新增基础实体系统
This commit is contained in:
38
demo/libs/framework/framework.d.ts
vendored
38
demo/libs/framework/framework.d.ts
vendored
@@ -20,6 +20,9 @@ declare interface Array<T> {
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declare abstract class Component {
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entity: Entity;
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displayRender: egret.DisplayObject;
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private _enabled;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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abstract initialize(): any;
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update(): void;
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bind(displayRender: egret.DisplayObject): this;
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@@ -30,11 +33,15 @@ declare class Entity {
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readonly transform: Transform;
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readonly components: Component[];
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private _updateOrder;
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private _enabled;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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constructor(name: string);
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updateOrder: number;
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setUpdateOrder(updateOrder: number): this;
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attachToScene(newScene: Scene): void;
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addComponent<T extends Component>(component: T): T;
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getComponent<T extends Component>(): T;
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update(): void;
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destory(): void;
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}
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@@ -44,9 +51,15 @@ declare class Scene extends egret.DisplayObjectContainer {
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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readonly entityProcessors: EntitySystem[];
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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addEntity(entity: Entity): Entity;
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destoryAllEntities(): void;
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findEntity(name: string): Entity;
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addEntityProcessor(processor: EntitySystem): EntitySystem;
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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initialize(): void;
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onActive(): void;
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@@ -118,6 +131,31 @@ declare class Camera extends Component {
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updateMatrixes(): void;
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destory(): void;
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}
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declare class EntitySystem {
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private _scene;
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private _entities;
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private _matcher;
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readonly matcher: Matcher;
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scene: Scene;
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constructor(matcher?: Matcher);
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initialize(): void;
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update(): void;
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lateUpdate(): void;
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protected begin(): void;
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protected process(entities: Entity[]): void;
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protected lateProcess(entities: Entity[]): void;
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protected end(): void;
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}
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declare abstract class EntityProcessingSystem extends EntitySystem {
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constructor(matcher: Matcher);
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abstract processEntity(entity: Entity): any;
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lateProcessEntity(entity: Entity): void;
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protected process(entities: Entity[]): void;
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protected lateProcess(entities: Entity[]): void;
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}
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declare class Matcher {
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static empty(): Matcher;
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}
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declare class MathHelper {
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static toDegrees(radians: number): number;
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static toRadians(degrees: number): number;
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@@ -240,7 +240,24 @@ Array.prototype.sum = function (selector) {
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};
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var Component = (function () {
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function Component() {
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this._enabled = true;
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}
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Object.defineProperty(Component.prototype, "enabled", {
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get: function () {
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return this.entity ? this.entity.enabled && this._enabled : this._enabled;
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},
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set: function (value) {
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this.setEnabled(value);
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},
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enumerable: true,
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configurable: true
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});
