refactor(ui): UI 系统架构重构 (#309)
* feat(ui): 动态图集系统与渲染调试增强 ## 核心功能 ### 动态图集系统 (Dynamic Atlas) - 新增 DynamicAtlasManager:运行时纹理打包,支持 MaxRects 算法 - 新增 DynamicAtlasService:自动纹理加载与图集管理 - 新增 BinPacker:高效矩形打包算法 - 支持动态/固定两种扩展策略 - 自动 UV 重映射,实现 UI 元素合批渲染 ### Frame Debugger 增强 - 新增合批分析面板,显示批次中断原因 - 新增 UI 元素层级信息(depth, worldOrderInLayer) - 新增实体高亮功能,点击可在场景中定位 - 新增动态图集可视化面板 - 改进渲染原语详情展示 ### 闪光效果 (Shiny Effect) - 新增 UIShinyEffectComponent:UI 闪光参数配置 - 新增 UIShinyEffectSystem:材质覆盖驱动的闪光动画 - 新增 ShinyEffectComponent/System(Sprite 版本) ## 引擎层改进 ### Rust 纹理管理扩展 - create_blank_texture:创建空白 GPU 纹理 - update_texture_region:局部纹理更新 - 支持动态图集的 GPU 端操作 ### 材质系统 - 新增 effects/ 目录:ShinyEffect 等效果实现 - 新增 interfaces/ 目录:IMaterial 等接口定义 - 新增 mixins/ 目录:可组合的材质功能 ### EngineBridge 扩展 - 新增 createBlankTexture/updateTextureRegion 方法 - 改进纹理加载回调机制 ## UI 渲染改进 - UIRenderCollector:支持合批调试信息 - 稳定排序:addIndex 保证渲染顺序一致性 - 九宫格渲染优化 - 材质覆盖支持 ## 其他改进 - 国际化:新增 Frame Debugger 相关翻译 - 编辑器:新增渲染调试入口 - 文档:新增架构设计文档目录 * refactor(ui): 引入新基础组件架构与渲染工具函数 Phase 1 重构 - 组件职责分离与代码复用: 新增基础组件层: - UIGraphicComponent: 所有可视 UI 元素的基类(颜色、透明度、raycast) - UIImageComponent: 纹理显示组件(支持简单、切片、平铺、填充模式) - UISelectableComponent: 可交互元素的基类(状态管理、颜色过渡) 新增渲染工具: - UIRenderUtils: 提取共享的坐标计算、边框渲染、阴影渲染等工具函数 - getUIRenderTransform: 统一的变换数据提取 - renderBorder/renderShadow: 复用的边框和阴影渲染逻辑 新增渲染系统: - UIGraphicRenderSystem: 处理新基础组件的统一渲染器 重构现有系统: - UIRectRenderSystem: 使用新工具函数,移除重复代码 - UIButtonRenderSystem: 使用新工具函数,移除重复代码 这些改动为后续统一渲染系统奠定基础。 * refactor(ui): UIProgressBarRenderSystem 使用渲染工具函数 - 使用 getUIRenderTransform 替代手动变换计算 - 使用 renderBorder 工具函数替代重复的边框渲染 - 使用 lerpColor 工具函数替代重复的颜色插值 - 简化方法签名,使用 UIRenderTransform 类型 - 移除约 135 行重复代码 * refactor(ui): Slider 和 ScrollView 渲染系统使用工具函数 - UISliderRenderSystem: 使用 getUIRenderTransform,简化方法签名 - UIScrollViewRenderSystem: 使用 getUIRenderTransform,简化方法签名 - 统一使用 UIRenderTransform 类型减少参数传递 - 消除重复的变换计算代码 * refactor(ui): 使用 UIWidgetMarker 消除硬编码组件依赖 - 新增 UIWidgetMarker 标记组件 - UIRectRenderSystem 改为检查标记而非硬编码4种组件类型 - 各 Widget 渲染系统自动添加标记组件 - 减少模块间耦合,提高可扩展性 * feat(ui): 实现 Canvas 隔离机制 - 新增 UICanvasComponent 定义 Canvas 渲染组 - UITransformComponent 添加 Canvas 相关字段:canvasEntityId, worldSortingLayer, pixelPerfect - UILayoutSystem 传播 Canvas 设置给子元素 - UIRenderUtils 使用 Canvas 继承的排序层 - 支持嵌套 Canvas 和不同渲染模式 * refactor(ui): 统一纹理管理工具函数 Phase 4: 纹理管理统一 新增: - UITextureUtils.ts: 统一的纹理描述符接口和验证函数 - UITextureDescriptor: 支持 GUID/textureId/path 多种纹理源 - isValidTextureGuid: GUID 验证 - getTextureKey: 获取用于合批的纹理键 - normalizeTextureDescriptor: 规范化各种输入格式 - utils/index.ts: 工具函数导出 修改: - UIGraphicRenderSystem: 使用新的纹理工具函数 - index.ts: 导出纹理工具类型和函数 * refactor(ui): 实现统一的脏标记机制 Phase 5: Dirty 标记机制 新增: - UIDirtyFlags.ts: 位标记枚举和追踪工具 - UIDirtyFlags: Visual/Layout/Transform/Material/Text 标记 - IDirtyTrackable: 脏追踪接口 - DirtyTracker: 辅助工具类 - 帧级别脏状态追踪 (markFrameDirty, isFrameDirty) 修改: - UIGraphicComponent: 实现 IDirtyTrackable - 属性 setter 自动设置脏标记 - 保留 setDirty/clearDirty 向后兼容 - UIImageComponent: 所有属性支持脏追踪 - textureGuid/imageType/fillAmount 等变化自动标记 - UIGraphicRenderSystem: 使用 clearDirtyFlags() 导出: - UIDirtyFlags, IDirtyTrackable, DirtyTracker - markFrameDirty, isFrameDirty, clearFrameDirty * refactor(ui): 移除过时的 dirty flag API 移除 UIGraphicComponent 中的兼容性 API: - 移除 _isDirty getter/setter - 移除 setDirty() 方法 - 移除 clearDirty() 方法 现在统一使用新的 dirty flag 系统: - isDirty() / hasDirtyFlag(flags) - markDirty(flags) / clearDirtyFlags() * fix(ui): 修复两个 TODO 功能 1. 滑块手柄命中测试 (UIInputSystem) - UISliderComponent 添加 getHandleBounds() 计算手柄边界 - UISliderComponent 添加 isPointInHandle() 精确命中测试 - UIInputSystem.handleSlider() 使用精确测试更新悬停状态 2. 径向填充渲染 (UIGraphicRenderSystem) - 实现 renderRadialFill() 方法 - 支持 radial90/radial180/radial360 三种模式 - 支持 fillOrigin (top/right/bottom/left) 和 fillClockwise - 使用多段矩形近似饼形填充效果 * feat(ui): 完善 UI 系统架构和九宫格渲染 * fix(ui): 修复文本渲染层级问题并清理调试代码 - 修复纹理就绪后调用 invalidateUIRenderCaches() 导致的无限循环 - 移除 UITextRenderSystem、UIButtonRenderSystem、UIRectRenderSystem 中的首帧调试输出 - 移除 UILayoutSystem 中的布局调试日志 - 清理所有 __UI_RENDER_DEBUG__ 条件日志 * refactor(ui): 优化渲染批处理和输入框组件 渲染系统: - 修复 RenderBatcher 保持渲染顺序 - 优化 Rust SpriteBatch 避免合并非连续精灵 - 增强 EngineRenderSystem 纹理就绪检测 输入框组件: - 增强 UIInputFieldComponent 功能 - 改进 UIInputSystem 输入处理 - 新增 TextMeasureService 文本测量服务 * fix(ui): 修复九宫格首帧渲染和InputField输入问题 - 修复九宫格首帧 size=0x0 问题: - Viewport.tsx: 预览模式读取图片尺寸存储到 importSettings - AssetDatabase: ISpriteSettings 添加 width/height 字段 - AssetMetadataService: getTextureSpriteInfo 使用元数据尺寸作为后备 - UIRectRenderSystem: 当 atlasEntry 不存在时使用 spriteInfo 尺寸 - WebBuildPipeline: 构建时包含 importSettings - AssetManager: 从 catalog 初始化时复制 importSettings - AssetTypes: IAssetCatalogEntry 添加 importSettings 字段 - 修复 InputField 无法输入问题: - UIRuntimeModule: manifest 添加 pluginExport: 'UIPlugin' - 确保预览模式正确加载 UI 插件并绑定 UIInputSystem - 添加调试日志用于排查纹理加载问题 * fix(sprite): 修复类型导出错误 MaterialPropertyOverride 和 MaterialOverrides 应从 @esengine/material-system 导出 * fix(ui-editor): 补充 AnchorPreset 拉伸预设的映射 添加 StretchTop, StretchMiddle, StretchBottom, StretchLeft, StretchCenter, StretchRight 的位置和锚点值映射
This commit is contained in:
@@ -26,18 +26,21 @@ import {
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Download,
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Radio,
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Square,
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Type
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Type,
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Grid3x3
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} from 'lucide-react';
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import { WebviewWindow, getCurrentWebviewWindow } from '@tauri-apps/api/webviewWindow';
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import { emit, emitTo, listen, type UnlistenFn } from '@tauri-apps/api/event';
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import { renderDebugService, type RenderDebugSnapshot, type SpriteDebugInfo, type ParticleDebugInfo, type UIDebugInfo } from '../../services/RenderDebugService';
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import { renderDebugService, type RenderDebugSnapshot, type SpriteDebugInfo, type ParticleDebugInfo, type UIDebugInfo, type UniformDebugValue, type AtlasStats, type AtlasPageDebugInfo, type AtlasEntryDebugInfo } from '../../services/RenderDebugService';
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import type { BatchDebugInfo } from '@esengine/ui';
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import { EngineService } from '../../services/EngineService';
