fix(particle): 修复粒子系统在浏览器预览中的资产加载和渲染 (#290)
* fix(editor): 修复粒子实体创建和优化检视器 - 添加 effects 分类到右键菜单,修复粒子实体无法创建的问题 - 添加粒子效果的本地化标签 - 简化粒子组件检视器,优先显示资产文件选择 - 高级属性只在未选择资产时显示,且默认折叠 - 添加可折叠的属性分组提升用户体验 * fix(particle): 修复粒子系统在浏览器预览中的资产加载和渲染 - 添加粒子 Gizmo 支持,显示发射形状并响应 Transform 缩放/旋转 - 修复资产热重载:添加 reloadAsset() 方法和 assets:refresh 事件监听 - 修复 VectorFieldEditors 数值输入精度(step 改为 0.01) - 修复浏览器预览中粒子资产加载失败的问题: - 将相对路径转换为绝对路径以正确复制资产文件 - 使用原始 GUID 而非生成的 GUID 构建 asset catalog - 初始化全局 assetManager 单例的 catalog 和 loader - 在 GameRuntime 的 systemContext 中添加 engineIntegration - 公开 AssetManager.initializeFromCatalog 方法供运行时使用
This commit is contained in:
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packages/particle-editor/src/gizmos/ParticleGizmo.ts
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310
packages/particle-editor/src/gizmos/ParticleGizmo.ts
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/**
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* Particle System Gizmo Implementation
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* 粒子系统 Gizmo 实现
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*
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* 显示粒子发射区域形状,支持 Transform 缩放和旋转。
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* Displays particle emission shape, supports Transform scale and rotation.
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*/
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import type { Entity } from '@esengine/ecs-framework';
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import type {
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IGizmoRenderData,
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IRectGizmoData,
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ICircleGizmoData,
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ILineGizmoData,
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GizmoColor
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} from '@esengine/editor-core';
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import { GizmoRegistry } from '@esengine/editor-core';
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import { TransformComponent } from '@esengine/engine-core';
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import { ParticleSystemComponent, EmissionShape } from '@esengine/particle';
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/**
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* 粒子 Gizmo 颜色配置
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* Particle gizmo color configuration
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*/
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const ParticleGizmoColors = {
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emissionShape: { r: 1.0, g: 0.6, b: 0.0, a: 0.8 } as GizmoColor,
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emissionShapeSelected: { r: 1.0, g: 0.8, b: 0.2, a: 1.0 } as GizmoColor,
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direction: { r: 0.0, g: 0.8, b: 1.0, a: 0.9 } as GizmoColor,
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centerMark: { r: 1.0, g: 1.0, b: 1.0, a: 0.8 } as GizmoColor,
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};
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/**
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* 创建中心点标记 Gizmo (十字形)
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* Create center mark gizmo (cross shape)
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*/
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function createCenterMarkGizmo(x: number, y: number, size: number, color: GizmoColor): ILineGizmoData[] {
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const halfSize = size / 2;
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return [
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{
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type: 'line',
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points: [
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{ x: x - halfSize, y: y },
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{ x: x + halfSize, y: y }
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],
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color,
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closed: false
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},
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{
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type: 'line',
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points: [
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{ x: x, y: y - halfSize },
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{ x: x, y: y + halfSize }
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],
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color,
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closed: false
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}
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];
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}
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/**
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* 创建方向箭头
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* Create direction arrow
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*/
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function createDirectionArrow(
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x: number,
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y: number,
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direction: number,
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length: number,
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color: GizmoColor
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): ILineGizmoData[] {
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const endX = x + Math.cos(direction) * length;
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const endY = y + Math.sin(direction) * length;
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const arrowSize = length * 0.2;
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const arrowAngle = Math.PI / 6;
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return [
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// 主线
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{
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type: 'line',
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points: [
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{ x, y },
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{ x: endX, y: endY }
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],
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color,
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closed: false
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},
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// 箭头左
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{
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type: 'line',
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points: [
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{ x: endX, y: endY },
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{
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x: endX - arrowSize * Math.cos(direction - arrowAngle),
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y: endY - arrowSize * Math.sin(direction - arrowAngle)
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}
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],
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color,
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closed: false
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},
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// 箭头右
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{
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type: 'line',
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points: [
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{ x: endX, y: endY },
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{
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x: endX - arrowSize * Math.cos(direction + arrowAngle),
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y: endY - arrowSize * Math.sin(direction + arrowAngle)
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}
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],
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color,
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closed: false
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}
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];
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}
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/**
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* ParticleSystemComponent gizmo provider
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* 粒子系统组件 gizmo 提供者
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*/
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function particleSystemGizmoProvider(
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particle: ParticleSystemComponent,
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entity: Entity,
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isSelected: boolean
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): IGizmoRenderData[] {
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const transform = entity.getComponent(TransformComponent);
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if (!transform) return [];
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const gizmos: IGizmoRenderData[] = [];
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const color = isSelected
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? ParticleGizmoColors.emissionShapeSelected
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: ParticleGizmoColors.emissionShape;
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// 获取 Transform 数据 | Get transform data
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const worldX = transform.worldPosition?.x ?? transform.position.x;
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const worldY = transform.worldPosition?.y ?? transform.position.y;
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const rot = transform.worldRotation ?? transform.rotation;
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const worldRotation = rot?.z ?? 0;
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const scale = transform.worldScale ?? transform.scale;
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const scaleX = scale?.x ?? 1;
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const scaleY = scale?.y ?? 1;
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// 从加载的资产获取发射形状配置 | Get emission shape config from loaded asset
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const asset = particle.loadedAsset;
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const emissionShape = asset?.emissionShape ?? EmissionShape.Point;
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const shapeRadius = (asset?.shapeRadius ?? 0) * Math.max(scaleX, scaleY);
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const shapeWidth = (asset?.shapeWidth ?? 0) * scaleX;
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const shapeHeight = (asset?.shapeHeight ?? 0) * scaleY;
