移除 Entity._localComponents/强制Entity必须属于Scene/简化组件操作逻辑

This commit is contained in:
YHH
2025-10-10 16:31:43 +08:00
parent bf14b59a28
commit 62d7521384
12 changed files with 158 additions and 158 deletions

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@@ -1,5 +1,6 @@
import { Component } from '../../src/ECS/Component';
import { Entity } from '../../src/ECS/Entity';
import { Scene } from '../../src/ECS/Scene';
// 测试组件
class TestComponent extends Component {
@@ -23,12 +24,13 @@ class AnotherTestComponent extends Component {
describe('Component - 组件基类测试', () => {
let component: TestComponent;
let entity: Entity;
let scene: Scene;
beforeEach(() => {
// Reset component ID generator to avoid BigInt issues
Component._idGenerator = 0;
component = new TestComponent();
entity = new Entity('TestEntity', 1);
scene = new Scene();
entity = scene.createEntity('TestEntity');
});
describe('基本功能', () => {

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@@ -568,9 +568,9 @@ describe('FluentAPI - 流式API测试', () => {
let batchOp: EntityBatchOperator;
beforeEach(() => {
entity1 = new Entity('Entity1', 1);
entity2 = new Entity('Entity2', 2);
entity3 = new Entity('Entity3', 3);
entity1 = scene.createEntity('Entity1');
entity2 = scene.createEntity('Entity2');
entity3 = scene.createEntity('Entity3');
batchOp = new EntityBatchOperator([entity1, entity2, entity3]);
});

