refactor(ui): UI 系统架构重构 (#309)
* feat(ui): 动态图集系统与渲染调试增强 ## 核心功能 ### 动态图集系统 (Dynamic Atlas) - 新增 DynamicAtlasManager:运行时纹理打包,支持 MaxRects 算法 - 新增 DynamicAtlasService:自动纹理加载与图集管理 - 新增 BinPacker:高效矩形打包算法 - 支持动态/固定两种扩展策略 - 自动 UV 重映射,实现 UI 元素合批渲染 ### Frame Debugger 增强 - 新增合批分析面板,显示批次中断原因 - 新增 UI 元素层级信息(depth, worldOrderInLayer) - 新增实体高亮功能,点击可在场景中定位 - 新增动态图集可视化面板 - 改进渲染原语详情展示 ### 闪光效果 (Shiny Effect) - 新增 UIShinyEffectComponent:UI 闪光参数配置 - 新增 UIShinyEffectSystem:材质覆盖驱动的闪光动画 - 新增 ShinyEffectComponent/System(Sprite 版本) ## 引擎层改进 ### Rust 纹理管理扩展 - create_blank_texture:创建空白 GPU 纹理 - update_texture_region:局部纹理更新 - 支持动态图集的 GPU 端操作 ### 材质系统 - 新增 effects/ 目录:ShinyEffect 等效果实现 - 新增 interfaces/ 目录:IMaterial 等接口定义 - 新增 mixins/ 目录:可组合的材质功能 ### EngineBridge 扩展 - 新增 createBlankTexture/updateTextureRegion 方法 - 改进纹理加载回调机制 ## UI 渲染改进 - UIRenderCollector:支持合批调试信息 - 稳定排序:addIndex 保证渲染顺序一致性 - 九宫格渲染优化 - 材质覆盖支持 ## 其他改进 - 国际化:新增 Frame Debugger 相关翻译 - 编辑器:新增渲染调试入口 - 文档:新增架构设计文档目录 * refactor(ui): 引入新基础组件架构与渲染工具函数 Phase 1 重构 - 组件职责分离与代码复用: 新增基础组件层: - UIGraphicComponent: 所有可视 UI 元素的基类(颜色、透明度、raycast) - UIImageComponent: 纹理显示组件(支持简单、切片、平铺、填充模式) - UISelectableComponent: 可交互元素的基类(状态管理、颜色过渡) 新增渲染工具: - UIRenderUtils: 提取共享的坐标计算、边框渲染、阴影渲染等工具函数 - getUIRenderTransform: 统一的变换数据提取 - renderBorder/renderShadow: 复用的边框和阴影渲染逻辑 新增渲染系统: - UIGraphicRenderSystem: 处理新基础组件的统一渲染器 重构现有系统: - UIRectRenderSystem: 使用新工具函数,移除重复代码 - UIButtonRenderSystem: 使用新工具函数,移除重复代码 这些改动为后续统一渲染系统奠定基础。 * refactor(ui): UIProgressBarRenderSystem 使用渲染工具函数 - 使用 getUIRenderTransform 替代手动变换计算 - 使用 renderBorder 工具函数替代重复的边框渲染 - 使用 lerpColor 工具函数替代重复的颜色插值 - 简化方法签名,使用 UIRenderTransform 类型 - 移除约 135 行重复代码 * refactor(ui): Slider 和 ScrollView 渲染系统使用工具函数 - UISliderRenderSystem: 使用 getUIRenderTransform,简化方法签名 - UIScrollViewRenderSystem: 使用 getUIRenderTransform,简化方法签名 - 统一使用 UIRenderTransform 类型减少参数传递 - 消除重复的变换计算代码 * refactor(ui): 使用 UIWidgetMarker 消除硬编码组件依赖 - 新增 UIWidgetMarker 标记组件 - UIRectRenderSystem 改为检查标记而非硬编码4种组件类型 - 各 Widget 渲染系统自动添加标记组件 - 减少模块间耦合,提高可扩展性 * feat(ui): 实现 Canvas 隔离机制 - 新增 UICanvasComponent 定义 Canvas 渲染组 - UITransformComponent 添加 Canvas 相关字段:canvasEntityId, worldSortingLayer, pixelPerfect - UILayoutSystem 传播 Canvas 设置给子元素 - UIRenderUtils 使用 Canvas 继承的排序层 - 支持嵌套 Canvas 和不同渲染模式 * refactor(ui): 统一纹理管理工具函数 Phase 4: 纹理管理统一 新增: - UITextureUtils.ts: 统一的纹理描述符接口和验证函数 - UITextureDescriptor: 支持 GUID/textureId/path 多种纹理源 - isValidTextureGuid: GUID 验证 - getTextureKey: 获取用于合批的纹理键 - normalizeTextureDescriptor: 规范化各种输入格式 - utils/index.ts: 工具函数导出 修改: - UIGraphicRenderSystem: 使用新的纹理工具函数 - index.ts: 导出纹理工具类型和函数 * refactor(ui): 实现统一的脏标记机制 Phase 5: Dirty 标记机制 新增: - UIDirtyFlags.ts: 位标记枚举和追踪工具 - UIDirtyFlags: Visual/Layout/Transform/Material/Text 标记 - IDirtyTrackable: 脏追踪接口 - DirtyTracker: 辅助工具类 - 帧级别脏状态追踪 (markFrameDirty, isFrameDirty) 修改: - UIGraphicComponent: 实现 IDirtyTrackable - 属性 setter 自动设置脏标记 - 保留 setDirty/clearDirty 向后兼容 - UIImageComponent: 所有属性支持脏追踪 - textureGuid/imageType/fillAmount 等变化自动标记 - UIGraphicRenderSystem: 使用 clearDirtyFlags() 导出: - UIDirtyFlags, IDirtyTrackable, DirtyTracker - markFrameDirty, isFrameDirty, clearFrameDirty * refactor(ui): 移除过时的 dirty flag API 移除 UIGraphicComponent 中的兼容性 API: - 移除 _isDirty getter/setter - 移除 setDirty() 方法 - 移除 clearDirty() 方法 现在统一使用新的 dirty flag 系统: - isDirty() / hasDirtyFlag(flags) - markDirty(flags) / clearDirtyFlags() * fix(ui): 修复两个 TODO 功能 1. 滑块手柄命中测试 (UIInputSystem) - UISliderComponent 添加 getHandleBounds() 计算手柄边界 - UISliderComponent 添加 isPointInHandle() 精确命中测试 - UIInputSystem.handleSlider() 使用精确测试更新悬停状态 2. 径向填充渲染 (UIGraphicRenderSystem) - 实现 renderRadialFill() 方法 - 支持 radial90/radial180/radial360 三种模式 - 支持 fillOrigin (top/right/bottom/left) 和 fillClockwise - 使用多段矩形近似饼形填充效果 * feat(ui): 完善 UI 系统架构和九宫格渲染 * fix(ui): 修复文本渲染层级问题并清理调试代码 - 修复纹理就绪后调用 invalidateUIRenderCaches() 导致的无限循环 - 移除 UITextRenderSystem、UIButtonRenderSystem、UIRectRenderSystem 中的首帧调试输出 - 移除 UILayoutSystem 中的布局调试日志 - 清理所有 __UI_RENDER_DEBUG__ 条件日志 * refactor(ui): 优化渲染批处理和输入框组件 渲染系统: - 修复 RenderBatcher 保持渲染顺序 - 优化 Rust SpriteBatch 避免合并非连续精灵 - 增强 EngineRenderSystem 纹理就绪检测 输入框组件: - 增强 UIInputFieldComponent 功能 - 改进 UIInputSystem 输入处理 - 新增 TextMeasureService 文本测量服务 * fix(ui): 修复九宫格首帧渲染和InputField输入问题 - 修复九宫格首帧 size=0x0 问题: - Viewport.tsx: 预览模式读取图片尺寸存储到 importSettings - AssetDatabase: ISpriteSettings 添加 width/height 字段 - AssetMetadataService: getTextureSpriteInfo 使用元数据尺寸作为后备 - UIRectRenderSystem: 当 atlasEntry 不存在时使用 spriteInfo 尺寸 - WebBuildPipeline: 构建时包含 importSettings - AssetManager: 从 catalog 初始化时复制 importSettings - AssetTypes: IAssetCatalogEntry 添加 importSettings 字段 - 修复 InputField 无法输入问题: - UIRuntimeModule: manifest 添加 pluginExport: 'UIPlugin' - 确保预览模式正确加载 UI 插件并绑定 UIInputSystem - 添加调试日志用于排查纹理加载问题 * fix(sprite): 修复类型导出错误 MaterialPropertyOverride 和 MaterialOverrides 应从 @esengine/material-system 导出 * fix(ui-editor): 补充 AnchorPreset 拉伸预设的映射 添加 StretchTop, StretchMiddle, StretchBottom, StretchLeft, StretchCenter, StretchRight 的位置和锚点值映射
This commit is contained in:
@@ -6,6 +6,7 @@ import * as LucideIcons from 'lucide-react';
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import { AnimationClipsFieldEditor } from '../infrastructure/field-editors/AnimationClipsFieldEditor';
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import { AssetField } from './inspectors/fields/AssetField';
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import { CollisionLayerField } from './inspectors/fields/CollisionLayerField';
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import { EntityRefField } from './inspectors/fields/EntityRefField';
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import { useLocale } from '../hooks/useLocale';
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import '../styles/PropertyInspector.css';
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@@ -339,6 +340,17 @@ export function PropertyInspector({ component, entity, version, onChange, onActi
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/>
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);
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case 'entityRef':
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return (
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<EntityRefField
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key={propertyName}
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label={label}
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value={value ?? 0}
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readonly={metadata.readOnly}
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onChange={(newValue) => handleChange(propertyName, newValue)}
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/>
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);
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case 'array': {
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const arrayMeta = metadata as {
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itemType?: { type: string; extensions?: string[]; assetType?: string };
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@@ -162,28 +162,25 @@ export function SettingsWindow({ onClose, settingsRegistry, initialCategoryId }:
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const initialValues = new Map<string, any>();
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for (const [key, descriptor] of allSettings.entries()) {
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if (key.startsWith('project.') && projectService) {
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if (key === 'project.uiDesignResolution.width') {
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const resolution = projectService.getUIDesignResolution();
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initialValues.set(key, resolution.width);
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} else if (key === 'project.uiDesignResolution.height') {
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const resolution = projectService.getUIDesignResolution();
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initialValues.set(key, resolution.height);
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} else if (key === 'project.uiDesignResolution.preset') {
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const resolution = projectService.getUIDesignResolution();
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initialValues.set(key, `${resolution.width}x${resolution.height}`);
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} else if (key === 'project.disabledModules') {
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// Load disabled modules from ProjectService
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initialValues.set(key, projectService.getDisabledModules());
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} else {
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initialValues.set(key, descriptor.defaultValue);
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}
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// 特定的 project 设置需要从 ProjectService 加载
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// Specific project settings need to load from ProjectService
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if (key === 'project.uiDesignResolution.width' && projectService) {
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const resolution = projectService.getUIDesignResolution();
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initialValues.set(key, resolution.width);
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} else if (key === 'project.uiDesignResolution.height' && projectService) {
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const resolution = projectService.getUIDesignResolution();
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initialValues.set(key, resolution.height);
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} else if (key === 'project.uiDesignResolution.preset' && projectService) {
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const resolution = projectService.getUIDesignResolution();
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initialValues.set(key, `${resolution.width}x${resolution.height}`);
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} else if (key === 'project.disabledModules' && projectService) {
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// Load disabled modules from ProjectService
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initialValues.set(key, projectService.getDisabledModules());
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} else {
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// 其他设置(包括 project.dynamicAtlas.*)从 SettingsService 加载
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// Other settings (including project.dynamicAtlas.*) load from SettingsService
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const value = settings.get(key, descriptor.defaultValue);
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initialValues.set(key, value);
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if (key.startsWith('profiler.')) {
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console.log(`[SettingsWindow] Loading ${key}: stored=${settings.get(key, undefined)}, default=${descriptor.defaultValue}, using=${value}`);
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}
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}
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}
