docs: update changelog for v2.4.2
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## v2.4.2 (2025-12-25)
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### Features
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- **IncrementalSerializer 实体过滤**: 增量序列化支持 `entityFilter` 选项 (#335)
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- 创建快照时可按条件过滤实体
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- 支持按标签、组件类型等自定义过滤逻辑
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- 适用于只同步部分实体的场景(如只同步玩家)
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```typescript
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// 只快照玩家实体
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const snapshot = IncrementalSerializer.createSnapshot(scene, {
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entityFilter: (entity) => entity.tag === PLAYER_TAG
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});
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// 只快照有特定组件的实体
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const snapshot = IncrementalSerializer.createSnapshot(scene, {
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entityFilter: (entity) => entity.hasComponent(PlayerMarker)
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});
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```
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### Refactor
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- 优化 `PlatformWorkerPool` 代码规范,提取为独立模块 (#335)
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- 优化 `WorkerEntitySystem` 实现,改进代码结构 (#334)
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- 代码规范化与依赖清理 (#317)
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- 代码结构优化,添加 `GlobalTypes.ts` 统一类型定义 (#316)
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---
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## v2.4.1 (2025-12-23)
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## v2.4.1 (2025-12-23)
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### Bug Fixes
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### Bug Fixes
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@@ -4,6 +4,36 @@ This document records the version update history of the `@esengine/ecs-framework
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---
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## v2.4.2 (2025-12-25)
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### Features
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- **IncrementalSerializer Entity Filter**: Incremental serialization supports `entityFilter` option (#335)
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- Filter entities by condition when creating snapshots
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- Support custom filter logic by tag, component type, etc.
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- Suitable for scenarios that only sync partial entities (e.g., only sync players)
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```typescript
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// Only snapshot player entities
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const snapshot = IncrementalSerializer.createSnapshot(scene, {
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entityFilter: (entity) => entity.tag === PLAYER_TAG
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});
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// Only snapshot entities with specific component
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const snapshot = IncrementalSerializer.createSnapshot(scene, {
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entityFilter: (entity) => entity.hasComponent(PlayerMarker)
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});
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```
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### Refactor
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- Optimize `PlatformWorkerPool` code style, extract as standalone module (#335)
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- Optimize `WorkerEntitySystem` implementation, improve code structure (#334)
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- Code standardization and dependency cleanup (#317)
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- Code structure optimization, add `GlobalTypes.ts` for unified type definitions (#316)
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---
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## v2.4.1 (2025-12-23)
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## v2.4.1 (2025-12-23)
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### Bug Fixes
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### Bug Fixes
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