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const shapeAngle = (asset?.shapeAngle ?? 30) * Math.PI / 180; // 转换为弧度
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const direction = ((asset?.direction ?? 90) * Math.PI / 180) + worldRotation; // 转换为弧度并应用世界旋转
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// 根据发射形状绘制 Gizmo | Draw gizmo based on emission shape
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switch (emissionShape) {
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case EmissionShape.Point:
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// 点发射:显示中心点和方向 | Point: show center and direction
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 10, color));
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if (isSelected) {
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gizmos.push(...createDirectionArrow(worldX, worldY, direction, 30, ParticleGizmoColors.direction));
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}
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break;
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case EmissionShape.Circle:
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// 填充圆形:显示圆形区域 | Filled circle: show circle area
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gizmos.push({
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type: 'circle',
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x: worldX,
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y: worldY,
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radius: shapeRadius || 20,
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color
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} as ICircleGizmoData);
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if (isSelected) {
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
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gizmos.push(...createDirectionArrow(worldX, worldY, direction, shapeRadius + 20 || 40, ParticleGizmoColors.direction));
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}
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break;
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case EmissionShape.Ring:
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// 圆环:显示圆环边缘 | Ring: show ring edge
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gizmos.push({
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type: 'circle',
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x: worldX,
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y: worldY,
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radius: shapeRadius || 20,
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color
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} as ICircleGizmoData);
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if (isSelected) {
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
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}
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break;
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case EmissionShape.Rectangle:
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// 矩形:显示矩形区域 | Rectangle: show rect area
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gizmos.push({
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type: 'rect',
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x: worldX,
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y: worldY,
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width: shapeWidth || 40,
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height: shapeHeight || 20,
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rotation: worldRotation,
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originX: 0.5,
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originY: 0.5,
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color,
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showHandles: false
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} as IRectGizmoData);
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if (isSelected) {
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
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gizmos.push(...createDirectionArrow(worldX, worldY, direction, Math.max(shapeWidth, shapeHeight) / 2 + 20 || 40, ParticleGizmoColors.direction));
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}
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break;
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case EmissionShape.Edge:
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// 矩形边缘:显示矩形边框 | Rectangle edge: show rect border
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gizmos.push({
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type: 'rect',
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x: worldX,
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y: worldY,
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width: shapeWidth || 40,
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height: shapeHeight || 20,
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rotation: worldRotation,
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originX: 0.5,
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originY: 0.5,
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color,
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showHandles: false
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} as IRectGizmoData);
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if (isSelected) {
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
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}
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break;
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case EmissionShape.Line:
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// 线段:显示发射线 | Line: show emission line
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{
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const halfWidth = (shapeWidth || 40) / 2;
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const cos = Math.cos(direction + Math.PI / 2);
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const sin = Math.sin(direction + Math.PI / 2);
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gizmos.push({
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type: 'line',
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points: [
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{ x: worldX + cos * halfWidth, y: worldY + sin * halfWidth },
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{ x: worldX - cos * halfWidth, y: worldY - sin * halfWidth }
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],
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color,
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closed: false
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} as ILineGizmoData);
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if (isSelected) {
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
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gizmos.push(...createDirectionArrow(worldX, worldY, direction, halfWidth + 20, ParticleGizmoColors.direction));
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}
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}
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break;
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case EmissionShape.Cone:
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// 圆锥/扇形:显示扇形区域 | Cone/fan: show fan area
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{
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const radius = shapeRadius || 30;
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const halfAngle = shapeAngle / 2;
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const startAngle = direction - halfAngle;
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const endAngle = direction + halfAngle;
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// 绘制扇形的两条边和弧线 | Draw two edges and arc of the fan
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const segments = 16;
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const points: { x: number; y: number }[] = [{ x: worldX, y: worldY }];
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for (let i = 0; i <= segments; i++) {
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const angle = startAngle + (endAngle - startAngle) * (i / segments);
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points.push({
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x: worldX + Math.cos(angle) * radius,
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y: worldY + Math.sin(angle) * radius
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});
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}
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points.push({ x: worldX, y: worldY });
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gizmos.push({
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type: 'line',
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points,
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color,
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closed: true
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} as ILineGizmoData);
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if (isSelected) {
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
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gizmos.push(...createDirectionArrow(worldX, worldY, direction, radius + 20, ParticleGizmoColors.direction));
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}
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}
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break;
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default:
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// 默认:显示中心点 | Default: show center point
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gizmos.push(...createCenterMarkGizmo(worldX, worldY, 10, color));
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break;
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}
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return gizmos;
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}
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/**
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* Register gizmo provider for ParticleSystemComponent.
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* 为 ParticleSystemComponent 注册 gizmo 提供者。
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*/
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export function registerParticleGizmo(): void {
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GizmoRegistry.register(ParticleSystemComponent, particleSystemGizmoProvider);
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}
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/**
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* Unregister gizmo provider for ParticleSystemComponent.
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* 取消注册 ParticleSystemComponent 的 gizmo 提供者。
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*/
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export function unregisterParticleGizmo(): void {
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GizmoRegistry.unregister(ParticleSystemComponent);
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}
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