performancemonitor由内部框架维护
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@@ -180,7 +180,7 @@ export class Core {
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this._serviceContainer.registerInstance(PoolManager, this._poolManager);
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// 初始化场景管理器
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this._sceneManager = new SceneManager();
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this._sceneManager = new SceneManager(this._performanceMonitor);
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this._serviceContainer.registerInstance(SceneManager, this._sceneManager);
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// 设置场景切换回调,通知调试管理器
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@@ -6,6 +6,7 @@ import { ComponentStorageManager } from './Core/ComponentStorage';
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import { QuerySystem } from './Core/QuerySystem';
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import { TypeSafeEventSystem } from './Core/EventSystem';
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import type { ReferenceTracker } from './Core/ReferenceTracker';
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import type { ServiceContainer } from '../Core/ServiceContainer';
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/**
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* 场景接口定义
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@@ -67,6 +68,13 @@ export interface IScene {
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*/
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readonly referenceTracker: ReferenceTracker;
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/**
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* 服务容器
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*
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* 场景级别的依赖注入容器,用于管理服务的生命周期。
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*/
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readonly services: ServiceContainer;
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/**
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* 获取系统列表
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*/
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@@ -171,12 +179,4 @@ export interface ISceneConfig {
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* 场景名称
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*/
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name?: string;
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/**
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* 性能监控器实例(可选)
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*
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* 如果不提供,Scene会自动从Core.services获取全局PerformanceMonitor。
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* 提供此参数可以实现场景级别的独立性能监控。
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*/
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performanceMonitor?: any;
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}
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@@ -21,7 +21,7 @@ import { createLogger } from '../Utils/Logger';
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/**
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* 游戏场景默认实现类
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*
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*
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* 实现IScene接口,提供场景的基础功能。
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* 推荐使用组合而非继承的方式来构建自定义场景。
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*/
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@@ -97,11 +97,11 @@ export class Scene implements IScene {
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private readonly logger: ReturnType<typeof createLogger>;
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/**
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* 性能监控器
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* 性能监控器缓存
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*
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* 用于监控场景和系统的性能。可以在构造函数中注入,如果不提供则从Core获取。
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* 用于监控场景和系统的性能。从 ServiceContainer 获取。
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*/
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private readonly _performanceMonitor: PerformanceMonitor;
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private _performanceMonitor: PerformanceMonitor | null = null;
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/**
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* 场景是否已开始运行
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@@ -182,10 +182,6 @@ export class Scene implements IScene {
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this._services = new ServiceContainer();
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this.logger = createLogger('Scene');
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// 从配置获取 PerformanceMonitor,如果未提供则创建一个新实例
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// Scene 应该是独立的,不依赖于 Core,通过构造函数参数明确依赖关系
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this._performanceMonitor = config?.performanceMonitor || new PerformanceMonitor();
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if (config?.name) {
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this.name = config.name;
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}
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@@ -201,6 +197,19 @@ export class Scene implements IScene {
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}
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}
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/**
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* 获取性能监控器
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*
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* 从 ServiceContainer 获取,如果未注册则创建默认实例(向后兼容)
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*/
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private get performanceMonitor(): PerformanceMonitor {
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if (!this._performanceMonitor) {
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this._performanceMonitor = this._services.tryResolve(PerformanceMonitor)
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?? new PerformanceMonitor();
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}
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return this._performanceMonitor;
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}
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/**
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* 初始化场景
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*
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@@ -578,7 +587,7 @@ export class Scene implements IScene {
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system.scene = this;
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system.setPerformanceMonitor(this._performanceMonitor);
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system.setPerformanceMonitor(this.performanceMonitor);
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const metadata = getSystemMetadata(constructor);
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if (metadata?.updateOrder !== undefined) {
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@@ -4,6 +4,7 @@ import { Time } from '../Utils/Time';
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import { createLogger } from '../Utils/Logger';
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import type { IService } from '../Core/ServiceContainer';
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import { World } from './World';
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import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
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/**
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* 单场景管理器
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@@ -73,14 +74,20 @@ export class SceneManager implements IService {
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*/
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private _onSceneChangedCallback?: () => void;
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/**
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* 性能监控器(从 Core 注入)
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*/
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private _performanceMonitor: PerformanceMonitor | null = null;
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/**
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* 默认场景ID
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*/
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private static readonly DEFAULT_SCENE_ID = '__main__';
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constructor() {
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constructor(performanceMonitor?: PerformanceMonitor) {
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this._defaultWorld = new World({ name: '__default__' });
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this._defaultWorld.start();
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this._performanceMonitor = performanceMonitor || null;
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}
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/**
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@@ -111,6 +118,11 @@ export class SceneManager implements IService {
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// 移除旧场景
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this._defaultWorld.removeAllScenes();
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// 注册全局 PerformanceMonitor 到 Scene 的 ServiceContainer
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if (this._performanceMonitor) {
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scene.services.registerInstance(PerformanceMonitor, this._performanceMonitor);
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}
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// 通过 World 创建新场景
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this._defaultWorld.createScene(SceneManager.DEFAULT_SCENE_ID, scene);
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this._defaultWorld.setSceneActive(SceneManager.DEFAULT_SCENE_ID, true);
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@@ -589,25 +589,10 @@ describe('Scene - 场景管理系统测试', () => {
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});
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});
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describe('依赖注入优化', () => {
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test('应该支持注入自定义PerformanceMonitor', () => {
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const mockPerfMonitor = {
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startMeasure: jest.fn(),
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endMeasure: jest.fn(),
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recordSystemData: jest.fn(),
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recordEntityCount: jest.fn(),
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recordComponentCount: jest.fn(),
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update: jest.fn(),
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getSystemData: jest.fn(),
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getSystemStats: jest.fn(),
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resetSystem: jest.fn(),
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reset: jest.fn(),
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dispose: jest.fn()
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};
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describe('性能监控', () => {
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test('Scene应该自动创建PerformanceMonitor', () => {
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const customScene = new Scene({
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name: 'CustomScene',
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performanceMonitor: mockPerfMonitor as any
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name: 'CustomScene'
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});
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class TestSystem extends EntitySystem {
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@@ -619,13 +604,14 @@ describe('Scene - 场景管理系统测试', () => {
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const system = new TestSystem();
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customScene.addEntityProcessor(system);
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expect(mockPerfMonitor).toBeDefined();
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expect(customScene).toBeDefined();
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customScene.end();
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});
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test('未提供PerformanceMonitor时应该从Core获取', () => {
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const defaultScene = new Scene({ name: 'DefaultScene' });
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test('每个Scene应该有独立的PerformanceMonitor', () => {
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const scene1 = new Scene({ name: 'Scene1' });
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const scene2 = new Scene({ name: 'Scene2' });
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class TestSystem extends EntitySystem {
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constructor() {
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@@ -633,12 +619,14 @@ describe('Scene - 场景管理系统测试', () => {
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}
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}
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const system = new TestSystem();
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defaultScene.addEntityProcessor(system);
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scene1.addEntityProcessor(new TestSystem());
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scene2.addEntityProcessor(new TestSystem());
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expect(defaultScene).toBeDefined();
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expect(scene1).toBeDefined();
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expect(scene2).toBeDefined();
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defaultScene.end();
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scene1.end();
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scene2.end();
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});
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});
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});
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