废弃core.scene更改为setscene方法
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@@ -142,6 +142,27 @@ describe('Scene - 场景管理系统测试', () => {
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expect(scene.entities.count).toBe(0);
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expect(scene.entityProcessors.count).toBe(0);
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});
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test('应该能够使用配置创建场景', () => {
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const configScene = new Scene({ name: "ConfigScene" });
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expect(configScene.name).toBe("ConfigScene");
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});
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test('应该能够获取调试信息', () => {
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scene.name = "DebugScene";
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scene.createEntity("TestEntity");
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scene.addEntityProcessor(new MovementSystem());
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const debugInfo = scene.getDebugInfo();
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expect(debugInfo.name).toBe("Scene");
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expect(debugInfo.entityCount).toBe(1);
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expect(debugInfo.processorCount).toBe(1);
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expect(debugInfo.isRunning).toBe(false);
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expect(debugInfo.entities).toBeDefined();
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expect(debugInfo.processors).toBeDefined();
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expect(debugInfo.componentStats).toBeDefined();
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});
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});
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describe('实体管理', () => {
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@@ -446,6 +467,19 @@ describe('Scene - 场景管理系统测试', () => {
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expect(stats.queryStats.totalQueries).toBeGreaterThan(0);
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expect(parseFloat(stats.cacheStats.hitRate)).toBeGreaterThanOrEqual(0);
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});
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test('应该能够压缩组件存储', () => {
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// 创建一些实体和组件
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const entities = scene.createEntities(10, "Entity");
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entities.forEach(entity => {
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entity.addComponent(new PositionComponent(Math.random() * 100, Math.random() * 100));
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});
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// 压缩组件存储应该不抛出异常
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expect(() => {
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scene.compactComponentStorage();
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}).not.toThrow();
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});
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});
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describe('内存管理和性能', () => {
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