Merge remote-tracking branch 'remotes/origin/master' into issue-119-插件化编辑器

This commit is contained in:
YHH
2025-10-16 17:37:24 +08:00
2 changed files with 141 additions and 1 deletions

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@@ -275,15 +275,38 @@ export class SceneSerializer {
// 将实体添加到场景 // 将实体添加到场景
for (const entity of entities) { for (const entity of entities) {
scene.addEntity(entity); scene.addEntity(entity, true);
this.addChildrenRecursively(entity, scene);
} }
// 统一清理缓存(批量操作完成后)
scene.querySystem.clearCache();
scene.clearSystemEntityCaches();
// 反序列化场景自定义数据 // 反序列化场景自定义数据
if (serializedScene.sceneData) { if (serializedScene.sceneData) {
this.deserializeSceneData(serializedScene.sceneData, scene.sceneData); this.deserializeSceneData(serializedScene.sceneData, scene.sceneData);
} }
} }
/**
* 递归添加实体的所有子实体到场景
*
* 修复反序列化时子实体丢失的问题:
* EntitySerializer.deserialize会提前设置子实体的scene引用
* 导致Entity.addChild的条件判断(!child.scene)跳过scene.addEntity调用。
* 因此需要在SceneSerializer中统一递归添加所有子实体。
*
* @param entity 父实体
* @param scene 目标场景
*/
private static addChildrenRecursively(entity: Entity, scene: IScene): void {
for (const child of entity.children) {
scene.addEntity(child, true); // 延迟缓存清理
this.addChildrenRecursively(child, scene); // 递归处理子实体的子实体
}
}
/** /**
* 序列化场景自定义数据 * 序列化场景自定义数据
* *

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@@ -0,0 +1,117 @@
/**
* 父子实体序列化和反序列化测试
*
* 测试场景序列化和反序列化时父子实体关系的正确性
*/
import { Scene } from '../../../src';
describe('父子实体序列化测试', () => {
let scene: Scene;
beforeEach(() => {
scene = new Scene({ name: 'TestScene' });
});
afterEach(() => {
scene.end();
});
test('应该正确反序列化父子实体层次结构', () => {
// 创建父实体
const parent = scene.createEntity('parent');
parent.tag = 100;
// 创建2个子实体
const child1 = scene.createEntity('child1');
child1.tag = 200;
parent.addChild(child1);
const child2 = scene.createEntity('child2');
child2.tag = 200;
parent.addChild(child2);
// 创建1个顶层实体对照组
const topLevel = scene.createEntity('topLevel');
topLevel.tag = 200;
// 验证序列化前的状态
expect(scene.querySystem.queryAll().entities.length).toBe(4);
expect(scene.findEntitiesByTag(100).length).toBe(1);
expect(scene.findEntitiesByTag(200).length).toBe(3);
// 序列化
const serialized = scene.serialize({ format: 'json' });
// 创建新场景并反序列化
const scene2 = new Scene({ name: 'LoadTestScene' });
scene2.deserialize(serialized as string, {
strategy: 'replace',
preserveIds: true,
});
// 验证所有实体都被正确恢复
const allEntities = scene2.querySystem.queryAll().entities;
expect(allEntities.length).toBe(4);
expect(scene2.findEntitiesByTag(100).length).toBe(1);
expect(scene2.findEntitiesByTag(200).length).toBe(3);
// 验证父子关系正确恢复
const restoredParent = scene2.findEntity('parent');
expect(restoredParent).not.toBeNull();
expect(restoredParent!.children.length).toBe(2);
const restoredChild1 = scene2.findEntity('child1');
const restoredChild2 = scene2.findEntity('child2');
expect(restoredChild1).not.toBeNull();
expect(restoredChild2).not.toBeNull();
expect(restoredChild1!.parent).toBe(restoredParent);
expect(restoredChild2!.parent).toBe(restoredParent);
scene2.end();
});
test('应该正确反序列化多层级实体层次结构', () => {
// 创建多层级实体结构grandparent -> parent -> child
const grandparent = scene.createEntity('grandparent');
grandparent.tag = 1;
const parent = scene.createEntity('parent');
parent.tag = 2;
grandparent.addChild(parent);
const child = scene.createEntity('child');
child.tag = 3;
parent.addChild(child);
expect(scene.querySystem.queryAll().entities.length).toBe(3);
// 序列化
const serialized = scene.serialize({ format: 'json' });
// 创建新场景并反序列化
const scene2 = new Scene({ name: 'LoadTestScene' });
scene2.deserialize(serialized as string, {
strategy: 'replace',
preserveIds: true,
});
// 验证多层级结构正确恢复
expect(scene2.querySystem.queryAll().entities.length).toBe(3);
const restoredGrandparent = scene2.findEntity('grandparent');
const restoredParent = scene2.findEntity('parent');
const restoredChild = scene2.findEntity('child');
expect(restoredGrandparent).not.toBeNull();
expect(restoredParent).not.toBeNull();
expect(restoredChild).not.toBeNull();
expect(restoredParent!.parent).toBe(restoredGrandparent);
expect(restoredChild!.parent).toBe(restoredParent);
expect(restoredGrandparent!.children.length).toBe(1);
expect(restoredParent!.children.length).toBe(1);
scene2.end();
});
});