新增MathHelper.toInt
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@@ -5864,7 +5864,7 @@ var es;
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}
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else {
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t = es.MathHelper.clamp01(t) * this._curveCount;
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res.range = Math.floor(t);
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res.range = es.MathHelper.toInt(t);
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t -= res.range;
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res.range *= 3;
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}
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@@ -6436,7 +6436,7 @@ var es;
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return t - Math.floor(t / length) * length;
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};
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MathHelper.floorToInt = function (f) {
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return Math.trunc(Math.floor(f));
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return this.toInt(Math.floor(f));
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};
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/**
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* 将值绕一圈移动的助手
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@@ -6611,6 +6611,9 @@ var es;
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MathHelper.fromAngle = function (angle) {
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return new es.Vector2(Math.cos(angle), Math.sin(angle)).normalizeEqual();
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};
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MathHelper.toInt = function (val) {
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return val > 0 ? Math.floor(val) : Math.ceil(val);
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};
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MathHelper.Epsilon = 0.00001;
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MathHelper.Rad2Deg = 57.29578;
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MathHelper.Deg2Rad = 0.0174532924;
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@@ -8208,10 +8211,8 @@ var es;
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if (layerMask === void 0) { layerMask = this.allLayers; }
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if (ignoredColliders === void 0) { ignoredColliders = null; }
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this._hitArray[0].reset();
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this.linecastAll(start, end, this._hitArray, layerMask);
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this._hitArray[0].reset();
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Physics.linecastAll(start, end, this._hitArray, layerMask, ignoredColliders);
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return this._hitArray[0].clone();
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return this._hitArray[0];
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};
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/**
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* 通过空间散列强制执行一行,并用该行命中的任何碰撞器填充hits数组
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@@ -8470,11 +8471,11 @@ var es;
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}
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while (currentCell.x != lastCell.x || currentCell.y != lastCell.y) {
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if (tMaxX < tMaxY) {
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currentCell.x = es.MathHelper.approach(currentCell.x, lastCell.x, Math.abs(stepX));
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currentCell.x = es.MathHelper.toInt(es.MathHelper.approach(currentCell.x, lastCell.x, Math.abs(stepX)));
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tMaxX += tDeltaX;
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}
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else {
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currentCell.y = es.MathHelper.approach(currentCell.y, lastCell.y, Math.abs(stepY));
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currentCell.y = es.MathHelper.toInt(es.MathHelper.approach(currentCell.y, lastCell.y, Math.abs(stepY)));
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tMaxY += tDeltaY;
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}
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cell = this.cellAtPosition(currentCell.x, currentCell.y);
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@@ -8682,7 +8683,7 @@ var es;
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if (this._cellHits.length === 0)
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return false;
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// 所有处理单元完成。对结果进行排序并将命中结果打包到结果数组中
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this._cellHits.sort(RaycastResultParser.compareRaycastHits);
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this._cellHits = this._cellHits.sort(RaycastResultParser.compareRaycastHits);
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for (var i = 0; i < this._cellHits.length; i++) {
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this._hits[this.hitCounter] = this._cellHits[i];
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// 增加命中计数器,如果它已经达到数组大小的限制,我们就完成了
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@@ -8700,7 +8701,7 @@ var es;
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};
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RaycastResultParser.compareRaycastHits = function (a, b) {
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if (a.distance !== b.distance) {
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return a.distance - b.distance;
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return b.distance - a.distance;
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}
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else {
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return a.collider.castSortOrder - b.collider.castSortOrder;
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