feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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@@ -3,14 +3,9 @@
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* JSON资产加载器
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*/
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import {
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AssetType,
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IAssetLoadOptions,
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IAssetMetadata,
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IAssetLoadResult,
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AssetLoadError
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} from '../types/AssetTypes';
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import { IAssetLoader, IJsonAsset } from '../interfaces/IAssetLoader';
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import { AssetType } from '../types/AssetTypes';
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import { IAssetLoader, IJsonAsset, IAssetParseContext } from '../interfaces/IAssetLoader';
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import { IAssetContent, AssetContentType } from '../interfaces/IAssetReader';
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/**
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* JSON loader implementation
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@@ -19,144 +14,27 @@ import { IAssetLoader, IJsonAsset } from '../interfaces/IAssetLoader';
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export class JsonLoader implements IAssetLoader<IJsonAsset> {
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readonly supportedType = AssetType.Json;
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readonly supportedExtensions = ['.json', '.jsonc'];
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readonly contentType: AssetContentType = 'text';
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/**
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* Load JSON asset
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* 加载JSON资产
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* Parse JSON from text content.
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* 从文本内容解析JSON。
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*/
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async load(
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path: string,
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metadata: IAssetMetadata,
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options?: IAssetLoadOptions
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): Promise<IAssetLoadResult<IJsonAsset>> {
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const startTime = performance.now();
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try {
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const response = await this.fetchWithTimeout(path, options?.timeout);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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// 获取总大小用于进度回调 / Get total size for progress callback
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const contentLength = response.headers.get('content-length');
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const total = contentLength ? parseInt(contentLength, 10) : 0;
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// 读取响应 / Read response
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let jsonData: unknown;
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if (options?.onProgress && total > 0) {
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jsonData = await this.readResponseWithProgress(response, total, options.onProgress);
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} else {
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jsonData = await response.json();
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}
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const asset: IJsonAsset = {
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data: jsonData
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};
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return {
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asset,
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handle: 0,
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metadata,
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loadTime: performance.now() - startTime
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};
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} catch (error) {
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if (error instanceof Error) {
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throw new AssetLoadError(
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`Failed to load JSON: ${error.message}`,
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metadata.guid,
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AssetType.Json,
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error
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);
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}
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throw AssetLoadError.fileNotFound(metadata.guid, path);
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async parse(content: IAssetContent, _context: IAssetParseContext): Promise<IJsonAsset> {
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if (!content.text) {
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throw new Error('JSON content is empty');
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}
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return {
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data: JSON.parse(content.text)
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};
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}
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/**
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* Fetch with timeout
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* 带超时的fetch
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*/
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private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), timeout);
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try {
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const response = await fetch(url, {
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signal: controller.signal,
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mode: 'cors',
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credentials: 'same-origin'
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});
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return response;
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} finally {
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clearTimeout(timeoutId);
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}
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}
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/**
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* Read response with progress
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* 带进度读取响应
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*/
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private async readResponseWithProgress(
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response: Response,
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total: number,
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onProgress: (progress: number) => void
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): Promise<unknown> {
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const reader = response.body?.getReader();
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if (!reader) {
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return response.json();
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}
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const chunks: Uint8Array[] = [];
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let receivedLength = 0;
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while (true) {
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const { done, value } = await reader.read();
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if (done) break;
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chunks.push(value);
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receivedLength += value.length;
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// 报告进度 / Report progress
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onProgress(receivedLength / total);
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}
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// 合并chunks / Merge chunks
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const allChunks = new Uint8Array(receivedLength);
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let position = 0;
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for (const chunk of chunks) {
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allChunks.set(chunk, position);
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position += chunk.length;
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}
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// 解码为字符串并解析JSON / Decode to string and parse JSON
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const decoder = new TextDecoder('utf-8');
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const jsonString = decoder.decode(allChunks);
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return JSON.parse(jsonString);
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}
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/**
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* Validate if the loader can handle this asset
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* 验证加载器是否可以处理此资产
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*/
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canLoad(path: string, _metadata: IAssetMetadata): boolean {
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const ext = path.toLowerCase().substring(path.lastIndexOf('.'));
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return this.supportedExtensions.includes(ext);
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}
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/**
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* Estimate memory usage for the asset
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* 估算资产的内存使用量
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*/
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/**
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* Dispose loaded asset
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* 释放已加载的资产
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*/
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dispose(asset: IJsonAsset): void {
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// JSON资产通常不需要特殊清理 / JSON assets usually don't need special cleanup
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// 但可以清空引用以帮助GC / But can clear references to help GC
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(asset as any).data = null;
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}
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}
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