feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
@@ -24,7 +24,8 @@ import {
|
||||
ICompilerRegistry,
|
||||
InspectorRegistry,
|
||||
INotification,
|
||||
CommandManager
|
||||
CommandManager,
|
||||
BuildService
|
||||
} from '@esengine/editor-core';
|
||||
import type { IDialogExtended } from './services/TauriDialogService';
|
||||
import { GlobalBlackboardService } from '@esengine/behavior-tree';
|
||||
@@ -42,6 +43,7 @@ import { AboutDialog } from './components/AboutDialog';
|
||||
import { ErrorDialog } from './components/ErrorDialog';
|
||||
import { ConfirmDialog } from './components/ConfirmDialog';
|
||||
import { PluginGeneratorWindow } from './components/PluginGeneratorWindow';
|
||||
import { BuildSettingsWindow } from './components/BuildSettingsWindow';
|
||||
import { ToastProvider, useToast } from './components/Toast';
|
||||
import { TitleBar } from './components/TitleBar';
|
||||
import { MainToolbar } from './components/MainToolbar';
|
||||
@@ -95,6 +97,7 @@ function App() {
|
||||
const [sceneManager, setSceneManager] = useState<SceneManagerService | null>(null);
|
||||
const [notification, setNotification] = useState<INotification | null>(null);
|
||||
const [dialog, setDialog] = useState<IDialogExtended | null>(null);
|
||||
const [buildService, setBuildService] = useState<BuildService | null>(null);
|
||||
const [commandManager] = useState(() => new CommandManager());
|
||||
const { t, locale, changeLocale } = useLocale();
|
||||
|
||||
@@ -117,6 +120,7 @@ function App() {
|
||||
showSettings, setShowSettings,
|
||||
showAbout, setShowAbout,
|
||||
showPluginGenerator, setShowPluginGenerator,
|
||||
showBuildSettings, setShowBuildSettings,
|
||||
errorDialog, setErrorDialog,
|
||||
confirmDialog, setConfirmDialog
|
||||
} = useDialogStore();
|
||||
@@ -285,6 +289,7 @@ function App() {
|
||||
setSceneManager(services.sceneManager);
|
||||
setNotification(services.notification);
|
||||
setDialog(services.dialog as IDialogExtended);
|
||||
setBuildService(services.buildService);
|
||||
setStatus(t('header.status.ready'));
|
||||
|
||||
// Check for updates on startup (after 3 seconds)
|
||||
@@ -768,7 +773,7 @@ function App() {
|
||||
let content: React.ReactNode;
|
||||
if (panelDesc.component) {
|
||||
const Component = panelDesc.component;
|
||||
content = <Component projectPath={currentProjectPath} />;
|
||||
content = <Component projectPath={currentProjectPath} locale={locale} />;
|
||||
} else if (panelDesc.render) {
|
||||
content = panelDesc.render();
|
||||
}
|
||||
@@ -883,6 +888,7 @@ function App() {
|
||||
onOpenAbout={handleOpenAbout}
|
||||
onCreatePlugin={handleCreatePlugin}
|
||||
onReloadPlugins={handleReloadPlugins}
|
||||
onOpenBuildSettings={() => setShowBuildSettings(true)}
|
||||
/>
|
||||
<MainToolbar
|
||||
locale={locale}
|
||||
@@ -971,6 +977,16 @@ function App() {
|
||||
/>
|
||||
)}
|
||||
|
||||
{showBuildSettings && (
|
||||
<BuildSettingsWindow
|
||||
onClose={() => setShowBuildSettings(false)}
|
||||
projectPath={currentProjectPath || undefined}
|
||||
locale={locale}
|
||||
buildService={buildService || undefined}
|
||||
sceneManager={sceneManager || undefined}
|
||||
/>
|
||||
)}
|
||||
|
||||
{errorDialog && (
|
||||
<ErrorDialog
|
||||
title={errorDialog.title}
|
||||
|
||||
Reference in New Issue
Block a user