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import './RenderDebugPanel.css';
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/**
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* 渲染事件类型
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* Render event type
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*/
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type RenderEventType = 'clear' | 'sprite' | 'particle' | 'ui' | 'batch' | 'draw';
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type RenderEventType = 'clear' | 'sprite' | 'particle' | 'ui' | 'batch' | 'draw' | 'ui-batch';
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/**
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* 渲染事件
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@@ -52,6 +55,8 @@ interface RenderEvent {
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data?: SpriteDebugInfo | ParticleDebugInfo | UIDebugInfo | any;
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drawCalls?: number;
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vertices?: number;
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/** 合批调试信息 | Batch debug info */
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batchInfo?: BatchDebugInfo;
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}
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interface RenderDebugPanelProps {
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@@ -74,6 +79,10 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
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const [frameHistory, setFrameHistory] = useState<RenderDebugSnapshot[]>([]);
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const [historyIndex, setHistoryIndex] = useState(-1); // -1 表示实时模式 | -1 means live mode
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// 图集预览状态 | Atlas preview state
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const [showAtlasPreview, setShowAtlasPreview] = useState(false);
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const [selectedAtlasPage, setSelectedAtlasPage] = useState(0);
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// 窗口拖动状态 | Window drag state
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const [position, setPosition] = useState({ x: 100, y: 60 });
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const [size, setSize] = useState({ width: 900, height: 600 });
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@@ -84,6 +93,39 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const windowRef = useRef<HTMLDivElement>(null);
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// 高亮相关 | Highlight related
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const previousSelectedIdsRef = useRef<number[] | null>(null);
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const engineService = useRef(EngineService.getInstance());
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// 处理事件选中并高亮实体 | Handle event selection and highlight entity
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const handleEventSelect = useCallback((event: RenderEvent | null) => {
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setSelectedEvent(event);
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// 获取实体 ID | Get entity ID
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const entityId = event?.data?.entityId;
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if (entityId !== undefined) {
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// 保存原始选中状态(只保存一次)| Save original selection (only once)
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if (previousSelectedIdsRef.current === null) {
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previousSelectedIdsRef.current = engineService.current.getSelectedEntityIds?.() || [];
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}
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// 高亮选中的实体 | Highlight selected entity
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engineService.current.setSelectedEntityIds([entityId]);
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} else if (previousSelectedIdsRef.current !== null) {
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// 恢复原始选中状态 | Restore original selection
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engineService.current.setSelectedEntityIds(previousSelectedIdsRef.current);
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previousSelectedIdsRef.current = null;
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}
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}, []);
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// 面板关闭时恢复原始选中状态 | Restore original selection when panel closes
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useEffect(() => {
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if (!visible && previousSelectedIdsRef.current !== null) {
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engineService.current.setSelectedEntityIds(previousSelectedIdsRef.current);
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previousSelectedIdsRef.current = null;
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}
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}, [visible]);
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// 弹出为独立窗口 | Pop out to separate window
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const handlePopOut = useCallback(async () => {
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try {
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@@ -181,8 +223,85 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
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});
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});
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// UI 元素 | UI elements
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if (snap.uiElements && snap.uiElements.length > 0) {
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// UI 批次和元素 | UI batches and elements
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// 使用 entityIds 进行精确的批次-元素匹配 | Use entityIds for precise batch-element matching
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if (snap.uiBatches && snap.uiBatches.length > 0) {
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const uiChildren: RenderEvent[] = [];
