新增基础实体系统
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@@ -1,11 +1,27 @@
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abstract class Component {
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public entity: Entity;
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public displayRender: egret.DisplayObject;
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private _enabled: boolean = true;
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public get enabled(){
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return this.entity ? this.entity.enabled && this._enabled : this._enabled;
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}
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public set enabled(value: boolean){
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this.setEnabled(value);
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}
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public setEnabled(isEnabled: boolean){
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if (this._enabled != isEnabled){
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this._enabled = isEnabled;
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}
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return this;
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}
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public abstract initialize();
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public update(){
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}
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/** 绑定显示对象 */
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@@ -7,6 +7,23 @@ class Entity {
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/** 当前附加到此实体的所有组件的列表 */
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public readonly components: Component[];
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private _updateOrder: number = 0;
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private _enabled: boolean = true;
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public get enabled(){
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return this._enabled;
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}
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public set enabled(value: boolean){
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this.setEnabled(value);
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}
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public setEnabled(isEnabled: boolean){
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if (this._enabled != isEnabled){
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this._enabled = isEnabled;
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}
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return this;
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}
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constructor(name: string){
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this.name = name;
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@@ -49,6 +66,10 @@ class Entity {
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return component;
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}
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public getComponent<T extends Component>(): T{
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return this.components.firstOrDefault(component => component instanceof Component) as T;
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}
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public update(){
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this.components.forEach(component => component.update());
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this.transform.updateTransform();
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@@ -7,12 +7,14 @@ class Scene extends egret.DisplayObjectContainer {
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private _transformMatrix: Matrix2D;
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private _matrixTransformMatrix: Matrix2D;
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public readonly entityProcessors: EntitySystem[];
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constructor(displayObject: egret.DisplayObject){
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super();
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displayObject.stage.addChild(this);
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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this.entityProcessors = [];
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this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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@@ -31,6 +33,32 @@ class Scene extends egret.DisplayObjectContainer {
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return entity;
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}
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public destoryAllEntities(){
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this.entities.forEach(entity => entity.destory());
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}
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public findEntity(name: string): Entity{
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return this.entities.firstOrDefault(entity => entity.name == name);
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}
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/**
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* 在场景中添加一个EntitySystem处理器
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* @param processor 处理器
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*/
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public addEntityProcessor(processor: EntitySystem){
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processor.scene = this;
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this.entityProcessors.push(processor);
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return processor;
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}
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public removeEntityProcessor(processor: EntitySystem){
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this.entityProcessors.remove(processor);
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}
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public getEntityProcessor<T extends EntitySystem>(): T {
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return this.entityProcessors.firstOrDefault(processor => processor instanceof EntitySystem) as T;
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}
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public setActive(): Scene{
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SceneManager.setActiveScene(this);
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@@ -39,7 +67,9 @@ class Scene extends egret.DisplayObjectContainer {
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/** 初始化场景 */
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public initialize(){
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").addComponent(new Camera());
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this.entityProcessors.forEach(processor => processor.initialize());
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}
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/** 场景激活 */
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@@ -53,7 +83,9 @@ class Scene extends egret.DisplayObjectContainer {
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}
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public update(){
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this.entityProcessors.forEach(processor => processor.update());
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this.entities.forEach(entity => entity.update());
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this.entityProcessors.forEach(processor => processor.lateUpdate());
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}
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public prepRenderState(){
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23
source/src/ECS/Systems/EntityProcessingSystem.ts
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23
source/src/ECS/Systems/EntityProcessingSystem.ts
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@@ -0,0 +1,23 @@
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///<reference path="./EntitySystem.ts" />
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/**
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* 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础
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*/
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abstract class EntityProcessingSystem extends EntitySystem {
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constructor(matcher: Matcher) {
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super(matcher);
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}
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public abstract processEntity(entity: Entity);
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public lateProcessEntity(entity: Entity) {
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}
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protected process(entities: Entity[]) {
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entities.forEach(entity => this.processEntity(entity));
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}
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protected lateProcess(entities: Entity[]) {
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entities.forEach(entity => this.lateProcessEntity(entity));
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}
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}
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52
source/src/ECS/Systems/EntitySystem.ts
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52
source/src/ECS/Systems/EntitySystem.ts
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@@ -0,0 +1,52 @@
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class EntitySystem {
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private _scene: Scene;
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private _entities: Entity[] = [];
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private _matcher: Matcher;
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public get matcher(){
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return this._matcher;
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}
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public get scene(){
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return this._scene;
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}
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public set scene(value: Scene){
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this._scene = value;
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this._entities = [];
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}
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constructor(matcher?: Matcher){
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this._matcher = matcher ? matcher : Matcher.empty();
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}
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public initialize(){
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}
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public update(){
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this.begin();
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this.process(this._entities);
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}
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public lateUpdate(){
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this.lateProcess(this._entities);
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this.end();
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}
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protected begin(){
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}
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protected process(entities: Entity[]){
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}
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protected lateProcess(entities: Entity[]){
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}
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protected end(){
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}
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}
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5
source/src/ECS/Utils/Matcher.ts
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5
source/src/ECS/Utils/Matcher.ts
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@@ -0,0 +1,5 @@
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class Matcher{
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public static empty(){
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return new Matcher();
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}
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}
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