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@@ -2,6 +2,7 @@ import { QuerySystem, QueryBuilder, QueryConditionType } from '../../../src/ECS/
import { Entity } from '../../../src/ECS/Entity';
import { Component } from '../../../src/ECS/Component';
import { ComponentRegistry, ComponentType } from '../../../src/ECS/Core/ComponentStorage';
import { Scene } from '../../../src/ECS/Scene';
// 测试组件
class PositionComponent extends Component {
@@ -75,6 +76,7 @@ class PhysicsComponent extends Component {
describe('QuerySystem - 查询系统测试', () => {
let querySystem: QuerySystem;
let entities: Entity[];
let scene: Scene;
let originalAddComponent: any;
let originalRemoveComponent: any;
let originalRemoveAllComponents: any;
@@ -82,13 +84,14 @@ describe('QuerySystem - 查询系统测试', () => {
beforeEach(() => {
querySystem = new QuerySystem();
entities = [];
scene = new Scene();
// 创建测试实体
for (let i = 0; i < 10; i++) {
const entity = new Entity(`Entity_${i}`, i + 1);
const entity = scene.createEntity(`Entity_${i}`);
entities.push(entity);
}
// 将实体添加到查询系统
querySystem.setEntities(entities);
@@ -288,16 +291,12 @@ describe('QuerySystem - 查询系统测试', () => {
// 创建大量具有相同组件组合的实体
for (let i = 0; i < entityCount; i++) {
const entity = new Entity(`PerfEntity_${i}`, i + 100);
testEntities.push(entity);
}
// 先添加组件
for (const entity of testEntities) {
const entity = scene.createEntity(`PerfEntity_${i}`);
entity.addComponent(new PositionComponent(0, 0));
entity.addComponent(new VelocityComponent(1, 1));
testEntities.push(entity);
}
// 将实体添加到查询系统
querySystem.setEntities([...entities, ...testEntities]);
@@ -343,31 +342,27 @@ describe('QuerySystem - 查询系统测试', () => {
const entityCount = 5000;
const testEntities: Entity[] = [];
// 创建大量实体
// 创建大量实体并分配组件
for (let i = 0; i < entityCount; i++) {
const entity = new Entity(`MaskEntity_${i}`, i + 200);
testEntities.push(entity);
}
// 先随机分配组件
for (let i = 0; i < entityCount; i++) {
const entity = testEntities[i];
const entity = scene.createEntity(`MaskEntity_${i}`);
entity.addComponent(new PositionComponent(i, i));
if (i % 2 === 0) {
entity.addComponent(new VelocityComponent(1, 1));
}
if (i % 3 === 0) {
entity.addComponent(new HealthComponent(100));
}
if (i % 5 === 0) {
entity.addComponent(new RenderComponent(true));
}
testEntities.push(entity);
}
// 将实体添加到查询系统
querySystem.setEntities([...entities, ...testEntities]);
@@ -499,13 +494,13 @@ describe('QuerySystem - 查询系统测试', () => {
// 创建大量实体
for (let i = 0; i < entityCount; i++) {
const entity = new Entity(`MemEntity_${i}`, i + 300);
const entity = scene.createEntity(`MemEntity_${i}`);
entity.addComponent(new PositionComponent(i, i));
if (i % 2 === 0) {
entity.addComponent(new VelocityComponent(1, 1));
}
testEntities.push(entity);
}
@@ -785,7 +780,7 @@ describe('QuerySystem - 查询系统测试', () => {
describe('实体管理功能', () => {
test('应该能够添加和移除单个实体', () => {
const newEntity = new Entity('NewEntity', 999);
const newEntity = scene.createEntity('NewEntity');
querySystem.addEntity(newEntity);
let stats = querySystem.getStats();
@@ -798,9 +793,9 @@ describe('QuerySystem - 查询系统测试', () => {
test('应该能够批量添加实体', () => {
const newEntities = [
new Entity('Batch1', 997),
new Entity('Batch2', 998),
new Entity('Batch3', 999)
scene.createEntity('Batch1'),
scene.createEntity('Batch2'),
scene.createEntity('Batch3')
];
querySystem.addEntities(newEntities);
@@ -810,8 +805,8 @@ describe('QuerySystem - 查询系统测试', () => {
test('应该能够批量添加实体(无重复检查)', () => {
const newEntities = [
new Entity('Unchecked1', 995),
new Entity('Unchecked2', 996)
scene.createEntity('Unchecked1'),
scene.createEntity('Unchecked2')
];
querySystem.addEntitiesUnchecked(newEntities);
@@ -846,43 +841,34 @@ describe('QuerySystem - 查询系统测试', () => {
});
describe('组件变动同步问题测试', () => {
test('没有Scene时组件变动不会自动同步符合ECS架构', () => {
test('Entity必须有Scene才能添加组件', () => {
// 创建一个独立的QuerySystem和实体
const independentQuerySystem = new QuerySystem();
const testEntity = new Entity('TestEntity', 9999);
const testEntity = scene.createEntity('TestEntity');
// 确保实体没有scene
expect(testEntity.scene).toBe(null);
// Entity现在必须有scene
expect(testEntity.scene).toBeTruthy();
// 添加实体到查询系统
independentQuerySystem.addEntity(testEntity);
// 初始查询应该没有PositionComponent的实体
const result1 = independentQuerySystem.queryAll(PositionComponent);
expect(result1.entities.length).toBe(0);
// 添加组件但没有Scene不会自动同步
// 添加组件
testEntity.addComponent(new PositionComponent(100, 200));
// 查询系统不知道组件变化(这是预期行为)
const result2 = independentQuerySystem.queryAll(PositionComponent);
expect(result2.entities.length).toBe(0); // 查询系统没有自动更新
expect(testEntity.hasComponent(PositionComponent)).toBe(true); // 但实体确实有这个组件
// 手动同步后应该能找到
independentQuerySystem.updateEntity(testEntity);
const result3 = independentQuerySystem.queryAll(PositionComponent);
expect(result3.entities.length).toBe(1);
expect(result3.entities[0]).toBe(testEntity);
const result = independentQuerySystem.queryAll(PositionComponent);
expect(result.entities.length).toBe(1);
expect(result.entities[0]).toBe(testEntity);
});
test('有Scene但没有querySystem时组件变动应该安全', () => {
const testEntity = new Entity('TestEntity2', 9998);
const testEntity = scene.createEntity('TestEntity2');
// 模拟一个没有querySystem的scene
// 模拟一个没有querySystem的scene但保留componentStorageManager
const mockScene = {
querySystem: null,
componentStorageManager: null,
componentStorageManager: scene.componentStorageManager,
clearSystemEntityCaches: jest.fn()
};
testEntity.scene = mockScene as any;
@@ -897,12 +883,12 @@ describe('QuerySystem - 查询系统测试', () => {
test('有Scene时ArchetypeSystem组件变动能正确同步', () => {
const independentQuerySystem = new QuerySystem();
const testEntity = new Entity('ArchetypeTestEntity', 9997);
const testEntity = scene.createEntity('ArchetypeTestEntity');
// 模拟Scene环境
// 模拟Scene环境保留componentStorageManager
const mockScene = {
querySystem: independentQuerySystem,
componentStorageManager: null,
componentStorageManager: scene.componentStorageManager,
clearSystemEntityCaches: jest.fn()
};
testEntity.scene = mockScene as any;
@@ -941,12 +927,12 @@ describe('QuerySystem - 查询系统测试', () => {
test('有Scene时removeAllComponents应该正确同步QuerySystem', () => {
const independentQuerySystem = new QuerySystem();
const testEntity = new Entity('RemoveAllTestEntity', 9996);
const testEntity = scene.createEntity('RemoveAllTestEntity');
// 模拟Scene环境
// 模拟Scene环境保留componentStorageManager
const mockScene = {
querySystem: independentQuerySystem,
componentStorageManager: null,
componentStorageManager: scene.componentStorageManager,
clearSystemEntityCaches: jest.fn()
};
testEntity.scene = mockScene as any;
@@ -978,7 +964,7 @@ describe('QuerySystem - 查询系统测试', () => {
test('手动同步updateEntity应该工作正常', () => {
const independentQuerySystem = new QuerySystem();
const testEntity = new Entity('ManualSyncTestEntity', 9995);
const testEntity = scene.createEntity('ManualSyncTestEntity');
independentQuerySystem.addEntity(testEntity);
@@ -1002,9 +988,9 @@ describe('QuerySystem - 查询系统测试', () => {
const querySystem = new QuerySystem();
// 创建带组件的实体
const entity1 = new Entity('BatchEntity1', 8001);
const entity2 = new Entity('BatchEntity2', 8002);
const entity3 = new Entity('BatchEntity3', 8003);
const entity1 = scene.createEntity('BatchEntity1');
const entity2 = scene.createEntity('BatchEntity2');
const entity3 = scene.createEntity('BatchEntity3');
entity1.addComponent(new PositionComponent(10, 20));
entity2.addComponent(new PositionComponent(30, 40));
@@ -1053,9 +1039,9 @@ describe('QuerySystem - 查询系统测试', () => {
describe('组件掩码字符串索引', () => {
test('应该为不同的组件组合生成不同的掩码字符串', () => {
// 创建具有不同组件组合的实体
const entity1 = new Entity('Entity1', 101);
const entity2 = new Entity('Entity2', 102);
const entity3 = new Entity('Entity3', 103);
const entity1 = scene.createEntity('Entity1');
const entity2 = scene.createEntity('Entity2');
const entity3 = scene.createEntity('Entity3');
entity1.addComponent(new PositionComponent(1, 1));
entity2.addComponent(new VelocityComponent(2, 2));
@@ -1071,22 +1057,22 @@ describe('QuerySystem - 查询系统测试', () => {
const withBoth = querySystem.queryAll(PositionComponent, VelocityComponent);
// entity1 应该在 withPosition 中
expect(withPosition.entities.some(e => e.id === 101)).toBe(true);
expect(withPosition.entities).toContain(entity1);
// entity2 应该在 withVelocity 中
expect(withVelocity.entities.some(e => e.id === 102)).toBe(true);
expect(withVelocity.entities).toContain(entity2);
// entity3 应该在所有查询中(因为它包含 Position 和 Velocity
expect(withPosition.entities.some(e => e.id === 103)).toBe(true);
expect(withVelocity.entities.some(e => e.id === 103)).toBe(true);
expect(withBoth.entities.some(e => e.id === 103)).toBe(true);
expect(withPosition.entities).toContain(entity3);
expect(withVelocity.entities).toContain(entity3);
expect(withBoth.entities).toContain(entity3);
// withBoth 只应该包含同时有两个组件的实体
expect(withBoth.entities.some(e => e.id === 101)).toBe(false); // 只有 Position
expect(withBoth.entities.some(e => e.id === 102)).toBe(false); // 只有 Velocity
expect(withBoth.entities).not.toContain(entity1); // 只有 Position
expect(withBoth.entities).not.toContain(entity2); // 只有 Velocity
});
test('相同组件组合的实体应该使用相同的掩码索引', () => {
const entity1 = new Entity('Entity1', 201);
const entity2 = new Entity('Entity2', 202);
const entity1 = scene.createEntity('Entity1');
const entity2 = scene.createEntity('Entity2');
// 两个实体都有相同的组件组合
entity1.addComponent(new PositionComponent(1, 1));
@@ -1101,8 +1087,8 @@ describe('QuerySystem - 查询系统测试', () => {
// 查询应该同时返回这两个实体
const result = querySystem.queryAll(PositionComponent, VelocityComponent);
expect(result.entities.some(e => e.id === 201)).toBe(true);
expect(result.entities.some(e => e.id === 202)).toBe(true);
expect(result.entities).toContain(entity1);
expect(result.entities).toContain(entity2);
});
});
});

