', plugin: SpritePlugin },
|
||||
{ name: 'TilemapPlugin', plugin: TilemapPlugin },
|
||||
{ name: 'UIPlugin', plugin: UIPlugin },
|
||||
{ name: 'BehaviorTreePlugin', plugin: BehaviorTreePlugin },
|
||||
{ name: 'Physics2DPlugin', plugin: Physics2DPlugin },
|
||||
{ name: 'BlueprintPlugin', plugin: BlueprintPlugin },
|
||||
{ name: 'MaterialPlugin', plugin: MaterialPlugin },
|
||||
{ name: 'ShaderEditorPlugin', plugin: ShaderEditorPlugin },
|
||||
];
|
||||
|
||||
for (const { name, plugin } of modulePlugins) {
|
||||
if (!plugin || !plugin.descriptor) {
|
||||
console.error(`[PluginInstaller] ${name} is invalid: missing descriptor`, plugin);
|
||||
if (!plugin || !plugin.manifest) {
|
||||
console.error(`[PluginInstaller] ${name} is invalid: missing manifest`, plugin);
|
||||
continue;
|
||||
}
|
||||
// 详细日志,检查 editorModule 是否存在
|
||||
console.log(`[PluginInstaller] ${name}: descriptor.id=${plugin.descriptor.id}, hasRuntimeModule=${!!plugin.runtimeModule}, hasEditorModule=${!!plugin.editorModule}`);
|
||||
console.log(`[PluginInstaller] ${name}: manifest.id=${plugin.manifest.id}, hasRuntimeModule=${!!plugin.runtimeModule}, hasEditorModule=${!!plugin.editorModule}`);
|
||||
try {
|
||||
pluginManager.register(plugin);
|
||||
} catch (error) {
|
||||
|
||||
Reference in New Issue
Block a user