#28 tiled orthogonal支持
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@@ -1,6 +1,7 @@
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module es {
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import Bitmap = egret.Bitmap;
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export class TiledRendering {
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public static renderMap(map: TmxMap, container: egret.DisplayObjectContainer, position: Vector2, scale: Vector2, layerDepth: number) {
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map.layers.forEach(layer => {
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@@ -209,47 +210,55 @@ module es {
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// 对于y位置,我们需要考虑瓦片是否大于瓦片的高度和移位。
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// tiled使用左下角的坐标系统,而egret则使用左上角的坐标系统
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let tx = tile.x * tileWidth;
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let ty = tile.y * tileHeight;
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let tx = Math.floor(tile.x) * tileWidth;
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let ty = Math.floor(tile.y) * tileHeight;
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let rotation = 0;
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if (tile.diagonalFlip) {
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if (tile.horizontalFlip && tile.verticalFlip) {
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rotation = MathHelper.toDegrees(MathHelper.PiOver2);
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tx += tileHeight + (sourceRect.height * scale.y - tileHeight);
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ty -= (sourceRect.width * scale.x - tileWidth);
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} else if (tile.horizontalFlip) {
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rotation = MathHelper.toDegrees(-MathHelper.PiOver2);
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ty += tileHeight;
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} else if (tile.verticalFlip) {
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rotation = MathHelper.toDegrees(MathHelper.PiOver2);
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tx += tileWidth + (sourceRect.height * scale.y - tileHeight);
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ty += (tileWidth - sourceRect.width * scale.x);
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} else {
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rotation = MathHelper.toDegrees(-MathHelper.PiOver2);
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ty += tileHeight;
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}
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if (tile.horizontalFlip && tile.verticalFlip) {
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tx += tileHeight + (sourceRect.height * scale.y - tileHeight);
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ty -= (sourceRect.width * scale.x - tileWidth);
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} else if (tile.horizontalFlip) {
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tx += tileWidth + (sourceRect.height * scale.y - tileHeight);
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ty += tileHeight;
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} else if (tile.verticalFlip) {
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ty += (tileWidth - sourceRect.width * scale.x);
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} else {
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ty += tileHeight;
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// ty += (tileHeight - sourceRect.height * scale.y);
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}
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// 如果我们没有旋转(对角线翻转)移动y轴
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if (rotation == 0)
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ty += (tileHeight - sourceRect.height * scale.y);
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let pos = new Vector2(tx, ty).add(position);
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if (tile.tileset.image) {
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if (!tile.tileset.image.bitmap.getTexture(gid.toString())) {
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tile.tileset.image.texture = new Bitmap(tile.tileset.image.bitmap.createTexture(gid.toString(), sourceRect.x, sourceRect.y, sourceRect.width, sourceRect.height));
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if (container){
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let texture: egret.Texture = tile.tileset.image.bitmap.getTexture(`${gid}`);
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if (!texture) {
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texture = tile.tileset.image.bitmap.createTexture(`${gid}`, sourceRect.x, sourceRect.y, sourceRect.width, sourceRect.height);
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}
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tile.tileset.image.texture = new Bitmap(texture);
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container.addChild(tile.tileset.image.texture);
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if (tile.tileset.image.texture.x != pos.x) tile.tileset.image.texture.x = pos.x;
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if (tile.tileset.image.texture.y != pos.y) tile.tileset.image.texture.y = pos.y;
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if (tile.verticalFlip && tile.horizontalFlip){
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tile.tileset.image.texture.scaleX = -1;
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tile.tileset.image.texture.scaleY = -1;
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}else if (tile.verticalFlip){
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tile.tileset.image.texture.scaleX = scale.x;
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tile.tileset.image.texture.scaleY = -1;
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}else if(tile.horizontalFlip){
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tile.tileset.image.texture.scaleX = -1;
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tile.tileset.image.texture.scaleY = scale.y;
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}else{
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tile.tileset.image.texture.scaleX = scale.x;
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tile.tileset.image.texture.scaleY = scale.y;
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}
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if (tile.tileset.image.texture.rotation != rotation) tile.tileset.image.texture.rotation = rotation;
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if (tile.tileset.image.texture.anchorOffsetX != 0) tile.tileset.image.texture.anchorOffsetX = 0;
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if (tile.tileset.image.texture.anchorOffsetY != 0) tile.tileset.image.texture.anchorOffsetY = 0;
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}
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tile.tileset.image.texture.x = pos.x;
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tile.tileset.image.texture.y = pos.y;
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tile.tileset.image.texture.scaleX = scale.x;
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tile.tileset.image.texture.scaleY = scale.y;
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tile.tileset.image.texture.rotation = rotation;
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tile.tileset.image.texture.anchorOffsetX = 0;
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tile.tileset.image.texture.anchorOffsetY = 0;
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tile.tileset.image.texture.filters = [color];
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// tile.tileset.image.texture.filters = [color];
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} else {
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if (tilesetTile.image.texture) {
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if (!tilesetTile.image.bitmap.getTexture(gid.toString())) {
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