新增identifierPool用于实体id复用

This commit is contained in:
yhh
2021-05-11 17:23:04 +08:00
parent e94b7b23e4
commit 63d307b95a
6 changed files with 65 additions and 11 deletions

View File

@@ -234,7 +234,6 @@ declare module es {
compare(self: Entity, other: Entity): number;
}
class Entity implements IEqualityComparable {
static _idGenerator: number;
static entityComparer: IComparer<Entity>;
/**
* 当前实体所属的场景
@@ -261,7 +260,7 @@ declare module es {
*/
updateInterval: number;
componentBits: Bits;
constructor(name: string);
constructor(name: string, id: number);
_isDestroyed: boolean;
/**
* 如果调用了destroy那么在下一次处理实体之前这将一直为true
@@ -651,6 +650,7 @@ declare module es {
*/
readonly entityProcessors: EntityProcessorList;
readonly _sceneComponents: SceneComponent[];
readonly identifierPool: IdentifierPool;
private _didSceneBegin;
constructor();
/**
@@ -1863,6 +1863,15 @@ declare module es {
static getHashCode(str: any): number;
}
}
declare module es {
class IdentifierPool {
private ids;
private nextAvailableId_;
constructor();
checkOut(): number;
checkIn(id: number): void;
}
}
declare module es {
class Matcher {
protected allSet: (new (...args: any[]) => Component)[];

View File

@@ -600,7 +600,7 @@ var es;
}());
es.EntityComparer = EntityComparer;
var Entity = /** @class */ (function () {
function Entity(name) {
function Entity(name, id) {
/**
* 指定应该调用这个entity update方法的频率。1表示每一帧2表示每一帧以此类推
*/
@@ -612,7 +612,7 @@ var es;
this.transform = new es.Transform(this);
this.componentBits = new es.Bits();
this.name = name;
this.id = Entity._idGenerator++;
this.id = id;
}
Object.defineProperty(Entity.prototype, "isDestroyed", {
/**
@@ -896,6 +896,7 @@ var es;
*/
Entity.prototype.destroy = function () {
this._isDestroyed = true;
this.scene.identifierPool.checkIn(this.id);
this.scene.entities.remove(this);
this.transform.parent = null;
// 销毁所有子项
@@ -1056,7 +1057,6 @@ var es;
Entity.prototype.toString = function () {
return "[Entity: name: " + this.name + ", tag: " + this.tag + ", enabled: " + this.enabled + ", depth: " + this.updateOrder + "]";
};
Entity._idGenerator = 0;
Entity.entityComparer = new EntityComparer();
return Entity;
}());
@@ -1431,6 +1431,7 @@ var es;
this._sceneComponents = [];
this.entities = new es.EntityList(this);
this.entityProcessors = new es.EntityProcessorList();
this.identifierPool = new es.IdentifierPool();
this.initialize();
}
/**
@@ -1532,7 +1533,7 @@ var es;
* @param name
*/
Scene.prototype.createEntity = function (name) {
var entity = new es.Entity(name);
var entity = new es.Entity(name, this.identifierPool.checkOut());
return this.addEntity(entity);
};
/**
@@ -4448,6 +4449,26 @@ var es;
es.HashHelpers = HashHelpers;
})(es || (es = {}));
var es;
(function (es) {
var IdentifierPool = /** @class */ (function () {
function IdentifierPool() {
this.nextAvailableId_ = 0;
this.ids = new es.Bag();
}
IdentifierPool.prototype.checkOut = function () {
if (this.ids.size() > 0) {
return this.ids.removeLast();
}
return this.nextAvailableId_++;
};
IdentifierPool.prototype.checkIn = function (id) {
this.ids.add(id);
};
return IdentifierPool;
}());
es.IdentifierPool = IdentifierPool;
})(es || (es = {}));
var es;
(function (es) {
var Matcher = /** @class */ (function () {
function Matcher() {

File diff suppressed because one or more lines are too long

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@@ -9,7 +9,6 @@ module es {
}
export class Entity implements IEqualityComparable {
public static _idGenerator: number = 0;
public static entityComparer: IComparer<Entity> = new EntityComparer();
/**
* 当前实体所属的场景
@@ -37,12 +36,12 @@ module es {
public updateInterval: number = 1;
public componentBits: Bits;
constructor(name: string) {
constructor(name: string, id: number) {
this.components = new ComponentList(this);
this.transform = new Transform(this);
this.componentBits = new Bits();
this.name = name;
this.id = Entity._idGenerator++;
this.id = id;
}
public _isDestroyed: boolean;
@@ -319,6 +318,7 @@ module es {
*/
public destroy() {
this._isDestroyed = true;
this.scene.identifierPool.checkIn(this.id);
this.scene.entities.remove(this);
this.transform.parent = null;

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@@ -13,11 +13,13 @@ module es {
public readonly entityProcessors: EntityProcessorList;
public readonly _sceneComponents: SceneComponent[] = [];
public readonly identifierPool: IdentifierPool;
private _didSceneBegin: boolean;
constructor() {
this.entities = new EntityList(this);
this.entityProcessors = new EntityProcessorList();
this.identifierPool = new IdentifierPool();
this.initialize();
}
@@ -145,7 +147,7 @@ module es {
* @param name
*/
public createEntity(name: string) {
let entity = new Entity(name);
let entity = new Entity(name, this.identifierPool.checkOut());
return this.addEntity(entity);
}

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@@ -0,0 +1,22 @@
module es {
export class IdentifierPool {
private ids: Bag<number>;
private nextAvailableId_ = 0;
constructor() {
this.ids = new Bag<number>();
}
public checkOut(): number {
if (this.ids.size() > 0) {
return this.ids.removeLast();
}
return this.nextAvailableId_++;
}
public checkIn(id: number): void {
this.ids.add(id);
}
}
}