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@@ -1,5 +1,6 @@
import { Entity } from '../../src/ECS/Entity';
import { Component } from '../../src/ECS/Component';
import { Scene } from '../../src/ECS/Scene';
// 测试组件类
class TestPositionComponent extends Component {
@@ -48,17 +49,19 @@ class TestRenderComponent extends Component {
describe('Entity - 组件缓存优化测试', () => {
let entity: Entity;
let scene: Scene;
beforeEach(() => {
// 创建新的实体
entity = new Entity('TestEntity', 1);
scene = new Scene();
entity = scene.createEntity('TestEntity');
});
describe('基本功能测试', () => {
test('应该能够创建实体', () => {
expect(entity.name).toBe('TestEntity');
expect(entity.id).toBe(1);
expect(entity.id).toBeGreaterThanOrEqual(0);
expect(entity.components.length).toBe(0);
expect(entity.scene).toBe(scene);
});
test('应该能够添加组件', () => {
@@ -262,7 +265,7 @@ describe('Entity - 组件缓存优化测试', () => {
const debugInfo = entity.getDebugInfo();
expect(debugInfo.name).toBe('TestEntity');
expect(debugInfo.id).toBe(1);
expect(debugInfo.id).toBeGreaterThanOrEqual(0);
expect(debugInfo.componentCount).toBe(2);
expect(debugInfo.componentTypes).toContain('TestPositionComponent');
expect(debugInfo.componentTypes).toContain('TestHealthComponent');