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// 构建 entityId -> UI 元素的映射 | Build entityId -> UI element map
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const uiElementMap = new Map<number, UIDebugInfo>();
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snap.uiElements?.forEach(ui => {
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if (ui.entityId !== undefined) {
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uiElementMap.set(ui.entityId, ui);
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}
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});
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// 为每个批次创建事件,包含其子元素 | Create events for each batch with its child elements
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snap.uiBatches.forEach((batch) => {
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const reasonLabels: Record<string, string> = {
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'first': '',
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'sortingLayer': '⚠️ Layer',
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'texture': '⚠️ Texture',
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'material': '⚠️ Material'
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};
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const reasonLabel = reasonLabels[batch.reason] || '';
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const batchName = batch.reason === 'first'
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? `DC ${batch.batchIndex}: ${batch.primitiveCount} prims`
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: `DC ${batch.batchIndex} ${reasonLabel}: ${batch.primitiveCount} prims`;
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// 从 entityIds 获取此批次的 UI 元素 | Get UI elements for this batch from entityIds
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const batchElements: RenderEvent[] = [];
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const entityIds = batch.entityIds ?? [];
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const firstEntityId = batch.firstEntityId;
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entityIds.forEach((entityId) => {
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const ui = uiElementMap.get(entityId);
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if (ui) {
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// 使用 firstEntityId 精确标记打断批次的元素 | Use firstEntityId to precisely mark batch breaker
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const isBreaker = entityId === firstEntityId && batch.reason !== 'first';
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batchElements.push({
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id: eventId++,
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type: 'ui' as RenderEventType,
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name: isBreaker
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? `⚡ ${ui.type}: ${ui.entityName}`
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: `${ui.type}: ${ui.entityName}`,
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data: {
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...ui,
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isBatchBreaker: isBreaker,
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breakReason: isBreaker ? batch.reason : undefined,
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batchIndex: batch.batchIndex
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},
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drawCalls: 0,
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vertices: 4
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});
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}
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});
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uiChildren.push({
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id: eventId++,
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type: 'ui-batch' as RenderEventType,
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name: batchName,
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batchInfo: batch,
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children: batchElements.length > 0 ? batchElements : undefined,
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expanded: batchElements.length > 0 && batchElements.length <= 10,
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drawCalls: 1,
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vertices: batch.primitiveCount * 4
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});
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});
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const totalPrimitives = snap.uiBatches.reduce((sum, b) => sum + b.primitiveCount, 0);
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const dcCount = snap.uiBatches.length;
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newEvents.push({
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id: eventId++,
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type: 'batch',
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name: `UI Render (${dcCount} DC, ${snap.uiElements?.length ?? 0} elements)`,
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children: uiChildren,
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expanded: true,
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drawCalls: dcCount,
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vertices: totalPrimitives * 4
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});
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} else if (snap.uiElements && snap.uiElements.length > 0) {
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// 回退:没有批次信息时按元素显示 | Fallback: show by element when no batch info
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const uiChildren: RenderEvent[] = snap.uiElements.map((ui) => ({
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id: eventId++,
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type: 'ui' as RenderEventType,
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@@ -234,9 +353,9 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
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if (snap) {
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setSnapshot(snap);
