整理ecs框架
This commit is contained in:
@@ -1403,6 +1403,7 @@ var SceneManager = (function () {
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SceneManager.content = new ContentManager();
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SceneManager.stage = stage;
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SceneManager.initialize(stage);
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SceneManager.timerRuler = new TimeRuler();
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}
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Object.defineProperty(SceneManager, "Instance", {
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get: function () {
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@@ -1435,6 +1436,7 @@ var SceneManager = (function () {
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Input.initialize(stage);
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};
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SceneManager.update = function () {
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SceneManager.startDebugUpdate();
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Time.update(egret.getTimer());
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if (SceneManager._scene) {
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for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
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@@ -1453,6 +1455,7 @@ var SceneManager = (function () {
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SceneManager._scene.begin();
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}
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}
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SceneManager.endDebugUpdate();
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SceneManager.render();
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};
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SceneManager.render = function () {
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@@ -1493,6 +1496,13 @@ var SceneManager = (function () {
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SceneManager.emitter.emit(CoreEvents.SceneChanged);
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Time.sceneChanged();
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};
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SceneManager.startDebugUpdate = function () {
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TimeRuler.Instance.startFrame();
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TimeRuler.Instance.beginMark("update", 0x00FF00);
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};
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SceneManager.endDebugUpdate = function () {
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TimeRuler.Instance.endMark("update");
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};
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return SceneManager;
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}());
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var Camera = (function (_super) {
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@@ -1866,8 +1876,12 @@ var SpriteRenderer = (function (_super) {
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return this.isVisible;
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};
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SpriteRenderer.prototype.render = function (camera) {
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this.x = -camera.position.x + camera.origin.x;
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this.y = -camera.position.y + camera.origin.y;
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if (this.x != -camera.position.x + camera.origin.x ||
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this.y != -camera.position.y + camera.origin.y) {
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this.x = -camera.position.x + camera.origin.x;
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this.y = -camera.position.y + camera.origin.y;
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this.entity.onEntityTransformChanged(TransformComponent.position);
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}
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};
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SpriteRenderer.prototype.onRemovedFromEntity = function () {
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if (this.parent)
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@@ -2192,35 +2206,17 @@ var Collider = (function (_super) {
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_this.registeredPhysicsBounds = new Rectangle();
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_this.shouldColliderScaleAndRotateWithTransform = true;
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_this.collidesWithLayers = Physics.allLayers;
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_this._localOffset = new Vector2(0, 0);
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return _this;
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}
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Object.defineProperty(Collider.prototype, "bounds", {
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get: function () {
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this.shape.recalculateBounds(this);
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return this.shape.bounds;
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var shapeBounds = this.shape.bounds;
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var colliderBuonds = new Rectangle(this.entity.x, this.entity.y, shapeBounds.width, shapeBounds.height);
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return colliderBuonds;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Collider.prototype, "localOffset", {
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get: function () {
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return this._localOffset;
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},
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set: function (value) {
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this.setLocalOffset(value);
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},
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enumerable: true,
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configurable: true
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});
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Collider.prototype.setLocalOffset = function (offset) {
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if (this._localOffset != offset) {
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this.unregisterColliderWithPhysicsSystem();
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this._localOffset = offset;
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this._localOffsetLength = this._localOffset.length();
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this.registerColliderWithPhysicsSystem();
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}
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};
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Collider.prototype.registerColliderWithPhysicsSystem = function () {
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if (this._isParentEntityAddedToScene && !this._isColliderRegistered) {
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Physics.addCollider(this);
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@@ -2237,12 +2233,12 @@ var Collider = (function (_super) {
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return this.shape.overlaps(other.shape);
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};
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Collider.prototype.collidesWith = function (collider, motion) {
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var oldPosition = this.shape.position;
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this.shape.position = Vector2.add(this.shape.position, motion);
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var oldPosition = this.entity.position;
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this.entity.position = Vector2.add(this.entity.position, motion);
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var result = this.shape.collidesWithShape(collider.shape);
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if (result)
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result.collider = collider;
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this.shape.position = oldPosition;
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this.entity.position = oldPosition;
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return result;
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};
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Collider.prototype.onAddedToEntity = function () {
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@@ -2258,14 +2254,12 @@ var Collider = (function (_super) {
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if (this instanceof CircleCollider) {
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var circleCollider = this;