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Component.prototype.setEnabled = function (isEnabled) {
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if (this._enabled != isEnabled) {
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this._enabled = isEnabled;
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}
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return this;
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};
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Component.prototype.update = function () {
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};
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Component.prototype.bind = function (displayRender) {
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@@ -252,10 +269,27 @@ var Component = (function () {
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var Entity = (function () {
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function Entity(name) {
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this._updateOrder = 0;
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this._enabled = true;
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this.name = name;
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this.transform = new Transform(this);
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this.components = [];
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}
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Object.defineProperty(Entity.prototype, "enabled", {
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get: function () {
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return this._enabled;
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},
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set: function (value) {
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this.setEnabled(value);
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},
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enumerable: true,
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configurable: true
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});
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Entity.prototype.setEnabled = function (isEnabled) {
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if (this._enabled != isEnabled) {
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this._enabled = isEnabled;
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}
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return this;
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};
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Object.defineProperty(Entity.prototype, "updateOrder", {
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get: function () {
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return this._updateOrder;
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@@ -287,6 +321,9 @@ var Entity = (function () {
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component.initialize();
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return component;
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};
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Entity.prototype.getComponent = function () {
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return this.components.firstOrDefault(function (component) { return component instanceof Component; });
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};
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Entity.prototype.update = function () {
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this.components.forEach(function (component) { return component.update(); });
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this.transform.updateTransform();
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@@ -307,8 +344,8 @@ var Scene = (function (_super) {
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var _this = _super.call(this) || this;
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_this.entities = [];
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displayObject.stage.addChild(_this);
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_this.camera = _this.createEntity("camera").addComponent(new Camera());
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_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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_this.entityProcessors = [];
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_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
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_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
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_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
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@@ -324,18 +361,39 @@ var Scene = (function (_super) {
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entity.scene = this;
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return entity;
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};
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Scene.prototype.destoryAllEntities = function () {
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this.entities.forEach(function (entity) { return entity.destory(); });
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};
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Scene.prototype.findEntity = function (name) {
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return this.entities.firstOrDefault(function (entity) { return entity.name == name; });
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};
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Scene.prototype.addEntityProcessor = function (processor) {
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processor.scene = this;
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this.entityProcessors.push(processor);
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return processor;
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};
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Scene.prototype.removeEntityProcessor = function (processor) {
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this.entityProcessors.remove(processor);
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};
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Scene.prototype.getEntityProcessor = function () {
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return this.entityProcessors.firstOrDefault(function (processor) { return processor instanceof EntitySystem; });
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};