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setEvents(buildEventsFromSnapshot(snap));
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setSelectedEvent(null);
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handleEventSelect(null);
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}
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}, [frameHistory, buildEventsFromSnapshot]);
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}, [frameHistory, buildEventsFromSnapshot, handleEventSelect]);
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// 返回实时模式 | Return to live mode
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const goLive = useCallback(() => {
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@@ -467,62 +586,122 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
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ctx.textAlign = 'left';
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ctx.fillText(`${particles.length} particles sampled`, margin, rect.height - 6);
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} else if (data?.uv) {
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// Sprite 或单个粒子:显示 UV 区域 | Sprite or single particle: show UV region
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const uv = data.uv;
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const previewSize = Math.min(viewWidth, viewHeight);
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} else if (data?.uv || data?.textureUrl) {
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// Sprite 或 UI 元素:显示纹理和 UV 区域 | Sprite or UI element: show texture and UV region
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const uv = data.uv ?? [0, 0, 1, 1];
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const previewSize = Math.min(viewWidth, viewHeight) - 30; // 留出底部文字空间
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const offsetX = (rect.width - previewSize) / 2;
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const offsetY = (rect.height - previewSize) / 2;
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const offsetY = margin;
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// 绘制纹理边框 | Draw texture border
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ctx.strokeStyle = '#333';
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ctx.lineWidth = 1;
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ctx.strokeRect(offsetX, offsetY, previewSize, previewSize);
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// 如果是粒子帧,显示 TextureSheet 网格 | If particle frame, show TextureSheet grid
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const tilesX = data._animTilesX ?? (data.systemName ? 1 : 1);
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const tilesY = data._animTilesY ?? 1;
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if (tilesX > 1 || tilesY > 1) {
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const cellWidth = previewSize / tilesX;
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const cellHeight = previewSize / tilesY;
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// 绘制网格 | Draw grid
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ctx.strokeStyle = '#2a2a2a';
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for (let i = 0; i <= tilesX; i++) {
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ctx.beginPath();
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ctx.moveTo(offsetX + i * cellWidth, offsetY);
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ctx.lineTo(offsetX + i * cellWidth, offsetY + previewSize);
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ctx.stroke();
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}
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for (let j = 0; j <= tilesY; j++) {
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ctx.beginPath();
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ctx.moveTo(offsetX, offsetY + j * cellHeight);
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ctx.lineTo(offsetX + previewSize, offsetY + j * cellHeight);
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ctx.stroke();
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// 绘制棋盘格背景(透明度指示)| Draw checkerboard background (transparency indicator)
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const checkerSize = 8;
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for (let cx = 0; cx < previewSize; cx += checkerSize) {
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for (let cy = 0; cy < previewSize; cy += checkerSize) {
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const isLight = ((cx / checkerSize) + (cy / checkerSize)) % 2 === 0;
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ctx.fillStyle = isLight ? '#2a2a2a' : '#1f1f1f';
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ctx.fillRect(offsetX + cx, offsetY + cy, checkerSize, checkerSize);
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}
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}
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// 高亮 UV 区域 | Highlight UV region
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const x = offsetX + uv[0] * previewSize;
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const y = offsetY + uv[1] * previewSize;
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const w = (uv[2] - uv[0]) * previewSize;
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const h = (uv[3] - uv[1]) * previewSize;
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// 如果有纹理 URL,加载并绘制纹理 | If texture URL exists, load and draw texture
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if (data.textureUrl) {
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const img = document.createElement('img');
|
||||
img.onload = () => {
|
||||
// 重新获取 context(异步回调中需要)| Re-get context (needed in async callback)
|
||||
const ctx2 = canvas.getContext('2d');
|
||||
if (!ctx2) return;
|
||||
ctx2.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
|
||||
ctx.fillStyle = 'rgba(74, 158, 255, 0.3)';
|
||||
ctx.fillRect(x, y, w, h);
|
||||
ctx.strokeStyle = '#4a9eff';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
// 绘制纹理 | Draw texture
|
||||
ctx2.drawImage(img, offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 显示 UV 坐标 | Show UV coordinates
|
||||
ctx.fillStyle = '#4a9eff';
|
||||
