整理ecs框架
This commit is contained in:
@@ -1,234 +1,236 @@
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class Camera extends Component {
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private _zoom;
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private _origin: Vector2 = Vector2.zero;
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module es {
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export class Camera extends Component {
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private _zoom;
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private _origin: Vector2 = Vector2.zero;
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private _minimumZoom = 0.3;
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private _maximumZoom = 3;
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private _minimumZoom = 0.3;
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private _maximumZoom = 3;
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private _position: Vector2 = Vector2.zero;
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/**
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* 如果相机模式为cameraWindow 则会进行缓动移动
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* 该值为移动速度
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*/
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public followLerp = 0.1;
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public deadzone: Rectangle = new Rectangle();
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/** 锁定偏移量 默认中心 */
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public focusOffset: Vector2 = new Vector2();
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/** 是否地图锁定 如果锁定则需要设置mapSize属性 */
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public mapLockEnabled: boolean = false;
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/** 设置地图大小 默认从0 0左上角开始 只需要输入地图宽高 */
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public mapSize: Vector2 = new Vector2();
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/** 跟随的实体 设置后镜头将锁定目标为中心 */
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public targetEntity: Entity;
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private _worldSpaceDeadZone: Rectangle = new Rectangle();
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private _desiredPositionDelta: Vector2 = new Vector2();
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private _targetCollider: Collider;
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/** 相机模式 */
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public cameraStyle: CameraStyle = CameraStyle.lockOn;
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private _position: Vector2 = Vector2.zero;
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/**
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* 如果相机模式为cameraWindow 则会进行缓动移动
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* 该值为移动速度
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*/
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public followLerp = 0.1;
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public deadzone: Rectangle = new Rectangle();
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/** 锁定偏移量 默认中心 */
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public focusOffset: Vector2 = new Vector2();
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/** 是否地图锁定 如果锁定则需要设置mapSize属性 */
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public mapLockEnabled: boolean = false;
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/** 设置地图大小 默认从0 0左上角开始 只需要输入地图宽高 */
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public mapSize: Vector2 = new Vector2();
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/** 跟随的实体 设置后镜头将锁定目标为中心 */
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public targetEntity: Entity;
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private _worldSpaceDeadZone: Rectangle = new Rectangle();
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private _desiredPositionDelta: Vector2 = new Vector2();
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private _targetCollider: Collider;
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/** 相机模式 */
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public cameraStyle: CameraStyle = CameraStyle.lockOn;
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public get zoom(){
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if (this._zoom == 0)
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return 1;
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public get zoom(){
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if (this._zoom == 0)
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return 1;
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if (this._zoom < 1)
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return MathHelper.map(this._zoom, this._minimumZoom, 1, -1, 0);
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if (this._zoom < 1)
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return MathHelper.map(this._zoom, this._minimumZoom, 1, -1, 0);
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return MathHelper.map(this._zoom, 1, this._maximumZoom, 0, 1);
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}
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public set zoom(value: number){
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this.setZoom(value);
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}
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public get minimumZoom(){
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return this._minimumZoom;
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}
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public set minimumZoom(value: number){
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this.setMinimumZoom(value);
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}
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public get maximumZoom(){
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return this._maximumZoom;
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}
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public set maximumZoom(value: number){
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this.setMaximumZoom(value);
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}
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public get origin(){
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return this._origin;
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}
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public set origin(value: Vector2){
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if (this._origin != value){
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this._origin = value;
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}
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}
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public get position(){
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return this._position;
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}
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public set position(value: Vector2){
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this._position = value;
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}
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public get x(){
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return this._position.x;
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}
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public set x(value: number){
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this._position.x = value;
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}
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public get y(){
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return this._position.y;
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}
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public set y(value: number){
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this._position.y = value;
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}
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constructor() {
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super();
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this.width = SceneManager.stage.stageWidth;
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this.height = SceneManager.stage.stageHeight;
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this.setZoom(0);
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}
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public onSceneSizeChanged(newWidth: number, newHeight: number){
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let oldOrigin = this._origin;
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this.origin = new Vector2(newWidth / 2, newHeight / 2);
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this.entity.position = Vector2.add(this.entity.position, Vector2.subtract(this._origin, oldOrigin));
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}
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public setMinimumZoom(minZoom: number): Camera{
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if (this._zoom < minZoom)
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this._zoom = this.minimumZoom;
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this._minimumZoom = minZoom;
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return this;
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}
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public setMaximumZoom(maxZoom: number): Camera {
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if (this._zoom > maxZoom)
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this._zoom = maxZoom;
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this._maximumZoom = maxZoom;
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return this;
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}
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public setZoom(zoom: number): Camera{
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let newZoom = MathHelper.clamp(zoom, -1, 1);
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if (newZoom == 0){
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this._zoom = 1;
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} else if(newZoom < 0){
