feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)

* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
This commit is contained in:
YHH
2025-12-03 22:15:22 +08:00
committed by GitHub
parent caf7622aa0
commit 63f006ab62
496 changed files with 77601 additions and 4067 deletions

View File

@@ -1,36 +1,29 @@
/**
* Behavior Tree Plugin Descriptor
* 行为树插件描述符
* Behavior Tree Plugin Manifest
* 行为树插件清单
*/
import type { PluginDescriptor } from '@esengine/editor-runtime';
import type { ModuleManifest } from '@esengine/editor-runtime';
/**
* 插件描述符
* 插件清单
*/
export const descriptor: PluginDescriptor = {
export const manifest: ModuleManifest = {
id: '@esengine/behavior-tree',
name: 'Behavior Tree System',
name: '@esengine/behavior-tree',
displayName: 'Behavior Tree System',
version: '1.0.0',
description: 'AI 行为树系统,支持可视化编辑和运行时执行',
category: 'ai',
enabledByDefault: true,
category: 'AI',
icon: 'GitBranch',
isCore: false,
defaultEnabled: true,
isEngineModule: false,
canContainContent: false,
isEnginePlugin: false,
modules: [
{
name: 'BehaviorTreeRuntime',
type: 'runtime',
loadingPhase: 'default'
},
{
name: 'BehaviorTreeEditor',
type: 'editor',
loadingPhase: 'default'
}
],
dependencies: [
{ id: '@esengine/engine-core', version: '>=1.0.0', optional: true }
],
icon: 'GitBranch'
dependencies: ['engine-core'],
exports: {
components: ['BehaviorTreeRuntimeComponent'],
systems: ['BehaviorTreeExecutionSystem'],
loaders: ['BehaviorTreeLoader']
}
};

View File

@@ -42,8 +42,8 @@ import { useBehaviorTreeDataStore } from './stores';
import { createRootNode } from './domain/constants/RootNode';
import { PluginContext } from './PluginContext';
// Import descriptor from local file
import { descriptor } from './BehaviorTreePlugin';
// Import manifest from local file
import { manifest } from './BehaviorTreePlugin';
// 导入编辑器 CSS 样式(会被 vite 自动处理并注入到 DOM
// Import editor CSS styles (automatically handled and injected by vite)
@@ -340,7 +340,7 @@ export class BehaviorTreeEditorModule implements IEditorModuleLoader {
// Create the complete plugin with editor module
export const BehaviorTreePlugin: IPluginLoader = {
descriptor,
manifest,
runtimeModule: new BehaviorTreeRuntimeModule(),
editorModule: new BehaviorTreeEditorModule(),
};