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@@ -208,12 +205,23 @@ export function SettingsWindow({ onClose, settingsRegistry, initialCategoryId }:
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setErrors(newErrors);
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// 实时保存设置
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// Real-time save settings
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const settings = SettingsService.getInstance();
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if (!key.startsWith('project.')) {
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// 除了特定的 project 设置需要延迟保存外,其他都实时保存
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// Save in real-time except for specific project settings that need deferred save
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const deferredProjectSettings = [
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'project.uiDesignResolution.',
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'project.disabledModules'
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];
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const shouldDeferSave = deferredProjectSettings.some(prefix => key.startsWith(prefix));
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if (!shouldDeferSave) {
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settings.set(key, value);
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console.log(`[SettingsWindow] Saved ${key}:`, value);
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// 触发设置变更事件
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// Trigger settings changed event
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window.dispatchEvent(new CustomEvent('settings:changed', {
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detail: { [key]: value }
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}));
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@@ -321,6 +321,15 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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scaleSnapRef.current = scaleSnapValue;
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}, [playState, camera2DZoom, camera2DOffset, transformMode, snapEnabled, gridSnapValue, rotationSnapValue, scaleSnapValue]);
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// 发布 Play 状态变化事件,用于层级面板实时同步
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// Publish play state change event for hierarchy panel real-time sync
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useEffect(() => {
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messageHub?.publish('viewport:playState:changed', {
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playState,
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isPlaying: playState === 'playing'
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});
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}, [playState, messageHub]);
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// Snap helper functions
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const snapToGrid = useCallback((value: number): number => {
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if (!snapEnabledRef.current || gridSnapRef.current <= 0) return value;
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@@ -376,6 +385,7 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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}
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}, []);
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// Sync commandManager prop to ref | 同步 commandManager prop 到 ref
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useEffect(() => {
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commandManagerRef.current = commandManager ?? null;
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@@ -438,7 +448,33 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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// Left button (0) for transform or camera pan (if no transform mode active)
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else if (e.button === 0) {
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if (transformModeRef.current === 'select') {
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// In select mode, left click pans camera
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// In select mode, first check if clicking on a gizmo
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// 在选择模式下,首先检查是否点击了 gizmo
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const gizmoService = EngineService.getInstance().getGizmoInteractionService();
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if (gizmoService) {
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const worldPos = screenToWorld(e.clientX, e.clientY);
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const zoom = camera2DZoomRef.current;
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const hitEntityId = gizmoService.handleClick(worldPos.x, worldPos.y, zoom);
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if (hitEntityId !== null) {
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// Find and select the hit entity
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// 找到并选中命中的实体
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const scene = Core.scene;
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if (scene) {
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const hitEntity = scene.entities.findEntityById(hitEntityId);
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if (hitEntity && messageHubRef.current) {
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const entityStore = Core.services.tryResolve(EntityStoreService);
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entityStore?.selectEntity(hitEntity);
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messageHubRef.current.publish('entity:selected', { entity: hitEntity });
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e.preventDefault();
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return; // Don't start camera pan
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}
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}
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}
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}
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// No gizmo hit, left click pans camera
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// 没有点击到 gizmo,左键拖动相机
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isDraggingCameraRef.current = true;
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canvas.style.cursor = 'grabbing';
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} else {
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@@ -478,6 +514,7 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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x: prev.x - (deltaX * dpr) / zoom,
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y: prev.y + (deltaY * dpr) / zoom
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}));
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lastMousePosRef.current = { x: e.clientX, y: e.clientY };
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} else if (isDraggingTransformRef.current) {
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// Transform selected entity based on mode
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const entity = selectedEntityRef.current;
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@@ -592,11 +629,30 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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});
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}
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}
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lastMousePosRef.current = { x: e.clientX, y: e.clientY };
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} else {
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// Not dragging - update gizmo hover state
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// 没有拖拽时 - 更新 gizmo 悬停状态
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if (playStateRef.current !== 'playing') {
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const gizmoService = EngineService.getInstance().getGizmoInteractionService();
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if (gizmoService) {
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const worldPos = screenToWorld(e.clientX, e.clientY);
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const zoom = camera2DZoomRef.current;
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gizmoService.updateMousePosition(worldPos.x, worldPos.y, zoom);
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// Update cursor based on hover state
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// 根据悬停状态更新光标
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const hoveredId = gizmoService.getHoveredEntityId();
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if (hoveredId !== null) {
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canvas.style.cursor = 'pointer';
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} else {
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canvas.style.cursor = 'grab';
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}
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}
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}
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return;
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}
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lastMousePosRef.current = { x: e.clientX, y: e.clientY };
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};
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const handleMouseUp = () => {
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@@ -904,8 +960,19 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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await EngineService.getInstance().loadSceneResources();
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// 同步 EntityStore 并通知层级面板更新
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// Sync EntityStore and notify hierarchy panel to update
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const entityStore = Core.services.tryResolve(EntityStoreService);
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entityStore?.syncFromScene();
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// 发布运行时场景切换事件,通知层级面板更新
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// Publish runtime scene change event to notify hierarchy panel
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const sceneName = fullPath.split(/[/\\]/).pop()?.replace('.ecs', '') || 'Unknown';
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messageHub?.publish('runtime:scene:changed', {
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path: fullPath,
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sceneName,
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isPlayMode: true
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});
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}
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console.log(`[Viewport] Scene loaded in play mode: ${scenePath}`);
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@@ -1167,7 +1234,7 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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// Build asset catalog and copy files
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// 构建资产目录并复制文件