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this._zoom = MathHelper.map(newZoom, -1, 0, this._minimumZoom, 1);
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} else {
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this._zoom = MathHelper.map(newZoom, 0, 1, 1, this._maximumZoom);
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return MathHelper.map(this._zoom, 1, this._maximumZoom, 0, 1);
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}
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SceneManager.scene.scaleX = this._zoom;
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SceneManager.scene.scaleY = this._zoom;
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return this;
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}
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public setRotation(rotation: number): Camera {
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SceneManager.scene.rotation = rotation;
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return this;
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}
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public setPosition(position: Vector2){
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this.entity.position = position;
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return this;
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}
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public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow){
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this.targetEntity = targetEntity;
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this.cameraStyle = cameraStyle;
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let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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switch (this.cameraStyle){
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case CameraStyle.cameraWindow:
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let w = cameraBounds.width / 6;
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let h = cameraBounds.height / 3;
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this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
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break;
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case CameraStyle.lockOn:
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this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
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break;
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public set zoom(value: number){
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this.setZoom(value);
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}
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}
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public update(){
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let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5));
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this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
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this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
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this._worldSpaceDeadZone.width = this.deadzone.width;
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this._worldSpaceDeadZone.height = this.deadzone.height;
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public get minimumZoom(){
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return this._minimumZoom;
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}
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if (this.targetEntity)
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this.updateFollow();
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public set minimumZoom(value: number){
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this.setMinimumZoom(value);
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}
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this.position = Vector2.lerp(this.position, Vector2.add(this.position, this._desiredPositionDelta), this.followLerp);
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this.entity.roundPosition();
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public get maximumZoom(){
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return this._maximumZoom;
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}
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if (this.mapLockEnabled){
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this.position = this.clampToMapSize(this.position);
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public set maximumZoom(value: number){
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this.setMaximumZoom(value);
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}
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public get origin(){
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return this._origin;
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}
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public set origin(value: Vector2){
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if (this._origin != value){
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this._origin = value;
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}
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}
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public get position(){
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return this._position;
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}
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public set position(value: Vector2){
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this._position = value;
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}
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public get x(){
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return this._position.x;
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}
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public set x(value: number){
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this._position.x = value;
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}
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public get y(){
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return this._position.y;
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}
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public set y(value: number){
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this._position.y = value;
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}
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constructor() {
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super();
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this.width = SceneManager.stage.stageWidth;
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this.height = SceneManager.stage.stageHeight;
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this.setZoom(0);
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}
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public onSceneSizeChanged(newWidth: number, newHeight: number){
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let oldOrigin = this._origin;
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this.origin = new Vector2(newWidth / 2, newHeight / 2);
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this.entity.position = Vector2.add(this.entity.position, Vector2.subtract(this._origin, oldOrigin));
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}
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public setMinimumZoom(minZoom: number): Camera{
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if (this._zoom < minZoom)
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this._zoom = this.minimumZoom;
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this._minimumZoom = minZoom;
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return this;
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}
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public setMaximumZoom(maxZoom: number): Camera {
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if (this._zoom > maxZoom)
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this._zoom = maxZoom;
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this._maximumZoom = maxZoom;
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return this;
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}
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public setZoom(zoom: number): Camera{
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let newZoom = MathHelper.clamp(zoom, -1, 1);
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if (newZoom == 0){
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this._zoom = 1;
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} else if(newZoom < 0){
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this._zoom = MathHelper.map(newZoom, -1, 0, this._minimumZoom, 1);
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} else {
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this._zoom = MathHelper.map(newZoom, 0, 1, 1, this._maximumZoom);
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}
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SceneManager.scene.scaleX = this._zoom;
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SceneManager.scene.scaleY = this._zoom;
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return this;
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}
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public setRotation(rotation: number): Camera {
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SceneManager.scene.rotation = rotation;
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return this;
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}
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public setPosition(position: Vector2){
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this.entity.position = position;
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return this;
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}
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public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow){
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this.targetEntity = targetEntity;