ctx.font = '10px Consolas, monospace';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, offsetY + previewSize + 14);
|
||||
// 高亮 UV 区域 | Highlight UV region
|
||||
const x = offsetX + uv[0] * previewSize;
|
||||
const y = offsetY + uv[1] * previewSize;
|
||||
const w = (uv[2] - uv[0]) * previewSize;
|
||||
const h = (uv[3] - uv[1]) * previewSize;
|
||||
|
||||
if (data.frame !== undefined) {
|
||||
ctx.fillText(`Frame: ${data.frame}`, offsetX, offsetY + previewSize + 26);
|
||||
ctx2.fillStyle = 'rgba(74, 158, 255, 0.2)';
|
||||
ctx2.fillRect(x, y, w, h);
|
||||
ctx2.strokeStyle = '#4a9eff';
|
||||
ctx2.lineWidth = 2;
|
||||
ctx2.strokeRect(x, y, w, h);
|
||||
|
||||
// 绘制边框 | Draw border
|
||||
ctx2.strokeStyle = '#444';
|
||||
ctx2.lineWidth = 1;
|
||||
ctx2.strokeRect(offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 显示信息 | Show info
|
||||
ctx2.fillStyle = '#4a9eff';
|
||||
ctx2.font = '10px Consolas, monospace';
|
||||
ctx2.textAlign = 'left';
|
||||
const infoY = offsetY + previewSize + 14;
|
||||
ctx2.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, infoY);
|
||||
if (data.aspectRatio !== undefined) {
|
||||
ctx2.fillStyle = '#10b981';
|
||||
ctx2.fillText(`aspectRatio: ${data.aspectRatio.toFixed(4)}`, offsetX + 180, infoY);
|
||||
}
|
||||
if (data.color) {
|
||||
ctx2.fillStyle = '#f59e0b';
|
||||
ctx2.fillText(`color: ${data.color}`, offsetX, infoY + 12);
|
||||
}
|
||||
};
|
||||
img.src = data.textureUrl;
|
||||
} else {
|
||||
// 没有纹理时绘制占位符 | Draw placeholder when no texture
|
||||
ctx.strokeStyle = '#333';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeRect(offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 如果是粒子帧,显示 TextureSheet 网格 | If particle frame, show TextureSheet grid
|
||||
const tilesX = data._animTilesX ?? 1;
|
||||
const tilesY = data._animTilesY ?? 1;
|
||||
|
||||
if (tilesX > 1 || tilesY > 1) {
|
||||
const cellWidth = previewSize / tilesX;
|
||||
const cellHeight = previewSize / tilesY;
|
||||
|
||||
ctx.strokeStyle = '#2a2a2a';
|
||||
for (let i = 0; i <= tilesX; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(offsetX + i * cellWidth, offsetY);
|
||||
ctx.lineTo(offsetX + i * cellWidth, offsetY + previewSize);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let j = 0; j <= tilesY; j++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(offsetX, offsetY + j * cellHeight);
|
||||
ctx.lineTo(offsetX + previewSize, offsetY + j * cellHeight);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// 高亮 UV 区域 | Highlight UV region
|
||||
const x = offsetX + uv[0] * previewSize;
|
||||
const y = offsetY + uv[1] * previewSize;
|
||||
const w = (uv[2] - uv[0]) * previewSize;
|
||||
const h = (uv[3] - uv[1]) * previewSize;
|
||||
|
||||
ctx.fillStyle = 'rgba(74, 158, 255, 0.3)';
|
||||
ctx.fillRect(x, y, w, h);
|
||||
ctx.strokeStyle = '#4a9eff';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
|
||||
// 显示信息 | Show info
|
||||
ctx.fillStyle = '#4a9eff';
|
||||
ctx.font = '10px Consolas, monospace';
|
||||
ctx.textAlign = 'left';
|
||||
const infoY = offsetY + previewSize + 14;
|
||||
ctx.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, infoY);
|
||||
if (data.aspectRatio !== undefined) {
|
||||
ctx.fillStyle = '#10b981';
|
||||
ctx.fillText(`aspectRatio: ${data.aspectRatio.toFixed(4)}`, offsetX + 180, infoY);
|
||||
}
|
||||
if (data.frame !== undefined) {
|
||||
ctx.fillText(`Frame: ${data.frame}`, offsetX, infoY + 12);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// 其他事件类型 | Other event types
|
||||
@@ -707,7 +886,7 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
event={event}
|
||||
depth={0}
|
||||
selected={selectedEvent?.id === event.id}
|
||||
onSelect={setSelectedEvent}
|
||||
onSelect={handleEventSelect}
|
||||
onToggle={toggleExpand}
|
||||
/>
|
||||
))
|
||||
@@ -767,10 +946,39 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
<Image size={12} />
|
||||
<span>Systems: {snapshot?.particles?.length ?? 0}</span>
|
||||
</div>
|
||||
{/* 动态图集统计 | Dynamic atlas stats */}
|
||||
{snapshot?.atlasStats && (
|
||||
<div
|
||||
className={`stat-item clickable ${snapshot.atlasStats.enabled ? 'atlas-enabled' : 'atlas-disabled'}`}
|
||||
title={
|
||||
snapshot.atlasStats.enabled
|
||||
? `Click to view atlas. ${snapshot.atlasStats.pageCount} pages, ${snapshot.atlasStats.textureCount} textures, ${(snapshot.atlasStats.averageOccupancy * 100).toFixed(0)}% occupancy`
|
||||
: 'Dynamic Atlas: Disabled'
|
||||
}
|
||||
onClick={() => snapshot.atlasStats?.enabled && setShowAtlasPreview(true)}
|
||||
>
|
||||
<Grid3x3 size={12} />
|
||||
<span>
|
||||
Atlas: {snapshot.atlasStats.enabled
|
||||
? `${snapshot.atlasStats.textureCount}/${snapshot.atlasStats.pageCount}p`
|
||||
: 'Off'}
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* 调整大小手柄(独立模式下隐藏)| Resize handle (hidden in standalone mode) */}
|
||||
{!standalone && <div className="resize-handle" onMouseDown={handleResizeMouseDown} />}
|
||||
|
||||
{/* 图集预览弹窗 | Atlas preview modal */}
|
||||
{showAtlasPreview && snapshot?.atlasStats?.pages && (
|
||||
<AtlasPreviewModal
|
||||
atlasStats={snapshot.atlasStats}
|
||||
selectedPage={selectedAtlasPage}
|
||||
onSelectPage={setSelectedAtlasPage}
|
||||
onClose={() => setShowAtlasPreview(false)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -788,12 +996,14 @@ interface EventItemProps {
|
||||
const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect, onToggle }) => {
|
||||
const hasChildren = event.children && event.children.length > 0;
|
||||
const iconSize = 12;
|
||||
const isBatchBreaker = event.data?.isBatchBreaker === true;
|
||||
|
||||
const getTypeIcon = () => {
|
||||
switch (event.type) {
|
||||
case 'sprite': return <Image size={iconSize} className="event-icon sprite" />;
|
||||
case 'particle': return <Sparkles size={iconSize} className="event-icon particle" />;
|
||||
case 'ui': return <Square size={iconSize} className="event-icon ui" />;
|
||||
case 'ui': return <Square size={iconSize} className={`event-icon ui ${isBatchBreaker ? 'breaker' : ''}`} />;
|
||||
case 'ui-batch': return <Layers size={iconSize} className="event-icon ui" />;
|
||||
case 'batch': return <Layers size={iconSize} className="event-icon batch" />;
|
||||
default: return <Monitor size={iconSize} className="event-icon" />;
|
||||
}
|
||||
@@ -802,7 +1012,7 @@ const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect,
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
