新增input类 用于管理触摸点信息
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@@ -102,14 +102,17 @@ class Main extends eui.UILayer {
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let player = scene.createEntity("player");
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player.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xFF0000);
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new Mover());
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player.addComponent(new PlayerController());
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player.addComponent(new FollowCamera(player));
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player.addComponent(new BoxCollider());
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for (let i = 0; i < 20; i ++){
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = scene.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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player2.addComponent(new BoxCollider());
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}
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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