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this.cameraStyle = cameraStyle;
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let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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switch (this.cameraStyle){
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case CameraStyle.cameraWindow:
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let w = cameraBounds.width / 6;
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let h = cameraBounds.height / 3;
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this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
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break;
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case CameraStyle.lockOn:
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this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
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break;
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}
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}
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public update(){
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let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5));
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this._worldSpaceDeadZone.x = this.position.x - halfScreen.x * SceneManager.scene.scaleX + this.deadzone.x + this.focusOffset.x;
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this._worldSpaceDeadZone.y = this.position.y - halfScreen.y * SceneManager.scene.scaleY + this.deadzone.y + this.focusOffset.y;
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this._worldSpaceDeadZone.width = this.deadzone.width;
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this._worldSpaceDeadZone.height = this.deadzone.height;
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if (this.targetEntity)
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this.updateFollow();
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this.position = Vector2.lerp(this.position, Vector2.add(this.position, this._desiredPositionDelta), this.followLerp);
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this.entity.roundPosition();
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if (this.mapLockEnabled){
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this.position = this.clampToMapSize(this.position);
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this.entity.roundPosition();
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}
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}
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private clampToMapSize(position: Vector2){
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let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5));
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let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
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return Vector2.clamp(position, halfScreen, cameraMax);
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}
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private updateFollow(){
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this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
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if (this.cameraStyle == CameraStyle.lockOn){
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let targetX = this.targetEntity.position.x;
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let targetY = this.targetEntity.position.y;
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if (this._worldSpaceDeadZone.x > targetX)
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this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
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else if(this._worldSpaceDeadZone.x < targetX)
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this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
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if (this._worldSpaceDeadZone.y < targetY)
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this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
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else if(this._worldSpaceDeadZone.y > targetY)
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this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
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} else {
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if (!this._targetCollider){
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this._targetCollider = this.targetEntity.getComponent<Collider>(Collider);
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if (!this._targetCollider)
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return;
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}
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let targetBounds = this.targetEntity.getComponent<Collider>(Collider).bounds;
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if (!this._worldSpaceDeadZone.containsRect(targetBounds)){
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if (this._worldSpaceDeadZone.left > targetBounds.left)
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this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
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else if(this._worldSpaceDeadZone.right < targetBounds.right)
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this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
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if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
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this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
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else if(this._worldSpaceDeadZone.top > targetBounds.top)
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this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
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}
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}
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}
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}
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private clampToMapSize(position: Vector2){
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let cameraBounds = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
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let halfScreen = Vector2.multiply(new Vector2(cameraBounds.width, cameraBounds.height), new Vector2(0.5));
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let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
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return Vector2.clamp(position, halfScreen, cameraMax);
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}
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private updateFollow(){
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this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
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if (this.cameraStyle == CameraStyle.lockOn){
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let targetX = this.targetEntity.position.x;
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let targetY = this.targetEntity.position.y;
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if (this._worldSpaceDeadZone.x > targetX)
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this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
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else if(this._worldSpaceDeadZone.x < targetX)
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this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
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if (this._worldSpaceDeadZone.y < targetY)
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this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
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else if(this._worldSpaceDeadZone.y > targetY)
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this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
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} else {
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if (!this._targetCollider){
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this._targetCollider = this.targetEntity.getComponent<Collider>(Collider);
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if (!this._targetCollider)
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return;
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}
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let targetBounds = this.targetEntity.getComponent<Collider>(Collider).bounds;
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if (!this._worldSpaceDeadZone.containsRect(targetBounds)){
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if (this._worldSpaceDeadZone.left > targetBounds.left)
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this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
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else if(this._worldSpaceDeadZone.right < targetBounds.right)
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this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
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if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
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this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
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else if(this._worldSpaceDeadZone.top > targetBounds.top)
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this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
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}
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}
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export enum CameraStyle {
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lockOn,
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cameraWindow,
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}
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}
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enum CameraStyle {
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lockOn,
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cameraWindow,
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}
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Block a user