className={`event-item ${selected ? 'selected' : ''}`}
|
||||
className={`event-item ${selected ? 'selected' : ''} ${isBatchBreaker ? 'batch-breaker' : ''}`}
|
||||
style={{ paddingLeft: 8 + depth * 16 }}
|
||||
onClick={() => onSelect(event)}
|
||||
>
|
||||
@@ -814,8 +1024,8 @@ const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect,
|
||||
<span className="expand-icon placeholder" />
|
||||
)}
|
||||
{getTypeIcon()}
|
||||
<span className="event-name">{event.name}</span>
|
||||
{event.drawCalls !== undefined && (
|
||||
<span className={`event-name ${isBatchBreaker ? 'batch-breaker' : ''}`}>{event.name}</span>
|
||||
{event.drawCalls !== undefined && event.drawCalls > 0 && (
|
||||
<span className="event-draws">{event.drawCalls}</span>
|
||||
)}
|
||||
</div>
|
||||
@@ -948,6 +1158,8 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
});
|
||||
}, [event, data]);
|
||||
|
||||
const batchInfo = event.batchInfo;
|
||||
|
||||
return (
|
||||
<div className="details-grid">
|
||||
<DetailRow label="Event" value={event.name} />
|
||||
@@ -955,6 +1167,48 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
<DetailRow label="Draw Calls" value={event.drawCalls?.toString() ?? '-'} />
|
||||
<DetailRow label="Vertices" value={event.vertices?.toString() ?? '-'} />
|
||||
|
||||
{/* UI 批次信息 | UI batch info */}
|
||||
{event.type === 'ui-batch' && batchInfo && (
|
||||
<>
|
||||
<div className="details-section">Batch Break Reason</div>
|
||||
<DetailRow
|
||||
label="Reason"
|
||||
value={batchInfo.reason === 'first' ? 'First batch' : batchInfo.reason}
|
||||
highlight={batchInfo.reason !== 'first'}
|
||||
/>
|
||||
<DetailRow label="Detail" value={batchInfo.detail} />
|
||||
<div className="details-section">Batch Properties</div>
|
||||
<DetailRow label="Batch Index" value={batchInfo.batchIndex.toString()} />
|
||||
<DetailRow label="Primitives" value={batchInfo.primitiveCount.toString()} />
|
||||
<DetailRow label="Sorting Layer" value={batchInfo.sortingLayer} />
|
||||
<DetailRow label="Order" value={batchInfo.orderInLayer.toString()} />
|
||||
<DetailRow
|
||||
label="Texture"
|
||||
value={batchInfo.textureKey.startsWith('atlas:')
|
||||
? `🗂️ ${batchInfo.textureKey}`
|
||||
: batchInfo.textureKey}
|
||||
highlight={batchInfo.textureKey.startsWith('atlas:')}
|
||||
/>
|
||||
<DetailRow label="Material ID" value={batchInfo.materialId.toString()} />
|
||||
{batchInfo.reason !== 'first' && (
|
||||
<>
|
||||
<div className="details-section">How to Fix</div>
|
||||
<div className="batch-fix-tip">
|
||||
{batchInfo.reason === 'sortingLayer' && (
|
||||
<span>将这些元素放在同一个排序层中</span>
|
||||
)}
|
||||
{batchInfo.reason === 'texture' && (
|
||||
<span>使用相同的纹理,或将纹理合并到图集中</span>
|
||||
)}
|
||||
{batchInfo.reason === 'material' && (
|
||||
<span>使用相同的材质/着色器</span>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
{data && (
|
||||
<>
|
||||
<div className="details-section">Properties</div>
|
||||
@@ -971,6 +1225,17 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
<DetailRow label="Sort Layer" value={data.sortingLayer || 'Default'} />
|
||||
<DetailRow label="Order" value={data.orderInLayer?.toString() ?? '0'} />
|
||||
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
||||
<div className="details-section">Material</div>
|
||||
<DetailRow label="Shader" value={data.shaderName ?? 'DefaultSprite'} highlight />
|
||||
<DetailRow label="Shader ID" value={data.materialId?.toString() ?? '0'} />
|
||||
{data.uniforms && Object.keys(data.uniforms).length > 0 && (
|
||||
<>
|
||||
<div className="details-section">Uniforms</div>
|
||||
<UniformList uniforms={data.uniforms} />
|
||||
</>
|
||||
)}
|
||||
<div className="details-section">Vertex Attributes</div>
|
||||
<DetailRow label="aspectRatio" value={data.aspectRatio?.toFixed(4) ?? '1.0000'} highlight />
|
||||
</>
|
||||
)}
|
||||
|
||||
@@ -1018,6 +1283,19 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
{/* UI 元素数据 | UI element data */}
|
||||
{event.type === 'ui' && data.entityName && (
|
||||
<>
|
||||
{/* 如果是打断合批的元素,显示警告 | Show warning if this element breaks batching */}
|
||||
{data.isBatchBreaker && (
|
||||
<>
|
||||
<div className="details-section batch-breaker-warning">⚡ Batch Breaker</div>
|
||||
<div className="batch-fix-tip">
|
||||
此元素导致了新的 Draw Call。
|
||||
{data.breakReason === 'sortingLayer' && ' 原因:排序层与前一个元素不同。'}
|
||||
{data.breakReason === 'orderInLayer' && ' 原因:层内顺序与前一个元素不同。'}
|
||||
{data.breakReason === 'texture' && ' 原因:纹理与前一个元素不同。'}
|
||||
{data.breakReason === 'material' && ' 原因:材质/着色器与前一个元素不同。'}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<DetailRow label="Entity" value={data.entityName} />
|
||||
<DetailRow label="Type" value={data.type} highlight />
|
||||
<DetailRow label="Position" value={`(${data.x?.toFixed(0)}, ${data.y?.toFixed(0)})`} />
|
||||
@@ -1026,14 +1304,20 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
<DetailRow label="Rotation" value={`${((data.rotation ?? 0) * 180 / Math.PI).toFixed(1)}°`} />
|
||||
<DetailRow label="Visible" value={data.visible ? 'Yes' : 'No'} />
|
||||
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
||||
<DetailRow label="Sort Layer" value={data.sortingLayer || 'UI'} />
|
||||
<div className="details-section">Sorting</div>
|
||||
<DetailRow label="Sort Layer" value={data.sortingLayer || 'UI'} highlight={data.isBatchBreaker && data.breakReason === 'sortingLayer'} />
|
||||
<DetailRow label="Order" value={data.orderInLayer?.toString() ?? '0'} />
|
||||
<DetailRow label="Depth" value={data.depth?.toString() ?? '0'} />
|
||||
<DetailRow label="World Order" value={data.worldOrderInLayer?.toString() ?? '0'} highlight />
|
||||
{data.backgroundColor && (
|
||||
<DetailRow label="Background" value={data.backgroundColor} />
|
||||
)}
|
||||
{data.textureGuid && (
|
||||
<TexturePreview textureUrl={data.textureUrl} texturePath={data.textureGuid} />
|
||||
)}
|
||||
{!data.textureGuid && data.isBatchBreaker && data.breakReason === 'texture' && (
|
||||
<DetailRow label="Texture" value="(none / solid)" highlight />
|
||||
)}
|
||||
{data.text && (
|
||||
<>
|
||||
<div className="details-section">Text</div>
|
||||
@@ -1041,6 +1325,17 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
{data.fontSize && <DetailRow label="Font Size" value={data.fontSize.toString()} />}
|
||||
</>
|
||||
)}
|
||||
<div className="details-section">Material</div>