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Scene.prototype.setActive = function () {
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SceneManager.setActiveScene(this);
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return this;
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};
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Scene.prototype.initialize = function () {
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this.entityProcessors.forEach(function (processor) { return processor.initialize(); });
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};
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Scene.prototype.onActive = function () {
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};
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Scene.prototype.onDeactive = function () {
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};
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Scene.prototype.update = function () {
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this.entityProcessors.forEach(function (processor) { return processor.update(); });
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this.entities.forEach(function (entity) { return entity.update(); });
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this.entityProcessors.forEach(function (processor) { return processor.lateUpdate(); });
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};
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Scene.prototype.prepRenderState = function () {
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this._projectionMatrix.m11 = 2 / this.stage.width;
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@@ -561,6 +619,74 @@ var Camera = (function (_super) {
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};
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return Camera;
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}(Component));
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var EntitySystem = (function () {
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function EntitySystem(matcher) {
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this._entities = [];
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this._matcher = matcher ? matcher : Matcher.empty();
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}
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Object.defineProperty(EntitySystem.prototype, "matcher", {
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get: function () {
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return this._matcher;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(EntitySystem.prototype, "scene", {
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get: function () {
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return this._scene;
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},
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set: function (value) {
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this._scene = value;
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this._entities = [];
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},
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enumerable: true,
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configurable: true
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});
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EntitySystem.prototype.initialize = function () {
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};
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EntitySystem.prototype.update = function () {
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this.begin();
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this.process(this._entities);
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};
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EntitySystem.prototype.lateUpdate = function () {
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this.lateProcess(this._entities);
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this.end();
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};
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EntitySystem.prototype.begin = function () {
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};
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EntitySystem.prototype.process = function (entities) {
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};
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EntitySystem.prototype.lateProcess = function (entities) {
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};
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EntitySystem.prototype.end = function () {
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};
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return EntitySystem;
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}());
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var EntityProcessingSystem = (function (_super) {
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__extends(EntityProcessingSystem, _super);
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function EntityProcessingSystem(matcher) {
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return _super.call(this, matcher) || this;
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}
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EntityProcessingSystem.prototype.lateProcessEntity = function (entity) {
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};
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EntityProcessingSystem.prototype.process = function (entities) {
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var _this = this;
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entities.forEach(function (entity) { return _this.processEntity(entity); });
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};
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EntityProcessingSystem.prototype.lateProcess = function (entities) {
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var _this = this;
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entities.forEach(function (entity) { return _this.lateProcessEntity(entity); });
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};
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return EntityProcessingSystem;
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}(EntitySystem));
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var Matcher = (function () {
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function Matcher() {
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}
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Matcher.empty = function () {