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const catalogEntries: Record<string, { guid: string; path: string; type: string; size: number; hash: string }> = {};
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const catalogEntries: Record<string, { guid: string; path: string; type: string; size: number; hash: string; importSettings?: Record<string, unknown> }> = {};
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for (const assetPath of assetPaths) {
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if (!assetPath || (!assetPath.includes(':\\') && !assetPath.startsWith('/'))) continue;
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@@ -1180,11 +1247,11 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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}
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// Get filename and determine relative path
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// 路径格式:相对于 assets 目录,不包含 'assets/' 前缀
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// Path format: relative to assets directory, without 'assets/' prefix
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// 路径格式:包含 'assets/' 前缀,与运行时资产加载器格式一致
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// Path format: includes 'assets/' prefix, consistent with runtime asset loader
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const filename = assetPath.split(/[/\\]/).pop() || '';
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const destPath = `${assetsDir}\\${filename}`;
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const relativePath = filename;
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const relativePath = `assets/${filename}`;
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// Copy file
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await TauriAPI.copyFile(assetPath, destPath);
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@@ -1206,6 +1273,7 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
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// 检查此资产是否通过 GUID 引用(如粒子资产)
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// 如果是,使用原始 GUID;否则根据路径生成
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let guid: string | undefined;
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let importSettings: Record<string, unknown> | undefined;
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for (const [originalGuid, mappedPath] of guidToPath.entries()) {
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if (mappedPath === assetPath) {
|
||||
guid = originalGuid;
|
||||
@@ -1216,12 +1284,61 @@ export function Viewport({ locale = 'en', messageHub, commandManager }: Viewport
|
||||
guid = assetPath.replace(/[^a-zA-Z0-9]/g, '-').substring(0, 36);
|
||||
}
|
||||
|
||||
// Get importSettings from meta file for nine-patch and other settings
|
||||
// 从 meta 文件获取 importSettings,用于九宫格和其他设置
|
||||
if (assetRegistry) {
|
||||
try {
|
||||
const meta = await assetRegistry.metaManager.getOrCreateMeta(assetPath);
|
||||
if (meta.importSettings) {
|
||||
importSettings = meta.importSettings as Record<string, unknown>;
|
||||
}
|
||||
} catch {
|
||||
// Meta file may not exist, that's ok
|
||||
}
|
||||
}
|
||||
|
||||
// For texture assets, read image dimensions and store in importSettings
|
||||
// 对于纹理资产,读取图片尺寸并存储到 importSettings
|
||||
if (assetType === 'texture') {
|
||||
try {
|
||||
// Read image as base64 and get dimensions
|
||||
// 读取图片为 base64 并获取尺寸
|
||||
const base64Data = await TauriAPI.readFileAsBase64(assetPath);
|
||||
const dimensions = await new Promise<{ width: number; height: number }>((resolve, reject) => {
|
||||
const img = new Image();
|
||||
img.onload = () => resolve({ width: img.naturalWidth, height: img.naturalHeight });
|
||||
img.onerror = () => reject(new Error('Failed to load image'));
|
||||
img.src = `data:image/${ext.slice(1)};base64,${base64Data}`;
|
||||
});
|
||||
|
||||
// Ensure importSettings and spriteSettings exist
|
||||
// 确保 importSettings 和 spriteSettings 存在
|
||||
if (!importSettings) {
|
||||
importSettings = {};
|
||||
}
|
||||
if (!importSettings.spriteSettings) {
|
||||
importSettings.spriteSettings = {};
|
||||
}
|
||||
|
||||
// Add dimensions to spriteSettings
|
||||
// 将尺寸添加到 spriteSettings
|
||||
const spriteSettings = importSettings.spriteSettings as Record<string, unknown>;
|
||||
spriteSettings.width = dimensions.width;
|
||||
spriteSettings.height = dimensions.height;
|
||||
|
||||
console.log(`[Viewport] Texture ${filename}: ${dimensions.width}x${dimensions.height}`);
|
||||
} catch (dimError) {
|
||||
console.warn(`[Viewport] Failed to get dimensions for ${filename}:`, dimError);
|
||||
}
|
||||
}
|
||||
|
||||
catalogEntries[guid] = {
|
||||
guid,
|
||||
path: relativePath,
|
||||
type: assetType,
|
||||
size: 0,
|
||||
hash: ''
|
||||
hash: '',
|
||||
importSettings
|
||||
};
|
||||
} catch (error) {
|
||||
console.error(`[Viewport] Failed to copy asset ${assetPath}:`, error);
|
||||
|
||||
@@ -399,6 +399,24 @@
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* Batch breaker item highlight */
|
||||
.event-item.batch-breaker {
|
||||
background: rgba(245, 158, 11, 0.08);
|
||||
}
|
||||
|
||||
.event-item.batch-breaker:hover {
|
||||
background: rgba(245, 158, 11, 0.12);
|
||||
}
|
||||
|
||||
.event-item .event-name.batch-breaker {
|
||||
color: #f59e0b;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.event-item .event-icon.breaker {
|
||||
color: #f59e0b;
|
||||
}
|
||||
|
||||
/* ==================== Right Panel ==================== */
|
||||
.render-debug-right {
|
||||
flex: 1;
|
||||
@@ -536,6 +554,28 @@
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* Batch fix tip */
|
||||
.batch-fix-tip {
|
||||
padding: 8px 10px;
|
||||
background: rgba(255, 193, 7, 0.1);
|
||||
border: 1px solid rgba(255, 193, 7, 0.3);
|
||||
border-radius: 4px;
|
||||
color: #ffc107;
|
||||
font-size: 10px;
|
||||
line-height: 1.4;
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
/* Batch breaker warning */
|
||||
.batch-breaker-warning {
|
||||
color: #f59e0b !important;
|
||||
background: rgba(245, 158, 11, 0.15);
|
||||
border-radius: 3px;
|
||||
padding: 4px 8px !important;
|
||||
margin: 0 !important;
|
||||
border-top: none !important;
|
||||
}
|
||||
|
||||
/* ==================== Stats Bar ==================== */
|
||||
.render-debug-stats {
|
||||
display: flex;
|
||||
@@ -631,3 +671,147 @@
|
||||
word-break: break-all;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
/* ==================== Clickable Stats ==================== */
|
||||
.render-debug-stats .stat-item.clickable {
|
||||
cursor: pointer;
|
||||
padding: 2px 6px;
|
||||
border-radius: 3px;
|
||||
transition: background 0.15s;
|
||||
}
|
||||
|
||||
.render-debug-stats .stat-item.clickable:hover {
|
||||
background: #3a3a3a;
|
||||
}
|
||||
|
||||
.render-debug-stats .stat-item.atlas-enabled {
|
||||
color: #10b981;
|
||||
}
|
||||
|
||||
.render-debug-stats .stat-item.atlas-disabled {
|
||||
color: #666;
|
||||
}
|
||||
|
||||
/* ==================== Atlas Preview Modal ==================== */
|
||||
.atlas-preview-modal {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 2000;
|
||||
}
|
||||
|
||||
.atlas-preview-content {
|
||||
background: #1e1e1e;
|
||||
border: 1px solid #3c3c3c;
|
||||
border-radius: 8px;
|
||||
width: 600px;
|
||||
max-width: 90vw;
|
||||
max-height: 90vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.atlas-preview-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 10px 14px;
|
||||
background: #2d2d2d;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.atlas-page-tabs {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
padding: 8px 12px;
|
||||
background: #252525;
|
||||
border-bottom: 1px solid #1a1a1a;
|
||||
}
|
||||
|
||||
.atlas-page-tab {
|
||||
padding: 4px 10px;
|
||||
background: #333;
|
||||
border: 1px solid #444;
|
||||
border-radius: 4px;
|
||||
color: #aaa;
|
||||
font-size: 10px;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s;
|
||||
}
|
||||
|
||||
.atlas-page-tab:hover {
|
||||
background: #3a3a3a;
|
||||
color: #ccc;
|
||||
}
|
||||
|
||||
.atlas-page-tab.active {
|
||||
background: #4a9eff;
|
||||
border-color: #4a9eff;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.atlas-preview-canvas-container {
|
||||
flex: 1;
|
||||
min-height: 350px;
|
||||
padding: 12px;
|
||||
background: #1a1a1a;
|
||||
}
|
||||
|
||||
.atlas-preview-canvas-container canvas {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
cursor: crosshair;
|
||||
}
|
||||
|
||||
.atlas-preview-info {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 12px;
|
||||
padding: 10px 14px;
|
||||
background: #252525;
|
||||
border-top: 1px solid #1a1a1a;
|
||||
min-height: 40px;
|
||||
}
|
||||
|
||||
.atlas-preview-info .hint {
|
||||
color: #666;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.atlas-entry-info {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.atlas-entry-info .label {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.atlas-entry-info .value {
|
||||
color: #4a9eff;
|
||||
font-family: 'Consolas', monospace;
|
||||
}
|
||||
|
||||
.atlas-preview-stats {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 16px;
|
||||
padding: 8px 14px;
|
||||
background: #2d2d2d;
|
||||
border-top: 1px solid #1a1a1a;
|
||||
font-size: 10px;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.atlas-preview-stats .error {
|
||||
color: #ef4444;
|
||||
}
|
||||
|
||||
@@ -26,18 +26,21 @@ import {
|
||||
Download,
|
||||
Radio,
|
||||
Square,
|
||||
Type
|
||||
Type,
|
||||
Grid3x3
|
||||
} from 'lucide-react';
|
||||
import { WebviewWindow, getCurrentWebviewWindow } from '@tauri-apps/api/webviewWindow';
|
||||
import { emit, emitTo, listen, type UnlistenFn } from '@tauri-apps/api/event';
|
||||
import { renderDebugService, type RenderDebugSnapshot, type SpriteDebugInfo, type ParticleDebugInfo, type UIDebugInfo } from '../../services/RenderDebugService';
|
||||
import { renderDebugService, type RenderDebugSnapshot, type SpriteDebugInfo, type ParticleDebugInfo, type UIDebugInfo, type UniformDebugValue, type AtlasStats, type AtlasPageDebugInfo, type AtlasEntryDebugInfo } from '../../services/RenderDebugService';
|
||||
import type { BatchDebugInfo } from '@esengine/ui';
|
||||
import { EngineService } from '../../services/EngineService';
|
||||
import './RenderDebugPanel.css';
|
||||
|
||||
/**
|
||||
* 渲染事件类型
|
||||
* Render event type
|
||||
*/
|
||||
type RenderEventType = 'clear' | 'sprite' | 'particle' | 'ui' | 'batch' | 'draw';
|
||||
type RenderEventType = 'clear' | 'sprite' | 'particle' | 'ui' | 'batch' | 'draw' | 'ui-batch';
|
||||
|
||||
/**
|
||||
* 渲染事件
|
||||
@@ -52,6 +55,8 @@ interface RenderEvent {
|
||||
data?: SpriteDebugInfo | ParticleDebugInfo | UIDebugInfo | any;
|
||||
drawCalls?: number;
|
||||
vertices?: number;
|
||||
/** 合批调试信息 | Batch debug info */
|
||||
batchInfo?: BatchDebugInfo;
|
||||
}
|
||||
|
||||
interface RenderDebugPanelProps {
|
||||
@@ -74,6 +79,10 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
const [frameHistory, setFrameHistory] = useState<RenderDebugSnapshot[]>([]);
|
||||
const [historyIndex, setHistoryIndex] = useState(-1); // -1 表示实时模式 | -1 means live mode
|
||||
|
||||
// 图集预览状态 | Atlas preview state
|
||||
const [showAtlasPreview, setShowAtlasPreview] = useState(false);
|
||||
const [selectedAtlasPage, setSelectedAtlasPage] = useState(0);
|
||||
|
||||
// 窗口拖动状态 | Window drag state
|
||||
const [position, setPosition] = useState({ x: 100, y: 60 });