|
||||
<DetailRow label="Shader" value={data.shaderName ?? 'DefaultSprite'} highlight={data.isBatchBreaker && data.breakReason === 'material'} />
|
||||
<DetailRow label="Shader ID" value={data.materialId?.toString() ?? '0'} highlight={data.isBatchBreaker && data.breakReason === 'material'} />
|
||||
{data.uniforms && Object.keys(data.uniforms).length > 0 && (
|
||||
<>
|
||||
<div className="details-section">Uniforms</div>
|
||||
<UniformList uniforms={data.uniforms} />
|
||||
</>
|
||||
)}
|
||||
<div className="details-section">Vertex Attributes</div>
|
||||
<DetailRow label="aspectRatio" value={data.aspectRatio?.toFixed(4) ?? '1.0000'} highlight />
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
@@ -1056,4 +1351,350 @@ const DetailRow: React.FC<{ label: string; value: string; highlight?: boolean }>
|
||||
</div>
|
||||
);
|
||||
|
||||
/**
|
||||
* 格式化 uniform 值
|
||||
* Format uniform value
|
||||
*/
|
||||
function formatUniformValue(uniform: UniformDebugValue): string {
|
||||
const { type, value } = uniform;
|
||||
if (typeof value === 'number') {
|
||||
return type === 'int' ? value.toString() : value.toFixed(4);
|
||||
}
|
||||
if (Array.isArray(value)) {
|
||||
return value.map(v => v.toFixed(3)).join(', ');
|
||||
}
|
||||
return String(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Uniform 列表组件
|
||||
* Uniform list component
|
||||
*/
|
||||
const UniformList: React.FC<{ uniforms: Record<string, UniformDebugValue> }> = ({ uniforms }) => {
|
||||
const entries = Object.entries(uniforms);
|
||||
if (entries.length === 0) {
|
||||
return <DetailRow label="Uniforms" value="(none)" />;
|
||||
}
|
||||
return (
|
||||
<>
|
||||
{entries.map(([name, uniform]) => (
|
||||
<DetailRow
|
||||
key={name}
|
||||
label={name.replace(/^u_/, '')}
|
||||
value={`${formatUniformValue(uniform)} (${uniform.type})`}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* 图集预览弹窗组件
|
||||
* Atlas Preview Modal Component
|
||||
*/
|
||||
interface AtlasPreviewModalProps {
|
||||
atlasStats: AtlasStats;
|
||||
selectedPage: number;
|
||||
onSelectPage: (page: number) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
const AtlasPreviewModal: React.FC<AtlasPreviewModalProps> = ({
|
||||
atlasStats,
|
||||
selectedPage,
|
||||
onSelectPage,
|
||||
onClose
|
||||
}) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const [hoveredEntry, setHoveredEntry] = useState<AtlasEntryDebugInfo | null>(null);
|
||||
const [loadedImages, setLoadedImages] = useState<Map<string, HTMLImageElement>>(new Map());
|
||||
|
||||
// 缩放和平移状态 | Zoom and pan state
|
||||
const [zoom, setZoom] = useState(1);
|
||||
const [panOffset, setPanOffset] = useState({ x: 0, y: 0 });
|
||||
const [isPanning, setIsPanning] = useState(false);
|
||||
const [lastMousePos, setLastMousePos] = useState({ x: 0, y: 0 });
|
||||
|
||||
const currentPage = atlasStats.pages[selectedPage];
|
||||
|
||||
// 重置视图当页面切换时 | Reset view when page changes
|
||||
useEffect(() => {
|
||||
setZoom(1);
|
||||
setPanOffset({ x: 0, y: 0 });
|
||||
}, [selectedPage]);
|
||||
|
||||
// 预加载所有纹理图像 | Preload all texture images
|
||||
useEffect(() => {
|
||||
if (!currentPage) return;
|
||||
|
||||
const newImages = new Map<string, HTMLImageElement>();
|
||||
let loadCount = 0;
|
||||
const totalCount = currentPage.entries.filter(e => e.dataUrl).length;
|
||||
|
||||
currentPage.entries.forEach(entry => {
|
||||
if (entry.dataUrl) {
|
||||
const img = document.createElement('img');
|
||||
img.onload = () => {
|
||||
newImages.set(entry.guid, img);
|
||||
loadCount++;
|
||||
if (loadCount === totalCount) {
|
||||
setLoadedImages(new Map(newImages));
|
||||
}
|
||||
};
|
||||
img.onerror = () => {
|
||||
loadCount++;
|
||||
if (loadCount === totalCount) {
|
||||
setLoadedImages(new Map(newImages));
|
||||
}
|
||||
};
|
||||
img.src = entry.dataUrl;
|
||||
}
|
||||
});
|
||||
|
||||
// 如果没有图像需要加载,立即设置空 Map
|
||||
if (totalCount === 0) {
|
||||
setLoadedImages(new Map());
|
||||
}
|
||||
}, [currentPage]);
|
||||
|
||||
// 绘制图集预览 | Draw atlas preview
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas || !currentPage) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const dpr = window.devicePixelRatio;
|
||||
canvas.width = rect.width * dpr;
|
||||
canvas.height = rect.height * dpr;
|
||||
ctx.scale(dpr, dpr);
|
||||
|
||||
const pageSize = currentPage.width;
|
||||
// 基础缩放:让图集适应画布 | Base scale: fit atlas to canvas
|
||||
const baseScale = Math.min(rect.width, rect.height) / pageSize * 0.9;
|
||||
// 应用用户缩放 | Apply user zoom
|
||||
const scale = baseScale * zoom;
|
||||
// 计算中心偏移 + 用户平移 | Calculate center offset + user pan
|
||||
const offsetX = (rect.width - pageSize * scale) / 2 + panOffset.x;
|
||||
const offsetY = (rect.height - pageSize * scale) / 2 + panOffset.y;
|
||||
|
||||
// 背景 | Background
|
||||
ctx.fillStyle = '#1a1a1a';
|
||||
ctx.fillRect(0, 0, rect.width, rect.height);
|
||||
|
||||
// 棋盘格背景(在图集区域内)| Checkerboard background (inside atlas area)
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.rect(offsetX, offsetY, pageSize * scale, pageSize * scale);
|
||||
ctx.clip();
|
||||
|
||||
const checkerSize = Math.max(8, 16 * zoom);
|
||||
for (let cx = 0; cx < pageSize * scale; cx += checkerSize) {
|
||||
for (let cy = 0; cy < pageSize * scale; cy += checkerSize) {
|
||||
const isLight = (Math.floor(cx / checkerSize) + Math.floor(cy / checkerSize)) % 2 === 0;
|
||||
ctx.fillStyle = isLight ? '#2a2a2a' : '#222';
|
||||
ctx.fillRect(offsetX + cx, offsetY + cy, checkerSize, checkerSize);
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
|
||||
// 绘制图集边框 | Draw atlas border
|
||||
ctx.strokeStyle = '#444';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeRect(offsetX, offsetY, pageSize * scale, pageSize * scale);
|
||||
|
||||
// 绘制每个纹理区域 | Draw each texture region
|
||||
const colors = ['#4a9eff', '#10b981', '#f59e0b', '#ef4444', '#8b5cf6', '#ec4899', '#06b6d4', '#84cc16'];
|
||||
currentPage.entries.forEach((entry, idx) => {
|
||||
const x = offsetX + entry.x * scale;
|
||||
const y = offsetY + entry.y * scale;
|
||||
const w = entry.width * scale;
|
||||
const h = entry.height * scale;
|
||||
|
||||
const color = colors[idx % colors.length] ?? '#4a9eff';
|
||||
const isHovered = hoveredEntry?.guid === entry.guid;
|
||||
|
||||
// 尝试绘制图像 | Try to draw image
|
||||
const img = loadedImages.get(entry.guid);
|
||||
if (img) {
|
||||
