refactor(behavior-tree)!: 迁移到 Runtime 执行器架构 (#196)
* refactor(behavior-tree)!: 迁移到 Runtime 执行器架构 * fix(behavior-tree): 修复LogAction中的ReDoS安全漏洞 * feat(behavior-tree): 完善行为树核心功能并修复类型错误
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import { TaskStatus, NodeType } from '../../Types/TaskStatus';
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import { INodeExecutor, NodeExecutionContext, BindingHelper } from '../NodeExecutor';
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import { NodeExecutorMetadata } from '../NodeMetadata';
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/**
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* 执行动作执行器
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*
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* 执行自定义动作逻辑
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*/
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@NodeExecutorMetadata({
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implementationType: 'ExecuteAction',
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nodeType: NodeType.Action,
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displayName: '执行动作',
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description: '执行自定义动作逻辑',
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category: 'Action',
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configSchema: {
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actionName: {
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type: 'string',
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default: '',
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description: '动作名称(黑板中action_前缀的函数)'
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}
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}
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})
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export class ExecuteAction implements INodeExecutor {
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execute(context: NodeExecutionContext): TaskStatus {
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const { runtime, entity } = context;
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const actionName = BindingHelper.getValue<string>(context, 'actionName', '');
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if (!actionName) {
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return TaskStatus.Failure;
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}
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const actionFunction = runtime.getBlackboardValue<(entity: NodeExecutionContext['entity']) => TaskStatus>(`action_${actionName}`);
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if (!actionFunction || typeof actionFunction !== 'function') {
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return TaskStatus.Failure;
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}
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try {
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return actionFunction(entity);
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} catch (error) {
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console.error(`ExecuteAction failed: ${error}`);
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return TaskStatus.Failure;
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}
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}
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}
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