|
||||
const [size, setSize] = useState({ width: 900, height: 600 });
|
||||
@@ -84,6 +93,39 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const windowRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// 高亮相关 | Highlight related
|
||||
const previousSelectedIdsRef = useRef<number[] | null>(null);
|
||||
const engineService = useRef(EngineService.getInstance());
|
||||
|
||||
// 处理事件选中并高亮实体 | Handle event selection and highlight entity
|
||||
const handleEventSelect = useCallback((event: RenderEvent | null) => {
|
||||
setSelectedEvent(event);
|
||||
|
||||
// 获取实体 ID | Get entity ID
|
||||
const entityId = event?.data?.entityId;
|
||||
|
||||
if (entityId !== undefined) {
|
||||
// 保存原始选中状态(只保存一次)| Save original selection (only once)
|
||||
if (previousSelectedIdsRef.current === null) {
|
||||
previousSelectedIdsRef.current = engineService.current.getSelectedEntityIds?.() || [];
|
||||
}
|
||||
// 高亮选中的实体 | Highlight selected entity
|
||||
engineService.current.setSelectedEntityIds([entityId]);
|
||||
} else if (previousSelectedIdsRef.current !== null) {
|
||||
// 恢复原始选中状态 | Restore original selection
|
||||
engineService.current.setSelectedEntityIds(previousSelectedIdsRef.current);
|
||||
previousSelectedIdsRef.current = null;
|
||||
}
|
||||
}, []);
|
||||
|
||||
// 面板关闭时恢复原始选中状态 | Restore original selection when panel closes
|
||||
useEffect(() => {
|
||||
if (!visible && previousSelectedIdsRef.current !== null) {
|
||||
engineService.current.setSelectedEntityIds(previousSelectedIdsRef.current);
|
||||
previousSelectedIdsRef.current = null;
|
||||
}
|
||||
}, [visible]);
|
||||
|
||||
// 弹出为独立窗口 | Pop out to separate window
|
||||
const handlePopOut = useCallback(async () => {
|
||||
try {
|
||||
@@ -181,8 +223,85 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
});
|
||||
});
|
||||
|
||||
// UI 元素 | UI elements
|
||||
if (snap.uiElements && snap.uiElements.length > 0) {
|
||||
// UI 批次和元素 | UI batches and elements
|
||||
// 使用 entityIds 进行精确的批次-元素匹配 | Use entityIds for precise batch-element matching
|
||||
if (snap.uiBatches && snap.uiBatches.length > 0) {
|
||||
const uiChildren: RenderEvent[] = [];
|
||||
|
||||
// 构建 entityId -> UI 元素的映射 | Build entityId -> UI element map
|
||||
const uiElementMap = new Map<number, UIDebugInfo>();
|
||||
snap.uiElements?.forEach(ui => {
|
||||
if (ui.entityId !== undefined) {
|
||||
uiElementMap.set(ui.entityId, ui);
|
||||
}
|
||||
});
|
||||
|
||||
// 为每个批次创建事件,包含其子元素 | Create events for each batch with its child elements
|
||||
snap.uiBatches.forEach((batch) => {
|
||||
const reasonLabels: Record<string, string> = {
|
||||
'first': '',
|
||||
'sortingLayer': '⚠️ Layer',
|
||||
'texture': '⚠️ Texture',
|
||||
'material': '⚠️ Material'
|
||||
};
|
||||
const reasonLabel = reasonLabels[batch.reason] || '';
|
||||
const batchName = batch.reason === 'first'
|
||||
? `DC ${batch.batchIndex}: ${batch.primitiveCount} prims`
|
||||
: `DC ${batch.batchIndex} ${reasonLabel}: ${batch.primitiveCount} prims`;
|
||||
|
||||
// 从 entityIds 获取此批次的 UI 元素 | Get UI elements for this batch from entityIds
|
||||
const batchElements: RenderEvent[] = [];
|
||||
const entityIds = batch.entityIds ?? [];
|
||||
const firstEntityId = batch.firstEntityId;
|
||||
|
||||
entityIds.forEach((entityId) => {
|
||||
const ui = uiElementMap.get(entityId);
|
||||
if (ui) {
|
||||
// 使用 firstEntityId 精确标记打断批次的元素 | Use firstEntityId to precisely mark batch breaker
|
||||
const isBreaker = entityId === firstEntityId && batch.reason !== 'first';
|
||||
batchElements.push({
|
||||
id: eventId++,
|
||||
type: 'ui' as RenderEventType,
|
||||
name: isBreaker
|
||||
? `⚡ ${ui.type}: ${ui.entityName}`
|
||||
: `${ui.type}: ${ui.entityName}`,
|
||||
data: {
|
||||
...ui,
|
||||
isBatchBreaker: isBreaker,
|
||||
breakReason: isBreaker ? batch.reason : undefined,
|
||||
batchIndex: batch.batchIndex
|
||||
},
|
||||
drawCalls: 0,
|
||||
vertices: 4
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
uiChildren.push({
|
||||
id: eventId++,
|
||||
type: 'ui-batch' as RenderEventType,
|
||||
name: batchName,
|
||||
batchInfo: batch,
|
||||
children: batchElements.length > 0 ? batchElements : undefined,
|
||||
expanded: batchElements.length > 0 && batchElements.length <= 10,
|
||||
drawCalls: 1,
|
||||
vertices: batch.primitiveCount * 4
|
||||
});
|
||||
});
|
||||
|
||||
const totalPrimitives = snap.uiBatches.reduce((sum, b) => sum + b.primitiveCount, 0);
|
||||
const dcCount = snap.uiBatches.length;
|
||||
newEvents.push({
|
||||
id: eventId++,
|
||||
type: 'batch',
|
||||
name: `UI Render (${dcCount} DC, ${snap.uiElements?.length ?? 0} elements)`,
|
||||
children: uiChildren,
|
||||
expanded: true,
|
||||
drawCalls: dcCount,
|
||||
vertices: totalPrimitives * 4
|
||||
});
|
||||
} else if (snap.uiElements && snap.uiElements.length > 0) {
|
||||
// 回退:没有批次信息时按元素显示 | Fallback: show by element when no batch info
|
||||
const uiChildren: RenderEvent[] = snap.uiElements.map((ui) => ({
|
||||
id: eventId++,
|
||||
type: 'ui' as RenderEventType,
|
||||
@@ -234,9 +353,9 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
if (snap) {
|
||||
setSnapshot(snap);
|
||||
setEvents(buildEventsFromSnapshot(snap));
|
||||
setSelectedEvent(null);
|
||||
handleEventSelect(null);
|
||||
}
|
||||
}, [frameHistory, buildEventsFromSnapshot]);
|
||||
}, [frameHistory, buildEventsFromSnapshot, handleEventSelect]);
|
||||
|
||||
// 返回实时模式 | Return to live mode
|
||||
const goLive = useCallback(() => {
|
||||
@@ -467,62 +586,122 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`${particles.length} particles sampled`, margin, rect.height - 6);
|
||||
|
||||
} else if (data?.uv) {
|
||||
// Sprite 或单个粒子:显示 UV 区域 | Sprite or single particle: show UV region
|
||||
const uv = data.uv;
|
||||
const previewSize = Math.min(viewWidth, viewHeight);
|
||||
} else if (data?.uv || data?.textureUrl) {
|
||||
// Sprite 或 UI 元素:显示纹理和 UV 区域 | Sprite or UI element: show texture and UV region
|
||||
const uv = data.uv ?? [0, 0, 1, 1];
|
||||
const previewSize = Math.min(viewWidth, viewHeight) - 30; // 留出底部文字空间
|
||||
const offsetX = (rect.width - previewSize) / 2;
|
||||
const offsetY = (rect.height - previewSize) / 2;
|
||||
const offsetY = margin;
|
||||
|
||||
// 绘制纹理边框 | Draw texture border
|
||||
ctx.strokeStyle = '#333';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeRect(offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 如果是粒子帧,显示 TextureSheet 网格 | If particle frame, show TextureSheet grid
|
||||
const tilesX = data._animTilesX ?? (data.systemName ? 1 : 1);
|
||||
const tilesY = data._animTilesY ?? 1;
|
||||
|
||||
if (tilesX > 1 || tilesY > 1) {
|
||||
const cellWidth = previewSize / tilesX;
|
||||
const cellHeight = previewSize / tilesY;
|
||||
|
||||
// 绘制网格 | Draw grid
|
||||
ctx.strokeStyle = '#2a2a2a';
|
||||
for (let i = 0; i <= tilesX; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(offsetX + i * cellWidth, offsetY);
|
||||
ctx.lineTo(offsetX + i * cellWidth, offsetY + previewSize);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let j = 0; j <= tilesY; j++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(offsetX, offsetY + j * cellHeight);
|
||||
ctx.lineTo(offsetX + previewSize, offsetY + j * cellHeight);
|
||||
ctx.stroke();
|
||||
// 绘制棋盘格背景(透明度指示)| Draw checkerboard background (transparency indicator)
|
||||
const checkerSize = 8;
|
||||
for (let cx = 0; cx < previewSize; cx += checkerSize) {
|
||||
for (let cy = 0; cy < previewSize; cy += checkerSize) {
|
||||
const isLight = ((cx / checkerSize) + (cy / checkerSize)) % 2 === 0;
|
||||
ctx.fillStyle = isLight ? '#2a2a2a' : '#1f1f1f';
|
||||
ctx.fillRect(offsetX + cx, offsetY + cy, checkerSize, checkerSize);
|
||||
}
|
||||
}
|
||||
|
||||
// 高亮 UV 区域 | Highlight UV region
|
||||
const x = offsetX + uv[0] * previewSize;
|
||||
const y = offsetY + uv[1] * previewSize;
|
||||
const w = (uv[2] - uv[0]) * previewSize;
|
||||
const h = (uv[3] - uv[1]) * previewSize;
|
||||
// 如果有纹理 URL,加载并绘制纹理 | If texture URL exists, load and draw texture
|
||||
if (data.textureUrl) {
|
||||
const img = document.createElement('img');
|
||||
img.onload = () => {
|
||||
// 重新获取 context(异步回调中需要)| Re-get context (needed in async callback)
|
||||
const ctx2 = canvas.getContext('2d');
|
||||
if (!ctx2) return;
|
||||
ctx2.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
|
||||
ctx.fillStyle = 'rgba(74, 158, 255, 0.3)';
|
||||
ctx.fillRect(x, y, w, h);
|
||||
ctx.strokeStyle = '#4a9eff';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
// 绘制纹理 | Draw texture
|
||||
ctx2.drawImage(img, offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 显示 UV 坐标 | Show UV coordinates
|
||||
ctx.fillStyle = '#4a9eff';
|
||||
ctx.font = '10px Consolas, monospace';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, offsetY + previewSize + 14);
|
||||
// 高亮 UV 区域 | Highlight UV region
|
||||
const x = offsetX + uv[0] * previewSize;
|
||||
const y = offsetY + uv[1] * previewSize;
|
||||
const w = (uv[2] - uv[0]) * previewSize;
|
||||
const h = (uv[3] - uv[1]) * previewSize;
|
||||
|
||||
if (data.frame !== undefined) {
|
||||
ctx.fillText(`Frame: ${data.frame}`, offsetX, offsetY + previewSize + 26);
|
||||
ctx2.fillStyle = 'rgba(74, 158, 255, 0.2)';
|
||||
ctx2.fillRect(x, y, w, h);
|
||||
ctx2.strokeStyle = '#4a9eff';
|
||||
ctx2.lineWidth = 2;
|
||||
ctx2.strokeRect(x, y, w, h);
|
||||
|
||||
// 绘制边框 | Draw border
|
||||
ctx2.strokeStyle = '#444';
|
||||
ctx2.lineWidth = 1;
|
||||
ctx2.strokeRect(offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 显示信息 | Show info
|
||||
ctx2.fillStyle = '#4a9eff';
|
||||
ctx2.font = '10px Consolas, monospace';
|
||||
ctx2.textAlign = 'left';
|
||||
const infoY = offsetY + previewSize + 14;
|
||||
ctx2.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, infoY);
|
||||
if (data.aspectRatio !== undefined) {
|
||||
ctx2.fillStyle = '#10b981';
|
||||
ctx2.fillText(`aspectRatio: ${data.aspectRatio.toFixed(4)}`, offsetX + 180, infoY);
|
||||
}
|
||||
if (data.color) {
|
||||
ctx2.fillStyle = '#f59e0b';
|
||||
ctx2.fillText(`color: ${data.color}`, offsetX, infoY + 12);
|
||||
}
|
||||
};
|
||||
img.src = data.textureUrl;
|
||||
} else {
|
||||
// 没有纹理时绘制占位符 | Draw placeholder when no texture
|
||||
ctx.strokeStyle = '#333';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeRect(offsetX, offsetY, previewSize, previewSize);
|
||||
|
||||
// 如果是粒子帧,显示 TextureSheet 网格 | If particle frame, show TextureSheet grid
|
||||
const tilesX = data._animTilesX ?? 1;
|
||||
const tilesY = data._animTilesY ?? 1;
|
||||
|
||||
if (tilesX > 1 || tilesY > 1) {
|
||||
const cellWidth = previewSize / tilesX;
|
||||
const cellHeight = previewSize / tilesY;
|
||||
|
||||
ctx.strokeStyle = '#2a2a2a';
|
||||
for (let i = 0; i <= tilesX; i++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(offsetX + i * cellWidth, offsetY);
|
||||
ctx.lineTo(offsetX + i * cellWidth, offsetY + previewSize);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (let j = 0; j <= tilesY; j++) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(offsetX, offsetY + j * cellHeight);
|
||||
ctx.lineTo(offsetX + previewSize, offsetY + j * cellHeight);
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// 高亮 UV 区域 | Highlight UV region
|
||||
const x = offsetX + uv[0] * previewSize;
|
||||
const y = offsetY + uv[1] * previewSize;
|
||||
const w = (uv[2] - uv[0]) * previewSize;
|
||||
const h = (uv[3] - uv[1]) * previewSize;
|
||||
|
||||
ctx.fillStyle = 'rgba(74, 158, 255, 0.3)';
|
||||
ctx.fillRect(x, y, w, h);
|
||||
