新增基础实体系统
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@@ -7,12 +7,14 @@ class Scene extends egret.DisplayObjectContainer {
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private _transformMatrix: Matrix2D;
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private _matrixTransformMatrix: Matrix2D;
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public readonly entityProcessors: EntitySystem[];
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constructor(displayObject: egret.DisplayObject){
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super();
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displayObject.stage.addChild(this);
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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this.entityProcessors = [];
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this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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@@ -31,6 +33,32 @@ class Scene extends egret.DisplayObjectContainer {
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return entity;
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}
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public destoryAllEntities(){
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this.entities.forEach(entity => entity.destory());
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}
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public findEntity(name: string): Entity{
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return this.entities.firstOrDefault(entity => entity.name == name);
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}
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/**
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* 在场景中添加一个EntitySystem处理器
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* @param processor 处理器
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*/
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public addEntityProcessor(processor: EntitySystem){
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processor.scene = this;
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this.entityProcessors.push(processor);
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return processor;
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}
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public removeEntityProcessor(processor: EntitySystem){
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this.entityProcessors.remove(processor);
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}
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public getEntityProcessor<T extends EntitySystem>(): T {
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return this.entityProcessors.firstOrDefault(processor => processor instanceof EntitySystem) as T;
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}
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public setActive(): Scene{
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SceneManager.setActiveScene(this);
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@@ -39,7 +67,9 @@ class Scene extends egret.DisplayObjectContainer {
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/** 初始化场景 */
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public initialize(){
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this.entityProcessors.forEach(processor => processor.initialize());
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}
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/** 场景激活 */
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@@ -53,7 +83,9 @@ class Scene extends egret.DisplayObjectContainer {
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}
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public update(){
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this.entityProcessors.forEach(processor => processor.update());
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this.entities.forEach(entity => entity.update());
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this.entityProcessors.forEach(processor => processor.lateUpdate());
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}
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public prepRenderState(){
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