feat(particle): 添加粒子与 Rapier2D 物理碰撞集成 (#295)

* feat(particle): 添加粒子与 Rapier2D 物理碰撞集成

- 新增 Physics2DCollisionModule 模块,支持粒子与场景碰撞体交互
- 支持圆形重叠检测和射线检测两种模式
- 支持 Kill/Bounce/Stop 三种碰撞行为
- 修复 module.update() 参数顺序 bug
- 物理模块自动通过 context 注入,用户只需添加模块即可

* chore: update pnpm-lock.yaml for particle physics dependency

Update lockfile to include @esengine/physics-rapier2d as optional peer dependency.
This commit is contained in:
YHH
2025-12-08 09:38:37 +08:00
committed by GitHub
parent d92c2a7b66
commit 52bbccd53c
10 changed files with 535 additions and 2 deletions

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@@ -21,6 +21,34 @@ import { Physics2DService } from './services/Physics2DService';
// 注册 Rapier2D 加载器
import './loaders';
/**
* 2D 物理查询接口
* 2D Physics query interface
*
* 用于粒子系统等模块查询物理世界
* Used by particle system and other modules to query physics world
*/
export interface IPhysics2DQuery {
overlapCircle(
center: { x: number; y: number },
radius: number,
collisionMask?: number
): { entityIds: number[]; colliderHandles: number[] };
raycast(
origin: { x: number; y: number },
direction: { x: number; y: number },
maxDistance: number,
collisionMask?: number
): {
entityId: number;
point: { x: number; y: number };
normal: { x: number; y: number };
distance: number;
colliderHandle: number;
} | null;
}
/**
* 物理系统上下文扩展
*/
@@ -39,6 +67,18 @@ export interface PhysicsSystemContext extends SystemContext {
* 物理配置
*/
physicsConfig?: any;
/**
* 2D 物理查询接口
* 2D Physics query interface
*
* 供粒子系统等模块使用,用于检测粒子与物理碰撞体的碰撞。
* 实际上是 Physics2DSystem 的引用,因为它实现了 IPhysics2DQuery 接口。
*
* For particle system and other modules to detect collision with physics colliders.
* Actually a reference to Physics2DSystem which implements IPhysics2DQuery interface.
*/
physics2DQuery?: IPhysics2DQuery;
}
/**
@@ -143,6 +183,9 @@ class PhysicsRuntimeModule implements IRuntimeModule {
physicsContext.physicsSystem = physicsSystem;
physicsContext.physics2DWorld = physicsSystem.world;
// 同时暴露 physics2DQuery供粒子系统等模块使用
// Also expose physics2DQuery for particle system and other modules
physicsContext.physics2DQuery = physicsSystem;
}
/**

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@@ -27,3 +27,6 @@ export { Physics2DPlugin } from './PhysicsEditorPlugin';
// Runtime plugin (for game builds)
export { PhysicsPlugin } from './PhysicsRuntimeModule';
// Physics query interface (for particle system integration)
export type { IPhysics2DQuery, PhysicsSystemContext } from './PhysicsRuntimeModule';