ctx.strokeStyle = '#4a9eff';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
|
||||
// 显示信息 | Show info
|
||||
ctx.fillStyle = '#4a9eff';
|
||||
ctx.font = '10px Consolas, monospace';
|
||||
ctx.textAlign = 'left';
|
||||
const infoY = offsetY + previewSize + 14;
|
||||
ctx.fillText(`UV: [${uv.map((v: number) => v.toFixed(3)).join(', ')}]`, offsetX, infoY);
|
||||
if (data.aspectRatio !== undefined) {
|
||||
ctx.fillStyle = '#10b981';
|
||||
ctx.fillText(`aspectRatio: ${data.aspectRatio.toFixed(4)}`, offsetX + 180, infoY);
|
||||
}
|
||||
if (data.frame !== undefined) {
|
||||
ctx.fillText(`Frame: ${data.frame}`, offsetX, infoY + 12);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// 其他事件类型 | Other event types
|
||||
@@ -707,7 +886,7 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
event={event}
|
||||
depth={0}
|
||||
selected={selectedEvent?.id === event.id}
|
||||
onSelect={setSelectedEvent}
|
||||
onSelect={handleEventSelect}
|
||||
onToggle={toggleExpand}
|
||||
/>
|
||||
))
|
||||
@@ -767,10 +946,39 @@ export const RenderDebugPanel: React.FC<RenderDebugPanelProps> = ({ visible, onC
|
||||
<Image size={12} />
|
||||
<span>Systems: {snapshot?.particles?.length ?? 0}</span>
|
||||
</div>
|
||||
{/* 动态图集统计 | Dynamic atlas stats */}
|
||||
{snapshot?.atlasStats && (
|
||||
<div
|
||||
className={`stat-item clickable ${snapshot.atlasStats.enabled ? 'atlas-enabled' : 'atlas-disabled'}`}
|
||||
title={
|
||||
snapshot.atlasStats.enabled
|
||||
? `Click to view atlas. ${snapshot.atlasStats.pageCount} pages, ${snapshot.atlasStats.textureCount} textures, ${(snapshot.atlasStats.averageOccupancy * 100).toFixed(0)}% occupancy`
|
||||
: 'Dynamic Atlas: Disabled'
|
||||
}
|
||||
onClick={() => snapshot.atlasStats?.enabled && setShowAtlasPreview(true)}
|
||||
>
|
||||
<Grid3x3 size={12} />
|
||||
<span>
|
||||
Atlas: {snapshot.atlasStats.enabled
|
||||
? `${snapshot.atlasStats.textureCount}/${snapshot.atlasStats.pageCount}p`
|
||||
: 'Off'}
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* 调整大小手柄(独立模式下隐藏)| Resize handle (hidden in standalone mode) */}
|
||||
{!standalone && <div className="resize-handle" onMouseDown={handleResizeMouseDown} />}
|
||||
|
||||
{/* 图集预览弹窗 | Atlas preview modal */}
|
||||
{showAtlasPreview && snapshot?.atlasStats?.pages && (
|
||||
<AtlasPreviewModal
|
||||
atlasStats={snapshot.atlasStats}
|
||||
selectedPage={selectedAtlasPage}
|
||||
onSelectPage={setSelectedAtlasPage}
|
||||
onClose={() => setShowAtlasPreview(false)}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -788,12 +996,14 @@ interface EventItemProps {
|
||||
const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect, onToggle }) => {
|
||||
const hasChildren = event.children && event.children.length > 0;
|
||||
const iconSize = 12;
|
||||
const isBatchBreaker = event.data?.isBatchBreaker === true;
|
||||
|
||||
const getTypeIcon = () => {
|
||||
switch (event.type) {
|
||||
case 'sprite': return <Image size={iconSize} className="event-icon sprite" />;
|
||||
case 'particle': return <Sparkles size={iconSize} className="event-icon particle" />;
|
||||
case 'ui': return <Square size={iconSize} className="event-icon ui" />;
|
||||
case 'ui': return <Square size={iconSize} className={`event-icon ui ${isBatchBreaker ? 'breaker' : ''}`} />;
|
||||
case 'ui-batch': return <Layers size={iconSize} className="event-icon ui" />;
|
||||
case 'batch': return <Layers size={iconSize} className="event-icon batch" />;
|
||||
default: return <Monitor size={iconSize} className="event-icon" />;
|
||||
}
|
||||
@@ -802,7 +1012,7 @@ const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect,
|
||||
return (
|
||||
<>
|
||||
<div
|
||||
className={`event-item ${selected ? 'selected' : ''}`}
|
||||
className={`event-item ${selected ? 'selected' : ''} ${isBatchBreaker ? 'batch-breaker' : ''}`}
|
||||
style={{ paddingLeft: 8 + depth * 16 }}
|
||||
onClick={() => onSelect(event)}
|
||||
>
|
||||
@@ -814,8 +1024,8 @@ const EventItem: React.FC<EventItemProps> = ({ event, depth, selected, onSelect,
|
||||
<span className="expand-icon placeholder" />
|
||||
)}
|
||||
{getTypeIcon()}
|
||||
<span className="event-name">{event.name}</span>
|
||||
{event.drawCalls !== undefined && (
|
||||
<span className={`event-name ${isBatchBreaker ? 'batch-breaker' : ''}`}>{event.name}</span>
|
||||
{event.drawCalls !== undefined && event.drawCalls > 0 && (
|
||||
<span className="event-draws">{event.drawCalls}</span>
|
||||
)}
|
||||
</div>
|
||||
@@ -948,6 +1158,8 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
});
|
||||
}, [event, data]);
|
||||
|
||||
const batchInfo = event.batchInfo;
|
||||
|
||||
return (
|
||||
<div className="details-grid">
|
||||
<DetailRow label="Event" value={event.name} />
|
||||
@@ -955,6 +1167,48 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
<DetailRow label="Draw Calls" value={event.drawCalls?.toString() ?? '-'} />
|
||||
<DetailRow label="Vertices" value={event.vertices?.toString() ?? '-'} />
|
||||
|
||||
{/* UI 批次信息 | UI batch info */}
|
||||
{event.type === 'ui-batch' && batchInfo && (
|
||||
<>
|
||||
<div className="details-section">Batch Break Reason</div>
|
||||
<DetailRow
|
||||
label="Reason"
|
||||
value={batchInfo.reason === 'first' ? 'First batch' : batchInfo.reason}
|
||||
highlight={batchInfo.reason !== 'first'}
|
||||
/>
|
||||
<DetailRow label="Detail" value={batchInfo.detail} />
|
||||
<div className="details-section">Batch Properties</div>
|
||||
<DetailRow label="Batch Index" value={batchInfo.batchIndex.toString()} />
|
||||
<DetailRow label="Primitives" value={batchInfo.primitiveCount.toString()} />
|
||||
<DetailRow label="Sorting Layer" value={batchInfo.sortingLayer} />
|
||||
<DetailRow label="Order" value={batchInfo.orderInLayer.toString()} />
|
||||
<DetailRow
|
||||
label="Texture"
|
||||
value={batchInfo.textureKey.startsWith('atlas:')
|
||||
? `🗂️ ${batchInfo.textureKey}`
|
||||
: batchInfo.textureKey}
|
||||
highlight={batchInfo.textureKey.startsWith('atlas:')}
|
||||
/>
|
||||
<DetailRow label="Material ID" value={batchInfo.materialId.toString()} />
|
||||
{batchInfo.reason !== 'first' && (
|
||||
<>
|
||||
<div className="details-section">How to Fix</div>
|
||||
<div className="batch-fix-tip">
|
||||
{batchInfo.reason === 'sortingLayer' && (
|
||||
<span>将这些元素放在同一个排序层中</span>
|
||||
)}
|
||||
{batchInfo.reason === 'texture' && (
|
||||
<span>使用相同的纹理,或将纹理合并到图集中</span>
|
||||
)}
|
||||
{batchInfo.reason === 'material' && (
|
||||
<span>使用相同的材质/着色器</span>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
{data && (
|
||||
<>
|
||||
<div className="details-section">Properties</div>
|
||||
@@ -971,6 +1225,17 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
<DetailRow label="Sort Layer" value={data.sortingLayer || 'Default'} />
|
||||
<DetailRow label="Order" value={data.orderInLayer?.toString() ?? '0'} />
|
||||
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
||||
<div className="details-section">Material</div>
|
||||
<DetailRow label="Shader" value={data.shaderName ?? 'DefaultSprite'} highlight />
|
||||
<DetailRow label="Shader ID" value={data.materialId?.toString() ?? '0'} />
|
||||
{data.uniforms && Object.keys(data.uniforms).length > 0 && (
|
||||
<>
|
||||
<div className="details-section">Uniforms</div>
|
||||
<UniformList uniforms={data.uniforms} />
|
||||
</>
|
||||
)}
|
||||
<div className="details-section">Vertex Attributes</div>
|
||||
<DetailRow label="aspectRatio" value={data.aspectRatio?.toFixed(4) ?? '1.0000'} highlight />
|
||||
</>
|
||||
)}
|
||||
|
||||
@@ -1018,6 +1283,19 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
{/* UI 元素数据 | UI element data */}
|
||||
{event.type === 'ui' && data.entityName && (
|
||||
<>
|
||||
{/* 如果是打断合批的元素,显示警告 | Show warning if this element breaks batching */}
|
||||
{data.isBatchBreaker && (
|
||||
<>
|
||||
<div className="details-section batch-breaker-warning">⚡ Batch Breaker</div>
|
||||
<div className="batch-fix-tip">
|
||||
此元素导致了新的 Draw Call。
|
||||
{data.breakReason === 'sortingLayer' && ' 原因:排序层与前一个元素不同。'}
|
||||
{data.breakReason === 'orderInLayer' && ' 原因:层内顺序与前一个元素不同。'}
|
||||
{data.breakReason === 'texture' && ' 原因:纹理与前一个元素不同。'}
|
||||
{data.breakReason === 'material' && ' 原因:材质/着色器与前一个元素不同。'}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
<DetailRow label="Entity" value={data.entityName} />
|
||||
<DetailRow label="Type" value={data.type} highlight />
|
||||
<DetailRow label="Position" value={`(${data.x?.toFixed(0)}, ${data.y?.toFixed(0)})`} />
|
||||
@@ -1026,14 +1304,20 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
<DetailRow label="Rotation" value={`${((data.rotation ?? 0) * 180 / Math.PI).toFixed(1)}°`} />
|
||||
<DetailRow label="Visible" value={data.visible ? 'Yes' : 'No'} />
|
||||
<DetailRow label="Alpha" value={data.alpha?.toFixed(2) ?? '1.00'} />
|
||||
<DetailRow label="Sort Layer" value={data.sortingLayer || 'UI'} />
|
||||
<div className="details-section">Sorting</div>
|
||||
<DetailRow label="Sort Layer" value={data.sortingLayer || 'UI'} highlight={data.isBatchBreaker && data.breakReason === 'sortingLayer'} />
|
||||
<DetailRow label="Order" value={data.orderInLayer?.toString() ?? '0'} />
|
||||
<DetailRow label="Depth" value={data.depth?.toString() ?? '0'} />
|
||||
<DetailRow label="World Order" value={data.worldOrderInLayer?.toString() ?? '0'} highlight />
|
||||
{data.backgroundColor && (
|
||||
<DetailRow label="Background" value={data.backgroundColor} />
|
||||
)}
|
||||
{data.textureGuid && (
|
||||
<TexturePreview textureUrl={data.textureUrl} texturePath={data.textureGuid} />
|
||||
)}
|
||||
{!data.textureGuid && data.isBatchBreaker && data.breakReason === 'texture' && (
|
||||
<DetailRow label="Texture" value="(none / solid)" highlight />
|
||||
)}
|
||||
{data.text && (
|
||||
<>
|
||||
<div className="details-section">Text</div>
|
||||
@@ -1041,6 +1325,17 @@ const EventDetails: React.FC<EventDetailsProps> = ({ event }) => {
|
||||
{data.fontSize && <DetailRow label="Font Size" value={data.fontSize.toString()} />}
|
||||
</>
|
||||
)}
|
||||
<div className="details-section">Material</div>
|
||||
<DetailRow label="Shader" value={data.shaderName ?? 'DefaultSprite'} highlight={data.isBatchBreaker && data.breakReason === 'material'} />
|
||||
<DetailRow label="Shader ID" value={data.materialId?.toString() ?? '0'} highlight={data.isBatchBreaker && data.breakReason === 'material'} />
|
||||
{data.uniforms && Object.keys(data.uniforms).length > 0 && (
|
||||
<>
|
||||
<div className="details-section">Uniforms</div>
|
||||
<UniformList uniforms={data.uniforms} />
|
||||
</>
|
||||
)}
|
||||
<div className="details-section">Vertex Attributes</div>
|
||||
<DetailRow label="aspectRatio" value={data.aspectRatio?.toFixed(4) ?? '1.0000'} highlight />
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
@@ -1056,4 +1351,350 @@ const DetailRow: React.FC<{ label: string; value: string; highlight?: boolean }>
|
||||
</div>
|
||||
);
|
||||
|
||||
/**
|
||||
* 格式化 uniform 值
|
||||
* Format uniform value
|
||||
*/
|
||||
function formatUniformValue(uniform: UniformDebugValue): string {
|
||||
const { type, value } = uniform;
|
||||
if (typeof value === 'number') {
|
||||
return type === 'int' ? value.toString() : value.toFixed(4);
|
||||
}
|
||||
if (Array.isArray(value)) {
|
||||
return value.map(v => v.toFixed(3)).join(', ');
|
||||
}
|
||||
return String(value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Uniform 列表组件
|
||||
* Uniform list component
|
||||
*/
|
||||
const UniformList: React.FC<{ uniforms: Record<string, UniformDebugValue> }> = ({ uniforms }) => {