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return new Matcher();
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};
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return Matcher;
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}());
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var MathHelper = (function () {
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function MathHelper() {
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}
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -15,6 +15,8 @@
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"bin-debug/Main.js",
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"bin-debug/Platform.js",
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"bin-debug/ThemeAdapter.js",
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"bin-debug/game/TestComponent.js"
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"bin-debug/game/MainScene.js",
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"bin-debug/game/SpawnerComponent.js",
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"bin-debug/game/SpawnerSystem.js"
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]
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}
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@@ -91,12 +91,9 @@ class Main extends eui.UILayer {
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* Create scene interface
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*/
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protected createGameScene(): void {
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let scene = SceneManager.createScene("main", new Scene(this)).setActive();
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let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
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let player = scene.createEntity("player");
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let texture = RES.getRes("checkbox_select_down_png");
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player.addComponent(new TestComponent(new eui.Image(texture)));
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scene.camera.setPosition(new Vector2(-100, -50));
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player.transform.setPosition(new Vector2(10, 10));
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player.addComponent(new SpawnComponent(EnemyType.worm));
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// console.log(player.transform.position);
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}
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}
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7
demo/src/game/MainScene.ts
Normal file
7
demo/src/game/MainScene.ts
Normal file
@@ -0,0 +1,7 @@
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class MainScene extends Scene {
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constructor(displayContent: egret.DisplayObject){
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super(displayContent);
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this.addEntityProcessor(new SpawnerSystem(new Matcher()));
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}
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}
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25
demo/src/game/SpawnerComponent.ts
Normal file
25
demo/src/game/SpawnerComponent.ts
Normal file
@@ -0,0 +1,25 @@
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class SpawnComponent extends Component {
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public cooldown = -1;
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public minInterval = 2;
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public maxInterval = 60;
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public enemyType = EnemyType.worm;
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public numSpawned = 0;
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public numAlive = 0;
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constructor(enemyType: EnemyType) {
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super();
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this.enemyType = enemyType;
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}
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public initialize() {
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// console.log("initialize");
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}
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public update() {
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// console.log("update");
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}
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}
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enum EnemyType {
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worm
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}
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29
demo/src/game/SpawnerSystem.ts
Normal file
29
demo/src/game/SpawnerSystem.ts
Normal file
@@ -0,0 +1,29 @@
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class SpawnerSystem extends EntityProcessingSystem {
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constructor(matcher: Matcher){
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super(matcher);
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}
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public processEntity(entity: Entity){
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let spawner = entity.getComponent<SpawnComponent>();
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if (spawner.numAlive <= 0)
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spawner.enabled = true;
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if (!spawner.enabled)
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return;
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console.log("cooldown", spawner.cooldown);
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if (spawner.cooldown == -1){
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spawner.cooldown /= 4;
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}
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spawner.cooldown -= 0.001;
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if (spawner.cooldown <= 0){
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// CreateEnemy
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spawner.numSpawned ++;
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spawner.numAlive ++;
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if (spawner.numAlive > 0)