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@@ -82,6 +82,8 @@ class NonSerializableComponent extends Component {
}
describe('ECS Serialization System', () => {
let scene: Scene;
beforeEach(() => {
// 清空测试环境
ComponentRegistry.reset();
@@ -91,6 +93,9 @@ describe('ECS Serialization System', () => {
ComponentRegistry.register(VelocityComponent);
ComponentRegistry.register(PlayerComponent);
ComponentRegistry.register(HealthComponent);
// 创建测试场景
scene = new Scene();
});
describe('Component Serialization', () => {
@@ -185,22 +190,22 @@ describe('ECS Serialization System', () => {
describe('Entity Serialization', () => {
it('should serialize an entity with components', () => {
const entity = new Entity('Player', 1);
const entity = scene.createEntity('Player');
entity.addComponent(new PositionComponent(50, 100));
entity.addComponent(new VelocityComponent());
entity.tag = 10;
const serialized = EntitySerializer.serialize(entity);
expect(serialized.id).toBe(1);
expect(serialized.id).toBe(entity.id);
expect(serialized.name).toBe('Player');
expect(serialized.tag).toBe(10);
expect(serialized.components.length).toBe(2);
});
it('should serialize entity hierarchy', () => {
const parent = new Entity('Parent', 1);
const child = new Entity('Child', 2);
const parent = scene.createEntity('Parent');
const child = scene.createEntity('Child');
parent.addComponent(new PositionComponent(0, 0));
child.addComponent(new PositionComponent(10, 10));
@@ -209,7 +214,7 @@ describe('ECS Serialization System', () => {
const serialized = EntitySerializer.serialize(parent);
expect(serialized.children.length).toBe(1);
expect(serialized.children[0].id).toBe(2);
expect(serialized.children[0].id).toBe(child.id);
expect(serialized.children[0].name).toBe('Child');
});
@@ -237,7 +242,8 @@ describe('ECS Serialization System', () => {
serializedEntity,
registry,
() => idCounter++,
false
false,
scene
);
expect(entity.name).toBe('TestEntity');