|
||||
const entries = Object.entries(uniforms);
|
||||
if (entries.length === 0) {
|
||||
return <DetailRow label="Uniforms" value="(none)" />;
|
||||
}
|
||||
return (
|
||||
<>
|
||||
{entries.map(([name, uniform]) => (
|
||||
<DetailRow
|
||||
key={name}
|
||||
label={name.replace(/^u_/, '')}
|
||||
value={`${formatUniformValue(uniform)} (${uniform.type})`}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* 图集预览弹窗组件
|
||||
* Atlas Preview Modal Component
|
||||
*/
|
||||
interface AtlasPreviewModalProps {
|
||||
atlasStats: AtlasStats;
|
||||
selectedPage: number;
|
||||
onSelectPage: (page: number) => void;
|
||||
onClose: () => void;
|
||||
}
|
||||
|
||||
const AtlasPreviewModal: React.FC<AtlasPreviewModalProps> = ({
|
||||
atlasStats,
|
||||
selectedPage,
|
||||
onSelectPage,
|
||||
onClose
|
||||
}) => {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const [hoveredEntry, setHoveredEntry] = useState<AtlasEntryDebugInfo | null>(null);
|
||||
const [loadedImages, setLoadedImages] = useState<Map<string, HTMLImageElement>>(new Map());
|
||||
|
||||
// 缩放和平移状态 | Zoom and pan state
|
||||
const [zoom, setZoom] = useState(1);
|
||||
const [panOffset, setPanOffset] = useState({ x: 0, y: 0 });
|
||||
const [isPanning, setIsPanning] = useState(false);
|
||||
const [lastMousePos, setLastMousePos] = useState({ x: 0, y: 0 });
|
||||
|
||||
const currentPage = atlasStats.pages[selectedPage];
|
||||
|
||||
// 重置视图当页面切换时 | Reset view when page changes
|
||||
useEffect(() => {
|
||||
setZoom(1);
|
||||
setPanOffset({ x: 0, y: 0 });
|
||||
}, [selectedPage]);
|
||||
|
||||
// 预加载所有纹理图像 | Preload all texture images
|
||||
useEffect(() => {
|
||||
if (!currentPage) return;
|
||||
|
||||
const newImages = new Map<string, HTMLImageElement>();
|
||||
let loadCount = 0;
|
||||
const totalCount = currentPage.entries.filter(e => e.dataUrl).length;
|
||||
|
||||
currentPage.entries.forEach(entry => {
|
||||
if (entry.dataUrl) {
|
||||
const img = document.createElement('img');
|
||||
img.onload = () => {
|
||||
newImages.set(entry.guid, img);
|
||||
loadCount++;
|
||||
if (loadCount === totalCount) {
|
||||
setLoadedImages(new Map(newImages));
|
||||
}
|
||||
};
|
||||
img.onerror = () => {
|
||||
loadCount++;
|
||||
if (loadCount === totalCount) {
|
||||
setLoadedImages(new Map(newImages));
|
||||
}
|
||||
};
|
||||
img.src = entry.dataUrl;
|
||||
}
|
||||
});
|
||||
|
||||
// 如果没有图像需要加载,立即设置空 Map
|
||||
if (totalCount === 0) {
|
||||
setLoadedImages(new Map());
|
||||
}
|
||||
}, [currentPage]);
|
||||
|
||||
// 绘制图集预览 | Draw atlas preview
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas || !currentPage) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const dpr = window.devicePixelRatio;
|
||||
canvas.width = rect.width * dpr;
|
||||
canvas.height = rect.height * dpr;
|
||||
ctx.scale(dpr, dpr);
|
||||
|
||||
const pageSize = currentPage.width;
|
||||
// 基础缩放:让图集适应画布 | Base scale: fit atlas to canvas
|
||||
const baseScale = Math.min(rect.width, rect.height) / pageSize * 0.9;
|
||||
// 应用用户缩放 | Apply user zoom
|
||||
const scale = baseScale * zoom;
|
||||
// 计算中心偏移 + 用户平移 | Calculate center offset + user pan
|
||||
const offsetX = (rect.width - pageSize * scale) / 2 + panOffset.x;
|
||||
const offsetY = (rect.height - pageSize * scale) / 2 + panOffset.y;
|
||||
|
||||
// 背景 | Background
|
||||
ctx.fillStyle = '#1a1a1a';
|
||||
ctx.fillRect(0, 0, rect.width, rect.height);
|
||||
|
||||
// 棋盘格背景(在图集区域内)| Checkerboard background (inside atlas area)
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.rect(offsetX, offsetY, pageSize * scale, pageSize * scale);
|
||||
ctx.clip();
|
||||
|
||||
const checkerSize = Math.max(8, 16 * zoom);
|
||||
for (let cx = 0; cx < pageSize * scale; cx += checkerSize) {
|
||||
for (let cy = 0; cy < pageSize * scale; cy += checkerSize) {
|
||||
const isLight = (Math.floor(cx / checkerSize) + Math.floor(cy / checkerSize)) % 2 === 0;
|
||||
ctx.fillStyle = isLight ? '#2a2a2a' : '#222';
|
||||
ctx.fillRect(offsetX + cx, offsetY + cy, checkerSize, checkerSize);
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
|
||||
// 绘制图集边框 | Draw atlas border
|
||||
ctx.strokeStyle = '#444';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeRect(offsetX, offsetY, pageSize * scale, pageSize * scale);
|
||||
|
||||
// 绘制每个纹理区域 | Draw each texture region
|
||||
const colors = ['#4a9eff', '#10b981', '#f59e0b', '#ef4444', '#8b5cf6', '#ec4899', '#06b6d4', '#84cc16'];
|
||||
currentPage.entries.forEach((entry, idx) => {
|
||||
const x = offsetX + entry.x * scale;
|
||||
const y = offsetY + entry.y * scale;
|
||||
const w = entry.width * scale;
|
||||
const h = entry.height * scale;
|
||||
|
||||
const color = colors[idx % colors.length] ?? '#4a9eff';
|
||||
const isHovered = hoveredEntry?.guid === entry.guid;
|
||||
|
||||
// 尝试绘制图像 | Try to draw image
|
||||
const img = loadedImages.get(entry.guid);
|
||||
if (img) {
|
||||
ctx.drawImage(img, x, y, w, h);
|
||||
} else {
|
||||
// 没有图像时显示占位背景 | Show placeholder when no image
|
||||
ctx.fillStyle = `${color}40`;
|
||||
ctx.fillRect(x, y, w, h);
|
||||
}
|
||||
|
||||
// 边框 | Border
|
||||
ctx.strokeStyle = isHovered ? '#fff' : (img ? '#333' : color);
|
||||
ctx.lineWidth = isHovered ? 2 : 1;
|
||||
ctx.strokeRect(x, y, w, h);
|
||||
|
||||
// 高亮时显示尺寸标签 | Show size label when hovered
|
||||
if (isHovered || (!img && w > 30 && h > 20)) {
|
||||
// 半透明背景 | Semi-transparent background
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
||||
const labelText = `${entry.width}x${entry.height}`;
|
||||
ctx.font = `${Math.max(10, 10 * zoom)}px Consolas`;
|
||||
const textWidth = ctx.measureText(labelText).width;
|
||||
ctx.fillRect(x + w / 2 - textWidth / 2 - 4, y + h / 2 - 8, textWidth + 8, 16);
|
||||
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText(labelText, x + w / 2, y + h / 2 + 4);
|
||||
}
|
||||
});
|
||||
|
||||
// 绘制信息 | Draw info
|
||||
ctx.fillStyle = '#666';
|
||||
ctx.font = '11px system-ui';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.fillText(`${currentPage.width}x${currentPage.height} | ${(currentPage.occupancy * 100).toFixed(1)}% | Zoom: ${(zoom * 100).toFixed(0)}%`, 8, rect.height - 8);
|
||||
|
||||
}, [currentPage, hoveredEntry, loadedImages, zoom, panOffset]);
|
||||
|
||||
// 鼠标悬停检测和拖动 | Mouse hover detection and dragging
|
||||
const handleMouseMove = useCallback((e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas || !currentPage) return;
|
||||
|
||||
// 处理拖动平移 | Handle pan dragging
|
||||
if (isPanning) {
|
||||
const dx = e.clientX - lastMousePos.x;
|
||||
const dy = e.clientY - lastMousePos.y;
|
||||
setPanOffset(prev => ({ x: prev.x + dx, y: prev.y + dy }));
|
||||
setLastMousePos({ x: e.clientX, y: e.clientY });
|
||||
return;
|
||||
}
|
||||
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
const mouseX = e.clientX - rect.left;
|
||||
const mouseY = e.clientY - rect.top;
|
||||
|
||||
const pageSize = currentPage.width;
|
||||
const baseScale = Math.min(rect.width, rect.height) / pageSize * 0.9;
|
||||
const scale = baseScale * zoom;
|
||||
const offsetX = (rect.width - pageSize * scale) / 2 + panOffset.x;
|
||||
const offsetY = (rect.height - pageSize * scale) / 2 + panOffset.y;
|
||||
|
||||
// 检查是否悬停在某个条目上 | Check if hovering over an entry
|
||||
let found: AtlasEntryDebugInfo | null = null;
|
||||
for (const entry of currentPage.entries) {
|
||||
const x = offsetX + entry.x * scale;
|
||||
const y = offsetY + entry.y * scale;
|
||||
const w = entry.width * scale;
|
||||
const h = entry.height * scale;
|
||||
|
||||
if (mouseX >= x && mouseX <= x + w && mouseY >= y && mouseY <= y + h) {
|
||||
found = entry;
|
||||
break;
|
||||
}
|
||||
}
|
||||
setHoveredEntry(found);
|
||||
}, [currentPage, isPanning, lastMousePos, zoom, panOffset]);
|
||||
|
||||
// 滚轮缩放 | Wheel zoom
|
||||
const handleWheel = useCallback((e: React.WheelEvent<HTMLCanvasElement>) => {
|
||||
e.preventDefault();
|
||||
const delta = e.deltaY > 0 ? 0.9 : 1.1;
|
||||
setZoom(prev => Math.max(0.5, Math.min(10, prev * delta)));
|
||||
}, []);
|
||||
|
||||
// 开始拖动 | Start dragging
|
||||
const handleMouseDown = useCallback((e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
if (e.button === 0 || e.button === 1) { // 左键或中键 | Left or middle button
|
||||
setIsPanning(true);
|
||||
setLastMousePos({ x: e.clientX, y: e.clientY });
|
||||
}
|
||||
}, []);
|
||||
|
||||
// 结束拖动 | End dragging
|
||||
const handleMouseUp = useCallback(() => {
|
||||
setIsPanning(false);
|
||||
}, []);
|
||||
|
||||
// 双击重置视图 | Double click to reset view
|
||||
const handleDoubleClick = useCallback(() => {
|
||||
setZoom(1);
|
||||
setPanOffset({ x: 0, y: 0 });
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="atlas-preview-modal" onClick={onClose}>
|
||||
<div className="atlas-preview-content" onClick={e => e.stopPropagation()}>
|
||||
<div className="atlas-preview-header">
|
||||
<span>Dynamic Atlas Preview</span>
|
||||
<button className="window-btn" onClick={onClose}>
|
||||
<X size={14} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* 页面选择器 | Page selector */}
|
||||
{atlasStats.pages.length > 1 && (
|
||||
<div className="atlas-page-tabs">
|
||||
{atlasStats.pages.map((page, idx) => (
|
||||
<button
|
||||
key={idx}
|
||||
className={`atlas-page-tab ${selectedPage === idx ? 'active' : ''}`}
|
||||
onClick={() => onSelectPage(idx)}
|
||||
>
|
||||
Page {idx} ({(page.occupancy * 100).toFixed(0)}%)
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* 图集可视化 | Atlas visualization */}
|
||||
<div className="atlas-preview-canvas-container">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={() => { setHoveredEntry(null); setIsPanning(false); }}
|
||||
onWheel={handleWheel}
|
||||
onDoubleClick={handleDoubleClick}
|
||||
style={{ cursor: isPanning ? 'grabbing' : 'grab' }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* 悬停信息 | Hover info */}
|
||||
<div className="atlas-preview-info">
|
||||
{hoveredEntry ? (
|
||||
<>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">GUID:</span>
|
||||
<span className="value">{hoveredEntry.guid.slice(0, 8)}...</span>
|
||||
</div>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">Position:</span>
|
||||
<span className="value">({hoveredEntry.x}, {hoveredEntry.y})</span>
|
||||
</div>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">Size:</span>
|
||||
<span className="value">{hoveredEntry.width} x {hoveredEntry.height}</span>
|
||||
</div>
|
||||
<div className="atlas-entry-info">
|
||||
<span className="label">UV:</span>
|
||||
<span className="value">[{hoveredEntry.uv.map(v => v.toFixed(3)).join(', ')}]</span>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<span className="hint">Scroll to zoom, drag to pan, double-click to reset</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* 统计信息 | Statistics */}
|
||||
<div className="atlas-preview-stats">
|
||||
<span>Total: {atlasStats.textureCount} textures in {atlasStats.pageCount} page(s)</span>
|
||||
<span>Avg Occupancy: {(atlasStats.averageOccupancy * 100).toFixed(1)}%</span>
|
||||
{atlasStats.loadingCount > 0 && <span>Loading: {atlasStats.loadingCount}</span>}
|
||||
{atlasStats.failedCount > 0 && <span className="error">Failed: {atlasStats.failedCount}</span>}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default RenderDebugPanel;
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* Entity Reference Field Styles
|
||||
* 实体引用字段样式
|
||||
*
|
||||
* Uses property-field and property-label from PropertyInspector.css for consistency.