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spawner.enabled = false;
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}
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}
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}
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@@ -1,14 +0,0 @@
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class TestComponent extends Component {
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constructor(displayRender: egret.DisplayObject){
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super();
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this.bind(displayRender);
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}
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public initialize(){
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// console.log("initialize");
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}
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public update(){
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// console.log("update");
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}
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}
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38
source/bin/framework.d.ts
vendored
38
source/bin/framework.d.ts
vendored
@@ -20,6 +20,9 @@ declare interface Array<T> {
|
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declare abstract class Component {
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entity: Entity;
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displayRender: egret.DisplayObject;
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private _enabled;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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abstract initialize(): any;
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update(): void;
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bind(displayRender: egret.DisplayObject): this;
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@@ -30,11 +33,15 @@ declare class Entity {
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readonly transform: Transform;
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readonly components: Component[];
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private _updateOrder;
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private _enabled;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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constructor(name: string);
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updateOrder: number;
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setUpdateOrder(updateOrder: number): this;
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attachToScene(newScene: Scene): void;
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addComponent<T extends Component>(component: T): T;
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getComponent<T extends Component>(): T;
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update(): void;
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destory(): void;
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}
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@@ -44,9 +51,15 @@ declare class Scene extends egret.DisplayObjectContainer {
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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readonly entityProcessors: EntitySystem[];
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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addEntity(entity: Entity): Entity;
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destoryAllEntities(): void;
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findEntity(name: string): Entity;
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addEntityProcessor(processor: EntitySystem): EntitySystem;
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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initialize(): void;
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onActive(): void;
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@@ -118,6 +131,31 @@ declare class Camera extends Component {
|
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updateMatrixes(): void;
|
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destory(): void;
|
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}
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declare class EntitySystem {
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private _scene;
|
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private _entities;
|
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private _matcher;
|
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readonly matcher: Matcher;
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scene: Scene;
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constructor(matcher?: Matcher);
|
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initialize(): void;
|
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update(): void;
|
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lateUpdate(): void;
|
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protected begin(): void;
|
||||
protected process(entities: Entity[]): void;
|
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protected lateProcess(entities: Entity[]): void;
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protected end(): void;
|
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}
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declare abstract class EntityProcessingSystem extends EntitySystem {
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constructor(matcher: Matcher);
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abstract processEntity(entity: Entity): any;
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lateProcessEntity(entity: Entity): void;
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protected process(entities: Entity[]): void;
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protected lateProcess(entities: Entity[]): void;
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}
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declare class Matcher {
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static empty(): Matcher;
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}
|
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declare class MathHelper {
|
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static toDegrees(radians: number): number;
|
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static toRadians(degrees: number): number;
|
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|
||||
@@ -240,7 +240,24 @@ Array.prototype.sum = function (selector) {
