整理ecs框架
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@@ -1,8 +1,20 @@
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abstract class Shape extends egret.DisplayObject {
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public abstract bounds: Rectangle;
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public position: Vector2 = Vector2.zero;
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public abstract center: Vector2;
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abstract class Shape {
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/** 缓存的形状边界 内部字段 */
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public bounds: Rectangle;
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/**
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* 这不是中心。这个值不一定是物体的中心。对撞机更准确。
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* 应用任何转换旋转的localOffset
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* 内部字段
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*/
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public center: Vector2;
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/**
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* 有一个单独的位置字段可以让我们改变形状的位置来进行碰撞检查,而不是改变entity.position。
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* 触发碰撞器/边界/散列更新的位置。
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* 内部字段
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*/
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public position: Vector2;
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public abstract recalculateBounds(collider: Collider);
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public abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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public abstract overlaps(other: Shape);
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public abstract collidesWithShape(other: Shape): CollisionResult;
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