|
||||
* 使用 PropertyInspector.css 中的 property-field 和 property-label 以保持一致性。
|
||||
*/
|
||||
|
||||
/* Input container - matches property-input styling */
|
||||
.entity-ref-field__input {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
min-height: 22px;
|
||||
padding: 0 8px;
|
||||
background: #1a1a1a;
|
||||
border: 1px solid #3a3a3a;
|
||||
border-radius: 2px;
|
||||
gap: 4px;
|
||||
transition: border-color 0.15s ease, background-color 0.15s ease;
|
||||
}
|
||||
|
||||
.entity-ref-field__input:hover:not(.readonly) {
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
|
||||
.entity-ref-field__input.drag-over {
|
||||
border-color: var(--accent-color, #4a9eff);
|
||||
background: rgba(74, 158, 255, 0.1);
|
||||
}
|
||||
|
||||
.entity-ref-field__input.readonly {
|
||||
opacity: 0.7;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
/* Entity name - clickable to navigate */
|
||||
.entity-ref-field__name {
|
||||
flex: 1;
|
||||
font-size: 11px;
|
||||
font-family: 'Consolas', 'Monaco', monospace;
|
||||
color: #ddd;
|
||||
cursor: pointer;
|
||||
padding: 2px 4px;
|
||||
border-radius: 2px;
|
||||
transition: background-color 0.15s ease, color 0.15s ease;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.entity-ref-field__name:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: var(--accent-color, #4a9eff);
|
||||
}
|
||||
|
||||
/* Clear button */
|
||||
.entity-ref-field__clear {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
padding: 0;
|
||||
background: transparent;
|
||||
border: none;
|
||||
border-radius: 2px;
|
||||
color: #999;
|
||||
font-size: 12px;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.15s ease, color 0.15s ease;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.entity-ref-field__clear:hover {
|
||||
background: rgba(255, 100, 100, 0.2);
|
||||
color: #ff6464;
|
||||
}
|
||||
|
||||
/* Placeholder text */
|
||||
.entity-ref-field__placeholder {
|
||||
font-size: 11px;
|
||||
font-family: 'Consolas', 'Monaco', monospace;
|
||||
color: #666;
|
||||
font-style: italic;
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
/**
|
||||
* Entity Reference Field
|
||||
* 实体引用字段
|
||||
*
|
||||
* Allows drag-and-drop of entities from SceneHierarchy.
|
||||
* 支持从场景层级面板拖拽实体。
|
||||
*/
|
||||
|
||||
import React, { useCallback, useState } from 'react';
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { useHierarchyStore } from '../../../stores';
|
||||
import './EntityRefField.css';
|
||||
|
||||
export interface EntityRefFieldProps {
|
||||
/** Field label | 字段标签 */
|
||||
label: string;
|
||||
/** Current entity ID (0 = none) | 当前实体 ID (0 = 无) */
|
||||
value: number;
|
||||
/** Value change callback | 值变更回调 */
|
||||
onChange: (value: number) => void;
|
||||
/** Placeholder text | 占位文本 */
|
||||
placeholder?: string;
|
||||
/** Read-only mode | 只读模式 */
|
||||
readonly?: boolean;
|
||||
}
|
||||
|
||||
export const EntityRefField: React.FC<EntityRefFieldProps> = ({
|
||||
label,
|
||||
value,
|
||||
onChange,
|
||||
placeholder = '拖拽实体到此处 / Drop entity here',
|
||||
readonly = false
|
||||
}) => {
|
||||
const [isDragOver, setIsDragOver] = useState(false);
|
||||
|
||||
// Get entity name for display
|
||||
// 获取实体名称用于显示
|
||||
const getEntityName = useCallback((): string | null => {
|
||||
if (!value || value === 0) return null;
|
||||
const scene = Core.scene;
|
||||
if (!scene) return null;
|
||||
const entity = scene.entities.findEntityById(value);
|
||||
return entity?.name || `Entity #${value}`;
|
||||
}, [value]);
|
||||
|
||||
const entityName = getEntityName();
|
||||
|
||||
const handleDragOver = useCallback((e: React.DragEvent) => {
|
||||
if (readonly) return;
|
||||
|
||||
// Check if dragging an entity
|
||||
// 检查是否拖拽实体
|
||||
if (e.dataTransfer.types.includes('entity-id')) {
|
||||
e.preventDefault();
|
||||
e.dataTransfer.dropEffect = 'link';
|
||||
setIsDragOver(true);
|
||||
}
|
||||
}, [readonly]);
|
||||
|
||||
const handleDragLeave = useCallback(() => {
|
||||
setIsDragOver(false);
|
||||
}, []);
|
||||
|
||||
const handleDrop = useCallback((e: React.DragEvent) => {
|
||||
if (readonly) return;
|
||||
|
||||
e.preventDefault();
|
||||
setIsDragOver(false);
|
||||
|
||||
const entityIdStr = e.dataTransfer.getData('entity-id');
|
||||
if (entityIdStr) {
|
||||
const entityId = parseInt(entityIdStr, 10);
|
||||
if (!isNaN(entityId) && entityId > 0) {
|
||||
onChange(entityId);
|
||||
}
|
||||
}
|
||||
}, [readonly, onChange]);
|
||||
|
||||
const handleClear = useCallback(() => {
|
||||
if (readonly) return;
|
||||
onChange(0);
|
||||
}, [readonly, onChange]);
|
||||
|
||||
const handleNavigateToEntity = useCallback(() => {
|
||||
if (!value || value === 0) return;
|
||||
|
||||
// Select the referenced entity in SceneHierarchy
|
||||
// 在场景层级面板中选择引用的实体
|
||||
const { setSelectedIds } = useHierarchyStore.getState();
|
||||
setSelectedIds(new Set([value]));
|
||||
}, [value]);
|
||||
|
||||
return (
|
||||
<div className="property-field entity-ref-field">
|
||||
<label className="property-label">{label}</label>
|
||||
<div
|
||||
className={`entity-ref-field__input ${isDragOver ? 'drag-over' : ''} ${readonly ? 'readonly' : ''}`}
|
||||
onDragOver={handleDragOver}
|
||||
onDragLeave={handleDragLeave}
|
||||
onDrop={handleDrop}
|
||||
>
|
||||
{entityName ? (
|
||||
<>
|
||||
<span
|
||||
className="entity-ref-field__name"
|
||||
onClick={handleNavigateToEntity}
|
||||
title="点击选择此实体 / Click to select this entity"
|
||||
>
|
||||
{entityName}
|
||||
</span>
|
||||
{!readonly && (
|
||||
<button
|
||||
className="entity-ref-field__clear"
|
||||
onClick={handleClear}
|
||||
title="清除引用 / Clear reference"
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</>
|
||||
) : (
|
||||
<span className="entity-ref-field__placeholder">{placeholder}</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,369 @@
|
||||
/**
|
||||
* Material properties editor component.
|
||||
* 材质属性编辑器组件。
|
||||
*
|
||||
* This component provides a UI for editing shader uniform values
|
||||
* based on shader property metadata.
|
||||
* 此组件提供基于着色器属性元数据编辑着色器 uniform 值的 UI。
|
||||
*/
|
||||
|
||||
import React, { useMemo, useState } from 'react';
|
||||
import { ChevronDown, ChevronRight, Palette } from 'lucide-react';
|
||||
import type {
|
||||
IMaterialOverridable,
|
||||
ShaderPropertyMeta,
|
||||
MaterialPropertyOverride
|
||||
} from '@esengine/material-system';
|
||||
import {
|
||||
BuiltInShaders,
|
||||
getShaderPropertiesById
|
||||
} from '@esengine/material-system';
|
||||
|
||||
// Shader name mapping
|
||||
const SHADER_NAMES: Record<number, string> = {
|
||||
0: 'DefaultSprite',
|
||||
1: 'Grayscale',
|
||||
2: 'Tint',
|
||||
3: 'Flash',
|
||||
4: 'Outline',
|
||||
5: 'Shiny'
|
||||
};
|
||||
|
||||
interface MaterialPropertiesEditorProps {
|
||||
/** Target component implementing IMaterialOverridable */
|
||||
target: IMaterialOverridable;
|
||||
/** Callback when property changes */
|
||||
onChange?: (name: string, value: MaterialPropertyOverride) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Material properties editor.