ctx.drawImage(img, x, y, w, h);
|
||||
} else {
|
||||
// 没有图像时显示占位背景 | Show placeholder when no image
|
||||
ctx.fillStyle = `${color}40`;
|
||||
ctx.fillRect(x, y, w, h);
|
||||
}
|
||||
|
||||
// 边框 | Border
|
||||
ctx.strokeStyle = isHovered ? '#fff' : (img ? '#333' : color);
|
||||
ctx.lineWidth = isHovered ? 2 : 1;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
|
||||
// 高亮时显示尺寸标签 | Show size label when hovered
|
||||
if (isHovered || (!img && w > 30 && h > 20)) {
|
||||
// 半透明背景 | Semi-transparent background
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
const labelText = `${entry.width}x${entry.height}`;
|
||||
ctx.font = `${Math.max(10, 10 * zoom)}px Consolas`;
|
||||
const textWidth = ctx.measureText(labelText).width;
|
||||
ctx.fillRect(x + w / 2 - textWidth / 2 - 4, y + h / 2 - 8, textWidth + 8, 16);
|
||||
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText(labelText, x + w / 2, y + h / 2 + 4);
|
||||
}
|
||||
});
|
||||
|
||||
// 绘制信息 | Draw info
|
||||
ctx.fillStyle = '#666';
|
||||
ctx.font = '11px system-ui';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`${currentPage.width}x${currentPage.height} | ${(currentPage.occupancy * 100).toFixed(1)}% | Zoom: ${(zoom * 100).toFixed(0)}%`, 8, rect.height - 8);
|
||||
|
||||
}, [currentPage, hoveredEntry, loadedImages, zoom, panOffset]);
|
||||
|
||||
// 鼠标悬停检测和拖动 | Mouse hover detection and dragging
|
||||
const handleMouseMove = useCallback((e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas || !currentPage) return;
|
||||
|
||||
// 处理拖动平移 | Handle pan dragging
|
||||
if (isPanning) {
|
||||
const dx = e.clientX - lastMousePos.x;
|
||||
const dy = e.clientY - lastMousePos.y;
|
||||
setPanOffset(prev => ({ x: prev.x + dx, y: prev.y + dy }));
|
||||
setLastMousePos({ x: e.clientX, y: e.clientY });
|
||||
return;
|
||||
}
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const mouseX = e.clientX - rect.left;
|
||||
const mouseY = e.clientY - rect.top;
|
||||
|
||||
const pageSize = currentPage.width;
|
||||
const baseScale = Math.min(rect.width, rect.height) / pageSize * 0.9;
|
||||
const scale = baseScale * zoom;
|
||||
const offsetX = (rect.width - pageSize * scale) / 2 + panOffset.x;
|
||||
const offsetY = (rect.height - pageSize * scale) / 2 + panOffset.y;
|
||||
|
||||
// 检查是否悬停在某个条目上 | Check if hovering over an entry
|
||||
let found: AtlasEntryDebugInfo | null = null;
|
||||
for (const entry of currentPage.entries) {
|
||||
const x = offsetX + entry.x * scale;
|
||||
const y = offsetY + entry.y * scale;
|
||||
const w = entry.width * scale;
|
||||
const h = entry.height * scale;
|
||||
|
||||
if (mouseX >= x && mouseX <= x + w && mouseY >= y && mouseY <= y + h) {
|
||||
found = entry;
|
||||
break;
|
||||
}
|
||||
}
|
||||
setHoveredEntry(found);
|
||||
}, [currentPage, isPanning, lastMousePos, zoom, panOffset]);
|
||||
|
||||
// 滚轮缩放 | Wheel zoom
|
||||
const handleWheel = useCallback((e: React.WheelEvent<HTMLCanvasElement>) => {
|
||||
e.preventDefault();
|
||||
const delta = e.deltaY > 0 ? 0.9 : 1.1;
|
||||
setZoom(prev => Math.max(0.5, Math.min(10, prev * delta)));
|
||||
}, []);
|
||||
|
||||
// 开始拖动 | Start dragging
|
||||
const handleMouseDown = useCallback((e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
if (e.button === 0 || e.button === 1) { // 左键或中键 | Left or middle button
|
||||
setIsPanning(true);
|
||||
setLastMousePos({ x: e.clientX, y: e.clientY });
|
||||
}
|
||||
}, []);
|
||||
|
||||
// 结束拖动 | End dragging
|
||||
const handleMouseUp = useCallback(() => {
|
||||
setIsPanning(false);
|
||||
}, []);
|
||||
|
||||
// 双击重置视图 | Double click to reset view
|
||||
const handleDoubleClick = useCallback(() => {
|
||||
setZoom(1);
|
||||
setPanOffset({ x: 0, y: 0 });
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="atlas-preview-modal" onClick={onClose}>
|
||||
<div className="atlas-preview-content" onClick={e => e.stopPropagation()}>
|
||||
<div className="atlas-preview-header">
|
||||
<span>Dynamic Atlas Preview</span>
|
||||
<button className="window-btn" onClick={onClose}>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* 页面选择器 | Page selector */}
|
||||
{atlasStats.pages.length > 1 && (
|
||||
<div className="atlas-page-tabs">
|
||||
{atlasStats.pages.map((page, idx) => (
|
||||
<button
|
||||
key={idx}
|
||||
className={`atlas-page-tab ${selectedPage === idx ? 'active' : ''}`}
|
||||
onClick={() => onSelectPage(idx)}
|
||||
>
|
||||
Page {idx} ({(page.occupancy * 100).toFixed(0)}%)
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* 图集可视化 | Atlas visualization */}
|
||||
<div className="atlas-preview-canvas-container">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={() => { setHoveredEntry(null); setIsPanning(false); }}
|
||||
onWheel={handleWheel}
|
||||
onDoubleClick={handleDoubleClick}
|
||||
style={{ cursor: isPanning ? 'grabbing' : 'grab' }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* 悬停信息 | Hover info */}
|
||||
<div className="atlas-preview-info">
|
||||
{hoveredEntry ? (
|
||||
<>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">GUID:</span>
|
||||
<span className="value">{hoveredEntry.guid.slice(0, 8)}...</span>
|
||||
</div>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">Position:</span>
|
||||
<span className="value">({hoveredEntry.x}, {hoveredEntry.y})</span>
|
||||
</div>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">Size:</span>
|
||||
<span className="value">{hoveredEntry.width} x {hoveredEntry.height}</span>
|
||||
</div>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">UV:</span>
|
||||
<span className="value">[{hoveredEntry.uv.map(v => v.toFixed(3)).join(', ')}]</span>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<span className="hint">Scroll to zoom, drag to pan, double-click to reset</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* 统计信息 | Statistics */}
|
||||
<div className="atlas-preview-stats">
|
||||
<span>Total: {atlasStats.textureCount} textures in {atlasStats.pageCount} page(s)</span>
|
||||
<span>Avg Occupancy: {(atlasStats.averageOccupancy * 100).toFixed(1)}%</span>
|
||||
{atlasStats.loadingCount > 0 && <span>Loading: {atlasStats.loadingCount}</span>}
|
||||
{atlasStats.failedCount > 0 && <span className="error">Failed: {atlasStats.failedCount}</span>}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default RenderDebugPanel;
|
||||
|
||||
Reference in New Issue
Block a user