|
||||
};
|
||||
var Component = (function () {
|
||||
function Component() {
|
||||
this._enabled = true;
|
||||
}
|
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Object.defineProperty(Component.prototype, "enabled", {
|
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get: function () {
|
||||
return this.entity ? this.entity.enabled && this._enabled : this._enabled;
|
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},
|
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set: function (value) {
|
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this.setEnabled(value);
|
||||
},
|
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enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Component.prototype.setEnabled = function (isEnabled) {
|
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if (this._enabled != isEnabled) {
|
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this._enabled = isEnabled;
|
||||
}
|
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return this;
|
||||
};
|
||||
Component.prototype.update = function () {
|
||||
};
|
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Component.prototype.bind = function (displayRender) {
|
||||
@@ -252,10 +269,27 @@ var Component = (function () {
|
||||
var Entity = (function () {
|
||||
function Entity(name) {
|
||||
this._updateOrder = 0;
|
||||
this._enabled = true;
|
||||
this.name = name;
|
||||
this.transform = new Transform(this);
|
||||
this.components = [];
|
||||
}
|
||||
Object.defineProperty(Entity.prototype, "enabled", {
|
||||
get: function () {
|
||||
return this._enabled;
|
||||
},
|
||||
set: function (value) {
|
||||
this.setEnabled(value);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Entity.prototype.setEnabled = function (isEnabled) {
|
||||
if (this._enabled != isEnabled) {
|
||||
this._enabled = isEnabled;
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Object.defineProperty(Entity.prototype, "updateOrder", {
|
||||
get: function () {
|
||||
return this._updateOrder;
|
||||
@@ -287,6 +321,9 @@ var Entity = (function () {
|
||||
component.initialize();
|
||||
return component;
|
||||
};
|
||||
Entity.prototype.getComponent = function () {
|
||||
return this.components.firstOrDefault(function (component) { return component instanceof Component; });
|
||||
};
|
||||
Entity.prototype.update = function () {
|
||||
this.components.forEach(function (component) { return component.update(); });
|
||||
this.transform.updateTransform();
|
||||
@@ -307,8 +344,8 @@ var Scene = (function (_super) {
|
||||
var _this = _super.call(this) || this;
|
||||
_this.entities = [];
|
||||
displayObject.stage.addChild(_this);
|
||||
_this.camera = _this.createEntity("camera").addComponent(new Camera());
|
||||
_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
|
||||
_this.entityProcessors = [];
|
||||
_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
|
||||
_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
|
||||
_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
|
||||
@@ -324,18 +361,39 @@ var Scene = (function (_super) {
|
||||
entity.scene = this;
|
||||
return entity;
|
||||
};
|
||||
Scene.prototype.destoryAllEntities = function () {
|
||||
this.entities.forEach(function (entity) { return entity.destory(); });
|
||||
};
|
||||
Scene.prototype.findEntity = function (name) {
|
||||
return this.entities.firstOrDefault(function (entity) { return entity.name == name; });
|
||||
};
|
||||
Scene.prototype.addEntityProcessor = function (processor) {
|
||||
processor.scene = this;
|
||||
this.entityProcessors.push(processor);
|
||||
return processor;
|
||||
};
|
||||
Scene.prototype.removeEntityProcessor = function (processor) {
|
||||
this.entityProcessors.remove(processor);
|
||||
};
|
||||
Scene.prototype.getEntityProcessor = function () {
|
||||
return this.entityProcessors.firstOrDefault(function (processor) { return processor instanceof EntitySystem; });
|
||||
};
|
||||
Scene.prototype.setActive = function () {
|
||||
SceneManager.setActiveScene(this);
|
||||
return this;
|
||||
};
|
||||
Scene.prototype.initialize = function () {
|
||||
this.camera = this.createEntity("camera").addComponent(new Camera());
|
||||
this.entityProcessors.forEach(function (processor) { return processor.initialize(); });
|
||||
};
|
||||
Scene.prototype.onActive = function () {
|
||||
};
|
||||
Scene.prototype.onDeactive = function () {
|
||||
};
|
||||
Scene.prototype.update = function () {
|
||||
this.entityProcessors.forEach(function (processor) { return processor.update(); });
|
||||
this.entities.forEach(function (entity) { return entity.update(); });
|
||||
this.entityProcessors.forEach(function (processor) { return processor.lateUpdate(); });
|
||||
};
|
||||
Scene.prototype.prepRenderState = function () {
|
||||
this._projectionMatrix.m11 = 2 / this.stage.width;
|
||||
@@ -561,6 +619,74 @@ var Camera = (function (_super) {
|
||||
};
|
||||
return Camera;
|
||||
}(Component));
|
||||
var EntitySystem = (function () {
|
||||
function EntitySystem(matcher) {
|
||||
this._entities = [];
|
||||
this._matcher = matcher ? matcher : Matcher.empty();
|
||||
}
|
||||
Object.defineProperty(EntitySystem.prototype, "matcher", {
|
||||
get: function () {
|
||||
return this._matcher;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(EntitySystem.prototype, "scene", {
|
||||
get: function () {
|
||||
return this._scene;
|
||||
},
|
||||
set: function (value) {
|
||||
this._scene = value;
|
||||
this._entities = [];
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
EntitySystem.prototype.initialize = function () {
|
||||
};
|
||||
EntitySystem.prototype.update = function () {
|
||||
this.begin();
|
||||
this.process(this._entities);
|
||||
};
|
||||
EntitySystem.prototype.lateUpdate = function () {
|
||||
this.lateProcess(this._entities);
|
||||
this.end();
|
||||
};
|
||||
EntitySystem.prototype.begin = function () {
|
||||
};
|
||||
EntitySystem.prototype.process = function (entities) {
|
||||
};
|
||||
EntitySystem.prototype.lateProcess = function (entities) {
|
||||
};
|
||||
EntitySystem.prototype.end = function () {
|
||||
};
|
||||
return EntitySystem;
|
||||
}());
|
||||
var EntityProcessingSystem = (function (_super) {
|
||||
__extends(EntityProcessingSystem, _super);
|
||||
function EntityProcessingSystem(matcher) {
|
||||
return _super.call(this, matcher) || this;
|
||||
}
|
||||
EntityProcessingSystem.prototype.lateProcessEntity = function (entity) {
|
||||
};
|
||||
EntityProcessingSystem.prototype.process = function (entities) {
|
||||
var _this = this;
|
||||
entities.forEach(function (entity) { return _this.processEntity(entity); });
|
||||
};
|