|
||||
* 材质属性编辑器。
|
||||
*/
|
||||
export const MaterialPropertiesEditor: React.FC<MaterialPropertiesEditorProps> = ({
|
||||
target,
|
||||
onChange
|
||||
}) => {
|
||||
const [expandedGroups, setExpandedGroups] = useState<Set<string>>(new Set(['Effect', 'Default']));
|
||||
|
||||
const materialId = target.getMaterialId();
|
||||
const shaderName = SHADER_NAMES[materialId] || `Custom(${materialId})`;
|
||||
const properties = getShaderPropertiesById(materialId);
|
||||
|
||||
// Group properties
|
||||
const groupedProps = useMemo(() => {
|
||||
if (!properties) return {};
|
||||
|
||||
const groups: Record<string, Array<[string, ShaderPropertyMeta]>> = {};
|
||||
for (const [name, meta] of Object.entries(properties)) {
|
||||
if (meta.hidden) continue;
|
||||
const group = meta.group || 'Default';
|
||||
if (!groups[group]) groups[group] = [];
|
||||
groups[group].push([name, meta]);
|
||||
}
|
||||
return groups;
|
||||
}, [properties]);
|
||||
|
||||
const toggleGroup = (group: string) => {
|
||||
setExpandedGroups(prev => {
|
||||
const next = new Set(prev);
|
||||
if (next.has(group)) {
|
||||
next.delete(group);
|
||||
} else {
|
||||
next.add(group);
|
||||
}
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
const handleChange = (name: string, meta: ShaderPropertyMeta, newValue: number | number[]) => {
|
||||
const override: MaterialPropertyOverride = {
|
||||
type: meta.type === 'texture' ? 'int' : meta.type as MaterialPropertyOverride['type'],
|
||||
value: newValue
|
||||
};
|
||||
|
||||
// Apply to target
|
||||
switch (meta.type) {
|
||||
case 'float':
|
||||
target.setOverrideFloat(name, newValue as number);
|
||||
break;
|
||||
case 'int':
|
||||
target.setOverrideInt(name, newValue as number);
|
||||
break;
|
||||
case 'vec2':
|
||||
const v2 = newValue as number[];
|
||||
target.setOverrideVec2(name, v2[0] ?? 0, v2[1] ?? 0);
|
||||
break;
|
||||
case 'vec3':
|
||||
const v3 = newValue as number[];
|
||||
target.setOverrideVec3(name, v3[0] ?? 0, v3[1] ?? 0, v3[2] ?? 0);
|
||||
break;
|
||||
case 'vec4':
|
||||
const v4 = newValue as number[];
|
||||
target.setOverrideVec4(name, v4[0] ?? 0, v4[1] ?? 0, v4[2] ?? 0, v4[3] ?? 0);
|
||||
break;
|
||||
case 'color':
|
||||
const c = newValue as number[];
|
||||
target.setOverrideColor(name, c[0] ?? 1, c[1] ?? 1, c[2] ?? 1, c[3] ?? 1);
|
||||
break;
|
||||
}
|
||||
|
||||
onChange?.(name, override);
|
||||
};
|
||||
|
||||
const getCurrentValue = (name: string, meta: ShaderPropertyMeta): number | number[] => {
|
||||
const override = target.getOverride(name);
|
||||
if (override) {
|
||||
return override.value as number | number[];
|
||||
}
|
||||
return meta.default as number | number[] ?? (meta.type === 'color' ? [1, 1, 1, 1] : 0);
|
||||
};
|
||||
|
||||
// Parse i18n label
|
||||
const parseLabel = (label: string): string => {
|
||||
// Format: "中文 | English" - for now just return as-is
|
||||
return label;
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="material-properties-editor" style={{ fontSize: '12px' }}>
|
||||
{/* Shader selector */}
|
||||
<div style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
padding: '6px 8px',
|
||||
backgroundColor: '#3a3a3a',
|
||||
borderRadius: '4px',
|
||||
marginBottom: '8px'
|
||||
}}>
|
||||
<Palette size={14} style={{ marginRight: '8px', color: '#888' }} />
|
||||
<span style={{ color: '#aaa', marginRight: '8px' }}>Shader:</span>
|
||||
<select
|
||||
value={materialId}
|
||||
onChange={(e) => target.setMaterialId(Number(e.target.value))}
|
||||
style={{
|
||||
flex: 1,
|
||||
backgroundColor: '#2a2a2a',
|
||||
color: '#e0e0e0',
|
||||
border: '1px solid #4a4a4a',
|
||||
borderRadius: '3px',
|
||||
padding: '3px 6px',
|
||||
fontSize: '12px'
|
||||
}}
|
||||
>
|
||||
<option value={0}>DefaultSprite</option>
|
||||
<option value={1}>Grayscale</option>
|
||||
<option value={2}>Tint</option>
|
||||
<option value={3}>Flash</option>
|
||||
<option value={4}>Outline</option>
|
||||
<option value={5}>Shiny</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{/* Property groups */}
|
||||
{Object.entries(groupedProps).map(([group, props]) => (
|
||||
<div key={group} style={{ marginBottom: '4px' }}>
|
||||
{/* Group header */}
|
||||
<div
|
||||
onClick={() => toggleGroup(group)}
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
padding: '4px 8px',
|
||||
backgroundColor: '#333',
|
||||
borderRadius: '3px',
|
||||
cursor: 'pointer',
|
||||
userSelect: 'none'
|
||||
}}
|
||||
>
|
||||
{expandedGroups.has(group) ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
|
||||
<span style={{ marginLeft: '4px', color: '#aaa', fontWeight: 500 }}>{group}</span>
|
||||
</div>
|
||||
|
||||
{/* Properties */}
|
||||
{expandedGroups.has(group) && (
|
||||
<div style={{ padding: '4px 8px' }}>
|
||||
{props.map(([name, meta]) => (
|
||||
<PropertyEditor
|
||||
key={name}
|
||||
name={name}
|
||||
meta={meta}
|
||||
value={getCurrentValue(name, meta)}
|
||||
onChange={(v) => handleChange(name, meta, v)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
|
||||
{!properties && (
|
||||
<div style={{ color: '#666', padding: '8px', fontStyle: 'italic' }}>
|
||||
No editable properties for {shaderName}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
interface PropertyEditorProps {
|
||||
name: string;
|
||||
meta: ShaderPropertyMeta;
|
||||
value: number | number[];
|
||||
onChange: (value: number | number[]) => void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual property editor.
|
||||
* 单个属性编辑器。
|
||||
*/
|
||||
const PropertyEditor: React.FC<PropertyEditorProps> = ({ name, meta, value, onChange }) => {
|
||||
const displayName = name.replace(/^u_/, '');
|
||||
|
||||
const inputStyle: React.CSSProperties = {
|
||||
backgroundColor: '#2a2a2a',
|
||||
color: '#e0e0e0',
|
||||
border: '1px solid #4a4a4a',
|
||||
borderRadius: '3px',
|
||||
padding: '2px 6px',
|
||||
fontSize: '11px',
|
||||
width: '60px'
|
||||
};
|
||||
|
||||
const renderInput = () => {
|
||||
switch (meta.type) {
|
||||
case 'float':
|
||||
case 'int':
|
||||
return (
|
||||
<input
|
||||
type="number"
|
||||
value={typeof value === 'number' ? value : 0}
|
||||
min={meta.min}
|
||||
max={meta.max}
|
||||
step={meta.step ?? (meta.type === 'int' ? 1 : 0.01)}
|
||||
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
|
||||
style={inputStyle}
|
||||
/>
|
||||
);
|
||||
|
||||
case 'vec2':
|
||||
const v2 = Array.isArray(value) ? value : [0, 0];
|
||||
const v2x = v2[0] ?? 0;
|
||||
const v2y = v2[1] ?? 0;
|
||||
return (
|
||||
<div style={{ display: 'flex', gap: '4px' }}>
|
||||
<input
|
||||
type="number"
|
||||
value={v2x}
|
||||
step={meta.step ?? 0.01}
|
||||
onChange={(e) => onChange([parseFloat(e.target.value) || 0, v2y])}
|
||||
style={{ ...inputStyle, width: '50px' }}
|
||||
/>
|
||||
<input
|
||||
type="number"
|
||||
value={v2y}
|
||||
step={meta.step ?? 0.01}
|
||||
onChange={(e) => onChange([v2x, parseFloat(e.target.value) || 0])}
|
||||
style={{ ...inputStyle, width: '50px' }}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
|
||||
case 'vec3':
|
||||
const v3 = Array.isArray(value) ? value : [0, 0, 0];
|
||||
return (
|
||||
<div style={{ display: 'flex', gap: '4px' }}>
|
||||
{[0, 1, 2].map(i => (
|
||||
<input
|
||||
key={i}
|
||||
type="number"
|
||||
value={v3[i]}
|
||||
step={meta.step ?? 0.01}
|
||||
onChange={(e) => {
|
||||
const newVal = [...v3];
|
||||
newVal[i] = parseFloat(e.target.value) || 0;
|
||||
onChange(newVal);
|
||||
}}
|
||||
style={{ ...inputStyle, width: '40px' }}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
|
||||
case 'vec4':
|
||||
const v4 = Array.isArray(value) ? value : [0, 0, 0, 0];
|
||||
return (
|
||||
<div style={{ display: 'flex', gap: '4px' }}>
|
||||
{[0, 1, 2, 3].map(i => (
|
||||
<input
|
||||
key={i}
|
||||
type="number"
|
||||
value={v4[i]}
|
||||
step={meta.step ?? 0.01}
|
||||
onChange={(e) => {
|
||||
const newVal = [...v4];
|
||||
newVal[i] = parseFloat(e.target.value) || 0;
|
||||
onChange(newVal);
|
||||
}}
|
||||
style={{ ...inputStyle, width: '35px' }}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
|
||||
case 'color':
|
||||
const c = Array.isArray(value) ? value : [1, 1, 1, 1];
|
||||
const cr = c[0] ?? 1;
|
||||
const cg = c[1] ?? 1;
|
||||
const cb = c[2] ?? 1;
|
||||
const ca = c[3] ?? 1;
|
||||
const hexColor = `#${Math.round(cr * 255).toString(16).padStart(2, '0')}${Math.round(cg * 255).toString(16).padStart(2, '0')}${Math.round(cb * 255).toString(16).padStart(2, '0')}`;
|
||||
return (
|
||||
<div style={{ display: 'flex', gap: '4px', alignItems: 'center' }}>
|
||||
<input
|
||||
type="color"
|
||||
value={hexColor}
|
||||
onChange={(e) => {
|
||||
const hex = e.target.value;
|
||||
const r = parseInt(hex.slice(1, 3), 16) / 255;
|
||||
const g = parseInt(hex.slice(3, 5), 16) / 255;
|
||||
const b = parseInt(hex.slice(5, 7), 16) / 255;
|
||||
onChange([r, g, b, ca]);
|
||||
}}
|
||||
style={{ width: '24px', height: '20px', padding: 0, border: 'none' }}
|
||||
/>
|
||||
<input
|
||||
type="number"
|
||||
value={ca}
|
||||
min={0}
|
||||
max={1}
|
||||
step={0.01}
|
||||
onChange={(e) => onChange([cr, cg, cb, parseFloat(e.target.value) || 1])}
|
||||
style={{ ...inputStyle, width: '40px' }}
|
||||
title="Alpha"
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
|
||||
default:
|
||||
return <span style={{ color: '#666' }}>Unsupported type: {meta.type}</span>;
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<div style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
padding: '3px 0',
|
||||
borderBottom: '1px solid #333'
|
||||
}}>
|
||||
<span style={{ color: '#aaa' }} title={meta.tooltip}>
|
||||
{displayName}
|
||||
</span>
|
||||
{renderInput()}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default MaterialPropertiesEditor;
|
||||
@@ -0,0 +1,6 @@
|
||||
/**
|
||||
* Material Inspector components.
|
||||
* 材质 Inspector 组件。
|
||||
*/
|
||||
|
||||
export { MaterialPropertiesEditor } from './MaterialPropertiesEditor';
|
||||
@@ -2,7 +2,7 @@ import { useState, useEffect, useCallback, useRef } from 'react';
|
||||
import { Folder, File as FileIcon, Image as ImageIcon, Clock, HardDrive, Settings2, Grid3X3 } from 'lucide-react';
|
||||
import { convertFileSrc } from '@tauri-apps/api/core';
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { AssetRegistryService } from '@esengine/editor-core';
|
||||
import { AssetRegistryService, MessageHub } from '@esengine/editor-core';
|
||||
import type { ISpriteSettings } from '@esengine/asset-system-editor';
|
||||
import { EngineService } from '../../../services/EngineService';
|
||||
import { AssetFileInfo } from '../types';
|
||||
@@ -315,6 +315,18 @@ export function AssetFileInspector({ fileInfo, content, isImage }: AssetFileInsp
|
||||
|
||||
setSpriteSettings(newSettings);
|
||||
console.log(`[AssetFileInspector] Updated sprite settings for ${fileInfo.name}:`, newSettings);
|
||||
|
||||
// 通知 EngineService 同步资产数据库(以便渲染系统获取最新的九宫格设置)
|
||||
// Notify EngineService to sync asset database (so render systems get latest sprite settings)
|
||||
const messageHub = Core.services.tryResolve(MessageHub);
|
||||
if (messageHub) {
|
||||
messageHub.publish('assets:changed', {
|
||||
type: 'modify',
|
||||
path: fileInfo.path,
|
||||
relativePath: assetRegistry.absoluteToRelative(fileInfo.path) || fileInfo.path,
|
||||
guid: meta.guid
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to update sprite settings:', error);
|
||||
} finally {
|
||||
|
||||
Reference in New Issue
Block a user