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circleCollider.radius = Math.max(width, height) * 0.5;
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this.localOffset = bounds.location;
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}
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else {
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var boxCollider = this;
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boxCollider.width = width;
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boxCollider.height = height;
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this.localOffset = bounds.location;
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this.width = width;
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this.height = height;
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}
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this.addChild(this.shape);
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}
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else {
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console.warn("Collider has no shape and no RenderableComponent. Can't figure out how to size it.");
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@@ -2277,6 +2271,7 @@ var Collider = (function (_super) {
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Collider.prototype.onRemovedFromEntity = function () {
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this.unregisterColliderWithPhysicsSystem();
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this._isParentEntityAddedToScene = false;
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this.removeChild(this.shape);
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};
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Collider.prototype.onEnabled = function () {
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this.registerColliderWithPhysicsSystem();
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@@ -2291,8 +2286,8 @@ var Collider = (function (_super) {
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Collider.prototype.update = function () {
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var renderable = this.entity.getComponent(RenderableComponent);
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if (renderable) {
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this.$setX(renderable.x + this.localOffset.x);
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this.$setY(renderable.y + this.localOffset.y);
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this.$setX(renderable.x);
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this.$setY(renderable.y);
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}
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};
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return Collider;
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@@ -2395,8 +2390,6 @@ var PolygonCollider = (function (_super) {
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var isPolygonClosed = points[0] == points[points.length - 1];
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if (isPolygonClosed)
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points.splice(points.length - 1, 1);
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var center = Polygon.findPolygonCenter(points);
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_this.setLocalOffset(center);
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Polygon.recenterPolygonVerts(points);
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_this.shape = new Polygon(points);
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return _this;
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@@ -4402,6 +4395,13 @@ var Rectangle = (function (_super) {
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}
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return boundsPoint;
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};
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Rectangle.prototype.setEgretRect = function (rect) {
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this.x = rect.x;
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this.y = rect.y;
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this.width = rect.width;
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this.height = rect.height;
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return this;
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};
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Rectangle.rectEncompassingPoints = function (points) {
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var minX = Number.POSITIVE_INFINITY;
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var minY = Number.POSITIVE_INFINITY;
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@@ -4687,24 +4687,37 @@ var Physics = (function () {
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Physics.allLayers = -1;
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return Physics;
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}());
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var Shape = (function () {
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var Shape = (function (_super) {
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__extends(Shape, _super);
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function Shape() {
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this.bounds = new Rectangle();
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this.position = Vector2.zero;
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return _super !== null && _super.apply(this, arguments) || this;
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}
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return Shape;
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}());
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}(egret.DisplayObject));
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var Polygon = (function (_super) {
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__extends(Polygon, _super);
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function Polygon(points, isBox) {
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var _this = _super.call(this) || this;
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_this.isUnrotated = true;
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_this._areEdgeNormalsDirty = true;
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_this.center = new Vector2();
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_this.setPoints(points);
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_this.isBox = isBox;
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return _this;
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}
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Object.defineProperty(Polygon.prototype, "position", {
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get: function () {
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return new Vector2(this.parent.x, this.parent.y);
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Polygon.prototype, "bounds", {
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get: function () {
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return new Rectangle(this.x, this.y, this.width, this.height);
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Polygon.prototype, "edgeNormals", {
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get: function () {
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if (this._areEdgeNormalsDirty)
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@@ -4829,36 +4842,6 @@ var Polygon = (function (_super) {
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}
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return verts;
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};
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Polygon.prototype.recalculateBounds = function (collider) {
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var localOffset = collider.localOffset;
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if (collider.shouldColliderScaleAndRotateWithTransform) {
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var hasUnitScale = true;
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var tempMat = void 0;
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var combinedMatrix = Matrix2D.createTranslation(-this._polygonCenter.x, -this._polygonCenter.y);
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if (collider.entity.scale != Vector2.one) {
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tempMat = Matrix2D.createScale(collider.entity.scale.x, collider.entity.scale.y);
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combinedMatrix = Matrix2D.multiply(combinedMatrix, tempMat);
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hasUnitScale = false;
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var scaledOffset = Vector2.multiply(collider.localOffset, collider.entity.scale);
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localOffset = scaledOffset;
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}