||||
EntityProcessingSystem.prototype.lateProcess = function (entities) {
|
||||
var _this = this;
|
||||
entities.forEach(function (entity) { return _this.lateProcessEntity(entity); });
|
||||
};
|
||||
return EntityProcessingSystem;
|
||||
}(EntitySystem));
|
||||
var Matcher = (function () {
|
||||
function Matcher() {
|
||||
}
|
||||
Matcher.empty = function () {
|
||||
return new Matcher();
|
||||
};
|
||||
return Matcher;
|
||||
}());
|
||||
var MathHelper = (function () {
|
||||
function MathHelper() {
|
||||
}
|
||||
|
||||
2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -1,6 +1,22 @@
|
||||
abstract class Component {
|
||||
public entity: Entity;
|
||||
public displayRender: egret.DisplayObject;
|
||||
private _enabled: boolean = true;
|
||||
public get enabled(){
|
||||
return this.entity ? this.entity.enabled && this._enabled : this._enabled;
|
||||
}
|
||||
|
||||
public set enabled(value: boolean){
|
||||
this.setEnabled(value);
|
||||
}
|
||||
|
||||
public setEnabled(isEnabled: boolean){
|
||||
if (this._enabled != isEnabled){
|
||||
this._enabled = isEnabled;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public abstract initialize();
|
||||
|
||||
|
||||
@@ -7,6 +7,23 @@ class Entity {
|
||||
/** 当前附加到此实体的所有组件的列表 */
|
||||
public readonly components: Component[];
|
||||
private _updateOrder: number = 0;
|
||||
private _enabled: boolean = true;
|
||||
|
||||
public get enabled(){
|
||||
return this._enabled;
|
||||
}
|
||||
|
||||
public set enabled(value: boolean){
|
||||
this.setEnabled(value);
|
||||
}
|
||||
|
||||
public setEnabled(isEnabled: boolean){
|
||||
if (this._enabled != isEnabled){
|
||||
this._enabled = isEnabled;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
constructor(name: string){
|
||||
this.name = name;
|
||||
@@ -49,6 +66,10 @@ class Entity {
|
||||
return component;
|
||||
}
|
||||
|
||||
public getComponent<T extends Component>(): T{
|
||||
return this.components.firstOrDefault(component => component instanceof Component) as T;
|
||||
}
|
||||
|
||||
public update(){
|
||||
this.components.forEach(component => component.update());
|
||||
this.transform.updateTransform();
|
||||
|
||||
@@ -7,12 +7,14 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
private _transformMatrix: Matrix2D;
|
||||
private _matrixTransformMatrix: Matrix2D;
|
||||
|
||||
public readonly entityProcessors: EntitySystem[];
|
||||
|
||||
constructor(displayObject: egret.DisplayObject){
|
||||
super();
|
||||
displayObject.stage.addChild(this);
|
||||
/** 初始化默认相机 */
|
||||
this.camera = this.createEntity("camera").addComponent(new Camera());
|
||||
this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
|
||||
this.entityProcessors = [];
|
||||
|
||||
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
|
||||
@@ -31,6 +33,32 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
return entity;
|
||||
}
|
||||
|
||||
public destoryAllEntities(){
|
||||
this.entities.forEach(entity => entity.destory());
|
||||
}
|
||||
|
||||
public findEntity(name: string): Entity{
|
||||
return this.entities.firstOrDefault(entity => entity.name == name);
|
||||
}
|
||||
|
||||
/**
|
||||
* 在场景中添加一个EntitySystem处理器
|
||||
* @param processor 处理器
|
||||
*/
|
||||
public addEntityProcessor(processor: EntitySystem){
|
||||
processor.scene = this;
|
||||
this.entityProcessors.push(processor);
|
||||
return processor;
|
||||
}
|
||||
|
||||
public removeEntityProcessor(processor: EntitySystem){
|
||||
this.entityProcessors.remove(processor);
|
||||
}
|
||||
|
||||
public getEntityProcessor<T extends EntitySystem>(): T {
|
||||
return this.entityProcessors.firstOrDefault(processor => processor instanceof EntitySystem) as T;
|
||||
}
|
||||
|
||||
public setActive(): Scene{
|
||||
SceneManager.setActiveScene(this);
|
||||
|
||||
@@ -39,7 +67,9 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
|
||||
/** 初始化场景 */
|
||||
public initialize(){
|
||||
|
||||
/** 初始化默认相机 */
|
||||
this.camera = this.createEntity("camera").addComponent(new Camera());
|
||||
this.entityProcessors.forEach(processor => processor.initialize());
|
||||
}
|
||||
|
||||
/** 场景激活 */
|
||||
@@ -53,7 +83,9 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
}
|
||||
|
||||
public update(){
|
||||
this.entityProcessors.forEach(processor => processor.update());
|
||||
this.entities.forEach(entity => entity.update());
|
||||
this.entityProcessors.forEach(processor => processor.lateUpdate());
|
||||
}
|
||||
|
||||
public prepRenderState(){
|
||||
|
||||
23
source/src/ECS/Systems/EntityProcessingSystem.ts
Normal file
23
source/src/ECS/Systems/EntityProcessingSystem.ts
Normal file
@@ -0,0 +1,23 @@
|
||||
///<reference path="./EntitySystem.ts" />
|
||||
/**
|
||||
* 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础
|
||||
*/
|
||||
abstract class EntityProcessingSystem extends EntitySystem {
|
||||
constructor(matcher: Matcher) {
|
||||
super(matcher);
|
||||
}
|
||||
|
||||
public abstract processEntity(entity: Entity);
|
||||
|
||||
public lateProcessEntity(entity: Entity) {
|
||||
|
||||
}
|
||||
|
||||
protected process(entities: Entity[]) {
|
||||
entities.forEach(entity => this.processEntity(entity));
|
||||
}
|
||||
|
||||
protected lateProcess(entities: Entity[]) {
|
||||
entities.forEach(entity => this.lateProcessEntity(entity));
|
||||
}
|
||||
}
|
||||
52
source/src/ECS/Systems/EntitySystem.ts
Normal file
52
source/src/ECS/Systems/EntitySystem.ts
Normal file
@@ -0,0 +1,52 @@
|
||||
class EntitySystem {
|
||||
private _scene: Scene;
|
||||
private _entities: Entity[] = [];
|
||||
private _matcher: Matcher;
|
||||
|
||||
public get matcher(){
|
||||
return this._matcher;
|
||||
}
|
||||
|
||||
public get scene(){
|
||||
return this._scene;
|
||||
}
|
||||
|
||||
public set scene(value: Scene){
|
||||
this._scene = value;
|
||||
this._entities = [];
|
||||
}
|
||||
|
||||
constructor(matcher?: Matcher){
|
||||
this._matcher = matcher ? matcher : Matcher.empty();
|
||||
}
|
||||
|
||||
public initialize(){
|
||||
|
||||
}
|
||||
|
||||
public update(){
|
||||
this.begin();
|
||||
this.process(this._entities);
|
||||
}
|
||||
|
||||
public lateUpdate(){
|
||||
this.lateProcess(this._entities);
|
||||
this.end();
|
||||
}
|
||||
|
||||
protected begin(){
|
||||
|
||||
}
|
||||
|
||||
protected process(entities: Entity[]){
|
||||
|
||||
}
|
||||
|
||||
protected lateProcess(entities: Entity[]){
|
||||
|
||||
}
|
||||
|
||||
protected end(){
|
||||
|
||||
}
|
||||
}
|
||||
5
source/src/ECS/Utils/Matcher.ts
Normal file
5
source/src/ECS/Utils/Matcher.ts
Normal file
@@ -0,0 +1,5 @@
|
||||
class Matcher{
|
||||
public static empty(){
|
||||
return new Matcher();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user