统一的World管理路径

This commit is contained in:
YHH
2025-10-11 15:14:37 +08:00
parent c19b5ae9a7
commit 532a52acfc
5 changed files with 119 additions and 65 deletions

View File

@@ -47,13 +47,6 @@ class NetworkGlobalSystem implements IGlobalSystem {
/**
* World与Core集成测试
*
* 注意v3.0重构后Core不再直接管理Scene/World
* - 场景管理由 SceneManager 负责
* - 多世界管理由 WorldManager 负责
* - Core 仅负责全局服务Timer、Performance等
*
* 大部分旧的集成测试已移至 SceneManager.test.ts 和 WorldManager.test.ts
*/
describe('World与Core集成测试', () => {
let worldManager: WorldManager;
@@ -67,8 +60,10 @@ describe('World与Core集成测试', () => {
Core.create({ debug: false });
// WorldManager和SceneManager不再是单例
worldManager = new WorldManager();
sceneManager = new SceneManager();
// SceneManager需要WorldManager的默认World,所以必须创建
worldManager = new WorldManager({ createDefaultWorld: true });
// SceneManager需要WorldManager实例
sceneManager = new SceneManager(worldManager);
});
afterEach(() => {
@@ -109,7 +104,8 @@ describe('World与Core集成测试', () => {
const world1 = worldManager.createWorld('world1');
const world2 = worldManager.createWorld('world2');
expect(worldManager.worldCount).toBe(2);
// worldManager已包含默认World,所以总数是3
expect(worldManager.worldCount).toBe(3);
expect(worldManager.getWorld('world1')).toBe(world1);
expect(worldManager.getWorld('world2')).toBe(world2);
});
@@ -137,7 +133,7 @@ describe('World与Core集成测试', () => {
// 游戏循环
Core.update(0.016); // 更新全局服务
worldManager.updateAll(); // 更新所有World
worldManager.update(); // 更新所有World
expect(world.isActive).toBe(true);
});
@@ -150,7 +146,7 @@ describe('World与Core集成测试', () => {
worldManager.setWorldActive('test-world', true);
// 更新World
worldManager.updateAll();
worldManager.update();
expect(globalSystem.syncCount).toBeGreaterThan(0);
});
@@ -158,8 +154,8 @@ describe('World与Core集成测试', () => {
describe('隔离性测试', () => {
test('多个WorldManager实例应该完全隔离', () => {
const manager1 = new WorldManager();
const manager2 = new WorldManager();
const manager1 = new WorldManager({ createDefaultWorld: false });
const manager2 = new WorldManager({ createDefaultWorld: false });
manager1.createWorld('world1');
manager2.createWorld('world2');
@@ -175,8 +171,10 @@ describe('World与Core集成测试', () => {
});
test('多个SceneManager实例应该完全隔离', () => {
const sm1 = new SceneManager();
const sm2 = new SceneManager();
const wm1 = new WorldManager({ createDefaultWorld: true });
const wm2 = new WorldManager({ createDefaultWorld: true });
const sm1 = new SceneManager(wm1);
const sm2 = new SceneManager(wm2);
const scene1 = new Scene();
const scene2 = new Scene();
@@ -190,6 +188,8 @@ describe('World与Core集成测试', () => {
// 清理
sm1.destroy();
sm2.destroy();
wm1.destroy();
wm2.destroy();
});
});
});