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if (collider.entity.rotation != 0) {
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tempMat = Matrix2D.createRotation(collider.entity.rotation, tempMat);
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combinedMatrix = Matrix2D.multiply(combinedMatrix, tempMat);
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var offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
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var offsetLength = hasUnitScale ? collider._localOffsetLength : (Vector2.multiply(collider.localOffset, collider.entity.scale)).length();
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localOffset = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, MathHelper.toDegrees(collider.entity.rotation) + offsetAngle);
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}
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tempMat = Matrix2D.createTranslation(this._polygonCenter.x, this._polygonCenter.y);
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combinedMatrix = Matrix2D.multiply(combinedMatrix, tempMat);
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Vector2Ext.transform(this._originalPoints, combinedMatrix, this.points);
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this.isUnrotated = collider.entity.rotation == 0;
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}
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this.position = Vector2.add(collider.entity.position, localOffset);
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this.bounds = Rectangle.rectEncompassingPoints(this.points);
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this.bounds.location = Vector2.add(this.bounds.location, this.position);
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this.center = localOffset;
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};
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return Polygon;
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}(Shape));
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var Box = (function (_super) {
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@@ -4880,16 +4863,14 @@ var Box = (function (_super) {
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return verts;
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};
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Box.prototype.overlaps = function (other) {
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if (this.isUnrotated) {
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if (other instanceof Box && other.isUnrotated)
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return this.bounds.intersects(other.bounds);
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if (other instanceof Circle)
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return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
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}
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if (other instanceof Box)
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return this.bounds.intersects(other.bounds);
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if (other instanceof Circle)
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return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
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return _super.prototype.overlaps.call(this, other);
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};
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Box.prototype.collidesWithShape = function (other) {
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if (this.isUnrotated && other instanceof Box && other.isUnrotated) {
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if (other instanceof Box) {
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return ShapeCollisions.boxToBox(this, other);
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}
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return _super.prototype.collidesWithShape.call(this, other);
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@@ -4907,9 +4888,7 @@ var Box = (function (_super) {
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this._originalPoints[i] = this.points[i];
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};
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Box.prototype.containsPoint = function (point) {
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if (this.isUnrotated)
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return this.bounds.contains(point.x, point.y);
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return _super.prototype.containsPoint.call(this, point);
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return this.bounds.contains(point.x, point.y);
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};
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return Box;
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}(Polygon));
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@@ -4922,11 +4901,25 @@ var Circle = (function (_super) {
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_this._originalRadius = radius;
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return _this;
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}
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Object.defineProperty(Circle.prototype, "position", {
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get: function () {
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return new Vector2(this.parent.x, this.parent.y);
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Circle.prototype, "bounds", {
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get: function () {
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return new Rectangle().setEgretRect(this.getBounds());
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},
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enumerable: true,
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configurable: true
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});
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Circle.prototype.pointCollidesWithShape = function (point) {
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return ShapeCollisions.pointToCircle(point, this);
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};
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Circle.prototype.collidesWithShape = function (other) {
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if (other instanceof Box && other.isUnrotated) {
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if (other instanceof Box) {
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return ShapeCollisions.circleToBox(this, other);
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}
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if (other instanceof Circle) {
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@@ -4937,24 +4930,8 @@ var Circle = (function (_super) {
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}
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throw new Error("Collisions of Circle to " + other + " are not supported");
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};
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Circle.prototype.recalculateBounds = function (collider) {
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this.center = collider.localOffset;
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if (collider.shouldColliderScaleAndRotateWithTransform) {
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var scale = collider.entity.scale;
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var hasUnitScale = scale.x == 1 && scale.y == 1;
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var maxScale = Math.max(scale.x, scale.y);
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this.radius = this._originalRadius * maxScale;
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if (collider.entity.rotation != 0) {
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var offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
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var offsetLength = hasUnitScale ? collider._localOffsetLength : (Vector2.multiply(collider.localOffset, collider.entity.scale)).length();
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this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, MathHelper.toDegrees(collider.entity.rotation) + offsetAngle);
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}
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}
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this.position = Vector2.add(collider.entity.position, this.center);
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this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
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};
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Circle.prototype.overlaps = function (other) {
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if (other instanceof Box && other.isUnrotated)
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if (other instanceof Box)
