整理ecs框架
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30
demo/libs/framework/framework.d.ts
vendored
30
demo/libs/framework/framework.d.ts
vendored
@@ -245,7 +245,7 @@ declare class Entity extends egret.DisplayObjectContainer {
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getOrCreateComponent<T extends Component>(type: T): T;
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getComponent<T extends Component>(type: any): T;
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getComponents(typeName: string | any, componentList?: any): any;
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private onEntityTransformChanged;
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onEntityTransformChanged(comp: TransformComponent): void;
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removeComponentForType<T extends Component>(type: any): boolean;
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removeComponent(component: Component): void;
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removeAllComponents(): void;
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@@ -300,6 +300,7 @@ declare class SceneManager {
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static emitter: Emitter<CoreEvents>;
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static content: ContentManager;
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private static _instnace;
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private static timerRuler;
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static readonly Instance: SceneManager;
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constructor(stage: egret.Stage);
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static scene: Scene;
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@@ -309,6 +310,8 @@ declare class SceneManager {
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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static registerActiveSceneChanged(current: Scene, next: Scene): void;
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onSceneChanged(): void;
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private static startDebugUpdate;
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private static endDebugUpdate;
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}
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declare class Camera extends Component {
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private _zoom;
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@@ -488,14 +491,10 @@ declare abstract class Collider extends Component {
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registeredPhysicsBounds: Rectangle;
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shouldColliderScaleAndRotateWithTransform: boolean;
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collidesWithLayers: number;
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_localOffsetLength: number;
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protected _isParentEntityAddedToScene: any;
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protected _colliderRequiresAutoSizing: any;
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protected _localOffset: Vector2;
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protected _isColliderRegistered: any;
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readonly bounds: Rectangle;
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localOffset: Vector2;
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setLocalOffset(offset: Vector2): void;
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registerColliderWithPhysicsSystem(): void;
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): any;
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@@ -894,6 +893,7 @@ declare class Rectangle extends egret.Rectangle {
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edgeNormal: Vector2;
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};
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getClosestPointOnBoundsToOrigin(): Vector2;
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setEgretRect(rect: egret.Rectangle): Rectangle;
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static rectEncompassingPoints(points: Vector2[]): Rectangle;
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}
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declare class Vector3 {
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@@ -930,7 +930,7 @@ declare class Collisions {
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static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
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static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
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static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
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static isRectToCircle(rect: Rectangle, cPosition: Vector2, cRadius: number): boolean;
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static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
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static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
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static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
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static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
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@@ -955,22 +955,22 @@ declare class Physics {
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static updateCollider(collider: Collider): void;
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static debugDraw(secondsToDisplay: any): void;
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}
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declare abstract class Shape {
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bounds: Rectangle;
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position: Vector2;
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declare abstract class Shape extends egret.DisplayObject {
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abstract bounds: Rectangle;
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abstract center: Vector2;
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abstract recalculateBounds(collider: Collider): any;
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abstract position: Vector2;
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abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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abstract overlaps(other: Shape): any;
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abstract collidesWithShape(other: Shape): CollisionResult;
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}
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declare class Polygon extends Shape {
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points: Vector2[];
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isUnrotated: boolean;
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private _polygonCenter;
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private _areEdgeNormalsDirty;
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protected _originalPoints: Vector2[];
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center: Vector2;
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readonly position: Vector2;
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readonly bounds: Rectangle;
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_edgeNormals: Vector2[];
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readonly edgeNormals: Vector2[];
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isBox: boolean;
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@@ -990,11 +990,8 @@ declare class Polygon extends Shape {
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pointCollidesWithShape(point: Vector2): CollisionResult;
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containsPoint(point: Vector2): boolean;
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static buildSymmertricalPolygon(vertCount: number, radius: number): any[];
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recalculateBounds(collider: Collider): void;
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}
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declare class Box extends Polygon {
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width: number;
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height: number;
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constructor(width: number, height: number);
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private static buildBox;
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overlaps(other: Shape): any;
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@@ -1006,10 +1003,11 @@ declare class Circle extends Shape {
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radius: number;
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_originalRadius: number;
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center: Vector2;
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readonly position: Vector2;
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readonly bounds: Rectangle;
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constructor(radius: number);
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pointCollidesWithShape(point: Vector2): CollisionResult;
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collidesWithShape(other: Shape): CollisionResult;
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recalculateBounds(collider: Collider): void;
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overlaps(other: Shape): any;
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}
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declare class CollisionResult {
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@@ -1062,7 +1060,6 @@ declare class RaycastResultParser {
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declare class NumberDictionary {
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private _store;
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private getKey;
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private intToUint;
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add(x: number, y: number, list: Collider[]): void;
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remove(obj: Collider): void;
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tryGetValue(x: number, y: number): Collider[];
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@@ -1413,6 +1410,7 @@ declare class MarkerCollection {
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markCount: number;
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markerNests: number[];
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nestCount: number;
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constructor();
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}
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declare class Marker {
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markerId: number;
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