feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
43
packages/blueprint/module.json
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43
packages/blueprint/module.json
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@@ -0,0 +1,43 @@
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{
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"id": "blueprint",
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"name": "@esengine/blueprint",
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"displayName": "Blueprint",
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"description": "Visual scripting system | 可视化脚本系统",
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"version": "1.0.0",
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"category": "AI",
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"icon": "Workflow",
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"tags": [
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"visual",
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"scripting",
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"blueprint",
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"nodes"
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],
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"isCore": false,
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"defaultEnabled": false,
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"isEngineModule": true,
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"canContainContent": true,
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"platforms": [
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"web",
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"desktop"
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],
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"dependencies": [
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"core"
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],
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"exports": {
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"components": [
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"BlueprintComponent"
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],
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"systems": [
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"BlueprintSystem"
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],
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"other": [
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"Blueprint",
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"BlueprintNode",
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"BlueprintGraph"
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]
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},
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"editorPackage": "@esengine/blueprint-editor",
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"requiresWasm": false,
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"outputPath": "dist/index.js",
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"pluginExport": "BlueprintPlugin"
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}
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@@ -31,6 +31,7 @@
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"license": "MIT",
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/build-config": "workspace:*",
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"@types/node": "^20.19.17",
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"rimraf": "^5.0.0",
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60
packages/blueprint/src/BlueprintPlugin.ts
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60
packages/blueprint/src/BlueprintPlugin.ts
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/**
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* Blueprint Plugin for ES Engine.
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* ES引擎的蓝图插件。
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*
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* Provides visual scripting runtime support.
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* 提供可视化脚本运行时支持。
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*/
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import type { IPlugin, ModuleManifest, IRuntimeModule } from '@esengine/engine-core';
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/**
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* Blueprint Runtime Module.
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* 蓝图运行时模块。
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*
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* Note: Blueprint uses a custom system (IBlueprintSystem) instead of EntitySystem,
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* so createSystems is not implemented here. Blueprint systems should be created
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* manually using createBlueprintSystem(scene).
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*/
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class BlueprintRuntimeModule implements IRuntimeModule {
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async onInitialize(): Promise<void> {
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// Blueprint system initialization
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// Blueprint uses IBlueprintSystem which is different from EntitySystem
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}
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onDestroy(): void {
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// Cleanup
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}
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}
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/**
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* Plugin manifest for Blueprint.
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* 蓝图的插件清单。
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*/
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const manifest: ModuleManifest = {
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id: 'blueprint',
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name: '@esengine/blueprint',
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displayName: 'Blueprint',
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version: '1.0.0',
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description: '可视化脚本系统',
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category: 'AI',
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icon: 'Workflow',
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isCore: false,
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defaultEnabled: false,
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isEngineModule: true,
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dependencies: ['core'],
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exports: {
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components: ['BlueprintComponent'],
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systems: ['BlueprintSystem']
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},
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requiresWasm: false
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};
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/**
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* Blueprint Plugin.
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* 蓝图插件。
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*/
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export const BlueprintPlugin: IPlugin = {
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manifest,
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runtimeModule: new BlueprintRuntimeModule()
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};
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@@ -29,3 +29,6 @@ export {
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triggerCustomBlueprintEvent
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} from './runtime/BlueprintSystem';
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export { createEmptyBlueprint, validateBlueprintAsset } from './types/blueprint';
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// Plugin
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export { BlueprintPlugin } from './BlueprintPlugin';
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