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return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
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if (other instanceof Circle)
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return Collisions.isCircleToCircle(this.position, this.radius, other.position, other.radius);
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@@ -5203,7 +5180,8 @@ var SpatialHash = (function () {
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for (var x = p1.x; x <= p2.x; x++) {
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for (var y = p1.y; y <= p2.y; y++) {
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var c = this.cellAtPosition(x, y, true);
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c.push(collider);
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if (c.indexOf(collider) == -1)
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c.push(collider);
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}
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}
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};
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@@ -5213,7 +5191,6 @@ var SpatialHash = (function () {
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SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
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var bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
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this._overlapTestCircle.radius = radius;
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this._overlapTestCircle.position = circleCenter;
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var resultCounter = 0;
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var aabbBroadphaseResult = this.aabbBroadphase(bounds, null, layerMask);
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bounds = aabbBroadphaseResult.bounds;
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@@ -5306,13 +5283,7 @@ var NumberDictionary = (function () {
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this._store = new Map();
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}
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NumberDictionary.prototype.getKey = function (x, y) {
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return Long.fromNumber(x).shiftLeft(32).or(this.intToUint(y)).toString();
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};
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NumberDictionary.prototype.intToUint = function (i) {
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if (i >= 0)
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return i;
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else
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return 4294967296 + i;
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return Long.fromNumber(x).shiftLeft(32).or(Long.fromNumber(y, false)).toString();
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};
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NumberDictionary.prototype.add = function (x, y, list) {
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this._store.set(this.getKey(x, y), list);
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@@ -6296,8 +6267,12 @@ var RectangleExt = (function () {
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}
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RectangleExt.union = function (first, point) {
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var rect = new Rectangle(point.x, point.y, 0, 0);
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var rectResult = first.union(rect);
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return new Rectangle(rectResult.x, rectResult.y, rectResult.width, rectResult.height);
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var result = new Rectangle();
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result.x = Math.min(first.x, rect.x);
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result.y = Math.min(first.y, rect.y);
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result.width = Math.max(first.right, rect.right) - result.x;
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result.height = Math.max(first.bottom, result.bottom) - result.y;
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return result;
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};
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return RectangleExt;
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}());
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@@ -6648,6 +6623,8 @@ var TimeRuler = (function () {
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var lock = new LockUtils(this._frameKey);
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lock.lock().then(function () {
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_this._updateCount = parseInt(egret.localStorage.getItem(_this._frameKey), 10);
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if (isNaN(_this._updateCount))
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_this._updateCount = 0;
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var count = _this._updateCount;
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count += 1;
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egret.localStorage.setItem(_this._frameKey, count.toString());
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@@ -6714,7 +6691,7 @@ var TimeRuler = (function () {
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throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
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}
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var markerId = _this._markerNameToIdMap.get(markerName);
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if (!markerId) {
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if (isNaN(markerId)) {
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markerId = _this.markers.length;
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_this._markerNameToIdMap.set(markerName, markerId);
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}
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@@ -6737,7 +6714,7 @@ var TimeRuler = (function () {
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throw new Error("call beginMark method before calling endMark method");
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}
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var markerId = _this._markerNameToIdMap.get(markerName);
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if (!markerId) {
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if (isNaN(markerId)) {
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throw new Error("Marker " + markerName + " is not registered. Make sure you specifed same name as you used for beginMark method");
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}
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var markerIdx = bar.markerNests[--bar.nestCount];
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@@ -6810,7 +6787,7 @@ var TimeRuler = (function () {
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var startY = position.y - (height - TimeRuler.barHeight);
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var y = startY;
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};
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TimeRuler.maxBars = 0;
|
||||
TimeRuler.maxBars = 8;
|
||||
TimeRuler.maxSamples = 256;
|
||||
TimeRuler.maxNestCall = 32;
|
||||
TimeRuler.barHeight = 8;
|
||||
@@ -6823,20 +6800,27 @@ var TimeRuler = (function () {
|
||||
var FrameLog = (function () {
|
||||
function FrameLog() {
|
||||
this.bars = new Array(TimeRuler.maxBars);
|
||||
for (var i = 0; i < TimeRuler.maxBars; ++i)
|
||||
this.bars[i] = new MarkerCollection();
|
||||
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
|
||||
}
|
||||
return FrameLog;
|
||||
}());
|
||||
var MarkerCollection = (function () {
|
||||
function MarkerCollection() {
|
||||
this.markers = new Array(TimeRuler.maxSamples);
|
||||
this.markCount = 0;
|
||||
this.markerNests = new Array(TimeRuler.maxNestCall);
|
||||
this.nestCount = 0;
|
||||
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
|
||||
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
|
||||
}
|
||||
return MarkerCollection;
|
||||
}());
|
||||
var Marker = (function () {
|
||||
function Marker() {
|
||||
this.markerId = 0;
|
||||
this.beginTime = 0;
|
||||
this.endTime = 0;
|
||||
this.color = 0x000000;
|
||||
}
|
||||
return Marker;
|
||||
}());
|
||||
@@ -6844,11 +6828,21 @@ var MarkerInfo = (function () {
|
||||
function MarkerInfo(name) {
|
||||
this.logs = new Array(TimeRuler.maxBars);
|
||||
this.name = name;
|
||||
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
|
||||
}
|
||||
return MarkerInfo;
|
||||
}());
|
||||
var MarkerLog = (function () {
|
||||
function MarkerLog() {
|
||||
this.snapMin = 0;
|
||||
this.snapMax = 0;
|
||||
this.snapAvg = 0;
|
||||
this.min = 0;
|
||||
this.max = 0;
|
||||
this.avg = 0;
|
||||
this.samples = 0;
|
||||
this.color = 0x000000;
|
||||
this.initialized = false;
|
||||
}
|
||||
return MarkerLog;
|
||||
}());
|
||||
|
||||
Reference in New Issue
Block a user