修复polygon数组错误 修复emit空注册报错
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19
source/bin/framework.d.ts
vendored
19
source/bin/framework.d.ts
vendored
@@ -383,13 +383,23 @@ declare abstract class Collider extends Component {
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registeredPhysicsBounds: Rectangle;
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protected _isParentEntityAddedToScene: any;
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protected _isPositionDirty: boolean;
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protected _isRotationDirty: boolean;
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protected _colliderRequiresAutoSizing: any;
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protected _localOffset: Vector2;
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protected _isColliderRegisterd: any;
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readonly bounds: Rectangle;
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localOffset: Vector2;
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setLocalOffset(offset: Vector2): void;
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registerColliderWithPhysicsSystem(): void;
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unregisterColliderWithPhysicsSystem(): void;
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initialize(): void;
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}
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declare class BoxCollider extends Collider {
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width: number;
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setWidth(width: number): BoxCollider;
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height: number;
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setHeight(height: number): void;
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constructor();
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}
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declare class EntitySystem {
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private _scene;
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@@ -618,11 +628,15 @@ declare class Physics {
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static readonly allLayers: number;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
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static addCollider(collider: Collider): void;
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static removeCollider(collider: Collider): void;
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static updateCollider(collider: Collider): void;
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}
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declare abstract class Shape {
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bounds: Rectangle;
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position: Vector2;
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center: Vector2;
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abstract recalculateBounds(collider: Collider): any;
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abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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}
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declare class Polygon extends Shape {
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@@ -647,7 +661,8 @@ declare class Polygon extends Shape {
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};
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pointCollidesWithShape(point: Vector2): CollisionResult;
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containsPoint(point: Vector2): boolean;
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static buildSymmertricalPolygon(vertCount: number, radius: number): any;
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static buildSymmertricalPolygon(vertCount: number, radius: number): any[];
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recalculateBounds(collider: Collider): void;
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}
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declare class Box extends Polygon {
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width: number;
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@@ -661,6 +676,7 @@ declare class Circle extends Shape {
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constructor(radius: number);
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pointCollidesWithShape(point: Vector2): CollisionResult;
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collidesWithShape(other: Shape): CollisionResult;
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recalculateBounds(collider: Collider): void;
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}
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declare class CollisionResult {
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minimumTranslationVector: Vector2;
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@@ -669,6 +685,7 @@ declare class CollisionResult {
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}
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declare class ShapeCollisions {
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static polygonToPolygon(first: Polygon, second: Polygon): void;
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static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): void;
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static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult;
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static circleToRect(circle: Circle, box: Box): CollisionResult;
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static pointToCicle(point: Vector2, circle: Circle): CollisionResult;
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