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@@ -90,7 +90,7 @@ describe('EntitySystem', () => {
beforeEach(() => {
scene = new Scene();
system = new ConcreteEntitySystem();
entity = new Entity('test_entity', 1);
entity = scene.createEntity('test_entity');
entity.addComponent(new TestComponent(10));
scene.addEntity(entity);

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@@ -1,3 +1,4 @@
import { Scene } from '../../../src/ECS/Scene';
import { PassiveSystem } from '../../../src/ECS/Systems/PassiveSystem';
import { IntervalSystem } from '../../../src/ECS/Systems/IntervalSystem';
import { ProcessingSystem } from '../../../src/ECS/Systems/ProcessingSystem';
@@ -78,10 +79,12 @@ class ConcreteProcessingSystem extends ProcessingSystem {
}
describe('System Types - 系统类型测试', () => {
let scene: Scene;
let entity: Entity;
beforeEach(() => {
entity = new Entity('TestEntity', 1);
scene = new Scene();
entity = scene.createEntity('TestEntity');
// 重置时间系统
Time.update(0.016);
// 注册测试组件类型
@@ -282,10 +285,10 @@ describe('System Types - 系统类型测试', () => {
const interval = new ConcreteIntervalSystem(0.1);
const processing = new ConcreteProcessingSystem();
const matchingEntity = new Entity('Matching', 1);
const matchingEntity = scene.createEntity('Matching');
matchingEntity.addComponent(new TestComponent(100));
const nonMatchingEntity = new Entity('NonMatching', 2);
const nonMatchingEntity = scene.createEntity('NonMatching');
nonMatchingEntity.addComponent(new AnotherComponent('test'));
// 所有系统都应该匹配TestComponent

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@@ -1,6 +1,7 @@
import { ComponentSparseSet } from '../../../src/ECS/Utils/ComponentSparseSet';
import { Entity } from '../../../src/ECS/Entity';
import { Component } from '../../../src/ECS/Component';
import { Scene } from '../../../src/ECS/Scene';
// 测试组件类
class PositionComponent extends Component {
@@ -32,20 +33,21 @@ describe('ComponentSparseSet', () => {
let entity1: Entity;
let entity2: Entity;
let entity3: Entity;
let scene: Scene;
beforeEach(() => {
componentSparseSet = new ComponentSparseSet();
// 创建测试实体
entity1 = new Entity('entity1', 1);
scene = new Scene();
entity1 = scene.createEntity('entity1');
entity1.addComponent(new PositionComponent(10, 20));
entity1.addComponent(new VelocityComponent(1, 2));
entity2 = new Entity('entity2', 2);
entity2 = scene.createEntity('entity2');
entity2.addComponent(new PositionComponent(30, 40));
entity2.addComponent(new HealthComponent(80, 100));
entity3 = new Entity('entity3', 3);
entity3 = scene.createEntity('entity3');
entity3.addComponent(new VelocityComponent(3, 4));
entity3.addComponent(new HealthComponent(50, 100));
entity3.addComponent(new RenderComponent(true));
@@ -358,16 +360,16 @@ describe('ComponentSparseSet', () => {
// 创建大量实体
for (let i = 0; i < 1000; i++) {
const entity = new Entity(`entity${i}`, i);
const entity = scene.createEntity(`entity${i}`);
entity.addComponent(new PositionComponent(i, i));
if (i % 2 === 0) {
entity.addComponent(new VelocityComponent(1, 1));
}
if (i % 3 === 0) {
entity.addComponent(new HealthComponent(100, 100));
}
entities.push(entity);
componentSparseSet.addEntity(entity);
}